Accent Image to accompany hero

Lanturnin Pokémon Heart & Soul

waterelectric
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Pokédex Entry

Light Pokémon

The light-emitting orbs on its back are very bright. They are formed from a part of its dorsal fin. This Pokémon illuminates the inky darkness of deep seas.

Lanturn in Pokémon Heart & Soul

Lanturn is #171 in the Pokédex for Pokémon Heart & Soul. This page covers its water/electric typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 11 encounter locations.

Type
WaterElectric
Dex
#190 Johto Dex · #171 National
Abilities
Volt Absorb(Primary)

Turns electricity into HP.

Illuminate(Secondary)

Encounter rate increases.

Water Absorb(Hidden)

Changes water into HP.

Growth Rate
slow
Gender Ratio
50% Male, 50% Female
Egg Groups
water2
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
75
pokeball
Poké Ball7.5%
greatball
Great Ball10.9%
ultraball
Ultra Ball13.4%
Base Exp
161
EV Yield
2 Hp
Wild Held Items
Weak To
grass ×2ground ×2
Resists
fire ×0.5water ×0.5ice ×0.5flying ×0.5steel ×0.25

How to Obtain

Lanturn appears in Akala Isle while fishing with Super Rod (uncommon), in Cianwood City while fishing with Super Rod (uncommon), and in Route 41 while fishing with Super Rod (uncommon), among eight other areas. Wild ones range from level 40 to 45.

Wild Encounters (11)

Gen 7 Moves

The movepool a new game starts with.

Level Up (26)

Spit UpLevel: 0normal
PWR1ACC100PP10
Releases stockpiled power (the more the better).
SwallowLevel: 0normal
PWR0ACC0PP10
Absorbs stockpiled power and restores HP.
StockpileLevel: 0normal
PWR0ACC0PP0
Charges up power for up to 3 turns.
StockpileLevel: 1normal
PWR0ACC0PP0
Charges up power for up to 3 turns.
SwallowLevel: 1normal
PWR0ACC0PP10
Absorbs stockpiled power and restores HP.
Spit UpLevel: 1normal
PWR1ACC100PP10
Releases stockpiled power (the more the better).
Eerie ImpulseLevel: 1electric
PWR0ACC100PP15
Exposes the foe to a pulse that sharply cuts Sp. Atk.
SpotlightLevel: 1normal
PWR0ACC0PP15
Makes the foe attack the spotlighted Pokémon.
BubbleLevel: 1water
PWR0ACC100PP30
Attack using bubbles. May lower the foe's Speed.
SupersonicLevel: 1normal
PWR0ACC55PP20
Emits bizarre sound waves that may confuse the foe.
Thunder WaveLevel: 1electric
PWR0ACC0PP20
A weak jolt of electricity that paralyzes the foe.
Electro BallLevel: 1electric
PWR1ACC100PP10
Hurls an orb that does more damage to slower foes.
Thunder WaveLevel: 6electric
PWR0ACC0PP20
A weak jolt of electricity that paralyzes the foe.
Electro BallLevel: 9electric
PWR1ACC100PP10
Hurls an orb that does more damage to slower foes.
Water GunLevel: 12water
PWR40ACC100PP25
Squirts water to attack the foe.
Confuse RayLevel: 17ghost
PWR0ACC100PP10
A sinister ray that confuses the foe.
Bubble BeamLevel: 20water
PWR65ACC100PP20
Forcefully sprays bubbles that may lower Speed.
SparkLevel: 23electric
PWR65ACC100PP20
An electrified tackle that may paralyze the foe.
Signal BeamLevel: 29bug
PWR75ACC100PP15
A strange beam attack that may confuse the foe.
FlailLevel: 33normal
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.
DischargeLevel: 37electric
PWR80ACC100PP15
Zaps all other {PKMN} with electricity. May paralyze.
Take DownLevel: 43normal
PWR90ACC85PP20
A reckless charge attack that also hurts the user.
Aqua RingLevel: 47water
PWR0ACC0PP20
Forms a veil of water that restores HP.
Hydro PumpLevel: 51water
PWR0ACC80PP5
Blasts water at high power to strike the foe.
Ion DelugeLevel: 54electric
PWR0ACC0PP25
Electrifies Normal-type moves with charged atoms.
ChargeLevel: 58electric
PWR0ACC0PP20
Charges power to boost the Electric move used next.

