Zekromin Pokémon Heart & Soul
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Pokédex Entry
Deep Black Pokémon
This legendary Pokémon can scorch the world with lightning. It has a generator that creates electricity in its tail. It assists those with strong ideals.
Zekrom in Pokémon Heart & Soul
Zekrom is #644 in the Pokédex for Pokémon Heart & Soul. This page covers its dragon/electric typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.
Moves hit through abilities.
Evolution Chain
How to Obtain
Gen 7 Moves
The movepool a new game starts with.
Level Up (16)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Dragon RageLevel: 1Dragon Rage | dragon | PWR1 | ACC100 | PP10 | ||
| Launches shock waves that always inflict 40 HP damage. | ||||||
| Thunder FangLevel: 1Thunder Fang | electric | PWR65 | ACC95 | PP15 | ||
| May cause flinching or leave the foe paralyzed. | ||||||
| ImprisonLevel: 8Imprison | psychic | PWR0 | ACC0 | PP10 | ||
| Prevents foes from using moves known by the user. | ||||||
| Ancient PowerLevel: 15Ancient Power | rock | PWR60 | ACC100 | PP5 | ||
| Attack that may raise all stats. | ||||||
| ThunderboltLevel: 22Thunderbolt | electric | PWR0 | ACC100 | PP15 | ||
| A strong electrical attack that may paralyze the foe. | ||||||
| Dragon BreathLevel: 29Dragon Breath | dragon | PWR60 | ACC100 | PP20 | ||
| Strikes the foe with a blast of breath. May paralyze. | ||||||
| SlashLevel: 36Slash | normal | PWR70 | ACC100 | PP20 | ||
| Slashes with claws, etc. Has a high critical-hit ratio. | ||||||
| Zen HeadbuttLevel: 43Zen Headbutt | psychic | PWR80 | ACC90 | PP15 | ||
| Hits with a strong head- butt. May cause flinching. | ||||||
| Fusion BoltLevel: 50Fusion Bolt | electric | PWR100 | ACC100 | PP5 | ||
| Summons a thunderbolt. Works well with a fireball. | ||||||
| Dragon ClawLevel: 54Dragon Claw | dragon | PWR80 | ACC100 | PP15 | ||
| Slashes the foe with sharp claws. | ||||||
| Noble RoarLevel: 64Noble Roar | normal | PWR0 | ACC100 | PP30 | ||
| Intimidates the foe, to cut Attack and Sp. Atk. | ||||||
| CrunchLevel: 71Crunch | dark | PWR80 | ACC100 | PP15 | ||
| Crunches with sharp fangs. May lower Defense.May lower Sp. Def. | ||||||
| ThunderLevel: 78Thunder | electric | PWR0 | ACC70 | PP10 | ||
| A lightning attack that may cause paralysis. | ||||||
| OutrageLevel: 85Outrage | dragon | PWR0 | ACC100 | PP0 | ||
| A rampage of 2 to 3 turns that confuses the user. | ||||||
| Hyper VoiceLevel: 92Hyper Voice | normal | PWR90 | ACC100 | PP10 | ||
| A loud attack that uses sound waves to injure. | ||||||
| Bolt StrikeLevel: 100Bolt Strike | electric | PWR130 | ACC85 | PP5 | ||
| Strikes with a great amount of lightning. May paralyze. | ||||||
Gen 3 Moves
Used when the “Pokémon Movepool” challenge setting is set to Gen 3.
