Accent Image to accompany hero

Mewin Pokémon SoulGold

psychic

Pokédex Entry

New Species Pokémon

A Mew is said to possess the genes of all Pokémon. It is capable of making itself invisible at will, so it entirely avoids notice even if it approaches people.

Mew in Pokémon SoulGold

Mew is #151 in the Pokédex for Pokémon SoulGold. This page covers its psychic typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
Psychic
Dex
#151
Abilities

Passes on status problems.

Growth Rate
mediumslow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
300
EV Yield
3 Hp
Wild Held Items
Weak To
bug ×2ghost ×2dark ×2
Resists
fighting ×0.5psychic ×0.5

How to Obtain

Mew has no wild encounters recorded in this game, and no other in-game source is recorded yet.

Level Up Moves (12)

PoundLevel: 1normal
PWR40ACC100PP35
Pounds the foe with forelegs or tail.
Reflect TypeLevel: 1normal
PWR0ACC0PP15
The user reflects the foe's type, copying it.
AmnesiaLevel: 10psychic
PWR0ACC0PP20
Forgets about something and sharply raises Sp. Def.
Baton PassLevel: 20normal
PWR0ACC0PP40
Switches out the user while keeping effects in play.
Ancient PowerLevel: 30rock
PWR60ACC100PP5
An attack that may raise all stats.
Life DewLevel: 40water
PWR0ACC0PP10
Scatters water to restore the HP of itself and allies.
Nasty PlotLevel: 50dark
PWR0ACC0PP20
Thinks bad thoughts to sharply boost Sp. Atk.
MetronomeLevel: 60normal
PWR0ACC0PP10
Waggles a finger to use any Pokémon move at random.
ImprisonLevel: 70psychic
PWR0ACC0PP10
Prevents foes from using moves known by the user.
TransformLevel: 80normal
PWR0ACC0PP10
Alters the user's cells to become a copy of the foe.
Aura SphereLevel: 90fighting
PWR0ACC0PP20
Attacks with an aura blast that cannot be evaded.
PsychicLevel: 100psychic
PWR90ACC100PP10
A powerful psychic attack that may lower Sp. Def.

TM/HM Moves (110)

