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Accent Image to accompany hero

Magnemitein Pokémon Heart & Soul

electricnormal

Pokédex Entry

Magnet Pokémon

The units at its sides are extremely powerful magnets. They generate enough magnetism to draw in iron objects from over 300 feet away.

Magnemite in Pokémon Heart & Soul

Magnemite is #81 in the Pokédex for Pokémon magnemite. This page covers its electric/normal typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 32 encounter locations.

Type
ElectricNormal
Dex
#081
Abilities
MAGNET PULL(Primary)

Traps Steel-type Pokémon.

STURDY(Secondary)

Negates 1-hit KO attacks.

ANALYTIC(Hidden)

Moving last boosts power.

Growth Rate
mediumfast
Gender Ratio
Genderless
Egg Groups
mineral
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
190
pokeball
Poké Ball15.6%
greatball
Great Ball21.3%
ultraball
Ultra Ball26.1%
Base Exp
EV Yield
1 SpecialAttack
Wild Held Items
Weak To
fighting ×2ground ×2
Resists
electric ×0.5flying ×0.5steel ×0.5
Immune To
ghost

How to Obtain

You can catch Magnemite in New Mauville Entrance (uncommon), in New Mauville Inside (uncommon), and in Power Plant (uncommon), among five other areas. Wild ones range from level 19 to 48.

Wild Encounters (8)

Level Up Moves (11)

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
Metal SoundLevel: 1steel
08540
Emits a horrible screech that sharply lowers Sp. Def.
Thunder ShockLevel: 6electric
4010030
An electrical attack that may paralyze the foe.
SupersonicLevel: 11normal
05520
Emits bizarre sound waves that may confuse the foe.
Sonic BoomLevel: 16normal
19020
Launches shock waves that always inflict 20 HP damage.
Thunder WaveLevel: 21electric
0020
A weak jolt of electricity that paralyzes the foe.
SparkLevel: 26electric
6510020
An electrified tackle that may paralyze the foe.
Lock OnLevel: 32normal
005
Locks on to the foe to ensure the next move hits.
SwiftLevel: 38normal
60020
Sprays star-shaped rays that never miss.
ScreechLevel: 44normal
08540
Emits a screech to sharply reduce the foe's Defense.
Zap CannonLevel: 50electric
0505
Powerful and sure to cause paralysis, but inaccurate.

TM/HM Moves (30)

Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Explosionnormal
01005TM64
Inflicts severe damage but makes the user faint.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Flash Cannonsteel
8010010TM91
Releases a blast of light that may lower Sp. Def.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Gyro Ballsteel
11005TM74
A high-speed spin that does more damage to faster foes.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Recyclenormal
0010TM67
Recycles a used item for one more use.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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