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Mewin Pokémon Polished Crystal

psychic

Pokédex Entry

New Species Pokémon

Because it can learn any move, some people began research to see if it is the ancestor of all Pokémon. Mew is in Faraway Jungle at Level 30. You need the Old Sea Map from Pokémon Mansion B1F to access it. Its actually a lower level legendaries which makes catching it easier! The whole idea behind Mew is that it learns literally *everything*. Every TM, every tutor move... thats the point. It also has even BST. Together this means you can make it whatever you want! It isn't amazing at anything specific though. Synchronize lets you pass status back which is fun. Banned from Battle Tower Remember, every Legendary will have 3 perfect IVs when caught.

Mew in Pokémon Polished Crystal

Mew is #151 in the Pokédex for Pokémon Polished Crystal. This page covers its psychic typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
Psychic
Dex
#288 Johto Dex · #151 National
Abilities
Synchronize(Primary)

Passes Psn, Par, or Brn to foes.

Synchronize(Secondary)

Passes Psn, Par, or Brn to foes.

Magic Guard(Hidden)

Only takes damage from attacks.

Growth Rate
Medium Slow
Gender Ratio
Genderless
Egg Groups
Unknown
Hatch Rate
Unknown
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
64
EV Yield
3 Hp
Wild Held Items
Weak To
bug ×2ghost ×2dark ×2
Resists
fighting ×0.5psychic ×0.5

Evolution Chain

Note, you can always call Professor Elm with the Pokemon you are trying to evolve as first in your party. This was a feature that was added specifically to Polished Crystal. If the information on this page seems incorrect, please try calling Professor Elm.


How to Obtain

There's a one-time encounter in Faraway Jungle at level 30.

LocationLevelMethodFormHeld ItemPrerequisite
Faraway JungleLv. 30legendary-Lumberry-

Level Up Moves (15)

SketchLevel: 1normal
PWR0ACC100PP1
Copies the foe's move permanently.
TeleportLevel: 1psychic
PWR0ACC100PP20
A move for fleeing from battle.
TackleLevel: 1normal
PWR40ACC100PP35
A full-body charge attack.
TransformLevel: 1normal
PWR0ACC100PP10
The user assumes the foe's guise.
ConfusionLevel: 1psychic
PWR50ACC100PP25
An attack that may confuse the foe.
HeadbuttLevel: 10normal
PWR70ACC100PP15
An attack that may cause flinching.
MetronomeLevel: 20typeless
PWR0ACC100PP20
Randomly uses any Pokémon move.
PsychicLevel: 30psychic
PWR90ACC100PP10
An attack that may lower Sp.Def.
BarrierLevel: 40psychic
PWR0ACC100PP20
Sharply raises the user's Defense.
AncientpowerLevel: 50rock
PWR60ACC100PP5
An attack that may raise all stats.
Baton PassLevel: 60normal
PWR0ACC100PP40
Switches while keeping effects.
SafeguardLevel: 70normal
PWR0ACC100PP25
Prevents all status problems.
AmnesiaLevel: 80psychic
PWR0ACC100PP20
Sharply raises the user's Sp.Def.
Nasty PlotLevel: 90dark
PWR0ACC100PP20
Sharply raises the user's Sp.Atk.
Aura SphereLevel: 100fighting
PWR80ACC100PP20
An attack that never misses.

TM/HM Moves (81)

