Mewin Pokémon Orange
psychic
Pokédex Entry
New Species Pokémon
Because it can learn any move, some people began research to see if it is the ancestor of all Pokémon.
Mew in Pokémon Pokémon Orange
Mew is #151 in the Pokédex for Pokémon Pokémon Orange. This page covers its psychic typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.
Front
Normal
Shiny
Back
Normal
Shiny
Type
Psychic
Dex
#247 Regional Dex · #151 National
Growth Rate
Medium Slow
Gender Ratio
NaN% Male, NaN% Female
Egg Groups
noeggs
Hatch Rate
Slowest (40 cycles)
Catch Rate
45
Base Exp
Unknown
EV Yield
None
Wild Held Items
Weak To
bug ×2ghost ×2dark ×2
Resists
fighting ×0.5psychic ×0.5
Evolution Chain
How to Obtain
You can also receive one as a gift in Valencia Island at level 100. There's a one-time encounter in Tangelo Jungle at level 50.
| Location | Level | Method | Form | Held Item | Prerequisite |
|---|---|---|---|---|---|
| Valencia Island | Lv. 100 | gift | - | - | - |
| Tangelo Jungle | Lv. 50 | static | - | - | - |
Level Up Moves (6)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TackleLevel: 1Tackle | normal | PWR40 | ACC100 | PP35 | ||
| A full-body charge attack. | ||||||
| TransformLevel: 10Transform | normal | PWR0 | ACC100 | PP10 | ||
| The user assumes the foe's guise. | ||||||
| HeadbuttLevel: 20Headbutt | normal | PWR70 | ACC100 | PP15 | ||
| An attack that may cause flinching. | ||||||
| MetronomeLevel: 30Metronome | normal | PWR0 | ACC100 | PP10 | ||
| Randomly uses any PokéMON move. | ||||||
| PsychicLevel: 40Psychic | psychic | PWR90 | ACC100 | PP10 | ||
| An attack that may lower SPCL.DEF. | ||||||
| AncientpowerLevel: 50Ancientpower | rock | PWR60 | ACC100 | PP5 | ||
| An attack that may raise all stats. | ||||||
TM/HM Moves (57)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| PoweruppunchPoweruppunch | fighting | PWR40 | ACC100 | PP20 | TM01TM01 | |
| An attack that may up user's ATTACK. | ||||||
| Dragon PulseDragon Pulse | dragon | PWR85 | ACC100 | PP10 | TM02TM02 | |
| Attacks foe with a shock wave. | ||||||
| Water PulseWater Pulse | water | PWR60 | ACC100 | PP20 | TM03TM03 | |
| An attack that may confuse the foe. | ||||||
| Dark PulseDark Pulse | dark | PWR80 | ACC100 | PP15 | TM04TM04 | |
| An attack that may cause flinching. | ||||||
| VenoshockVenoshock | poison | PWR65 | ACC100 | PP10 | TM05TM05 | |
| Damage doubles if foe is poisoned. | ||||||
| ToxicToxic | poison | PWR0 | ACC90 | PP10 | TM06TM06 | |
| A poison move with increasing damage. | ||||||
| HailHail | ice | PWR0 | ACC100 | PP10 | TM07TM07 | |
| Inflicts damage every turn. | ||||||
| WhirlpoolWhirlpool | water | PWR40 | ACC85 | PP15 | TM08TM08 | |
| Traps the foe for 2-5 turns. | ||||||
| Bullet SeedBullet Seed | grass | PWR25 | ACC100 | PP30 | TM09TM09 | |
| Shoots seeds that strike 2-5 times. | ||||||
| FissureFissure | ground | PWR1 | ACC30 | PP5 | TM10TM10 | |
| A ground-type, one-hit KO attack. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC90 | PP5 | TM11TM11 | |
| Boosts fire-type moves for 5 turns. | ||||||
| Lock OnLock On | normal | PWR0 | ACC100 | PP5 | TM12TM12 | |
| Ensures the next attack will hit. | ||||||
| Ice BeamIce Beam | ice | PWR90 | ACC100 | PP10 | TM13TM13 | |
| An attack that may freeze the foe. | ||||||
| BlizzardBlizzard | ice | PWR110 | ACC70 | PP5 | TM14TM14 | |
| An attack that may freeze the foe. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| 1st turn: Attack 2nd turn: Rest | ||||||
| DragonbreathDragonbreath | dragon | PWR60 | ACC100 | PP20 | TM16TM16 | |
| A strong breath attack. | ||||||
| ProtectProtect | normal | PWR0 | ACC100 | PP10 | TM17TM17 | |
| Foils attack that turn. It may fail. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC90 | PP5 | TM18TM18 | |
| Boosts water-type moves for 5 turns. | ||||||
| Giga DrainGiga Drain | grass | PWR75 | ACC100 | PP10 | TM19TM19 | |