Work Upnormal
PWR0ACC0PP30TM01
The user is roused. Ups Attack and Sp. Atk.
Dragon Clawdragon
PWR80ACC100PP15TM02
Slashes the foe with sharp claws.
Psyshockpsychic
PWR80ACC100PP10TM03
Attacks with a psychic wave that does physical damage.
Calm Mindpsychic
PWR0ACC0PP20TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Hexghost
PWR0ACC100PP10TM05
Does double damage if the foe has a status problem.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Hailice
PWR0ACC0PP10TM07
Summons a hailstorm that strikes every turn.
Bulk Upfighting
PWR0ACC0PP20TM08
Bulks up the body to boost both Attack and Defense.
Venoshockpoison
PWR65ACC100PP10TM09
Does double damage if the foe is poisoned.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
PWR0ACC100PP20TM12
Taunts the foe into only using attack moves.
Ice Beamice
PWR0ACC100PP10TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Blizzardice
PWR0ACC0PP5TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Roostflying
PWR0ACC0PP0TM19
Restores the user's HP by half of its max HP.
Safeguardnormal
PWR0ACC0PP25TM20
Protects allies from status problems for 5 turns.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the Trainer is disliked.
Solar Beamgrass
PWR120ACC100PP10TM22
Absorbs light in one turn, then attacks next turn.
Smack Downrock
PWR50ACC100PP15TM23
Throws a rock to knock the foe down to the ground.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
PWR0ACC70PP10TM25
A lightning attack that may cause paralysis.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake that hits all other Pokémon.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Leech Lifebug
PWR0ACC100PP0TM28
An attack that steals half the damage inflicted.
Psychicpsychic
PWR90ACC100PP10TM29
A powerful psychic attack that may lower Sp. Def.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's Sp. Def.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
PWR0ACC0PP20TM33
Wall of light cuts physical damage for 5 turns.
Sludge Wavepoison
PWR95ACC100PP10TM34
Swamps all others with a wave of sludge. May also poison.
Flamethrowerfire
PWR0ACC100PP15TM35
A powerful fire attack that may inflict a burn.
Sludge Bombpoison
PWR90ACC100PP10TM36
Sludge is hurled to inflict damage. May also poison.
Sandstormrock
PWR0ACC0PP10TM37
Causes a sandstorm that rages for several turns.
Fire Blastfire
PWR0ACC85PP5TM38
Incinerates everything it strikes. May cause a burn.
Rock Tombrock
PWR0ACC0PP0TM39
Stops the foe from moving with rocks and cuts Speed.
Aerial Aceflying
PWR60ACC0PP20TM40
An extremely speedy and unavoidable attack.
Tormentdark
PWR0ACC100PP15TM41
Torments the foe and stops successive use of a move.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flame Chargefire
PWR50ACC100PP20TM43
Attacks in a cloak of flames. Raises Speed.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Thiefdark
PWR0ACC100PP0TM46
While attacking, it may steal the foe's held item.
Low Sweepfighting
PWR0ACC100PP20TM47
Attacks the foe's legs lowering its Speed.
Roundnormal
PWR60ACC100PP15TM48
A song that inflicts damage. Others can join in too.
Echoed Voicenormal
PWR40ACC100PP15TM49
Does more damage every turn it is used.
Overheatfire
PWR0ACC90PP5TM50
Allows a full-power attack, but sharply lowers Sp. Atk.
Steel Wingsteel
PWR70ACC90PP25TM51
Strikes the foe with hard wings spread wide.
Focus Blastfighting
PWR120ACC70PP5TM52
Attacks at full power. May lower Sp. Def.
Energy Ballgrass
PWR0ACC100PP10TM53
Draws power from nature to attack. May lower Sp. Def.
False Swipenormal
PWR40ACC100PP40TM54
An attack that leaves the foe with at least 1 HP.
Scaldwater
PWR80ACC100PP15TM55
Shoots boiling water at the foe. May inflict a burn.
Flingdark
PWR1ACC100PP10TM56
The effectiveness varies with the held item.
Charge Beamelectric
PWR50ACC90PP10TM57
Fires a beam of electricity. May raise Sp. Atk.
Sky Dropflying
PWR60ACC100PP10TM58
Takes the foe into the sky then drops it the next turn.
Brutal Swingdark
PWR60ACC100PP20TM59
Violently swings around to hurt everyone nearby.
Trailblazegrass
PWR50ACC100PP20TM60
The user attacks suddenly, raising its Speed.
Will O Wispfire
PWR0ACC0PP15TM61
Inflicts a burn on the foe with intense fire.
Acrobaticsflying
PWR55ACC100PP15TM62
