Raging Boltin Pokémon Heart & Soul
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Pokédex Entry
Paradox Pokémon
It bears resemblance to a Pokémon that became a hot topic for a short while after a paranomal magazine touted it as Raikou's ancestor.
Raging Bolt in Pokémon Heart & Soul
Raging Bolt is #1021 in the Pokédex for Pokémon Heart & Soul. This page covers its electric/dragon typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.
Sun boosts best stat.
Evolution Chain
How to Obtain
Gen 7 Moves
The movepool a new game starts with.
Level Up (18)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Ancient PowerLevel: 1Ancient Power | rock | PWR60 | ACC100 | PP5 | ||
| Attack that may raise all stats. | ||||||
| TwisterLevel: 1Twister | dragon | PWR40 | ACC100 | PP20 | ||
| Whips up a vicious twister to tear at foes. May flinch. | ||||||
| Sunny DayLevel: 1Sunny Day | fire | PWR0 | ACC0 | PP5 | ||
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| Shock WaveLevel: 1Shock Wave | electric | PWR60 | ACC0 | PP20 | ||
| A fast and unavoidable electric attack. | ||||||
| StompLevel: 1Stomp | normal | PWR65 | ACC100 | PP20 | ||
| Stomps the enemy with a big foot. May cause flinching. | ||||||
| ChargeLevel: 7Charge | electric | PWR0 | ACC0 | PP20 | ||
| Charges power to boost the Electric move used next. | ||||||
| Dragon BreathLevel: 14Dragon Breath | dragon | PWR60 | ACC100 | PP20 | ||
| Strikes the foe with a blast of breath. May paralyze. | ||||||
| Electric TerrainLevel: 21Electric Terrain | electric | PWR0 | ACC0 | PP10 | ||
| Electrifies the ground for 5 turns. Prevents sleep. | ||||||
| DischargeLevel: 28Discharge | electric | PWR80 | ACC100 | PP15 | ||
| Zaps all other {PKMN} with electricity. May paralyze. | ||||||
| Dragon TailLevel: 35Dragon Tail | dragon | PWR60 | ACC90 | PP10 | ||
| Knocks foe away to switch it out or end wild battle. | ||||||
| Calm MindLevel: 42Calm Mind | psychic | PWR0 | ACC0 | PP20 | ||
| Raises Sp. Atk and Sp. Def by focusing the mind. | ||||||
| ThunderclapLevel: 49Thunderclap | electric | PWR70 | ACC100 | PP5 | ||
| Strikes first if the foe is preparing Attack. | ||||||
| Dragon HammerLevel: 56Dragon Hammer | dragon | PWR90 | ACC100 | PP15 | ||
| Swings its whole body like a hammer to damage. | ||||||
| Rising VoltageLevel: 63Rising Voltage | electric | PWR70 | ACC100 | PP20 | ||
| This move's power doubles when on Electric Terrain. | ||||||
| Dragon PulseLevel: 70Dragon Pulse | dragon | PWR0 | ACC100 | PP10 | ||
| Generates a shock wave to damage the foe. | ||||||
| Zap CannonLevel: 77Zap Cannon | electric | PWR0 | ACC50 | PP5 | ||
| Powerful and sure to cause paralysis, but inaccurate. | ||||||
| Body PressLevel: 84Body Press | fighting | PWR80 | ACC100 | PP10 | ||
| Does more damage the higher the user's Def. | ||||||
| ThunderLevel: 91Thunder | electric | PWR0 | ACC70 | PP10 | ||
| A lightning attack that may cause paralysis. | ||||||
Gen 3 Moves
Used when the “Pokémon Movepool” challenge setting is set to Gen 3.
