Flaaffyin Pokémon Heart & Soul
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Pokédex Entry
Wool Pokémon
Its fleece quality changes to generate strong static electricity with a small amount of wool. The bare, slick parts of its hide are shielded against electricity.
Flaaffy in Pokémon Heart & Soul
Flaaffy is #180 in the Pokédex for Pokémon Heart & Soul. This page covers its electric typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 1 encounter location.
Evolution Chain
How to Obtain
Wild Encounters (1)
Gen 7 Moves
The movepool a new game starts with.
Level Up (17)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TackleLevel: 1Tackle | normal | PWR35 | ACC0 | PP35 | ||
| Charges the foe with a full- body tackle. | ||||||
| GrowlLevel: 1Growl | normal | PWR0 | ACC100 | PP40 | ||
| Growls cutely to reduce the foe's Attack. | ||||||
| Thunder WaveLevel: 1Thunder Wave | electric | PWR0 | ACC0 | PP20 | ||
| A weak jolt of electricity that paralyzes the foe. | ||||||
| Thunder ShockLevel: 1Thunder Shock | electric | PWR40 | ACC100 | PP30 | ||
| An electrical attack that may paralyze the foe. | ||||||
| Thunder WaveLevel: 4Thunder Wave | electric | PWR0 | ACC0 | PP20 | ||
| A weak jolt of electricity that paralyzes the foe. | ||||||
| Thunder ShockLevel: 8Thunder Shock | electric | PWR40 | ACC100 | PP30 | ||
| An electrical attack that may paralyze the foe. | ||||||
| Cotton SporeLevel: 11Cotton Spore | grass | PWR0 | ACC0 | PP40 | ||
| Spores cling to the foes, Spores cling to the foe, sharply reducing Speed. | ||||||
| ChargeLevel: 16Charge | electric | PWR0 | ACC0 | PP20 | ||
| Charges power to boost the Electric move used next. | ||||||
| Take DownLevel: 20Take Down | normal | PWR90 | ACC85 | PP20 | ||
| A reckless charge attack that also hurts the user. | ||||||
| Electro BallLevel: 25Electro Ball | electric | PWR1 | ACC100 | PP10 | ||
| Hurls an orb that does more damage to slower foes. | ||||||
| Confuse RayLevel: 29Confuse Ray | ghost | PWR0 | ACC100 | PP10 | ||
| A sinister ray that confuses the foe. | ||||||
| Power GemLevel: 34Power Gem | rock | PWR0 | ACC100 | PP20 | ||
| Attacks with rays of light that sparkle like diamonds. | ||||||
| DischargeLevel: 38Discharge | electric | PWR80 | ACC100 | PP15 | ||
| Zaps all other {PKMN} with electricity. May paralyze. | ||||||
| Cotton GuardLevel: 43Cotton Guard | grass | PWR0 | ACC0 | PP10 | ||
| Wraps its body in cotton. Drastically raises Defense. | ||||||
| Signal BeamLevel: 47Signal Beam | bug | PWR75 | ACC100 | PP15 | ||
| A strange beam attack that may confuse the foe. | ||||||
| Light ScreenLevel: 52Light Screen | psychic | PWR0 | ACC0 | PP30 | ||
| Wall of light cuts special damage for 5 turns. | ||||||
| ThunderLevel: 56Thunder | electric | PWR0 | ACC70 | PP10 | ||
| A lightning attack that may cause paralysis. | ||||||
Egg Moves (12)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Take DownTake Down | normal | PWR90 | ACC85 | PP20 | |
| A reckless charge attack that also hurts the user. | |||||
| Body SlamBody Slam | normal | PWR85 | ACC100 | PP15 | |
| A full-body slam that may cause paralysis. | |||||
| ScreechScreech | normal | PWR0 | ACC85 | PP40 | |
| Emits a screech to sharply reduce the foe's Defense. | |||||
| Odor SleuthOdor Sleuth | normal | PWR0 | ACC0 | PP40 | |
| Negate evasiveness and Ghost type's immunities. | |||||
| ChargeCharge | electric | PWR0 | ACC0 | PP20 | |
| Charges power to boost the Electric move used next. | |||||
| FlatterFlatter | dark | PWR0 | ACC100 | PP15 | |
| Confuses the foe, but raises its Sp. Atk. | |||||
| Sand AttackSand Attack | ground | PWR0 | ACC100 | PP15 | |
| Reduces the foe's accuracy by hurling sand in its face. | |||||
| Iron TailIron Tail | steel | PWR100 | ACC75 | PP15 | |
| Attacks with a rock-hard tail. May lower Defense. | |||||
| After YouAfter You | normal | PWR0 | ACC0 | PP15 | |
| Helps out the target, letting it move next. | |||||
| AgilityAgility | psychic | PWR0 | ACC0 | PP30 | |
| Relaxes the body to sharply boost Speed. | |||||
| Eerie ImpulseEerie Impulse | electric | PWR0 | ACC100 | PP15 | |
| Exposes the foe to a pulse that sharply cuts Sp. Atk. | |||||
| Electric TerrainElectric Terrain | electric | PWR0 | ACC0 | PP10 | |
| Electrifies the ground for 5 turns. Prevents sleep. | |||||
Gen 3 Moves
Used when the “Pokémon Movepool” challenge setting is set to Gen 3.
