Mewin Pokémon Johto Legends
psychic
Pokédex Entry
New Species Pokémon
Long thought to be a mirage, it's confirmed to exist. The ones in black sought to catch it at any cost.
Mew in Pokémon Johto Legends
Mew is #151 in the Pokédex for Pokémon Johto Legends. This page covers its psychic typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.
Front
Normal
Shiny
Animated
Shiny Animated
Back
Normal
Shiny
Type
Psychic
Dex
#391 Regional Dex · #151 National
Abilities
Passes on status conditions.
Growth Rate
Medium Slow
Gender Ratio
Genderless
Egg Groups
Unknown
Hatch Rate
Slowest (40 cycles)
Catch Rate
45
Base Exp
64
EV Yield
None
Wild Held Items
Weak To
bug ×2ghost ×2dark ×2
Resists
fighting ×0.5psychic ×0.5
Evolution Chain
How to Obtain
You can also receive one as a gift in Masters House 1F at level five. There's a one-time encounter in Silver Cave Mew Room at level 80.
| Location | Level | Method | Form | Held Item | Prerequisite |
|---|---|---|---|---|---|
| Masters House 1F | Lv. 5 | gift | - | Oran Berry | - |
| Silver Cave Mew Room | Lv. 80 | legendary | - | - | - |
Level Up Moves (12)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| PoundLevel: 1Pound | normal | 40 | 100 | 35 | ||
| Pounds with forelegs or tail. | ||||||
| TransformLevel: 1Transform | normal | 0 | 100 | 10 | ||
| The user assumes the foe's guise. | ||||||
| Mega PunchLevel: 10Mega Punch | normal | 80 | 85 | 20 | ||
| A powerful punch thrown very hard. | ||||||
| MetronomeLevel: 20Metronome | normal | 0 | 100 | 10 | ||
| Randomly uses any Pokémon move. | ||||||
| PsychicLevel: 30Psychic | psychic | 90 | 100 | 10 | ||
| An attack that may lower Spcl.Def. | ||||||
| BarrierLevel: 40Barrier | psychic | 0 | 100 | 20 | ||
| Sharply increases user's Defense. | ||||||
| AncientpowerLevel: 50Ancientpower | rock | 60 | 100 | 5 | ||
| An attack that may raise all stats. | ||||||
| AmnesiaLevel: 60Amnesia | psychic | 0 | 100 | 20 | ||
| Sharply raises the user's Spcl.Def. | ||||||
| MistLevel: 70Mist | ice | 0 | 100 | 30 | ||
| Prevents stat reduction. | ||||||
| Baton PassLevel: 80Baton Pass | normal | 0 | 100 | 40 | ||
| Switches while keeping effects. | ||||||
| Nasty PlotLevel: 90Nasty Plot | dark | 0 | 100 | 20 | ||
| Sharply raises the user's Spcl.Atk. | ||||||
| Aura SphereLevel: 100Aura Sphere | fighting | 80 | 100 | 20 | ||
| Blast of aura that always hits. |
TM/HM Moves (69)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| DynamicpunchDynamicpunch | fighting | 100 | 50 | 5 | TM01TM01 | |
| An attack that always confuses. | ||||||
| Dragon ClawDragon Claw | dragon | 80 | 100 | 15 | TM02TM02 | |
| Slashes the foe with sharp claws. | ||||||
| Shadow ClawShadow Claw | ghost | 70 | 100 | 15 | TM03TM03 | |
| Has a high critical hit ratio. | ||||||
| HexHex | ghost | 65 | 100 | 10 | TM04TM04 | |
| 2x damage on foe with status. | ||||||
| RoarRoar | normal | 0 | 100 | 20 | TM05TM05 | |
| Scares wild foes to end battle. | ||||||
| ToxicToxic | poison | 0 | 90 | 10 | TM06TM06 | |
| A poison move with increasing damage. | ||||||
| HailHail | ice | 0 | 100 | 10 | TM07TM07 | |
| Summons hail for 5 turns. | ||||||
| Bulk UpBulk Up | fighting | 0 | 100 | 20 | TM08TM08 | |
| Boosts Attack and Defense. | ||||||
