Accent Image to accompany hero

Mareepin Pokémon Heart & Soul

electric
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Pokédex Entry

Wool Pokémon

Its fluffy wool rubs together and builds a static charge. The more energy is charged, the more brightly the lightbulb at the tip of its tail glows.

Mareep in Pokémon Heart & Soul

Mareep is #179 in the Pokédex for Pokémon Heart & Soul. This page covers its electric typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 3 encounter locations.

Type
Electric
Dex
#055 Johto Dex · #179 National
Abilities
Static(Primary)

Paralyzes on contact.

Plus(Secondary)

Powers up with Minus.

Growth Rate
mediumslow
Gender Ratio
50% Male, 50% Female
Egg Groups
monster, field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
235
pokeball
Poké Ball18.1%
greatball
Great Ball25.0%
ultraball
Ultra Ball31.0%
Base Exp
56
EV Yield
1 SpecialAttack
Wild Held Items
None
Weak To
ground ×2
Resists
electric ×0.5flying ×0.5steel ×0.5

How to Obtain

Look for Mareep in Route 32 (uncommon), in Safari Zone Southeast (uncommon), and in Route 31 (rare). Wild ones range from level five to 36.

Wild Encounters (3)

Gen 7 Moves

The movepool a new game starts with.

Level Up (15)

TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
GrowlLevel: 1normal
PWR0ACC100PP40
Growls cutely to reduce the foe's Attack.
Thunder WaveLevel: 4electric
PWR0ACC0PP20
A weak jolt of electricity that paralyzes the foe.
Thunder ShockLevel: 8electric
PWR40ACC100PP30
An electrical attack that may paralyze the foe.
Cotton SporeLevel: 11grass
PWR0ACC0PP40
Spores cling to the foes, Spores cling to the foe, sharply reducing Speed.
ChargeLevel: 15electric
PWR0ACC0PP20
Charges power to boost the Electric move used next.
Take DownLevel: 18normal
PWR90ACC85PP20
A reckless charge attack that also hurts the user.
Electro BallLevel: 22electric
PWR1ACC100PP10
Hurls an orb that does more damage to slower foes.
Confuse RayLevel: 25ghost
PWR0ACC100PP10
A sinister ray that confuses the foe.
Power GemLevel: 29rock
PWR0ACC100PP20
Attacks with rays of light that sparkle like diamonds.
DischargeLevel: 32electric
PWR80ACC100PP15
Zaps all other {PKMN} with electricity. May paralyze.
Cotton GuardLevel: 36grass
PWR0ACC0PP10
Wraps its body in cotton. Drastically raises Defense.
Signal BeamLevel: 39bug
PWR75ACC100PP15
A strange beam attack that may confuse the foe.
Light ScreenLevel: 43psychic
PWR0ACC0PP30
Wall of light cuts special damage for 5 turns.
ThunderLevel: 46electric
PWR0ACC70PP10
A lightning attack that may cause paralysis.

Egg Moves (12)

Take Downnormal
PWR90ACC85PP20
A reckless charge attack that also hurts the user.
Body Slamnormal
PWR85ACC100PP15
A full-body slam that may cause paralysis.
Screechnormal
PWR0ACC85PP40
Emits a screech to sharply reduce the foe's Defense.
Odor Sleuthnormal
PWR0ACC0PP40
Negate evasiveness and Ghost type's immunities.
Chargeelectric
PWR0ACC0PP20
Charges power to boost the Electric move used next.
Flatterdark
PWR0ACC100PP15
Confuses the foe, but raises its Sp. Atk.
Sand Attackground
PWR0ACC100PP15
Reduces the foe's accuracy by hurling sand in its face.
Iron Tailsteel
PWR100ACC75PP15
Attacks with a rock-hard tail. May lower Defense.
After Younormal
PWR0ACC0PP15
Helps out the target, letting it move next.
Agilitypsychic
PWR0ACC0PP30
Relaxes the body to sharply boost Speed.
Eerie Impulseelectric
PWR0ACC100PP15
Exposes the foe to a pulse that sharply cuts Sp. Atk.
Electric Terrainelectric
PWR0ACC0PP10
Electrifies the ground for 5 turns. Prevents sleep.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (7)

TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
GrowlLevel: 1normal
PWR0ACC100PP40
Growls cutely to reduce the foe's Attack.
Thunder ShockLevel: 9electric
PWR40ACC100PP30
An electrical attack that may paralyze the foe.
Thunder WaveLevel: 16electric
PWR0ACC0PP20
A weak jolt of electricity that paralyzes the foe.
Cotton SporeLevel: 23grass
PWR0ACC0PP40
Spores cling to the foes, Spores cling to the foe, sharply reducing Speed.
Light ScreenLevel: 30psychic
PWR0ACC0PP30
Wall of light cuts special damage for 5 turns.
ThunderLevel: 37electric
PWR0ACC70PP10
A lightning attack that may cause paralysis.

Egg Moves (7)

Take Downnormal
PWR90ACC85PP20
A reckless charge attack that also hurts the user.
Body Slamnormal
PWR85ACC100PP15
A full-body slam that may cause paralysis.
Safeguardnormal
PWR0ACC0PP25
Protects allies from status problems for 5 turns.
Screechnormal
PWR0ACC85PP40
Emits a screech to sharply reduce the foe's Defense.
Reflectpsychic
PWR0ACC0PP20
Wall of light cuts physical damage for 5 turns.
Odor Sleuthnormal
PWR0ACC0PP40
Negate evasiveness and Ghost type's immunities.
Chargeelectric
PWR0ACC0PP20
Charges power to boost the Electric move used next.

TM/HM Moves (29)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Captivatenormal
PWR0ACC100PP20TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Charge Beamelectric
PWR50ACC90PP10TM57
Fires a beam of electricity. May raise Sp. Atk.
Digground
PWR100ACC100PP10TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
PWR0ACC0PP20HM05
Looses a powerful blast of light that cuts accuracy.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Iron Tailsteel
PWR100ACC75PP15TM23
Attacks with a rock-hard tail. May lower Defense.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
PWR0ACC0PP20TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Safeguardnormal
PWR0ACC0PP25TM20
Protects allies from status problems for 5 turns.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Thunderelectric
PWR0ACC70PP10TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.

Type Summary

1
Weaknesses
3
Resistances
0
Immunities
14
Neutral

Weaknesses

Types that deal increased damage to Mareep. Use these types to counter it effectively.

Resistances & Immunities

Types that Mareep resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Mareep differs across the games we cover →

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