Dynamicpunchfighting
PWR100ACC50PP5TM01
An attack that confuses the foe.
Dragon Clawdragon
PWR80ACC100PP15TM02
Slashes the foe with sharp claws.
Curseghost
PWR0ACC100PP10TM03
Works differently for Ghost-types.
Calm Mindpsychic
PWR0ACC100PP20TM04
Raises the user's Sp.Atk and Sp.Def.
Roarnormal
PWR0ACC100PP20TM05
Scares wild foes to end battle.
Toxicpoison
PWR0ACC90PP10TM06
A Poison move with increasing damage.
Hailice
PWR0ACC100PP10TM07
Inflicts damage every turn.
Bulk Upfighting
PWR0ACC100PP20TM08
Raises the user's Atk and Def.
Venoshockpoison
PWR65ACC100PP10TM09
Damage doubles if foe is poisoned.
Hidden Powertypeless
PWR70ACC100PP15TM10
The type varies with the Pokémon.
Sunny Dayfire
PWR0ACC100PP5TM11
Boosts Fire-type moves for 5 turns.
Hone Clawsdark
PWR0ACC100PP40TM12
Raises the user's Atk and accuracy.
Ice Beamice
PWR90ACC100PP10TM13
An attack that may freeze the foe.
Blizzardice
PWR110ACC70PP5TM14
An attack that may freeze the foe.
Hyper Beamnormal
PWR150ACC90PP5TM15
1st turn: Attack 2nd turn: Rest
Light Screenpsychic
PWR0ACC100PP30TM16
Raises Sp.Def with a wall of light.
Protectnormal
PWR0ACC100PP10TM17
Foils attack that turn. It may fail.
Rain Dancewater
PWR0ACC100PP5TM18
Boosts Water-type moves for 5 turns.
Giga Draingrass
PWR75ACC100PP10TM19
Steals 1/2 of the damage inflicted.
Safeguardnormal
PWR0ACC100PP25TM20
Prevents all status problems.
Bulldozeground
PWR60ACC100PP20TM21
A Ground attack that lowers Speed.
Solar Beamgrass
PWR120ACC100PP10TM22
1st turn: Prepare 2nd turn: Attack
Iron Tailsteel
PWR100ACC75PP15TM23
An attack that may lower Defense.
Thunderboltelectric
PWR90ACC100PP15TM24
An attack that may cause paralysis.
Thunderelectric
PWR110ACC70PP10TM25
An attack that may cause paralysis.
Earthquakeground
PWR100ACC100PP10TM26
Tough but useless vs. flying foes.
Returnnormal
PWR1ACC100PP20TM27
An attack that is based on loyalty.
Digground
PWR90ACC100PP10TM28
1st turn: Burrow 2nd turn: Attack
Psychicpsychic
PWR90ACC100PP10TM29
An attack that may lower Sp.Def.
Shadow Ballghost
PWR80ACC100PP15TM30
An attack that may lower Sp.Def.
Brick Breakfighting
PWR75ACC100PP15TM31
Removes Reflect and Light Screen.
Double Teamnormal
PWR0ACC100PP15TM32
Raises the user's evasiveness.
Reflectpsychic
PWR0ACC100PP20TM33
Raises Defense with a barrier.
Flash Cannonsteel
PWR80ACC100PP10TM34
An attack that may lower Sp.Def.
Flamethrowerfire
PWR90ACC100PP15TM35
An attack that may inflict a burn.
Sludge Bombpoison
PWR90ACC100PP10TM36
An attack that may poison the foe.
Sandstormrock
PWR0ACC100PP10TM37
Inflicts damage every turn.
Fire Blastfire
PWR110ACC85PP5TM38
An attack that may inflict a burn.
Swiftnormal
PWR60ACC100PP20TM39
An attack that never misses.
Aerial Aceflying
PWR60ACC100PP20TM40
An attack that never misses.
Substitutenormal
PWR0ACC100PP10TM41
Makes a decoy with 1/4 user's max HP.
Facadenormal
PWR70ACC100PP20TM42
Double damage with Psn, Brn, or Prz.
Flame Chargefire
PWR50ACC100PP20TM43
An attack that may up user's Speed.
Restpsychic
PWR0ACC100PP5TM44
Sleep for 2 turns to fully recover.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender infatuated.
Thiefdark
PWR60ACC100PP25TM46
An attack that may steal a held item.
Steel Wingsteel
PWR70ACC90PP25TM47
An attack that may up user's Defense.
Rock Sliderock
PWR75ACC90PP10TM48
An attack that may cause flinching.
Dazzlingleamfairy
PWR80ACC100PP10TM49
Dazzles with a powerful flash.
Leech Lifebug
PWR80ACC100PP10TM50
Steals 1/2 of the damage inflicted.
Roostflying
PWR0ACC100PP5TM51
Lands to restore 1/2 the max HP.
Focus Blastfighting
PWR120ACC70PP5TM52
An attack that may lower Sp.Def.
Energy Ballgrass
PWR90ACC100PP10TM53
An attack that may lower Sp.Def.
False Swipenormal
PWR40ACC100PP40TM54
Leaves the foe with at least 1HP.
Scaldwater
PWR70ACC100PP15TM55
An attack that may inflict a burn.
X Scissorbug
PWR80ACC100PP15TM56
Slashes foe with scythes or claws.
Wild Chargeelectric
PWR90ACC100PP15TM57
A charge that also hurts the user.
Dark Pulsedark
PWR80ACC100PP15TM58
An attack that may cause flinching.
Dragon Pulsedragon
PWR85ACC100PP10TM59
Attacks foe with a shock wave.
Drain Punchfighting
PWR75ACC100PP10TM60
Steals 1/2 of the damage inflicted.
Will O Wispfire
PWR0ACC85PP15TM61
A move that may burn the foe.
Acrobaticsflying
PWR55ACC100PP15TM62
Damage doubles if user has no item.
Water Pulsewater
PWR60ACC100PP20TM63
An attack that may confuse the foe.
Explosionnormal
PWR250ACC100PP5TM64
Very powerful but makes user faint.
Shadow Clawghost
PWR70ACC100PP15TM65
Has a high critical hit ratio.
Poison Jabpoison
PWR80ACC100PP20TM66
An attack that may poison the foe.
Avalancheice
PWR60ACC100PP10TM67
Damage doubles if user is hit first.
Giga Impactnormal
PWR150ACC90PP5TM68
1st turn: Attack 2nd turn: Rest
U Turnbug
PWR70ACC100PP20TM69
Switches out after making its attack.
Flashnormal
PWR0ACC100PP20TM70
A move that lowers the foe's accuracy.
Stone Edgerock
PWR100ACC80PP5TM71
Has a high critical hit ratio.
Volt Switchelectric
PWR70ACC100PP20TM72
Switches out after making its attack.
Thunder Waveelectric
PWR0ACC90PP20TM73
A move that paralyzes the foe.
Gyro Ballsteel
PWR1ACC100PP5TM74
Does more damage at lower speed.
Swords Dancenormal
PWR0ACC100PP20TM75
Sharply raises the user's Attack.
Cutsteel
PWR60ACC100PP30HM01
Cuts using claws, scythes, etc.
Flyflying
PWR90ACC100PP15HM02
1st turn: Fly 2nd turn: Attack
Surfwater
PWR90ACC100PP15HM03
A strong Watertype attack.
Strengthfighting
PWR80ACC100PP15HM04
A powerful physical attack.
Whirlpoolwater
PWR40ACC90PP15HM05
Traps the foe for 2-5 turns.
Waterfallwater
PWR80ACC100PP15HM06
An attack that may cause flinching.

