Accent Image to accompany hero

Miraidonin Pokémon Heart & Soul

electricdragon
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Pokédex Entry

Paradox Pokémon

This seems to be the Iron Serpent mentioned in an Violet Book. The Iron Serpent is said to have turned the land to ash with its lightning.

Miraidon in Pokémon Heart & Soul

Miraidon is #1008 in the Pokédex for Pokémon Heart & Soul. This page covers its electric/dragon typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
ElectricDragon
Dex
#1008
Abilities

Field becomes Electric.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
3
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball1.6%
Base Exp
335
EV Yield
3 SpecialAttack
Wild Held Items
None
Weak To
ice ×2ground ×2dragon ×2fairy ×2
Resists
fire ×0.5water ×0.5electric ×0.25grass ×0.5flying ×0.5steel ×0.5

How to Obtain

Miraidon has no wild encounters recorded in this game, and no other in-game source is recorded yet.

Gen 7 Moves

The movepool a new game starts with.

Level Up (16)

Thunder ShockLevel: 1electric
PWR40ACC100PP30
An electrical attack that may paralyze the foe.
Dragon BreathLevel: 1dragon
PWR60ACC100PP20
Strikes the foe with a blast of breath. May paralyze.
Electric TerrainLevel: 1electric
PWR0ACC0PP10
Electrifies the ground for 5 turns. Prevents sleep.
Shock WaveLevel: 7electric
PWR60ACC0PP20
A fast and unavoidable electric attack.
ChargeLevel: 14electric
PWR0ACC0PP20
Charges power to boost the Electric move used next.
Parabolic ChargeLevel: 21electric
PWR0ACC100PP20
Damages adjacent Pokémon and heals up by half of it.
DischargeLevel: 28electric
PWR80ACC100PP15
Zaps all other {PKMN} with electricity. May paralyze.
AgilityLevel: 35psychic
PWR0ACC0PP30
Relaxes the body to sharply boost Speed.
Dragon PulseLevel: 42dragon
PWR0ACC100PP10
Generates a shock wave to damage the foe.
Electro DriftLevel: 56electric
PWR100ACC100PP5
Futuristic electricity. It's stronger if super effective.
Metal SoundLevel: 63steel
PWR0ACC85PP40
Emits a horrible screech that sharply lowers Sp. Def.
Mirror CoatLevel: 70psychic
PWR1ACC100PP20
Counters the foe's special attack at double the power.
OutrageLevel: 77dragon
PWR0ACC100PP0
A rampage of 2 to 3 turns that confuses the user.
ThunderLevel: 84electric
PWR0ACC70PP10
A lightning attack that may cause paralysis.
OverheatLevel: 91fire
PWR0ACC90PP5
Allows a full-power attack, but sharply lowers Sp. Atk.
Hyper BeamLevel: 98normal
PWR150ACC90PP5
Leaves the user immobile if target is not KO'd.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (16)

Thunder ShockLevel: 1electric
PWR40ACC100PP30
An electrical attack that may paralyze the foe.
Dragon BreathLevel: 1dragon
PWR60ACC100PP20
Strikes the foe with a blast of breath. May paralyze.
Electric TerrainLevel: 1electric
PWR0ACC0PP10
Electrifies the ground for 5 turns. Prevents sleep.
Shock WaveLevel: 7electric
PWR60ACC0PP20
A fast and unavoidable electric attack.
ChargeLevel: 14electric
PWR0ACC0PP20
Charges power to boost the Electric move used next.
Parabolic ChargeLevel: 21electric
PWR0ACC100PP20
Damages adjacent Pokémon and heals up by half of it.
DischargeLevel: 28electric
PWR80ACC100PP15
Zaps all other {PKMN} with electricity. May paralyze.
AgilityLevel: 35psychic
PWR0ACC0PP30
Relaxes the body to sharply boost Speed.
Dragon PulseLevel: 42dragon
PWR0ACC100PP10
Generates a shock wave to damage the foe.
Electro DriftLevel: 56electric
PWR100ACC100PP5
Futuristic electricity. It's stronger if super effective.
Metal SoundLevel: 63steel
PWR0ACC85PP40
Emits a horrible screech that sharply lowers Sp. Def.
Mirror CoatLevel: 70psychic
PWR1ACC100PP20
Counters the foe's special attack at double the power.
OutrageLevel: 77dragon
PWR0ACC100PP0
A rampage of 2 to 3 turns that confuses the user.
ThunderLevel: 84electric
PWR0ACC70PP10
A lightning attack that may cause paralysis.
OverheatLevel: 91fire
PWR0ACC90PP5
Allows a full-power attack, but sharply lowers Sp. Atk.
Hyper BeamLevel: 98normal
PWR150ACC90PP5
Leaves the user immobile if target is not KO'd.

TM/HM Moves (29)

Calm Mindpsychic
PWR0ACC0PP20TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Charge Beamelectric
PWR50ACC90PP10TM57
Fires a beam of electricity. May raise Sp. Atk.
Dragon Clawdragon
PWR80ACC100PP15TM02
Slashes the foe with sharp claws.
Dragon Pulsedragon
PWR0ACC100PP10TM59
Generates a shock wave to damage the foe.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flash Cannonsteel
PWR80ACC100PP10TM91
Releases a blast of light that may lower Sp. Def.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Overheatfire
PWR0ACC90PP5TM50
Allows a full-power attack, but sharply lowers Sp. Atk.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Reflectpsychic
PWR0ACC0PP20TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Solar Beamgrass
PWR120ACC100PP10TM22
Absorbs light in one turn, then attacks next turn.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Swords Dancenormal
PWR0ACC0PP0TM75
A fighting dance that sharply raises Attack.
Tauntdark
PWR0ACC100PP20TM12
Taunts the foe into only using attack moves.
Thunderelectric
PWR0ACC70PP10TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
U Turnbug
PWR70ACC100PP20TM89
Does damage then switches out the user.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.

Type Summary

4
Weaknesses
6
Resistances
0
Immunities
8
Neutral

Weaknesses

Types that deal increased damage to Miraidon. Use these types to counter it effectively.

Resistances & Immunities

Types that Miraidon resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Miraidon differs across the games we cover →

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