Jolteonin Pokémon Heart & Soul
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Pokédex Entry
Lightning Pokémon
Its cells generate weak power that is amplified by its fur's static electricity to drop thunderbolts. The bristling fur is made of electrically charged needles.
Jolteon in Pokémon Heart & Soul
Jolteon is #135 in the Pokédex for Pokémon Heart & Soul. This page covers its electric typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.
Turns electricity into HP.
Turns electricity into HP.
Ups Speed if suffering.
Evolution Chain
How to Obtain
Gen 7 Moves
The movepool a new game starts with.
Level Up (16)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Shock WaveLevel: 0Shock Wave | electric | PWR60 | ACC0 | PP20 | ||
| A fast and unavoidable electric attack. | ||||||
| Thunder ShockLevel: 1Thunder Shock | electric | PWR40 | ACC100 | PP30 | ||
| An electrical attack that may paralyze the foe. | ||||||
| Helping HandLevel: 1Helping Hand | normal | PWR0 | ACC0 | PP20 | ||
| Boosts the power of ally recipient's moves. | ||||||
| TackleLevel: 1Tackle | normal | PWR35 | ACC0 | PP35 | ||
| Charges the foe with a full- body tackle. | ||||||
| Tail WhipLevel: 1Tail Whip | normal | PWR0 | ACC100 | PP30 | ||
| Wags the tail to lower the foe's Defense. | ||||||
| Sand AttackLevel: 5Sand Attack | ground | PWR0 | ACC100 | PP15 | ||
| Reduces the foe's accuracy by hurling sand in its face. | ||||||
| Baby Doll EyesLevel: 9Baby Doll Eyes | fairy | PWR0 | ACC100 | PP30 | ||
| Lowers the foe's Attack before it can move. | ||||||
| Quick AttackLevel: 13Quick Attack | normal | PWR40 | ACC100 | PP30 | ||
| An extremely fast attack that always strikes first. | ||||||
| Double KickLevel: 17Double Kick | fighting | PWR30 | ACC100 | PP30 | ||
| A double-kicking attack that strikes the foe twice. | ||||||
| Thunder FangLevel: 20Thunder Fang | electric | PWR65 | ACC95 | PP15 | ||
| May cause flinching or leave the foe paralyzed. | ||||||
| Pin MissileLevel: 25Pin Missile | bug | PWR0 | ACC0 | PP20 | ||
| Sharp pins are fired to strike 2 to 5 times. | ||||||
| AgilityLevel: 29Agility | psychic | PWR0 | ACC0 | PP30 | ||
| Relaxes the body to sharply boost Speed. | ||||||
| Thunder WaveLevel: 33Thunder Wave | electric | PWR0 | ACC0 | PP20 | ||
| A weak jolt of electricity that paralyzes the foe. | ||||||
| DischargeLevel: 37Discharge | electric | PWR80 | ACC100 | PP15 | ||
| Zaps all other {PKMN} with electricity. May paralyze. | ||||||
| Last ResortLevel: 41Last Resort | normal | PWR0 | ACC100 | PP5 | ||
| Can only be used if every other move has been used. | ||||||
| ThunderLevel: 45Thunder | electric | PWR0 | ACC70 | PP10 | ||
| A lightning attack that may cause paralysis. | ||||||
Egg Moves (14)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| CharmCharm | fairy | PWR0 | ACC100 | PP20 | |
| Charms the foe and sharply reduces its Attack. | |||||
| FlailFlail | normal | PWR1 | ACC100 | PP15 | |
| Inflicts more damage when the user's HP is down. | |||||
| EndureEndure | normal | PWR0 | ACC0 | PP10 | |
| Endures any attack for 1 turn, leaving at least 1HP. | |||||
| CurseCurse | ghost | PWR0 | ACC0 | PP10 | |
| A move that functions differently for GHOSTS. | |||||
| TickleTickle | normal | PWR0 | ACC100 | PP20 | |
| Makes the foe laugh to lower Attack and Defense. | |||||
| WishWish | normal | PWR0 | ACC0 | PP10 | |
| A wish that restores HP. It takes time to work. | |||||
| YawnYawn | normal | PWR0 | ACC0 | PP10 | |
| Lulls the foe into yawning, then sleeping next turn. | |||||
| Fake TearsFake Tears | dark | PWR0 | ACC100 | PP20 | |
| Feigns crying to sharply lower the foe's Sp. Def. | |||||
| CovetCovet | normal | PWR0 | ACC100 | PP0 | |
| Cutely begs to obtain an item held by the foe. | |||||
| DetectDetect | fighting | PWR0 | ACC0 | PP5 | |
| Evades attack, but may fail if used in succession. | |||||
| Natural GiftNatural Gift | normal | PWR1 | ACC100 | PP15 | |
| The effectiveness varies with the held Berry. | |||||
| Stored PowerStored Power | psychic | PWR20 | ACC100 | PP10 | |
| The higher the user's stats the more damage caused. | |||||
| SynchronoiseSynchronoise | psychic | PWR0 | ACC100 | PP0 | |
| An odd shock wave that only damages same-type {PKMN}. | |||||
| CaptivateCaptivate | normal | PWR0 | ACC100 | PP20 | |
| Makes the opposite gender sharply reduce its Sp. Atk. | |||||
Gen 3 Moves
Used when the “Pokémon Movepool” challenge setting is set to Gen 3.