Level Up (8)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TackleLevel: 1Tackle | normal | PWR35 | ACC0 | PP35 | ||
| Charges the foe with a full- body tackle. | ||||||
| GrowlLevel: 1Growl | normal | PWR0 | ACC100 | PP40 | ||
| Growls cutely to reduce the foe's Attack. | ||||||
| Thunder ShockLevel: 1Thunder Shock | electric | PWR40 | ACC100 | PP30 | ||
| An electrical attack that may paralyze the foe. | ||||||
| Thunder ShockLevel: 9Thunder Shock | electric | PWR40 | ACC100 | PP30 | ||
| An electrical attack that may paralyze the foe. | ||||||
| Thunder WaveLevel: 18Thunder Wave | electric | PWR0 | ACC0 | PP20 | ||
| A weak jolt of electricity that paralyzes the foe. | ||||||
| Cotton SporeLevel: 27Cotton Spore | grass | PWR0 | ACC0 | PP40 | ||
| Spores cling to the foes, Spores cling to the foe, sharply reducing Speed. | ||||||
| Light ScreenLevel: 36Light Screen | psychic | PWR0 | ACC0 | PP30 | ||
| Wall of light cuts special damage for 5 turns. | ||||||
| ThunderLevel: 45Thunder | electric | PWR0 | ACC70 | PP10 | ||
| A lightning attack that may cause paralysis. | ||||||
Egg Moves (7)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Take DownTake Down | normal | PWR90 | ACC85 | PP20 | |
| A reckless charge attack that also hurts the user. | |||||
| Body SlamBody Slam | normal | PWR85 | ACC100 | PP15 | |
| A full-body slam that may cause paralysis. | |||||
| SafeguardSafeguard | normal | PWR0 | ACC0 | PP25 | |
| Protects allies from status problems for 5 turns. | |||||
| ScreechScreech | normal | PWR0 | ACC85 | PP40 | |
| Emits a screech to sharply reduce the foe's Defense. | |||||
| ReflectReflect | psychic | PWR0 | ACC0 | PP20 | |
| Wall of light cuts physical damage for 5 turns. | |||||
| Odor SleuthOdor Sleuth | normal | PWR0 | ACC0 | PP40 | |
| Negate evasiveness and Ghost type's immunities. | |||||
| ChargeCharge | electric | PWR0 | ACC0 | PP20 | |
| Charges power to boost the Electric move used next. | |||||
TM/HM Moves (35)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| AttractAttract | normal | PWR0 | ACC100 | PP15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| Brick BreakBrick Break | fighting | PWR75 | ACC100 | PP15 | TM31TM31 | |
| Destroys barriers such as REFLECT and causes damage. | ||||||
| CaptivateCaptivate | normal | PWR0 | ACC100 | PP20 | TM78TM78 | |
| Makes the opposite gender sharply reduce its Sp. Atk. | ||||||
| Charge BeamCharge Beam | electric | PWR50 | ACC90 | PP10 | TM57TM57 | |
| Fires a beam of electricity. May raise Sp. Atk. | ||||||
| DigDig | ground | PWR100 | ACC100 | PP10 | TM28TM28 | |
| Digs underground the first turn and strikes next turn. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| EndureEndure | normal | PWR0 | ACC0 | PP10 | TM58TM58 | |
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| FlashFlash | normal | PWR0 | ACC0 | PP20 | HM05HM05 | |
| Looses a powerful blast of light that cuts accuracy. | ||||||
| FlingFling | dark | PWR1 | ACC100 | PP10 | TM56TM56 | |
| The effectiveness varies with the held item. | ||||||
