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Accent Image to accompany hero

Electrodein Pokémon Heart & Soul

electric

Pokédex Entry

Ball Pokémon

They appear in great numbers at electric power plants. Because they feed on electricity, they cause massive and chaotic blackouts in nearby cities.

Electrode in Pokémon Heart & Soul

Electrode is #101 in the Pokédex for Pokémon electrode. This page covers its electric typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 9 encounter locations.

Type
Electric
Dex
#101
Abilities
SOUNDPROOF(Primary)

Avoids sound-based moves.

STATIC(Secondary)

Paralyzes on contact.

AFTERMATH(Hidden)

Fainting damages the foe.

Growth Rate
mediumfast
Gender Ratio
Genderless
Egg Groups
mineral
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
60
pokeball
Poké Ball6.9%
greatball
Great Ball8.9%
ultraball
Ultra Ball11.5%
Base Exp
150
EV Yield
2 Speed
Wild Held Items
None
Weak To
ground ×2
Resists
electric ×0.5flying ×0.5steel ×0.5

How to Obtain

You can catch Electrode in Cerulean Cave 1f (rare), in Cerulean Cave 1f Hns (rare), and in Cerulean Cave 2f (very rare), among three other areas. Wild ones range from level 26 to 64. One-time encounters await in Aqua Hideout B 1F at level 30 and Power Plant Frlg at level 34, and more.

LocationLevelMethodFormHeld ItemPrerequisite
Aqua Hideout B 1FLv. 30static---
Rocket Hideout B2F hnsLv. 30static---
Power Plant FrlgLv. 34static---

Wild Encounters (6)

Level Up Moves (13)

ChargeLevel: 1electric
0020
Charges power to boost the Electric move used next.
TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
ScreechLevel: 1normal
08540
Emits a screech to sharply reduce the foe's Defense.
Sonic BoomLevel: 1normal
19020
Launches shock waves that always inflict 20 HP damage.
ScreechLevel: 8normal
08540
Emits a screech to sharply reduce the foe's Defense.
Sonic BoomLevel: 15normal
19020
Launches shock waves that always inflict 20 HP damage.
SparkLevel: 21electric
6510020
An electrified tackle that may paralyze the foe.
Self DestructLevel: 27normal
01005
Inflicts severe damage but makes the user faint.
RolloutLevel: 34rock
309020
Attack lasting 5 turns with rising intensity.
Light ScreenLevel: 41psychic
0030
Wall of light cuts special damage for 5 turns.
SwiftLevel: 48normal
60020
Sprays star-shaped rays that never miss.
ExplosionLevel: 54normal
01005
Inflicts severe damage but makes the user faint.
Mirror CoatLevel: 59psychic
110020
Counters the foe's special attack at double the power.

TM/HM Moves (31)

Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Explosionnormal
01005TM64
Inflicts severe damage but makes the user faint.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Gyro Ballsteel
11005TM74
A high-speed spin that does more damage to faster foes.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Recyclenormal
0010TM67
Recycles a used item for one more use.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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