Level Up (11)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TackleLevel: 1Tackle | normal | PWR35 | ACC0 | PP35 | ||
| Charges the foe with a full- body tackle. | ||||||
| Tail WhipLevel: 1Tail Whip | normal | PWR0 | ACC100 | PP30 | ||
| Wags the tail to lower the foe's Defense. | ||||||
| Helping HandLevel: 1Helping Hand | normal | PWR0 | ACC0 | PP20 | ||
| Boosts the power of ally recipient's moves. | ||||||
| Sand AttackLevel: 8Sand Attack | ground | PWR0 | ACC100 | PP15 | ||
| Reduces the foe's accuracy by hurling sand in its face. | ||||||
| Thunder ShockLevel: 16Thunder Shock | electric | PWR40 | ACC100 | PP30 | ||
| An electrical attack that may paralyze the foe. | ||||||
| Quick AttackLevel: 23Quick Attack | normal | PWR40 | ACC100 | PP30 | ||
| An extremely fast attack that always strikes first. | ||||||
| Double KickLevel: 30Double Kick | fighting | PWR30 | ACC100 | PP30 | ||
| A double-kicking attack that strikes the foe twice. | ||||||
| Pin MissileLevel: 36Pin Missile | bug | PWR0 | ACC0 | PP20 | ||
| Sharp pins are fired to strike 2 to 5 times. | ||||||
| Thunder WaveLevel: 42Thunder Wave | electric | PWR0 | ACC0 | PP20 | ||
| A weak jolt of electricity that paralyzes the foe. | ||||||
| AgilityLevel: 47Agility | psychic | PWR0 | ACC0 | PP30 | ||
| Relaxes the body to sharply boost Speed. | ||||||
| ThunderLevel: 52Thunder | electric | PWR0 | ACC70 | PP10 | ||
| A lightning attack that may cause paralysis. | ||||||
Egg Moves (7)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| CharmCharm | fairy | PWR0 | ACC100 | PP20 | |
| Charms the foe and sharply reduces its Attack. | |||||
| FlailFlail | normal | PWR1 | ACC100 | PP15 | |
| Inflicts more damage when the user's HP is down. | |||||
| EndureEndure | normal | PWR0 | ACC0 | PP10 | |
| Endures any attack for 1 turn, leaving at least 1HP. | |||||
| CurseCurse | ghost | PWR0 | ACC0 | PP10 | |
| A move that functions differently for GHOSTS. | |||||
| TickleTickle | normal | PWR0 | ACC100 | PP20 | |
| Makes the foe laugh to lower Attack and Defense. | |||||
| False SwipeFalse Swipe | normal | PWR40 | ACC100 | PP40 | |
| Attack that leaves the foe with at least 1 HP. | |||||
| WishWish | normal | PWR0 | ACC0 | PP10 | |
| A wish that restores HP. It takes time to work. | |||||
Pre-evolution-only Moves (8)
These moves must be learned before evolving; Jolteon cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.
