Accent Image to accompany hero

Zapdosin Pokémon Heart & Soul

electricflying
Where am I?

Set how far you are and everything you cannot reach yet is marked. Gated items and moves stay on the page — they are marked, never hidden.

Loading badge options…

Pokédex Entry

Electric Pokémon

Zapdos is a legendary bird Pokémon that has the ability to control electricity. It usually lives in thunderclouds. It gains power if it is stricken by lightning bolts.

Zapdos in Pokémon Heart & Soul

Zapdos is #145 in the Pokédex for Pokémon Heart & Soul. This page covers its electric/flying typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
ElectricFlying
Dex
#267 Johto Dex · #145 National
Abilities
Lightning Rod(Primary)

Draws electrical moves.

Static(Secondary)

Paralyzes on contact.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
3
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball1.6%
Base Exp
290
EV Yield
3 SpecialAttack
Wild Held Items
None
Weak To
ice ×2rock ×2
Resists
grass ×0.5fighting ×0.5flying ×0.5bug ×0.5steel ×0.5
Immune To
ground

How to Obtain

There's a one-time encounter in Power Plant at level 50.

LocationLevelMethodFormHeld ItemPrerequisite
Power PlantLv. 50legendary---

Gen 7 Moves

The movepool a new game starts with.

Level Up (16)

PeckLevel: 1flying
PWR35ACC100PP35
Attacks the foe with a jabbing beak, etc.
Thunder ShockLevel: 1electric
PWR40ACC100PP30
An electrical attack that may paralyze the foe.
Thunder WaveLevel: 8electric
PWR0ACC0PP20
A weak jolt of electricity that paralyzes the foe.
DetectLevel: 15fighting
PWR0ACC0PP5
Evades attack, but may fail if used in succession.
PluckLevel: 22flying
PWR60ACC100PP20
Eats the foe's held Berry gaining its effect.
Ancient PowerLevel: 29rock
PWR60ACC100PP5
Attack that may raise all stats.
ChargeLevel: 36electric
PWR0ACC0PP20
Charges power to boost the Electric move used next.
AgilityLevel: 43psychic
PWR0ACC0PP30
Relaxes the body to sharply boost Speed.
DischargeLevel: 50electric
PWR80ACC100PP15
Zaps all other {PKMN} with electricity. May paralyze.
Rain DanceLevel: 57water
PWR0ACC0PP5
Boosts the power of Water- type moves for 5 turns.
Light ScreenLevel: 64psychic
PWR0ACC0PP30
Wall of light cuts special damage for 5 turns.
Drill PeckLevel: 71flying
PWR80ACC100PP20
A corkscrewing attack with the beak acting as a drill.
ThunderLevel: 78electric
PWR0ACC70PP10
A lightning attack that may cause paralysis.
RoostLevel: 85flying
PWR0ACC0PP0
Restores the user's HP by half of its max HP.
Magnetic FluxLevel: 92electric
PWR0ACC0PP20
Boosts the defenses of those with Plus or Minus.
Zap CannonLevel: 99electric
PWR0ACC50PP5
Powerful and sure to cause paralysis, but inaccurate.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (9)

PeckLevel: 1flying
PWR35ACC100PP35
Attacks the foe with a jabbing beak, etc.
Thunder ShockLevel: 1electric
PWR40ACC100PP30
An electrical attack that may paralyze the foe.
Thunder WaveLevel: 13electric
PWR0ACC0PP20
A weak jolt of electricity that paralyzes the foe.
AgilityLevel: 25psychic
PWR0ACC0PP30
Relaxes the body to sharply boost Speed.
DetectLevel: 37fighting
PWR0ACC0PP5
Evades attack, but may fail if used in succession.
Drill PeckLevel: 49flying
PWR80ACC100PP20
A corkscrewing attack with the beak acting as a drill.
ChargeLevel: 61electric
PWR0ACC0PP20
Charges power to boost the Electric move used next.
Light ScreenLevel: 73psychic
PWR0ACC0PP30
Wall of light cuts special damage for 5 turns.
ThunderLevel: 85electric
PWR0ACC70PP10
A lightning attack that may cause paralysis.

TM/HM Moves (37)

Aerial Aceflying
PWR60ACC0PP20TM40
An extremely speedy and unavoidable attack.
Charge Beamelectric
PWR50ACC90PP10TM57
Fires a beam of electricity. May raise Sp. Atk.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
False Swipenormal
PWR40ACC100PP40TM54
Attack that leaves the foe with at least 1 HP.
Flashnormal
PWR0ACC0PP20HM05
Looses a powerful blast of light that cuts accuracy.
Flyflying
PWR0ACC95PP15HM02
Flies up on the first turn, then strikes the next turn.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Hailice
PWR0ACC0PP10TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Pluckflying
PWR60ACC100PP20TM88
Eats the foe's held Berry gaining its effect.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
PWR0ACC0PP20TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Roarnormal
PWR0ACC0PP20TM05
Switches the foe out or ends wild battle.
Rock Smashfighting
PWR0ACC100PP15HM06
A rock-crushing attack that may lower Defense.
Roostflying
PWR0ACC0PP0TM51
Restores the user's HP by half of its max HP.
Sandstormrock
PWR0ACC0PP10TM37
Causes a sandstorm that rages for several turns.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Steel Wingsteel
PWR70ACC90PP25TM47
Strikes the foe with hard wings spread wide.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Thunderelectric
PWR0ACC70PP10TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
U Turnbug
PWR70ACC100PP20TM89
Does damage then switches out the user.

Type Summary

2
Weaknesses
5
Resistances
1
Immunities
10
Neutral

Weaknesses

Types that deal increased damage to Zapdos. Use these types to counter it effectively.

Resistances & Immunities

Types that Zapdos resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Zapdos differs across the games we cover →

Related tools
Use ← → arrow keys to navigate