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Chinchouin Pokémon Heart & Soul

waterelectric

Pokédex Entry

Angler Pokémon

When it senses danger, it discharges positive and negative electricity from its two antennae. It lives in depths beyond sunlight's reach.

Chinchou in Pokémon Heart & Soul

Chinchou is #170 in the Pokédex for Pokémon chinchou. This page covers its water/electric typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 35 encounter locations.

Type
WaterElectric
Dex
#170
Abilities
VOLT ABSORB(Primary)

Turns electricity into HP.

ILLUMINATE(Secondary)

Encounter rate increases.

WATER ABSORB(Hidden)

Changes water into HP.

Growth Rate
slow
Gender Ratio
50% Male, 50% Female
Egg Groups
water2
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
190
pokeball
Poké Ball15.6%
greatball
Great Ball21.3%
ultraball
Ultra Ball26.1%
Base Exp
EV Yield
1 Hp
Wild Held Items
Weak To
grass ×2ground ×2
Resists
fire ×0.5water ×0.5ice ×0.5flying ×0.5steel ×0.25

How to Obtain

Chinchou can be found very common in Akala Isle Hns while fishing with Good Rod, common in Cianwood City Hns while fishing with Good Rod or fishing with Super Rod, and common in Cinnabar Island Hns while fishing with Good Rod or fishing with Super Rod, among 11 other areas. Wild ones range from level 20 to 45.

Wild Encounters (25)

Level Up Moves (10)

BubbleLevel: 1water
010030
Attack using bubbles. May lower the foe's Speed.
Thunder WaveLevel: 1electric
0020
A weak jolt of electricity that paralyzes the foe.
SupersonicLevel: 5normal
05520
Emits bizarre sound waves that may confuse the foe.
FlailLevel: 13normal
110015
Inflicts more damage when the user's HP is down.
Water GunLevel: 17water
4010025
Squirts water to attack the foe.
SparkLevel: 25electric
6510020
An electrified tackle that may paralyze the foe.
Confuse RayLevel: 29ghost
010010
A sinister ray that confuses the foe.
Take DownLevel: 37normal
908520
A reckless charge attack that also hurts the user.
Hydro PumpLevel: 41water
0805
Blasts water at high power to strike the foe.
ChargeLevel: 49electric
0020
Charges power to boost the Electric move used next.

Egg Moves (3)

Flailnormal
110015
Inflicts more damage when the user's HP is down.
Screechnormal
08540
Emits a screech to sharply reduce the foe's Defense.
Amnesiapsychic
0020
Forgets about something and sharply raises Sp. Def.

TM/HM Moves (31)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Brinewater
6510010TM55
Does double damage to foes with half HP or less.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
0015HM08
Traps and hurts the foe in a whirlpool for turns.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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