| Level | Move | Type | Cat. | Power | Acc. | PP | Learned from |
|---|---|---|---|---|---|---|---|
| GrowlLevel: 1(Eevee · Level 1)Growl | normal | PWR0 | ACC100 | PP40 | |||
| Growls cutely to reduce the foe's Attack. | |||||||
| BiteLevel: 17(Eevee · Level 17)Bite | dark | PWR60 | ACC100 | PP25 | |||
| Bites with vicious fangs. May cause flinching. | |||||||
| SwiftLevel: 17(Eevee · Level 17)Swift | normal | PWR60 | ACC0 | PP20 | |||
| Sprays star-shaped rays that never miss. | |||||||
| RefreshLevel: 20(Eevee · Level 20)Refresh | normal | PWR0 | ACC0 | PP20 | |||
| Heals poisoning, paralysis, or a burn. | |||||||
| Take DownLevel: 25(Eevee · Level 25)Take Down | normal | PWR90 | ACC85 | PP20 | |||
| A reckless charge attack that also hurts the user. | |||||||
| Baton PassLevel: 33(Eevee · Level 33)Baton Pass | normal | PWR0 | ACC0 | PP40 | |||
| Switches out the user while keeping effects in play. | |||||||
| Double EdgeLevel: 37(Eevee · Level 37)Double Edge | normal | PWR0 | ACC100 | PP15 | |||
| A life-risking tackle that also hurts the user. | |||||||
| Trump CardLevel: 45(Eevee · Level 45)Trump Card | normal | PWR1 | ACC0 | PP5 | |||
| The less PP the move has the more damage it does. | |||||||
TM/HM Moves (36)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| AttractAttract | normal | PWR0 | ACC100 | PP15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| Calm MindCalm Mind | psychic | PWR0 | ACC0 | PP20 | TM04TM04 | |
| Raises Sp. Atk and Sp. Def by focusing the mind. | ||||||
| CaptivateCaptivate | normal | PWR0 | ACC100 | PP20 | TM78TM78 | |
| Makes the opposite gender sharply reduce its Sp. Atk. | ||||||
| Charge BeamCharge Beam | electric | PWR50 | ACC90 | PP10 | TM57TM57 | |
| Fires a beam of electricity. May raise Sp. Atk. | ||||||
| DigDig | ground | PWR100 | ACC100 | PP10 | TM28TM28 | |
| Digs underground the first turn and strikes next turn. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| EndureEndure | normal | PWR0 | ACC0 | PP10 | TM58TM58 | |
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| False SwipeFalse Swipe | normal | PWR40 | ACC100 | PP40 | TM54TM54 | |
| Attack that leaves the foe with at least 1 HP. | ||||||
| FlashFlash | normal | PWR0 | ACC0 | PP20 | HM05HM05 | |
| Looses a powerful blast of light that cuts accuracy. | ||||||
| FrustrationFrustration | normal | PWR1 | ACC100 | PP20 | TM21TM21 | |
| Attack that is stronger if the Trainer is disliked. | ||||||
| Giga ImpactGiga Impact | normal | PWR150 | ACC90 | PP5 | TM68TM68 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Iron TailIron Tail | steel | PWR100 | ACC75 | PP15 | TM23TM23 | |
| Attacks with a rock-hard tail. May lower Defense. | ||||||
| Light ScreenLight Screen | psychic | PWR0 | ACC0 | PP30 | TM16TM16 | |
| Wall of light cuts special damage for 5 turns. | ||||||
| Natural GiftNatural Gift | normal | PWR1 | ACC100 | PP15 | TM83TM83 | |
| The effectiveness varies with the held Berry. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| ReflectReflect | psychic | PWR0 | ACC0 | PP20 | TM33TM33 | |
| Wall of light cuts physical damage for 5 turns. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| Attack that increases in power with friendship. | ||||||
| RoarRoar | normal | PWR0 | ACC0 | PP20 | TM05TM05 | |
| Switches the foe out or ends wild battle. | ||||||
| Rock SmashRock Smash | fighting | PWR0 | ACC100 | PP15 | HM06HM06 | |
| A rock-crushing attack that may lower Defense. | ||||||
| Secret PowerSecret Power | normal | PWR70 | ACC100 | PP20 | TM43TM43 | |
| Attack with effects that vary by location. | ||||||
| Shadow BallShadow Ball | ghost | PWR80 | ACC100 | PP15 | TM30TM30 | |
| Hurls a black blob that may lower the foe's Sp. Def. | ||||||
| Shock WaveShock Wave | electric | PWR60 | ACC0 | PP20 | TM34TM34 | |
| A fast and unavoidable electric attack. | ||||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | TM82TM82 | |
| Uses an available move randomly while asleep. | ||||||
| StrengthStrength | normal | PWR80 | ACC100 | PP15 | HM04HM04 | |
| Builds enormous power, then slams the foe. | ||||||
| SubstituteSubstitute | normal | PWR0 | ACC0 | PP10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC0 | PP5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| SwaggerSwagger | normal | PWR0 | ACC0 | PP15 | TM87TM87 | |
| Confuses the foe, but also sharply raises its Attack. | ||||||
| ThunderThunder | electric | PWR0 | ACC70 | PP10 | TM25TM25 | |
| A lightning attack that may cause paralysis. | ||||||
| ThunderboltThunderbolt | electric | PWR0 | ACC100 | PP15 | TM24TM24 | |
| A strong electrical attack that may paralyze the foe. | ||||||
| Thunder WaveThunder Wave | electric | PWR0 | ACC0 | PP20 | TM73TM73 | |
| A weak jolt of electricity that paralyzes the foe. | ||||||
| ToxicToxic | poison | PWR0 | ACC0 | PP10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
Type Summary
Weaknesses
Types that deal increased damage to Jolteon. Use these types to counter it effectively.
Resistances & Immunities
Types that Jolteon resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Jolteon, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
See how Jolteon differs across the games we cover →
jolteon in 8 gameselectricSame typing and stats as this game
jolteon in Red++electricSp. Def 110 +15