Move Tutor Moves (31)

Agility(Mahogany Mart 1F)psychic
PWR0ACC100PP30Tutor
Sharply raises the user's Speed.
Aqua Tail(Route 4)water
PWR90ACC90PP10Tutor
Swings tail like a wave in a storm.
Baton Pass(Goldenrod Museum 2F)normal
PWR0ACC100PP40Tutor
Switches while keeping effects.
Body Slam(Warm Beach Shack)normal
PWR85ACC100PP15Tutor
An attack that may cause paralysis.
Charm(Route 35 National Park Gate)fairy
PWR0ACC100PP20Tutor
Sharply lowers the foe's Attack.
Counter(Celadon Dept Store 3F)fighting
PWR1ACC100PP20Tutor
Returns a physical attack double.
Defense Curl(Mount Mortar B1F)normal
PWR0ACC100PP40Tutor
Raises the user's Defense.
Double Edge(Safari Zone North)normal
PWR120ACC100PP15Tutor
A tackle that also hurts the user.
Dream Eater(Viridian City)psychic
PWR100ACC100PP15Tutor
Steals HP from a sleeping victim.
Earth Power(Cherrygrove Bay)ground
PWR90ACC100PP10Tutor
An attack that may lower Sp.Def.
Endure(Warm Beach Shack)normal
PWR0ACC100PP10Tutor
Endures any hit with at least 1HP.
Fire Punch(Goldenrod City)fire
PWR75ACC100PP15Tutor
A fiery punch. May cause a burn.
Headbutt(Ilex Forest)normal
PWR70ACC100PP15Tutor
An attack that may cause flinching.
Hyper Voice(Goldenrod Harbor)normal
PWR90ACC100PP10Tutor
Attack the foe with sound waves.
Ice Punch(Goldenrod City)ice
PWR75ACC100PP15Tutor
An icy punch. May cause freezing.
Icy Wind(Snowtop Mountain Inside)ice
PWR55ACC95PP15Tutor
An icy attack that lowers Speed.
Iron Head(Route 4)steel
PWR80ACC100PP15Tutor
An attack that may cause flinching.
Knock Off(Route 40)dark
PWR65ACC100PP20Tutor
Slaps down the foe's held item.
Pay Day(Goldenrod Game Corner)normal
PWR40ACC100PP20Tutor
Throws coins. Gets them back later.
Rollout(Route 46)rock
PWR30ACC90PP20Tutor
Attacks 5 turns with rising power.
Seed Bomb(Yellow Forest)grass
PWR80ACC100PP15Tutor
Slams a barrage of seeds at the foe.
Seismic Toss(Pewter Museum Of Science 2F)fighting
PWR1ACC100PP20Tutor
Damage equals the user's level.
Skill Swap(Route 27 Rest House)psychic
PWR0ACC100PP10Tutor
Swaps abilities with the foe.
Sleep Talk(Route 31)normal
PWR0ACC100PP10Tutor
Randomly attacks while asleep.
Sucker Punch(Scary Cave 1F)dark
PWR70ACC100PP5Tutor
Attacks before the foe does.
Swagger(Celadon City)normal
PWR0ACC85PP15Tutor
Causes confusion but raises Attack.
Thunderpunch(Goldenrod City)electric
PWR75ACC100PP15Tutor
An electric punch. It may paralyze.
Trick(Battle Tower 1F)psychic
PWR0ACC100PP10Tutor
Swaps held items with the foe.
Trick Room(Route 1617 Gate 2F)psychic
PWR0ACC100PP5Tutor
Slow Pokémon move first for 5 turns.
Zap Cannon(Power Plant)electric
PWR120ACC50PP5Tutor
An attack that always paralyzes.
Zen Headbutt(Mr Psychics House)psychic
PWR80ACC90PP15Tutor
An attack that may cause flinching.

Type Summary

3
Weaknesses
2
Resistances
0
Immunities
13
Neutral

Weaknesses

Types that deal increased damage to Mew. Use these types to counter it effectively.

Resistances & Immunities

Types that Mew resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Mew differs across the games we cover →

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