Egg Moves (11)

Flailnormal
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.
Screechnormal
PWR0ACC85PP40
Emits a screech to sharply reduce the foe's Defense.
Amnesiapsychic
PWR0ACC0PP20
Forgets about something and sharply raises Sp. Def.
Psybeampsychic
PWR65ACC100PP20
Fires a peculiar ray that may confuse the foe.
Whirlpoolwater
PWR0ACC0PP15
Traps and hurts the foe in a whirlpool for turns.
Agilitypsychic
PWR0ACC0PP30
Relaxes the body to sharply boost Speed.
Mistice
PWR0ACC0PP30
Creates a mist that stops reduction of stats.
Shock Waveelectric
PWR60ACC0PP20
A fast and unavoidable electric attack.
Brinewater
PWR65ACC100PP10
Does double damage to foes with half HP or less.
Water Pulsewater
PWR60ACC100PP20
Attacks with ultrasonic waves. May confuse the foe.
Soakwater
PWR0ACC100PP20
Sprays water at the foe, changing it to Water type.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (11)

BubbleLevel: 1water
PWR0ACC100PP30
Attack using bubbles. May lower the foe's Speed.
Thunder WaveLevel: 1electric
PWR0ACC0PP20
A weak jolt of electricity that paralyzes the foe.
SupersonicLevel: 1normal
PWR0ACC55PP20
Emits bizarre sound waves that may confuse the foe.
SupersonicLevel: 5normal
PWR0ACC55PP20
Emits bizarre sound waves that may confuse the foe.
FlailLevel: 13normal
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.
Water GunLevel: 17water
PWR40ACC100PP25
Squirts water to attack the foe.
SparkLevel: 25electric
PWR65ACC100PP20
An electrified tackle that may paralyze the foe.
Confuse RayLevel: 32ghost
PWR0ACC100PP10
A sinister ray that confuses the foe.
Take DownLevel: 43normal
PWR90ACC85PP20
A reckless charge attack that also hurts the user.
Hydro PumpLevel: 50water
PWR0ACC80PP5
Blasts water at high power to strike the foe.
ChargeLevel: 61electric
PWR0ACC0PP20
Charges power to boost the Electric move used next.

Egg Moves (3)

Flailnormal
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.
Screechnormal
PWR0ACC85PP40
Emits a screech to sharply reduce the foe's Defense.
Amnesiapsychic
PWR0ACC0PP20
Forgets about something and sharply raises Sp. Def.

TM/HM Moves (33)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Blizzardice
PWR0ACC0PP5TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Brinewater
PWR65ACC100PP10TM55
Does double damage to foes with half HP or less.
Captivatenormal
PWR0ACC100PP20TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Charge Beamelectric
PWR50ACC90PP10TM57
Fires a beam of electricity. May raise Sp. Atk.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
PWR0ACC0PP20HM05
Looses a powerful blast of light that cuts accuracy.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Hailice
PWR0ACC0PP10TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
PWR0ACC100PP10TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
PWR0ACC100PP15HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Thunderelectric
PWR0ACC70PP10TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Waterfallwater
PWR80ACC100PP15HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
PWR0ACC0PP15HM08
Traps and hurts the foe in a whirlpool for turns.

Type Summary

2
Weaknesses
5
Resistances
0
Immunities
11
Neutral

Weaknesses

Types that deal increased damage to Lanturn. Use these types to counter it effectively.

Resistances & Immunities

Types that Lanturn resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Lanturn differs across the games we cover →

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