Accent Image to accompany hero

Togedemaruin Pokémon Heart & Soul

electricsteel
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Pokédex Entry

Roly-Poly Pokémon

The spiny fur on its back is normally at rest. When this Pokémon becomes agitated, its fur stands on end and stabs into its attackers.

Togedemaru in Pokémon Heart & Soul

Togedemaru is #777 in the Pokédex for Pokémon Heart & Soul. This page covers its electric/steel typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
ElectricSteel
Dex
#777
Abilities
Iron Barbs(Primary)

Hurts to touch.

Lightning Rod(Secondary)

Draws electrical moves.

Sturdy(Hidden)

Negates 1-hit KO attacks.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
field, fairy
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
180
pokeball
Poké Ball14.9%
greatball
Great Ball20.4%
ultraball
Ultra Ball25.5%
Base Exp
152
EV Yield
2 Attack
Wild Held Items
Weak To
fire ×2fighting ×2ground ×4
Resists
normal ×0.5electric ×0.5grass ×0.5ice ×0.5flying ×0.25psychic ×0.5bug ×0.5rock ×0.5dragon ×0.5steel ×0.25fairy ×0.5
Immune To
poison

How to Obtain

Togedemaru has no wild encounters recorded in this game, and no other in-game source is recorded yet.

Gen 7 Moves

The movepool a new game starts with.

Level Up (15)

TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
Thunder ShockLevel: 1electric
PWR40ACC100PP30
An electrical attack that may paralyze the foe.
Defense CurlLevel: 5normal
PWR0ACC0PP40
Curls up to conceal weak spots and raise Defense.
RolloutLevel: 9rock
PWR30ACC90PP20
Attack lasting 5 turns with rising intensity.
ChargeLevel: 13electric
PWR0ACC0PP20
Charges power to boost the Electric move used next.
SparkLevel: 17electric
PWR65ACC100PP20
An electrified tackle that may paralyze the foe.
NuzzleLevel: 21electric
PWR20ACC100PP20
Rubs its cheeks against the foe, paralyzing it.
Magnet RiseLevel: 25electric
PWR0ACC0PP10
The user levitates with electromagnetism.
DischargeLevel: 29electric
PWR80ACC100PP15
Zaps all other {PKMN} with electricity. May paralyze.
Zing ZapLevel: 33electric
PWR80ACC100PP10
An electrified impact that can cause flinching.
Electric TerrainLevel: 37electric
PWR0ACC0PP10
Electrifies the ground for 5 turns. Prevents sleep.
Wild ChargeLevel: 41electric
PWR90ACC100PP15
An electrical tackle that also hurts the user.
Pin MissileLevel: 45bug
PWR0ACC0PP20
Sharp pins are fired to strike 2 to 5 times.
Spiky ShieldLevel: 49grass
PWR0ACC0PP10
Evades attack, and damages the foe if struck.
Fell StingerLevel: 53bug
PWR0ACC100PP25
If it knocks out a foe the Attack stat is raised.

Egg Moves (9)

Reversalfighting
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.
Presentnormal
PWR1ACC90PP15
A gift in the form of a bomb. May restore HP.
Encorenormal
PWR0ACC100PP5
Makes the foe repeat its last move over 3 turns.
Twineedlebug
PWR25ACC100PP20
Foreleg stingers jab foe twice. May poison.
Wishnormal
PWR0ACC0PP10
A wish that restores HP. It takes time to work.
Fake Outnormal
PWR40ACC100PP10
Moves 1st and flinches. Only works on user's 1st turn.
Ticklenormal
PWR0ACC100PP20
Makes the foe laugh to lower Attack and Defense.
Flailnormal
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.
Disarming Voicefairy
PWR40ACC0PP15
Lets out a charming cry that cannot be evaded.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (15)

TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
Thunder ShockLevel: 1electric
PWR40ACC100PP30
An electrical attack that may paralyze the foe.
Defense CurlLevel: 5normal
PWR0ACC0PP40
Curls up to conceal weak spots and raise Defense.
RolloutLevel: 9rock
PWR30ACC90PP20
Attack lasting 5 turns with rising intensity.
ChargeLevel: 13electric
PWR0ACC0PP20
Charges power to boost the Electric move used next.
SparkLevel: 17electric
PWR65ACC100PP20
An electrified tackle that may paralyze the foe.
NuzzleLevel: 21electric
PWR20ACC100PP20
Rubs its cheeks against the foe, paralyzing it.
Magnet RiseLevel: 25electric
PWR0ACC0PP10
The user levitates with electromagnetism.
DischargeLevel: 29electric
PWR80ACC100PP15
Zaps all other {PKMN} with electricity. May paralyze.
Zing ZapLevel: 33electric
PWR80ACC100PP10
An electrified impact that can cause flinching.
Electric TerrainLevel: 37electric
PWR0ACC0PP10
Electrifies the ground for 5 turns. Prevents sleep.
Wild ChargeLevel: 41electric
PWR90ACC100PP15
An electrical tackle that also hurts the user.
Pin MissileLevel: 45bug
PWR0ACC0PP20
Sharp pins are fired to strike 2 to 5 times.
Spiky ShieldLevel: 49grass
PWR0ACC0PP10
Evades attack, and damages the foe if struck.
Fell StingerLevel: 53bug
PWR0ACC100PP25
If it knocks out a foe the Attack stat is raised.

TM/HM Moves (31)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Charge Beamelectric
PWR50ACC90PP10TM57
Fires a beam of electricity. May raise Sp. Atk.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flingdark
PWR1ACC100PP10TM56
The effectiveness varies with the held item.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
PWR1ACC100PP20TM86
A snare attack that does more damage to heavier foes.
Gyro Ballsteel
PWR1ACC100PP5TM74
A high-speed spin that does more damage to faster foes.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Iron Tailsteel
PWR100ACC75PP15TM23
Attacks with a rock-hard tail. May lower Defense.
Paybackdark
PWR50ACC100PP10TM66
Attack that gains power if the user moves last.
Poison Jabpoison
PWR80ACC100PP20TM84
A stabbing attack that may poison the foe.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Reflectpsychic
PWR0ACC0PP20TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Thiefdark
PWR0ACC100PP0TM46
While attacking, it may steal the foe's held item.
Thunderelectric
PWR0ACC70PP10TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
U Turnbug
PWR70ACC100PP20TM89
Does damage then switches out the user.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.

Type Summary

3
Weaknesses
11
Resistances
1
Immunities
3
Neutral

Weaknesses

Types that deal increased damage to Togedemaru. Use these types to counter it effectively.

Resistances & Immunities

Types that Togedemaru resists or is immune to. Avoid using these types against it.

Immunities (0×)

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