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Azurillin Pokémon Heart & Soul

normalfairy
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Pokédex Entry

Polka Dot Pokémon

Its tail, which is packed with nutrition, is very bouncy like a rubber ball. On sunny days they gather at the edge of water and splash about for fun.

Azurill in Pokémon Heart & Soul

Azurill is #298 in the Pokédex for Pokémon Heart & Soul. This page covers its normal/fairy typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 1 encounter location.

Type
NormalFairy

Without the Fairy type: Normal

Dex
#139 Johto Dex · #298 National
Abilities
Thick Fat(Primary)

Heat-and-cold protection.

Huge Power(Secondary)

Raises Attack.

Sap Sipper(Hidden)

Grass increases Attack.

Growth Rate
fast
Gender Ratio
25% Male, 75% Female
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
150
pokeball
Poké Ball13.4%
greatball
Great Ball17.7%
ultraball
Ultra Ball22.3%
Base Exp
38
EV Yield
1 Hp
Wild Held Items
None
Weak To
poison ×2steel ×2
Resists
bug ×0.5dark ×0.5
Immune To
ghostdragon

How to Obtain

Azurill appears in Faraway Island Entrance (uncommon). Expect to find it at level five.

Wild Encounters (1)

Gen 7 Moves

The movepool a new game starts with.

Level Up (10)

SplashLevel: 1normal
PWR0ACC0PP40
It's just a splash... Has no effect whatsoever.
Water GunLevel: 1water
PWR40ACC100PP25
Squirts water to attack the foe.
Tail WhipLevel: 2normal
PWR0ACC100PP30
Wags the tail to lower the foe's Defense.
Water SportLevel: 5water
PWR0ACC0PP15
The user becomes soaked to weaken all Fire moves.
BubbleLevel: 7water
PWR0ACC100PP30
Attack using bubbles. May lower the foe's Speed.
CharmLevel: 10fairy
PWR0ACC100PP20
Charms the foe and sharply reduces its Attack.
Bubble BeamLevel: 13water
PWR65ACC100PP20
Forcefully sprays bubbles that may lower Speed.
Helping HandLevel: 16normal
PWR0ACC0PP20
Boosts the power of ally recipient's moves.
SlamLevel: 20normal
PWR80ACC75PP20
Slams the foe with a long tail, vine, etc.
BounceLevel: 23flying
PWR85ACC85PP5
Bounces up, then down the next turn. May paralyze.

Egg Moves (12)

Encorenormal
PWR0ACC100PP5
Makes the foe repeat its last move over 3 turns.
Singnormal
PWR0ACC55PP15
A soothing song lulls the foe into a deep slumber.
Refreshnormal
PWR0ACC0PP20
Heals poisoning, paralysis, or a burn.
Slamnormal
PWR80ACC75PP20
Slams the foe with a long tail, vine, etc.
Ticklenormal
PWR0ACC100PP20
Makes the foe laugh to lower Attack and Defense.
Fake Tearsdark
PWR0ACC100PP20
Feigns crying to sharply lower the foe's Sp. Def.
Body Slamnormal
PWR85ACC100PP15
A full-body slam that may cause paralysis.
Water Sportwater
PWR0ACC0PP15
The user becomes soaked to weaken all Fire moves.
Soakwater
PWR0ACC100PP20
Sprays water at the foe, changing it to Water type.
Muddy Waterwater
PWR0ACC85PP10
Attacks with muddy water. May lower accuracy.
Copycatnormal
PWR0ACC0PP20
The user mimics the last move used by a foe.
Camouflagenormal
PWR0ACC0PP20
Alters the Pokémon's type depending on the location.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (6)

SplashLevel: 1normal
PWR0ACC0PP40
It's just a splash... Has no effect whatsoever.
CharmLevel: 3fairy
PWR0ACC100PP20
Charms the foe and sharply reduces its Attack.
Tail WhipLevel: 6normal
PWR0ACC100PP30
Wags the tail to lower the foe's Defense.
BubbleLevel: 10water
PWR0ACC100PP30
Attack using bubbles. May lower the foe's Speed.
SlamLevel: 15normal
PWR80ACC75PP20
Slams the foe with a long tail, vine, etc.
Water GunLevel: 21water
PWR40ACC100PP25
Squirts water to attack the foe.

Egg Moves (5)

Encorenormal
PWR0ACC100PP5
Makes the foe repeat its last move over 3 turns.
Singnormal
PWR0ACC55PP15
A soothing song lulls the foe into a deep slumber.
Refreshnormal
PWR0ACC0PP20
Heals poisoning, paralysis, or a burn.
Slamnormal
PWR80ACC75PP20
Slams the foe with a long tail, vine, etc.
Ticklenormal
PWR0ACC100PP20
Makes the foe laugh to lower Attack and Defense.

TM/HM Moves (26)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Blizzardice
PWR0ACC0PP5TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Captivatenormal
PWR0ACC100PP20TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Hailice
PWR0ACC0PP10TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Ice Beamice
PWR0ACC100PP10TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Iron Tailsteel
PWR100ACC75PP15TM23
Attacks with a rock-hard tail. May lower Defense.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
PWR0ACC100PP15HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Waterfallwater
PWR80ACC100PP15HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
PWR0ACC0PP15HM08
Traps and hurts the foe in a whirlpool for turns.

Type Summary

2
Weaknesses
2
Resistances
2
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Azurill. Use these types to counter it effectively.

Resistances & Immunities

Types that Azurill resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Azurill differs across the games we cover →

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