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Accent Image to accompany hero

Jolteonin Pokémon Heart & Soul

electric

Pokédex Entry

Lightning Pokémon

Its cells generate weak power that is amplified by its fur's static electricity to drop thunderbolts. The bristling fur is made of electrically charged needles.

Jolteon in Pokémon Heart & Soul

Jolteon is #135 in the Pokédex for Pokémon jolteon. This page covers its electric typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Electric
Dex
#135
Abilities
VOLT ABSORB(Primary)

Turns electricity into HP.

VOLT ABSORB(Secondary)

Turns electricity into HP.

QUICK FEET(Hidden)

Ups Speed if suffering.

Growth Rate
mediumfast
Gender Ratio
87.5% Male, 12.5% Female
Egg Groups
field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
EV Yield
2 Speed
Wild Held Items
None
Weak To
ground ×2
Resists
electric ×0.5flying ×0.5steel ×0.5

Evolution Chain

Base form
Use Thunder Stone on Eevee
Use Water Stone on Eevee
Use Fire Stone on Eevee
Use Shiny Stone on Eevee
Use Leaf Stone on Eevee

How to Obtain

Jolteon isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (11)

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
Tail WhipLevel: 1normal
010030
Wags the tail to lower the foe's Defense.
Helping HandLevel: 1normal
0020
Boosts the power of ally recipient's moves.
Sand AttackLevel: 8normal
010015
Reduces the foe's accuracy by hurling sand in its face.
Thunder ShockLevel: 16electric
4010030
An electrical attack that may paralyze the foe.
Quick AttackLevel: 23normal
4010030
An extremely fast attack that always strikes first.
Double KickLevel: 30fighting
3010030
A double-kicking attack that strikes the foe twice.
Pin MissileLevel: 36bug
0020
Sharp pins are fired to strike 2 to 5 times.
Thunder WaveLevel: 42electric
0020
A weak jolt of electricity that paralyzes the foe.
AgilityLevel: 47psychic
0030
Relaxes the body to sharply boost Speed.
ThunderLevel: 52electric
07010
A lightning attack that may cause paralysis.

Egg Moves (7)

Charmnormal
010020
Charms the foe and sharply reduces its Attack.
Flailnormal
110015
Inflicts more damage when the user's HP is down.
Endurenormal
0010
Endures any attack for 1 turn, leaving at least 1HP.
Cursenormal
0010
A move that functions differently for GHOSTS.
Ticklenormal
010020
Makes the foe laugh to lower Attack and Defense.
False Swipenormal
4010040
Attack that leaves the foe with at least 1 HP.
Wishnormal
0010
A wish that restores HP. It takes time to work.

TM/HM Moves (36)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
False Swipenormal
4010040TM54
Attack that leaves the foe with at least 1 HP.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Roarnormal
0020TM05
Switches the foe out or ends wild battle.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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