Accent Image to accompany hero

Mewin Pokémon SoulGold

psychic

Pokédex Entry

New Species Pokémon

A Mew is said to possess the genes of all Pokémon. It is capable of making itself invisible at will, so it entirely avoids notice even if it approaches people.

Mew in Pokémon SoulGold

Mew is #151 in the Pokédex for Pokémon SoulGold. This page covers its psychic typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
Psychic
Dex
#151
Abilities

Passes on status problems.

Growth Rate
mediumslow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
300
EV Yield
3 Hp
Wild Held Items
Weak To
bug ×2ghost ×2dark ×2
Resists
fighting ×0.5psychic ×0.5

How to Obtain

Mew isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (12)

PoundLevel: 1normal
4010035
Pounds the foe with forelegs or tail.
Reflect TypeLevel: 1normal
0015
The user reflects the foe's type, copying it.
AmnesiaLevel: 10psychic
0020
Forgets about something and sharply raises Sp. Def.
Baton PassLevel: 20normal
0040
Switches out the user while keeping effects in play.
Ancient PowerLevel: 30rock
601005
An attack that may raise all stats.
Life DewLevel: 40water
0010
Scatters water to restore the HP of itself and allies.
Nasty PlotLevel: 50dark
0020
Thinks bad thoughts to sharply boost Sp. Atk.
MetronomeLevel: 60normal
0010
Waggles a finger to use any Pokémon move at random.
ImprisonLevel: 70psychic
0010
Prevents foes from using moves known by the user.
TransformLevel: 80normal
0010
Alters the user's cells to become a copy of the foe.
Aura SphereLevel: 90fighting
0020
Attacks with an aura blast that cannot be evaded.
PsychicLevel: 100psychic
9010010
A powerful psychic attack that may lower Sp. Def.

TM/HM Moves (110)

Work Upnormal
0030TM01
The user is roused. Ups Attack and Sp. Atk.
Dragon Clawdragon
8010015TM02
Slashes the foe with sharp claws.
Psyshockpsychic
8010010TM03
Attacks with a psychic wave that does physical damage.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Hexghost
010010TM05
Does double damage if the foe has a status problem.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Bulk Upfighting
0020TM08
Bulks up the body to boost both Attack and Defense.
Venoshockpoison
6510010TM09
Does double damage if the foe is poisoned.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Roostflying
000TM19
Restores the user's HP by half of its max HP.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Smack Downrock
5010015TM23
Throws a rock to knock the foe down to the ground.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Earthquakeground
10010010TM26
A powerful quake that hits all other Pokémon.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Leech Lifebug
01000TM28
An attack that steals half the damage inflicted.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Sludge Wavepoison
9510010TM34
Swamps all others with a wave of sludge. May also poison.
Flamethrowerfire
010015TM35
A powerful fire attack that may inflict a burn.
Sludge Bombpoison
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Fire Blastfire
0855TM38
Incinerates everything it strikes. May cause a burn.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flame Chargefire
5010020TM43
Attacks in a cloak of flames. Raises Speed.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Low Sweepfighting
010020TM47
Attacks the foe's legs lowering its Speed.
Roundnormal
6010015TM48
A song that inflicts damage. Others can join in too.
Echoed Voicenormal
4010015TM49
Does more damage every turn it is used.
Overheatfire
0905TM50
Allows a full-power attack, but sharply lowers Sp. Atk.
Steel Wingsteel
709025TM51
Strikes the foe with hard wings spread wide.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
False Swipenormal
4010040TM54
An attack that leaves the foe with at least 1 HP.
Scaldwater
8010015TM55
Shoots boiling water at the foe. May inflict a burn.
Flingdark
110010TM56
The effectiveness varies with the held item.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Sky Dropflying
6010010TM58
Takes the foe into the sky then drops it the next turn.
Brutal Swingdark
6010020TM59
Violently swings around to hurt everyone nearby.
Trailblazegrass
5010020TM60
The user attacks suddenly, raising its Speed.
Will O Wispfire
0015TM61
Inflicts a burn on the foe with intense fire.
Acrobaticsflying
5510015TM62
Does double damage if the user has no item.
Thunder Punchelectric
7510015TM63
An electrified punch that may paralyze the foe.
Draining Kissfairy
5010010TM64
An attack that absorbs over half the damage inflicted.
Shadow Clawghost
7010015TM65
Strikes with a shadow claw. High critical-hit ratio.
Paybackdark
5010010TM66
An attack that gains power if the user moves last.
Smart Strikesteel
70010TM67
Hits with an accurate horn that never misses.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Fire Punchfire
7510015TM69
A fiery punch that may burn the foe.
Aurora Veilice
0020TM70
Weakens all attacks, but only usable with hail.
Stone Edgerock
100805TM71
Stabs the foe with stones. High critical-hit ratio.
Volt Switchelectric
7010020TM72
Does damage then switches out the user.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Gyro Ballsteel
11005TM74
A high-speed spin that does more damage to faster foes.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Hone Clawsdark
0015TM76
Sharpens its claws to raise Attack and Accuracy.
Digground
10010010TM77
Digs underground the first turn and strikes next turn.
Bulldozeground
6010020TM78
Stomps down on the ground. Hits all and lowers Speed.
Frost Breathice
09010TM79
This attack always results in a critical hit.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
X Scissorbug
8010015TM81
Slashes the foe with crossed scythes, claws, etc.
Dragon Taildragon
609010TM82
Knocks foe away to switch it out or end wild battle.
Infestationbug
2010020TM83
The foe is infested and attacked for turns.
Poison Jabpoison
8010020TM84
A stabbing attack that may poison the foe.
Drain Punchfighting
01000TM85
An attack that absorbs half the damage inflicted.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Giga Draingrass
01000TM87
An attack that steals half the damage inflicted.
Water Pulsewater
6010020TM88
Attacks with ultrasonic waves. May confuse the foe.
U Turnbug
7010020TM89
Does damage then switches out the user.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Flash Cannonsteel
8010010TM91
Releases a blast of light that may lower Sp. Def.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.
Wild Chargeelectric
9010015TM93
An electrical tackle that also hurts the user.
Ice Spinnerice
8010015TM94
Ice-covered feet hit a foe and destroy the terrain.
Snarldark
559515TM95
Yells and rants at the foe lowering its Sp. Atk.
Nature Powernormal
1020TM96
The type of attack varies depending on the location.
Dark Pulsedark
8010015TM97
Attacks with a horrible aura. May cause flinching.
Play Roughfairy
909010TM98
Plays rough with the foe. May lower Attack.
Dazzling Gleamfairy
8010010TM99
Damages foes by emitting a bright flash.
Ice Punchice
7510015TM100
An icy punch that may leave the foe with frostbite.freeze the foe.
Cutsteel
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Flyflying
09515HM02
Flies up on the first turn, then strikes the next turn.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Divewater
010010HM08
Dives underwater the first turn and strikes next turn.
Rock Climbnormal
908520HM09
A charging attack that may confuse the foe.
Whirlpoolwater
0015HM10
Traps and hurts the foe in a whirlpool for turns.

Type Summary

3
Weaknesses
2
Resistances
0
Immunities
13
Neutral

Weaknesses

Types that deal increased damage to Mew. Use these types to counter it effectively.

Resistances & Immunities

Types that Mew resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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