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Azurillin Pokémon Heart & Soul

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Pokédex Entry

Polka Dot Pokémon

Its tail, which is packed with nutrition, is very bouncy like a rubber ball. On sunny days they gather at the edge of water and splash about for fun.

Azurill in Pokémon Heart & Soul

Azurill is #298 in the Pokédex for Pokémon azurill. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 1 encounter location.

Type
Normal
Dex
#298
Abilities
THICK FAT(Primary)

Heat-and-cold protection.

HUGE POWER(Secondary)

Raises Attack.

SAP SIPPER(Hidden)

Grass increases Attack.

Growth Rate
fast
Gender Ratio
25% Male, 75% Female
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
150
pokeball
Poké Ball13.4%
greatball
Great Ball17.7%
ultraball
Ultra Ball22.3%
Base Exp
EV Yield
1 Hp
Wild Held Items
None
Weak To
fighting ×2
Resists
None
Immune To
ghost

How to Obtain

Azurill appears in Faraway Island Entrance Hns (uncommon). Expect to find it at level five.

Wild Encounters (1)

Level Up Moves (6)

SplashLevel: 1normal
0040
It's just a splash... Has no effect whatsoever.
CharmLevel: 3normal
010020
Charms the foe and sharply reduces its Attack.
Tail WhipLevel: 6normal
010030
Wags the tail to lower the foe's Defense.
BubbleLevel: 10water
010030
Attack using bubbles. May lower the foe's Speed.
SlamLevel: 15normal
807520
Slams the foe with a long tail, vine, etc.
Water GunLevel: 21water
4010025
Squirts water to attack the foe.

Egg Moves (5)

Encorenormal
01005
Makes the foe repeat its last move over 3 turns.
Singnormal
05515
A soothing song lulls the foe into a deep slumber.
Refreshnormal
0020
Heals poisoning, paralysis, or a burn.
Slamnormal
807520
Slams the foe with a long tail, vine, etc.
Ticklenormal
010020
Makes the foe laugh to lower Attack and Defense.

TM/HM Moves (26)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
0015HM08
Traps and hurts the foe in a whirlpool for turns.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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