| Wild ChargeWild Charge | electric | 90 | 100 | 15 | TM09TM09 | |
| Electric tackle, hurts the user. | ||||||
| The power varies with the Pokémon. | ||||||
| Sunny DaySunny Day | fire | 0 | 90 | 5 | TM11TM11 | |
| Boosts fire-type moves for 5 turns. | ||||||
| DazzlingleamDazzlingleam | fairy | 80 | 100 | 10 | TM12TM12 | |
| User emits a powerful flash. | ||||||
| Ice BeamIce Beam | ice | 90 | 100 | 10 | TM13TM13 | |
| An attack that may freeze the foe. | ||||||
| BlizzardBlizzard | ice | 110 | 70 | 5 | TM14TM14 | |
| An attack that may freeze the foe. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| 1st turn: Attack 2nd turn: Rest | ||||||
| Light ScreenLight Screen | psychic | 0 | 100 | 30 | TM16TM16 | |
| Ups Spcl.Def with a wall of light. | ||||||
| ProtectProtect | normal | 0 | 100 | 10 | TM17TM17 | |
| Foils attack that turn. It may fail. | ||||||
| Rain DanceRain Dance | water | 0 | 90 | 5 | TM18TM18 | |
| Boosts water-type moves for 5 turns. | ||||||
| Giga DrainGiga Drain | grass | 75 | 100 | 10 | TM19TM19 | |
| Steals 1/2 of the damage inflicted. | ||||||
| SafeguardSafeguard | normal | 0 | 100 | 25 | TM20TM20 | |
| Prevents all status problems. | ||||||
| BulldozeBulldoze | ground | 60 | 100 | 20 | TM21TM21 | |
| Runs foe over and lowers its Speed. | ||||||
| SolarbeamSolarbeam | grass | 120 | 100 | 10 | TM22TM22 | |
| 1st turn: Prepare 2nd turn: Attack | ||||||
| Iron TailIron Tail | steel | 100 | 75 | 15 | TM23TM23 | |
| An attack that may reduce Defense. | ||||||
| ThunderboltThunderbolt | electric | 90 | 100 | 15 | TM24TM24 | |
| An attack that may cause paralysis. | ||||||
| ThunderThunder | electric | 110 | 70 | 10 | TM25TM25 | |
| An attack that may cause paralysis. | ||||||
| EarthquakeEarthquake | ground | 100 | 100 | 10 | TM26TM26 | |
| Tough but useless vs. flying foes. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that is based on loyalty. | ||||||
| DigDig | ground | 80 | 100 | 10 | TM28TM28 | |
| 1st turn: Burrow 2nd turn: Attack | ||||||
| Shadow BallShadow Ball | ghost | 80 | 100 | 15 | TM30TM30 | |
| An attack that may lower Spcl.Def. | ||||||
| brickbreakbrickbreak | normal | 0 | 0 | 0 | TM31TM31 | |
| Double TeamDouble Team | normal | 0 | 100 | 15 | TM32TM32 | |
| Heightens evasiveness. | ||||||
| ReflectReflect | psychic | 0 | 100 | 20 | TM33TM33 | |
| Raises Defense with a barrier. | ||||||
| AcrobaticsAcrobatics | flying | 55 | 100 | 15 | TM34TM34 | |
| More power when user has no item. | ||||||
| FlamethrowerFlamethrower | fire | 90 | 100 | 15 | TM35TM35 | |
| An attack that may inflict a burn. | ||||||
| Sludge BombSludge Bomb | poison | 90 | 100 | 10 | TM36TM36 | |
| An attack that may poison the target. | ||||||
| SandstormSandstorm | rock | 0 | 100 | 10 | TM37TM37 | |
| Inflicts damage every turn. | ||||||
| Fire BlastFire Blast | fire | 110 | 85 | 5 | TM38TM38 | |
| An attack that may cause a burn. | ||||||
| Rock TombRock Tomb | rock | 60 | 95 | 15 | TM39TM39 | |
| Lowers Speed by piling rocks. | ||||||
| Aerial AceAerial Ace | flying | 60 | 100 | 20 | TM40TM40 | |
| Aerial strike that never misses. | ||||||
| SubstituteSubstitute | normal | 0 | 100 | 10 | TM41TM41 | |
| Makes a decoy with 1/4 user's max HP. | ||||||
