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Accent Image to accompany hero

Togedemaruin Pokémon Heart & Soul

electricsteel

Pokédex Entry

Roly-Poly Pokémon

The spiny fur on its back is normally at rest. When this Pokémon becomes agitated, its fur stands on end and stabs into its attackers.

Togedemaru in Pokémon Heart & Soul

Togedemaru is #777 in the Pokédex for Pokémon togedemaru. This page covers its electric/steel typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
ElectricSteel
Dex
#777
Abilities
IRON BARBS(Primary)

Hurts to touch.

LIGHTNING ROD(Secondary)

Draws electrical moves.

STURDY(Hidden)

Negates 1-hit KO attacks.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
field, fairy
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
180
pokeball
Poké Ball14.9%
greatball
Great Ball20.4%
ultraball
Ultra Ball25.5%
Base Exp
152
EV Yield
2 Attack
Wild Held Items
Weak To
fire ×2fighting ×2ground ×4
Resists
normal ×0.5electric ×0.5grass ×0.5ice ×0.5flying ×0.25psychic ×0.5bug ×0.5rock ×0.5dragon ×0.5steel ×0.25fairy ×0.5
Immune To
poison

How to Obtain

Togedemaru isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (15)

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
Thunder ShockLevel: 1electric
4010030
An electrical attack that may paralyze the foe.
Defense CurlLevel: 5normal
0040
Curls up to conceal weak spots and raise Defense.
RolloutLevel: 9rock
309020
Attack lasting 5 turns with rising intensity.
ChargeLevel: 13electric
0020
Charges power to boost the Electric move used next.
SparkLevel: 17electric
6510020
An electrified tackle that may paralyze the foe.
NuzzleLevel: 21electric
2010020
Rubs its cheeks against the foe, paralyzing it.
Magnet RiseLevel: 25electric
0010
The user levitates with electromagnetism.
DischargeLevel: 29electric
8010015
Zaps all other {PKMN} with electricity. May paralyze.
Zing ZapLevel: 33electric
8010010
An electrified impact that can cause flinching.
Electric TerrainLevel: 37electric
0010
Electrifies the ground for 5 turns. Prevents sleep.
Wild ChargeLevel: 41electric
9010015
An electrical tackle that also hurts the user.
Pin MissileLevel: 45bug
0020
Sharp pins are fired to strike 2 to 5 times.
Spiky ShieldLevel: 49grass
0010
Evades attack, and damages the foe if struck.
Fell StingerLevel: 53bug
010025
If it knocks out a foe the Attack stat is raised.

TM/HM Moves (31)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flingdark
110010TM56
The effectiveness varies with the held item.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Gyro Ballsteel
11005TM74
A high-speed spin that does more damage to faster foes.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Poison Jabpoison
8010020TM84
A stabbing attack that may poison the foe.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
U Turnbug
7010020TM89
Does damage then switches out the user.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
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