| Focus PunchFocus Punch | fighting | PWR150 | ACC100 | PP20 | TM01TM01 | |
| Powerful attack, moves last. The user flinches if hit. | ||||||
| FrustrationFrustration | normal | PWR1 | ACC100 | PP20 | TM21TM21 | |
| Attack that is stronger if the Trainer is disliked. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Iron TailIron Tail | steel | PWR100 | ACC75 | PP15 | TM23TM23 | |
| Attacks with a rock-hard tail. May lower Defense. | ||||||
| Light ScreenLight Screen | psychic | PWR0 | ACC0 | PP30 | TM16TM16 | |
| Wall of light cuts special damage for 5 turns. | ||||||
| Natural GiftNatural Gift | normal | PWR1 | ACC100 | PP15 | TM83TM83 | |
| The effectiveness varies with the held Berry. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| ReflectReflect | psychic | PWR0 | ACC0 | PP20 | TM33TM33 | |
| Wall of light cuts physical damage for 5 turns. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| Attack that increases in power with friendship. | ||||||
| RoarRoar | normal | PWR0 | ACC0 | PP20 | TM05TM05 | |
| Switches the foe out or ends wild battle. | ||||||
| Rock SmashRock Smash | fighting | PWR0 | ACC100 | PP15 | HM06HM06 | |
| A rock-crushing attack that may lower Defense. | ||||||
| SafeguardSafeguard | normal | PWR0 | ACC0 | PP25 | TM20TM20 | |
| Protects allies from status problems for 5 turns. | ||||||
| Secret PowerSecret Power | normal | PWR70 | ACC100 | PP20 | TM43TM43 | |
| Attack with effects that vary by location. | ||||||
| Shock WaveShock Wave | electric | PWR60 | ACC0 | PP20 | TM34TM34 | |
| A fast and unavoidable electric attack. | ||||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | TM82TM82 | |
| Uses an available move randomly while asleep. | ||||||
| StrengthStrength | normal | PWR80 | ACC100 | PP15 | HM04HM04 | |
| Builds enormous power, then slams the foe. | ||||||
| SubstituteSubstitute | normal | PWR0 | ACC0 | PP10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC0 | PP5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| SwaggerSwagger | normal | PWR0 | ACC0 | PP15 | TM87TM87 | |
| Confuses the foe, but also sharply raises its Attack. | ||||||
| ThunderThunder | electric | PWR0 | ACC70 | PP10 | TM25TM25 | |
| A lightning attack that may cause paralysis. | ||||||
| ThunderboltThunderbolt | electric | PWR0 | ACC100 | PP15 | TM24TM24 | |
| A strong electrical attack that may paralyze the foe. | ||||||
| Thunder WaveThunder Wave | electric | PWR0 | ACC0 | PP20 | TM73TM73 | |
| A weak jolt of electricity that paralyzes the foe. | ||||||
| ToxicToxic | poison | PWR0 | ACC0 | PP10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
Type Summary
Weaknesses
Types that deal increased damage to Flaaffy. Use these types to counter it effectively.
Resistances & Immunities
Types that Flaaffy resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Flaaffy, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
See how Flaaffy differs across the games we cover →
flaaffy in Polished CrystalelectricAttack 60 +5Defense 60 +5Sp. Atk 85 +5Sp. Def 65 +5Speed 50 +5
flaaffy in 7 gameselectricSame typing and stats as this game