| Flash CannonFlash Cannon | steel | 80 | 100 | 10 | TM42TM42 | |
| Cannon of light. Lowers Spcl.Def. | ||||||
| Rock SlideRock Slide | rock | 75 | 90 | 10 | TM43TM43 | |
| An attack that may cause flinching. | ||||||
| RestRest | psychic | 0 | 100 | 10 | TM44TM44 | |
| Sleep for 2 turns to fully recover. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender infatuated. | ||||||
| ThiefThief | dark | 60 | 100 | 25 | TM46TM46 | |
| An attack that may steal a held item. | ||||||
| Steel WingSteel Wing | steel | 70 | 90 | 25 | TM47TM47 | |
| Stiff wings strike the foe. | ||||||
| FlyFly | flying | 90 | 95 | 15 | TM48TM48 | |
| 1st turn: Fly 2nd turn: Attack | ||||||
| SurfSurf | water | 90 | 100 | 15 | TM49TM49 | |
| A strong watertype attack. | ||||||
| RoostRoost | flying | 0 | 100 | 10 | TM50TM50 | |
| Users rests its wings and heals. | ||||||
| Focus BlastFocus Blast | fighting | 120 | 70 | 5 | TM51TM51 | |
| Spcl.Def can be lowered. | ||||||
| Energy BallEnergy Ball | grass | 90 | 100 | 15 | TM52TM52 | |
| Sphere of energy, lowers Spcl.Def. | ||||||
| WaterfallWaterfall | water | 80 | 100 | 15 | TM53TM53 | |
| An aquatic charge attack. | ||||||
| Calm MindCalm Mind | psychic | 0 | 100 | 20 | TM54TM54 | |
| Raises Spcl.Atk and Spcl.Def. | ||||||
| Nasty PlotNasty Plot | dark | 0 | 100 | 20 | TM55TM55 | |
| Sharply raises the user's Spcl.Atk. | ||||||
| Dream EaterDream Eater | psychic | 100 | 100 | 15 | TM56TM56 | |
| Steals HP from a sleeping victim. | ||||||
| Sleep TalkSleep Talk | normal | 0 | 100 | 10 | TM57TM57 | |
| Randomly attacks while asleep. | ||||||
| PoweruppunchPoweruppunch | fighting | 40 | 100 | 20 | TM58TM58 | |
| Will always raise user's Attack. | ||||||
| Stone EdgeStone Edge | rock | 100 | 80 | 5 | TM59TM59 | |
| Has a high critical hit ratio. | ||||||
| X ScissorX Scissor | bug | 80 | 100 | 15 | TM60TM60 | |
| Slices foe with crossed limbs. | ||||||
| Icy WindIcy Wind | ice | 55 | 95 | 15 | TM61TM61 | |
| An icy attack that lowers Speed. | ||||||
| Dragon DanceDragon Dance | dragon | 0 | 100 | 20 | TM62TM62 | |
| Raises Atk and Speed with dance. | ||||||
| Dark PulseDark Pulse | dark | 80 | 100 | 15 | TM63TM63 | |
| Unleash dark energy, causes flinch. | ||||||
| Dragon PulseDragon Pulse | dragon | 85 | 100 | 15 | TM64TM64 | |
| Blasts foe with powerful wave. | ||||||
| Iron HeadIron Head | steel | 80 | 100 | 15 | TM65TM65 | |
| Can cause flinch with a hard head. | ||||||
| Swords DanceSwords Dance | normal | 0 | 100 | 20 | TM66TM66 | |
| A dance that increases Attack. | ||||||
| Will O WispWill O Wisp | fire | 0 | 85 | 15 | TM67TM67 | |
| Burns foe with ghostly fire. | ||||||
| Poison JabPoison Jab | poison | 80 | 100 | 20 | TM68TM68 | |
| Powerful jab that can poison foe. | ||||||
| VenoshockVenoshock | poison | 65 | 100 | 10 | TM69TM69 | |
| Deals 2x damage on poisoned foe. | ||||||
| Giga ImpactGiga Impact | normal | 150 | 90 | 5 | TM70TM70 | |
| 1st turn: Attack 2nd turn: Rest |
Move Tutor Moves (16)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Fire FangFire Fang | fire | 65 | 95 | 15 | TutorTutor | |
| Searing teeth. Flinch or burn. | ||||||
| Thunder FangThunder Fang | electric | 65 | 95 | 15 | TutorTutor | |