Level Up (15)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Thunder FangLevel: 1Thunder Fang | electric | PWR65 | ACC95 | PP15 | ||
| May cause flinching or leave the foe paralyzed. | ||||||
| Dragon RageLevel: 1Dragon Rage | dragon | PWR1 | ACC100 | PP10 | ||
| Launches shock waves that always inflict 40 HP damage. | ||||||
| Ancient PowerLevel: 15Ancient Power | rock | PWR60 | ACC100 | PP5 | ||
| Attack that may raise all stats. | ||||||
| ThunderboltLevel: 22Thunderbolt | electric | PWR0 | ACC100 | PP15 | ||
| A strong electrical attack that may paralyze the foe. | ||||||
| Dragon BreathLevel: 29Dragon Breath | dragon | PWR60 | ACC100 | PP20 | ||
| Strikes the foe with a blast of breath. May paralyze. | ||||||
| ImprisonLevel: 36Imprison | psychic | PWR0 | ACC0 | PP10 | ||
| Prevents foes from using moves known by the user. | ||||||
| SlashLevel: 36Slash | normal | PWR70 | ACC100 | PP20 | ||
| Slashes with claws, etc. Has a high critical-hit ratio. | ||||||
| Zen HeadbuttLevel: 43Zen Headbutt | psychic | PWR80 | ACC90 | PP15 | ||
| Hits with a strong head- butt. May cause flinching. | ||||||
| Fusion BoltLevel: 50Fusion Bolt | electric | PWR100 | ACC100 | PP5 | ||
| Summons a thunderbolt. Works well with a fireball. | ||||||
| Dragon ClawLevel: 54Dragon Claw | dragon | PWR80 | ACC100 | PP15 | ||
| Slashes the foe with sharp claws. | ||||||
| CrunchLevel: 71Crunch | dark | PWR80 | ACC100 | PP15 | ||
| Crunches with sharp fangs. May lower Defense.May lower Sp. Def. | ||||||
| ThunderLevel: 78Thunder | electric | PWR0 | ACC70 | PP10 | ||
| A lightning attack that may cause paralysis. | ||||||
| OutrageLevel: 85Outrage | dragon | PWR0 | ACC100 | PP0 | ||
| A rampage of 2 to 3 turns that confuses the user. | ||||||
| Hyper VoiceLevel: 92Hyper Voice | normal | PWR90 | ACC100 | PP10 | ||
| A loud attack that uses sound waves to injure. | ||||||
| Bolt StrikeLevel: 100Bolt Strike | electric | PWR130 | ACC85 | PP5 | ||
| Strikes with a great amount of lightning. May paralyze. | ||||||
TM/HM Moves (49)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Brick BreakBrick Break | fighting | PWR75 | ACC100 | PP15 | TM31TM31 | |
| Destroys barriers such as REFLECT and causes damage. | ||||||
| Charge BeamCharge Beam | electric | PWR50 | ACC90 | PP10 | TM57TM57 | |
| Fires a beam of electricity. May raise Sp. Atk. | ||||||
| CutCut | normal | PWR50 | ACC95 | PP30 | HM01HM01 | |
| Cuts the foe with sharp scythes, claws, etc. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| Dragon ClawDragon Claw | dragon | PWR80 | ACC100 | PP15 | TM02TM02 | |
| Slashes the foe with sharp claws. | ||||||
| Dragon PulseDragon Pulse | dragon | PWR0 | ACC100 | PP10 | TM59TM59 | |
| Generates a shock wave to damage the foe. | ||||||
| EndureEndure | normal | PWR0 | ACC0 | PP10 | TM58TM58 | |
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| FlashFlash | normal | PWR0 | ACC0 | PP20 | HM05HM05 | |
| Looses a powerful blast of light that cuts accuracy. | ||||||
| Flash CannonFlash Cannon | steel | PWR80 | ACC100 | PP10 | TM91TM91 | |
| Releases a blast of light that may lower Sp. Def. | ||||||
| FlingFling | dark | PWR1 | ACC100 | PP10 | TM56TM56 | |
| The effectiveness varies with the held item. | ||||||
| FlyFly | flying | PWR0 | ACC95 | PP15 | HM02HM02 | |
| Flies up on the first turn, then strikes the next turn. | ||||||
| Focus BlastFocus Blast | fighting | PWR120 | ACC70 | PP5 | TM52TM52 | |
| Attacks at full power. May lower Sp. Def. | ||||||
| Focus PunchFocus Punch | fighting | PWR150 | ACC100 | PP20 | TM01TM01 | |
| Powerful attack, moves last. The user flinches if hit. | ||||||
| FrustrationFrustration | normal | PWR1 | ACC100 | PP20 | TM21TM21 | |
| Attack that is stronger if the Trainer is disliked. | ||||||
