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Electabuzzin Pokémon Heart & Soul

electric

Pokédex Entry

Electric Pokémon

When a storm approaches, it competes with others to scale heights that are likely to be stricken by lightning. Some towns use Electabuzz in place of lightning rods.

Electabuzz in Pokémon Heart & Soul

Electabuzz is #125 in the Pokédex for Pokémon electabuzz. This page covers its electric typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 21 encounter locations.

Type
Electric
Dex
#125
Abilities
STATIC(Primary)

Paralyzes on contact.

VITAL SPIRIT(Secondary)

Prevents sleep.

Growth Rate
mediumfast
Gender Ratio
75% Male, 25% Female
Egg Groups
humanlike
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
EV Yield
2 Speed
Wild Held Items
Weak To
ground ×2
Resists
electric ×0.5flying ×0.5steel ×0.5

How to Obtain

Look for Electabuzz in Mt Silver 1f Item Room Hns (rare), in Mt Silver 1f Moltres Room Hns (rare), and in Mt Silver 1f Waterfall Room Hns (rare), among five other areas. Wild ones range from level 32 to 63. There's a one-time encounter in Poni Isle hns at level 60.

LocationLevelMethodFormHeld ItemPrerequisite
Poni Isle hnsLv. 60static---

Wild Encounters (8)

Level Up Moves (9)

Quick AttackLevel: 1normal
4010030
An extremely fast attack that always strikes first.
LeerLevel: 1normal
010030
Frightens the foes with a leer to lower Defense.
Thunder PunchLevel: 1electric
7510015
An electrified punch that may paralyze the foe.
Thunder PunchLevel: 9electric
7510015
An electrified punch that may paralyze the foe.
Light ScreenLevel: 17psychic
0030
Wall of light cuts special damage for 5 turns.
SwiftLevel: 25normal
60020
Sprays star-shaped rays that never miss.
ScreechLevel: 36normal
08540
Emits a screech to sharply reduce the foe's Defense.
ThunderboltLevel: 47electric
010015
A strong electrical attack that may paralyze the foe.
ThunderLevel: 58electric
07010
A lightning attack that may cause paralysis.

Egg Moves (7)

Karate Chopnormal
5010025
A chopping attack with a high critical-hit ratio.
Barrierpsychic
000
Creates a barrier that sharply raises Defense.
Rolling Kickfighting
608515
A fast kick delivered from a rapid spin. May flinch.
Meditatepsychic
0040
Meditates in a peaceful fashion to raise Attack.
Cross Chopfighting
100805
A double-chopping attack. High critical-hit ratio.
Fire Punchfire
7510015
A fiery punch that may burn the foe.
Ice Punchice
7510015
An icy punch that may leave the foe with frostbite.freeze the foe.

TM/HM Moves (40)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Bulk Upfighting
0020TM08
Bulks up the body to boost both Attack and Defense.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
False Swipenormal
4010040TM54
Attack that leaves the foe with at least 1 HP.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Flingdark
110010TM56
The effectiveness varies with the held item.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Focus Punchfighting
15010020TM01
Powerful attack, moves last. The user flinches if hit.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Rock Climbnormal
908520TM70
A charging attack that may confuse the foe.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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