Level Up (18)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Ancient PowerLevel: 1Ancient Power | rock | PWR60 | ACC100 | PP5 | ||
| Attack that may raise all stats. | ||||||
| TwisterLevel: 1Twister | dragon | PWR40 | ACC100 | PP20 | ||
| Whips up a vicious twister to tear at foes. May flinch. | ||||||
| Sunny DayLevel: 1Sunny Day | fire | PWR0 | ACC0 | PP5 | ||
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| Shock WaveLevel: 1Shock Wave | electric | PWR60 | ACC0 | PP20 | ||
| A fast and unavoidable electric attack. | ||||||
| StompLevel: 1Stomp | normal | PWR65 | ACC100 | PP20 | ||
| Stomps the enemy with a big foot. May cause flinching. | ||||||
| ChargeLevel: 7Charge | electric | PWR0 | ACC0 | PP20 | ||
| Charges power to boost the Electric move used next. | ||||||
| Dragon BreathLevel: 14Dragon Breath | dragon | PWR60 | ACC100 | PP20 | ||
| Strikes the foe with a blast of breath. May paralyze. | ||||||
| Electric TerrainLevel: 21Electric Terrain | electric | PWR0 | ACC0 | PP10 | ||
| Electrifies the ground for 5 turns. Prevents sleep. | ||||||
| DischargeLevel: 28Discharge | electric | PWR80 | ACC100 | PP15 | ||
| Zaps all other {PKMN} with electricity. May paralyze. | ||||||
| Dragon TailLevel: 35Dragon Tail | dragon | PWR60 | ACC90 | PP10 | ||
| Knocks foe away to switch it out or end wild battle. | ||||||
| Calm MindLevel: 42Calm Mind | psychic | PWR0 | ACC0 | PP20 | ||
| Raises Sp. Atk and Sp. Def by focusing the mind. | ||||||
| ThunderclapLevel: 49Thunderclap | electric | PWR70 | ACC100 | PP5 | ||
| Strikes first if the foe is preparing Attack. | ||||||
| Dragon HammerLevel: 56Dragon Hammer | dragon | PWR90 | ACC100 | PP15 | ||
| Swings its whole body like a hammer to damage. | ||||||
| Rising VoltageLevel: 63Rising Voltage | electric | PWR70 | ACC100 | PP20 | ||
| This move's power doubles when on Electric Terrain. | ||||||
| Dragon PulseLevel: 70Dragon Pulse | dragon | PWR0 | ACC100 | PP10 | ||
| Generates a shock wave to damage the foe. | ||||||
| Zap CannonLevel: 77Zap Cannon | electric | PWR0 | ACC50 | PP5 | ||
| Powerful and sure to cause paralysis, but inaccurate. | ||||||
| Body PressLevel: 84Body Press | fighting | PWR80 | ACC100 | PP10 | ||
| Does more damage the higher the user's Def. | ||||||
| ThunderLevel: 91Thunder | electric | PWR0 | ACC70 | PP10 | ||
| A lightning attack that may cause paralysis. | ||||||
TM/HM Moves (25)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Calm MindCalm Mind | psychic | PWR0 | ACC0 | PP20 | TM04TM04 | |
| Raises Sp. Atk and Sp. Def by focusing the mind. | ||||||
| Charge BeamCharge Beam | electric | PWR50 | ACC90 | PP10 | TM57TM57 | |
| Fires a beam of electricity. May raise Sp. Atk. | ||||||
| Dragon PulseDragon Pulse | dragon | PWR0 | ACC100 | PP10 | TM59TM59 | |
| Generates a shock wave to damage the foe. | ||||||
| EarthquakeEarthquake | ground | PWR100 | ACC100 | PP10 | TM26TM26 | |
| A powerful quake that hits all other POKéMON. | ||||||
| EndureEndure | normal | PWR0 | ACC0 | PP10 | TM58TM58 | |
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| Giga ImpactGiga Impact | normal | PWR150 | ACC90 | PP5 | TM68TM68 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| RoarRoar | normal | PWR0 | ACC0 | PP20 | TM05TM05 | |
| Switches the foe out or ends wild battle. | ||||||
| Shock WaveShock Wave | electric | PWR60 | ACC0 | PP20 | TM34TM34 | |
| A fast and unavoidable electric attack. | ||||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | TM82TM82 | |
| Uses an available move randomly while asleep. | ||||||
| Solar BeamSolar Beam | grass | PWR120 | ACC100 | PP10 | TM22TM22 | |
| Absorbs light in one turn, then attacks next turn. | ||||||
| SubstituteSubstitute | normal | PWR0 | ACC0 | PP10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC0 | PP5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| TauntTaunt | dark | PWR0 | ACC100 | PP20 | TM12TM12 | |
| Taunts the foe into only using attack moves. | ||||||
| ThunderThunder | electric | PWR0 | ACC70 | PP10 | TM25TM25 | |
| A lightning attack that may cause paralysis. | ||||||
| ThunderboltThunderbolt | electric | PWR0 | ACC100 | PP15 | TM24TM24 | |
| A strong electrical attack that may paralyze the foe. | ||||||
| Thunder WaveThunder Wave | electric | PWR0 | ACC0 | PP20 | TM73TM73 | |
| A weak jolt of electricity that paralyzes the foe. | ||||||
| FrustrationFrustration | normal | PWR1 | ACC100 | PP20 | TM21TM21 | |
| Attack that is stronger if the Trainer is disliked. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Natural GiftNatural Gift | normal | PWR1 | ACC100 | PP15 | TM83TM83 | |
| The effectiveness varies with the held Berry. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| Attack that increases in power with friendship. | ||||||
| Secret PowerSecret Power | normal | PWR70 | ACC100 | PP20 | TM43TM43 | |
| Attack with effects that vary by location. | ||||||
Type Summary
Weaknesses
Types that deal increased damage to Raging Bolt. Use these types to counter it effectively.
Resistances & Immunities
Types that Raging Bolt resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Raging Bolt, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.