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Pichuin Pokémon Heart & Soul

electric
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Pokédex Entry

Tiny Mouse Pokémon

It is still inept at retaining electricity. When it is startled, it discharges power accidentally. It gets better at holding power as it grows older.

Pichu in Pokémon Heart & Soul

Pichu is #172 in the Pokédex for Pokémon Heart & Soul. This page covers its electric typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 2 encounter locations.

Type
Electric
Dex
#021 Johto Dex · #172 National
Abilities
Static(Primary)

Paralyzes on contact.

Lightning Rod(Secondary)

Draws electrical moves.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
190
pokeball
Poké Ball15.6%
greatball
Great Ball21.3%
ultraball
Ultra Ball26.1%
Base Exp
41
EV Yield
1 Speed
Wild Held Items
None
Weak To
ground ×2
Resists
electric ×0.5flying ×0.5steel ×0.5

Evolution Chain

Base form
Level up Pichu with high friendship
Use Thunder Stone on Pikachu outside Alola
Use Thunder Stone on Pikachu in Alola

How to Obtain

You can catch Pichu in Akala Forest (very rare), and in Route 31 (very rare). Wild ones range from level five to 45.

Wild Encounters (2)

Gen 7 Moves

The movepool a new game starts with.

Level Up (6)

Thunder ShockLevel: 1electric
PWR40ACC100PP30
An electrical attack that may paralyze the foe.
CharmLevel: 1fairy
PWR0ACC100PP20
Charms the foe and sharply reduces its Attack.
Tail WhipLevel: 5normal
PWR0ACC100PP30
Wags the tail to lower the foe's Defense.
Sweet KissLevel: 10fairy
PWR0ACC75PP10
Demands a kiss with a cute look. May cause confusion.
Nasty PlotLevel: 13dark
PWR0ACC0PP20
Thinks bad thoughts to sharply boost Sp. Atk.
Thunder WaveLevel: 18electric
PWR0ACC0PP20
A weak jolt of electricity that paralyzes the foe.

Egg Moves (16)

Reversalfighting
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.
Bidenormal
PWR1ACC0PP10
Endures attack for 2 turns to retaliate double.
Presentnormal
PWR1ACC90PP15
A gift in the form of a bomb. May restore HP.
Encorenormal
PWR0ACC100PP5
Makes the foe repeat its last move over 3 turns.
Double Slapnormal
PWR15ACC85PP10
Repeatedly slaps the foe 2 to 5 times.
Wishnormal
PWR0ACC0PP10
A wish that restores HP. It takes time to work.
Chargeelectric
PWR0ACC0PP20
Charges power to boost the Electric move used next.
Fake Outnormal
PWR40ACC100PP10
Moves 1st and flinches. Only works on user's 1st turn.
Thunder Punchelectric
PWR75ACC100PP15
An electrified punch that may paralyze the foe.
Ticklenormal
PWR0ACC100PP20
Makes the foe laugh to lower Attack and Defense.
Flailnormal
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.
Endurenormal
PWR0ACC0PP10
Endures any attack for 1 turn, leaving at least 1HP.
Lucky Chantnormal
PWR0ACC0PP30
Prevents the foe from landing critical hits.
Bestownormal
PWR0ACC0PP15
The user gives its held item to the foe.
Disarming Voicefairy
PWR40ACC0PP15
Lets out a charming cry that cannot be evaded.
Electric Terrainelectric
PWR0ACC0PP10
Electrifies the ground for 5 turns. Prevents sleep.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (5)

Thunder ShockLevel: 1electric
PWR40ACC100PP30
An electrical attack that may paralyze the foe.
CharmLevel: 1fairy
PWR0ACC100PP20
Charms the foe and sharply reduces its Attack.
Tail WhipLevel: 6normal
PWR0ACC100PP30
Wags the tail to lower the foe's Defense.
Thunder WaveLevel: 8electric
PWR0ACC0PP20
A weak jolt of electricity that paralyzes the foe.
Sweet KissLevel: 11fairy
PWR0ACC75PP10
Demands a kiss with a cute look. May cause confusion.

Egg Moves (7)

Reversalfighting
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.
Bidenormal
PWR1ACC0PP10
Endures attack for 2 turns to retaliate double.
Presentnormal
PWR1ACC90PP15
A gift in the form of a bomb. May restore HP.
Encorenormal
PWR0ACC100PP5
Makes the foe repeat its last move over 3 turns.
Double Slapnormal
PWR15ACC85PP10
Repeatedly slaps the foe 2 to 5 times.
Wishnormal
PWR0ACC0PP10
A wish that restores HP. It takes time to work.
Chargeelectric
PWR0ACC0PP20
Charges power to boost the Electric move used next.

TM/HM Moves (31)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as REFLECT and causes damage.
Captivatenormal
PWR0ACC100PP20TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Charge Beamelectric
PWR50ACC90PP10TM57
Fires a beam of electricity. May raise Sp. Atk.
Digground
PWR100ACC100PP10TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
PWR0ACC0PP20HM05
Looses a powerful blast of light that cuts accuracy.
Flingdark
PWR1ACC100PP10TM56
The effectiveness varies with the held item.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Grass Knotgrass
PWR1ACC100PP20TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Iron Tailsteel
PWR100ACC75PP15TM23
Attacks with a rock-hard tail. May lower Defense.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
PWR0ACC0PP20TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
PWR0ACC100PP15HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Thunderelectric
PWR0ACC70PP10TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.

Type Summary

1
Weaknesses
3
Resistances
0
Immunities
14
Neutral

Weaknesses

Types that deal increased damage to Pichu. Use these types to counter it effectively.

Resistances & Immunities

Types that Pichu resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Pichu differs across the games we cover →

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