Accent Image to accompany hero

Zekromin Pokémon Heart & Soul

dragonelectric
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Pokédex Entry

Deep Black Pokémon

This legendary Pokémon can scorch the world with lightning. It has a generator that creates electricity in its tail. It assists those with strong ideals.

Zekrom in Pokémon Heart & Soul

Zekrom is #644 in the Pokédex for Pokémon Heart & Soul. This page covers its dragon/electric typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
DragonElectric
Dex
#644
Abilities

Moves hit through abilities.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
3
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball1.6%
Base Exp
340
EV Yield
3 Attack
Wild Held Items
None
Weak To
ice ×2ground ×2dragon ×2fairy ×2
Resists
fire ×0.5water ×0.5electric ×0.25grass ×0.5flying ×0.5steel ×0.5

How to Obtain

Zekrom has no wild encounters recorded in this game, and no other in-game source is recorded yet.

Gen 7 Moves

The movepool a new game starts with.

Level Up (16)

Dragon RageLevel: 1dragon
PWR1ACC100PP10
Launches shock waves that always inflict 40 HP damage.
Thunder FangLevel: 1electric
PWR65ACC95PP15
May cause flinching or leave the foe paralyzed.
ImprisonLevel: 8psychic
PWR0ACC0PP10
Prevents foes from using moves known by the user.
Ancient PowerLevel: 15rock
PWR60ACC100PP5
Attack that may raise all stats.
ThunderboltLevel: 22electric
PWR0ACC100PP15
A strong electrical attack that may paralyze the foe.
Dragon BreathLevel: 29dragon
PWR60ACC100PP20
Strikes the foe with a blast of breath. May paralyze.
SlashLevel: 36normal
PWR70ACC100PP20
Slashes with claws, etc. Has a high critical-hit ratio.
Zen HeadbuttLevel: 43psychic
PWR80ACC90PP15
Hits with a strong head- butt. May cause flinching.
Fusion BoltLevel: 50electric
PWR100ACC100PP5
Summons a thunderbolt. Works well with a fireball.
Dragon ClawLevel: 54dragon
PWR80ACC100PP15
Slashes the foe with sharp claws.
Noble RoarLevel: 64normal
PWR0ACC100PP30
Intimidates the foe, to cut Attack and Sp. Atk.
CrunchLevel: 71dark
PWR80ACC100PP15
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
ThunderLevel: 78electric
PWR0ACC70PP10
A lightning attack that may cause paralysis.
OutrageLevel: 85dragon
PWR0ACC100PP0
A rampage of 2 to 3 turns that confuses the user.
Hyper VoiceLevel: 92normal
PWR90ACC100PP10
A loud attack that uses sound waves to injure.
Bolt StrikeLevel: 100electric
PWR130ACC85PP5
Strikes with a great amount of lightning. May paralyze.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (15)

Thunder FangLevel: 1electric
PWR65ACC95PP15
May cause flinching or leave the foe paralyzed.
Dragon RageLevel: 1dragon
PWR1ACC100PP10
Launches shock waves that always inflict 40 HP damage.
Ancient PowerLevel: 15rock
PWR60ACC100PP5
Attack that may raise all stats.
ThunderboltLevel: 22electric
PWR0ACC100PP15
A strong electrical attack that may paralyze the foe.
Dragon BreathLevel: 29dragon
PWR60ACC100PP20
Strikes the foe with a blast of breath. May paralyze.
ImprisonLevel: 36psychic
PWR0ACC0PP10
Prevents foes from using moves known by the user.
SlashLevel: 36normal
PWR70ACC100PP20
Slashes with claws, etc. Has a high critical-hit ratio.
Zen HeadbuttLevel: 43psychic
PWR80ACC90PP15
Hits with a strong head- butt. May cause flinching.
Fusion BoltLevel: 50electric
PWR100ACC100PP5
Summons a thunderbolt. Works well with a fireball.
Dragon ClawLevel: 54dragon
PWR80ACC100PP15
Slashes the foe with sharp claws.
CrunchLevel: 71dark
PWR80ACC100PP15
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
ThunderLevel: 78electric
PWR0ACC70PP10
A lightning attack that may cause paralysis.
OutrageLevel: 85dragon
PWR0ACC100PP0
A rampage of 2 to 3 turns that confuses the user.
Hyper VoiceLevel: 92normal
PWR90ACC100PP10
A loud attack that uses sound waves to injure.
Bolt StrikeLevel: 100electric
PWR130ACC85PP5
Strikes with a great amount of lightning. May paralyze.

TM/HM Moves (49)

Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as REFLECT and causes damage.
Charge Beamelectric
PWR50ACC90PP10TM57
Fires a beam of electricity. May raise Sp. Atk.
Cutnormal
PWR50ACC95PP30HM01
Cuts the foe with sharp scythes, claws, etc.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Dragon Clawdragon
PWR80ACC100PP15TM02
Slashes the foe with sharp claws.
Dragon Pulsedragon
PWR0ACC100PP10TM59
Generates a shock wave to damage the foe.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
PWR0ACC0PP20HM05
Looses a powerful blast of light that cuts accuracy.
Flash Cannonsteel
PWR80ACC100PP10TM91
Releases a blast of light that may lower Sp. Def.
Flingdark
PWR1ACC100PP10TM56
The effectiveness varies with the held item.
Flyflying
PWR0ACC95PP15HM02
Flies up on the first turn, then strikes the next turn.
Focus Blastfighting
PWR120ACC70PP5TM52
Attacks at full power. May lower Sp. Def.
Focus Punchfighting
PWR150ACC100PP20TM01
Powerful attack, moves last. The user flinches if hit.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Paybackdark
PWR50ACC100PP10TM66
Attack that gains power if the user moves last.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
PWR90ACC100PP10TM29
A powerful psychic attack that may lower Sp. Def.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
PWR0ACC0PP20TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Roarnormal
PWR0ACC0PP20TM05
Switches the foe out or ends wild battle.
Rock Sliderock
PWR75ACC90PP10TM80
Hits the foe with an avalanche of rocks.
Rock Smashfighting
PWR0ACC100PP15HM06
A rock-crushing attack that may lower Defense.
Rock Tombrock
PWR0ACC0PP0TM39
Stops the foe from moving with rocks and cuts Speed.
Roostflying
PWR0ACC0PP0TM51
Restores the user's HP by half of its max HP.
Safeguardnormal
PWR0ACC0PP25TM20
Protects allies from status problems for 5 turns.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's Sp. Def.
Shadow Clawghost
PWR70ACC100PP15TM65
Strikes with a shadow claw. High critical-hit ratio.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Stealth Rockrock
PWR0ACC0PP20TM76
Sets floating stones that hurt a foe switching in.
Steel Wingsteel
PWR70ACC90PP25TM47
Strikes the foe with hard wings spread wide.
Stone Edgerock
PWR100ACC80PP5TM71
Stabs the foe with stones. High critical-hit ratio.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Thunderelectric
PWR0ACC70PP10TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.

Type Summary

4
Weaknesses
6
Resistances
0
Immunities
8
Neutral

Weaknesses

Types that deal increased damage to Zekrom. Use these types to counter it effectively.

Resistances & Immunities

Types that Zekrom resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Zekrom differs across the games we cover →

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