| Stunning jaws, flinch or paralyze. | ||||||
| Ice FangIce Fang | ice | 65 | 95 | 15 | TutorTutor | |
| Really cold jaws. Flinch or freeze. | ||||||
| Draco FangDraco Fang | dragon | 65 | 95 | 15 | TutorTutor | |
| Deadly wyrm fangs. Flinch or confuse. | ||||||
| Fire PunchFire Punch | fire | 75 | 100 | 15 | TutorTutor | |
| A fiery punch. May cause a burn. | ||||||
| ThunderpunchThunderpunch | electric | 75 | 100 | 15 | TutorTutor | |
| An electric punch. It may paralyze. | ||||||
| Ice PunchIce Punch | ice | 75 | 100 | 15 | TutorTutor | |
| An icy punch. May cause freezing. | ||||||
| Pixie PunchPixie Punch | fairy | 75 | 100 | 15 | TutorTutor | |
| Enchanted punch, can make sleep. | ||||||
| Drain PunchDrain Punch | fighting | 75 | 100 | 10 | TutorTutor | |
| Punch that heals the user. | ||||||
| Steel SliceSteel Slice | steel | 80 | 80 | 5 | TutorTutor | |
| Can lower all foe's stats. | ||||||
| Strength SapStrength Sap | grass | 0 | 100 | 10 | TutorTutor | |
| Heals user and lowers foe's Attack. | ||||||
| U TurnU Turn | bug | 70 | 100 | 20 | TutorTutor | |
| After attacking, user switches out. | ||||||
| Volt SwitchVolt Switch | electric | 70 | 100 | 20 | TutorTutor | |
| After attacking, user switches out. | ||||||
| MoonblastMoonblast | fairy | 95 | 100 | 15 | TutorTutor | |
| May lower Spcl.Atk with moon power. | ||||||
| HypnosisHypnosis | psychic | 0 | 70 | 20 | TutorTutor | |
| May put the foe to sleep. | ||||||
| Grass KnotGrass Knot | grass | 1 | 100 | 20 | TutorTutor | |
| Damage depends on target's weight. |
Type Summary
3
Weaknesses
2
Resistances
0
Immunities
13
Neutral
Weaknesses
Types that deal increased damage to Mew. Use these types to counter it effectively.
Resistances & Immunities
Types that Mew resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Mew, either offensively or defensively.
Alolan Rattata
darknormal
2× STAB damage • Immune to psychic
2×Good
Alolan Raticate
darknormal
2× STAB damage • Immune to psychic
2×Good
Arbok
poisondark
2× STAB damage • Immune to psychic
2×Good
Alolan Meowth
dark
2× STAB damage • Immune to psychic
2×Good
Alolan Persian
dark
2× STAB damage • Immune to psychic
2×Good
Alolan Grimer
poisondark
2× STAB damage • Immune to psychic
2×Good
Alolan Muk
poisondark
2× STAB damage • Immune to psychic
2×Good
Umbreon
dark
2× STAB damage • Immune to psychic
2×Good
Galarian Moltres
darkflying
2× STAB damage • Immune to psychic
2×Good
Feraligatr
waterdark
2× STAB damage • Immune to psychic
2×Good
Ariados
bugdark
2× STAB damage • Immune to psychic
2×Good
Murkrow
darkflying
2× STAB damage • Immune to psychic
2×Good
Honchkrow
darkflying
2× STAB damage • Immune to psychic
2×Good
Overqwil
darkpoison
2× STAB damage • Immune to psychic
2×Good
Sneasel
darkice
2× STAB damage • Immune to psychic
2×Good
Weavile
darkice
2× STAB damage • Immune to psychic
2×Good
Houndour
darkfire
2× STAB damage • Immune to psychic
2×Good
Houndoom
darkfire
2× STAB damage • Immune to psychic
2×Good
Tyranitar
rockdark
2× STAB damage • Immune to psychic
2×Good
Gorotora
electricdark
2× STAB damage • Immune to psychic
2×Good
Related Guides
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
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