| Giga ImpactGiga Impact | normal | PWR150 | ACC90 | PP5 | TM68TM68 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Light ScreenLight Screen | psychic | PWR0 | ACC0 | PP30 | TM16TM16 | |
| Wall of light cuts special damage for 5 turns. | ||||||
| PaybackPayback | dark | PWR50 | ACC100 | PP10 | TM66TM66 | |
| Attack that gains power if the user moves last. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| PsychicPsychic | psychic | PWR90 | ACC100 | PP10 | TM29TM29 | |
| A powerful psychic attack that may lower Sp. Def. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| ReflectReflect | psychic | PWR0 | ACC0 | PP20 | TM33TM33 | |
| Wall of light cuts physical damage for 5 turns. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| Attack that increases in power with friendship. | ||||||
| RoarRoar | normal | PWR0 | ACC0 | PP20 | TM05TM05 | |
| Switches the foe out or ends wild battle. | ||||||
| Rock SlideRock Slide | rock | PWR75 | ACC90 | PP10 | TM80TM80 | |
| Hits the foe with an avalanche of rocks. | ||||||
| Rock SmashRock Smash | fighting | PWR0 | ACC100 | PP15 | HM06HM06 | |
| A rock-crushing attack that may lower Defense. | ||||||
| Rock TombRock Tomb | rock | PWR0 | ACC0 | PP0 | TM39TM39 | |
| Stops the foe from moving with rocks and cuts Speed. | ||||||
| RoostRoost | flying | PWR0 | ACC0 | PP0 | TM51TM51 | |
| Restores the user's HP by half of its max HP. | ||||||
| SafeguardSafeguard | normal | PWR0 | ACC0 | PP25 | TM20TM20 | |
| Protects allies from status problems for 5 turns. | ||||||
| Secret PowerSecret Power | normal | PWR70 | ACC100 | PP20 | TM43TM43 | |
| Attack with effects that vary by location. | ||||||
| Shadow BallShadow Ball | ghost | PWR80 | ACC100 | PP15 | TM30TM30 | |
| Hurls a black blob that may lower the foe's Sp. Def. | ||||||
| Shadow ClawShadow Claw | ghost | PWR70 | ACC100 | PP15 | TM65TM65 | |
| Strikes with a shadow claw. High critical-hit ratio. | ||||||
| Shock WaveShock Wave | electric | PWR60 | ACC0 | PP20 | TM34TM34 | |
| A fast and unavoidable electric attack. | ||||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | TM82TM82 | |
| Uses an available move randomly while asleep. | ||||||
| Stealth RockStealth Rock | rock | PWR0 | ACC0 | PP20 | TM76TM76 | |
| Sets floating stones that hurt a foe switching in. | ||||||
| Steel WingSteel Wing | steel | PWR70 | ACC90 | PP25 | TM47TM47 | |
| Strikes the foe with hard wings spread wide. | ||||||
| Stone EdgeStone Edge | rock | PWR100 | ACC80 | PP5 | TM71TM71 | |
| Stabs the foe with stones. High critical-hit ratio. | ||||||
| StrengthStrength | normal | PWR80 | ACC100 | PP15 | HM04HM04 | |
| Builds enormous power, then slams the foe. | ||||||
| SubstituteSubstitute | normal | PWR0 | ACC0 | PP10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC0 | PP5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| SwaggerSwagger | normal | PWR0 | ACC0 | PP15 | TM87TM87 | |
| Confuses the foe, but also sharply raises its Attack. | ||||||
| ThunderThunder | electric | PWR0 | ACC70 | PP10 | TM25TM25 | |
| A lightning attack that may cause paralysis. | ||||||
| ThunderboltThunderbolt | electric | PWR0 | ACC100 | PP15 | TM24TM24 | |
| A strong electrical attack that may paralyze the foe. | ||||||
| Thunder WaveThunder Wave | electric | PWR0 | ACC0 | PP20 | TM73TM73 | |
| A weak jolt of electricity that paralyzes the foe. | ||||||
| ToxicToxic | poison | PWR0 | ACC0 | PP10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| Natural GiftNatural Gift | normal | PWR1 | ACC100 | PP15 | TM83TM83 | |
| The effectiveness varies with the held Berry. | ||||||
Type Summary
Weaknesses
Types that deal increased damage to Zekrom. Use these types to counter it effectively.
Resistances & Immunities
Types that Zekrom resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Zekrom, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.