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Accent Image to accompany hero

Zapdosin Pokémon Heart & Soul

electricflying

Pokédex Entry

Electric Pokémon

Zapdos is a legendary bird Pokémon that has the ability to control electricity. It usually lives in thunderclouds. It gains power if it is stricken by lightning bolts.

Zapdos in Pokémon Heart & Soul

Zapdos is #145 in the Pokédex for Pokémon zapdos. This page covers its electric/flying typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
ElectricFlying
Dex
#145
Abilities
PRESSURE(Primary)

Raises foe's PP usage.

LIGHTNING ROD(Secondary)

Draws electrical moves.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
mon_egg_groups, p_updated_abilities
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
3
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball1.6%
Base Exp
216
EV Yield
3 SpecialAttack
Wild Held Items
None
Weak To
ice ×2rock ×2
Resists
grass ×0.5fighting ×0.5flying ×0.5bug ×0.5steel ×0.5
Immune To
ground

How to Obtain

There's a one-time encounter in Power Plant Frlg at level 50.

LocationLevelMethodFormHeld ItemPrerequisite
Power Plant FrlgLv. 50legendary---

Level Up Moves (9)

PeckLevel: 1flying
3510035
Attacks the foe with a jabbing beak, etc.
Thunder ShockLevel: 1electric
4010030
An electrical attack that may paralyze the foe.
Thunder WaveLevel: 13electric
0020
A weak jolt of electricity that paralyzes the foe.
AgilityLevel: 25psychic
0030
Relaxes the body to sharply boost Speed.
DetectLevel: 37fighting
005
Evades attack, but may fail if used in succession.
Drill PeckLevel: 49flying
8010020
A corkscrewing attack with the beak acting as a drill.
ChargeLevel: 61electric
0020
Charges power to boost the Electric move used next.
Light ScreenLevel: 73psychic
0030
Wall of light cuts special damage for 5 turns.
ThunderLevel: 85electric
07010
A lightning attack that may cause paralysis.

TM/HM Moves (37)

Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
False Swipenormal
4010040TM54
Attack that leaves the foe with at least 1 HP.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Flyflying
09515HM02
Flies up on the first turn, then strikes the next turn.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Pluckflying
6010020TM88
Eats the foe's held Berry gaining its effect.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Roarnormal
0020TM05
Switches the foe out or ends wild battle.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.
Roostflying
000TM51
Restores the user's HP by half of its max HP.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Steel Wingsteel
709025TM47
Strikes the foe with hard wings spread wide.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
U Turnbug
7010020TM89
Does damage then switches out the user.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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