Does double damage if the user has no item.
Thunder Punchelectric
PWR75ACC100PP15TM63
An electrified punch that may paralyze the foe.
Draining Kissfairy
PWR50ACC100PP10TM64
An attack that absorbs over half the damage inflicted.
Shadow Clawghost
PWR70ACC100PP15TM65
Strikes with a shadow claw. High critical-hit ratio.
Paybackdark
PWR50ACC100PP10TM66
An attack that gains power if the user moves last.
Smart Strikesteel
PWR70ACC0PP10TM67
Hits with an accurate horn that never misses.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Fire Punchfire
PWR75ACC100PP15TM69
A fiery punch that may burn the foe.
Aurora Veilice
PWR0ACC0PP20TM70
Weakens all attacks, but only usable with hail.
Stone Edgerock
PWR100ACC80PP5TM71
Stabs the foe with stones. High critical-hit ratio.
Volt Switchelectric
PWR70ACC100PP20TM72
Does damage then switches out the user.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Gyro Ballsteel
PWR1ACC100PP5TM74
A high-speed spin that does more damage to faster foes.
Swords Dancenormal
PWR0ACC0PP0TM75
A fighting dance that sharply raises Attack.
Hone Clawsdark
PWR0ACC0PP15TM76
Sharpens its claws to raise Attack and Accuracy.
Digground
PWR100ACC100PP10TM77
Digs underground the first turn and strikes next turn.
Bulldozeground
PWR60ACC100PP20TM78
Stomps down on the ground. Hits all and lowers Speed.
Frost Breathice
PWR0ACC90PP10TM79
This attack always results in a critical hit.
Rock Sliderock
PWR75ACC90PP10TM80
Hits the foe with an avalanche of rocks.
X Scissorbug
PWR80ACC100PP15TM81
Slashes the foe with crossed scythes, claws, etc.
Dragon Taildragon
PWR60ACC90PP10TM82
Knocks foe away to switch it out or end wild battle.
Infestationbug
PWR20ACC100PP20TM83
The foe is infested and attacked for turns.
Poison Jabpoison
PWR80ACC100PP20TM84
A stabbing attack that may poison the foe.
Drain Punchfighting
PWR0ACC100PP0TM85
An attack that absorbs half the damage inflicted.
Grass Knotgrass
PWR1ACC100PP20TM86
A snare attack that does more damage to heavier foes.
Giga Draingrass
PWR0ACC100PP0TM87
An attack that steals half the damage inflicted.
Water Pulsewater
PWR60ACC100PP20TM88
Attacks with ultrasonic waves. May confuse the foe.
U Turnbug
PWR70ACC100PP20TM89
Does damage then switches out the user.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Flash Cannonsteel
PWR80ACC100PP10TM91
Releases a blast of light that may lower Sp. Def.
Trick Roompsychic
PWR0ACC0PP5TM92
Slower Pokémon get to move first for 5 turns.
Wild Chargeelectric
PWR90ACC100PP15TM93
An electrical tackle that also hurts the user.
Ice Spinnerice
PWR80ACC100PP15TM94
Ice-covered feet hit a foe and destroy the terrain.
Snarldark
PWR55ACC95PP15TM95
Yells and rants at the foe lowering its Sp. Atk.
Nature Powernormal
PWR1ACC0PP20TM96
The type of attack varies depending on the location.
Dark Pulsedark
PWR80ACC100PP15TM97
Attacks with a horrible aura. May cause flinching.
Play Roughfairy
PWR90ACC90PP10TM98
Plays rough with the foe. May lower Attack.
Dazzling Gleamfairy
PWR80ACC100PP10TM99
Damages foes by emitting a bright flash.
Ice Punchice
PWR75ACC100PP15TM100
An icy punch that may leave the foe with frostbite.freeze the foe.
Cutsteel
PWR50ACC95PP30HM01
Cuts the foe with sharp scythes, claws, etc.
Flyflying
PWR0ACC95PP15HM02
Flies up on the first turn, then strikes the next turn.
Surfwater
PWR0ACC100PP15HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Flashnormal
PWR0ACC0PP20HM05
Looses a powerful blast of light that cuts accuracy.
Rock Smashfighting
PWR0ACC100PP15HM06
A rock-crushing attack that may lower Defense.
Waterfallwater
PWR80ACC100PP15HM07
Charges with speed to climb waterfalls. May flinch.
Divewater
PWR0ACC100PP10HM08
Dives underwater the first turn and strikes next turn.
Rock Climbnormal
PWR90ACC85PP20HM09
A charging attack that may confuse the foe.
Whirlpoolwater
PWR0ACC0PP15HM10
Traps and hurts the foe in a whirlpool for turns.

Type Summary

3
Weaknesses
2
Resistances
0
Immunities
13
Neutral

Weaknesses

Types that deal increased damage to Mew. Use these types to counter it effectively.

Resistances & Immunities

Types that Mew resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Mew differs across the games we cover →

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