| Steals 1/2 of the damage inflicted. | ||||||
| Dragon TailDragon Tail | dragon | PWR60 | ACC90 | PP10 | TM20TM20 | |
| Knocks away the foe to end battle. | ||||||
| Shadow ClawShadow Claw | ghost | PWR70 | ACC100 | PP15 | TM21TM21 | |
| Has a high critical hit ratio. | ||||||
| SolarbeamSolarbeam | grass | PWR120 | ACC100 | PP10 | TM22TM22 | |
| 1st turn: Prepare 2nd turn: Attack | ||||||
| Iron TailIron Tail | steel | PWR100 | ACC75 | PP15 | TM23TM23 | |
| An attack that may lower DEFENSE. | ||||||
| ThunderboltThunderbolt | electric | PWR90 | ACC100 | PP15 | TM24TM24 | |
| An attack that may cause paralysis. | ||||||
| ThunderThunder | electric | PWR110 | ACC70 | PP10 | TM25TM25 | |
| An attack that may cause paralysis. | ||||||
| EarthquakeEarthquake | ground | PWR100 | ACC100 | PP10 | TM26TM26 | |
| Tough but useless vs. flying foes. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| An attack that is based on loyalty. | ||||||
| DigDig | ground | PWR90 | ACC100 | PP10 | TM28TM28 | |
| 1st turn: Burrow 2nd turn: Attack | ||||||
| Shadow BallShadow Ball | ghost | PWR80 | ACC100 | PP15 | TM30TM30 | |
| An attack that may lower SPCL.DEF. | ||||||
| BubblebeamBubblebeam | water | PWR65 | ACC100 | PP20 | TM31TM31 | |
| An attack that may lower SPEED. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC100 | PP15 | TM32TM32 | |
| Heightens evasiveness. | ||||||
| Earth PowerEarth Power | ground | PWR90 | ACC100 | PP10 | TM33TM33 | |
| An attack that may lower SPCL.DEF. | ||||||
| Giga ImpactGiga Impact | normal | PWR150 | ACC90 | PP5 | TM34TM34 | |
| 1st turn: Attack 2nd turn: Rest | ||||||
| FlamethrowerFlamethrower | fire | PWR90 | ACC100 | PP15 | TM35TM35 | |
| An attack that may inflict a burn. | ||||||
| Sludge BombSludge Bomb | poison | PWR90 | ACC100 | PP10 | TM36TM36 | |
| An attack that may poison the foe. | ||||||
| SandstormSandstorm | rock | PWR0 | ACC100 | PP10 | TM37TM37 | |
| Inflicts damage every turn. | ||||||
| Fire BlastFire Blast | fire | PWR110 | ACC85 | PP5 | TM38TM38 | |
| An attack that may inflict a burn. | ||||||
| DazzlingleamDazzlingleam | fairy | PWR80 | ACC100 | PP10 | TM39TM39 | |
| Dazzles with a powerful flash. | ||||||
| Aerial AceAerial Ace | flying | PWR60 | ACC100 | PP20 | TM40TM40 | |
| An attack that never misses. | ||||||
| Flash CannonFlash Cannon | steel | PWR80 | ACC100 | PP10 | TM41TM41 | |
| An attack that may lower SPCL.DEF. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Double damage with PSN, BRN, or PRZ. | ||||||
| Zap CannonZap Cannon | electric | PWR120 | ACC50 | PP5 | TM43TM43 | |
| An attack that always paralyzes. | ||||||
| RestRest | psychic | PWR0 | ACC100 | PP10 | TM44TM44 | |
| Sleep for 2 turns to fully recover. | ||||||
| Seed BombSeed Bomb | grass | PWR80 | ACC100 | PP15 | TM45TM45 | |
| Slams a barrage of seeds at the foe. | ||||||
| ThiefThief | dark | PWR60 | ACC100 | PP25 | TM46TM46 | |
| An attack that may steal a held item. | ||||||
| Steel WingSteel Wing | steel | PWR70 | ACC90 | PP25 | TM47TM47 | |
| Stiff wings strike the foe. | ||||||
| Rock SlideRock Slide | rock | PWR75 | ACC90 | PP10 | TM48TM48 | |
| An attack that may cause flinching. | ||||||
| Tri AttackTri Attack | normal | PWR80 | ACC100 | PP10 | TM49TM49 | |
| Fires three kinds of beams at once. | ||||||
| FlashFlash | normal | PWR0 | ACC100 | PP20 | TM50TM50 | |
| Blinds the foe to reduce accuracy. | ||||||
| CutCut | grass | PWR50 | ACC100 | PP30 | HM01HM01 | |
| Cuts using claws, scythes, etc. | ||||||
| FlyFly | flying | PWR90 | ACC100 | PP15 | HM02HM02 | |
| 1st turn: Fly 2nd turn: Attack | ||||||
| SurfSurf | water | PWR1 | ACC100 | PP20 | HM03HM03 | |
| A strong watertype attack. | ||||||
| StrengthStrength | normal | PWR90 | ACC100 | PP15 | HM04HM04 | |
| A powerful physical attack. | ||||||
| Rock SmashRock Smash | fighting | PWR40 | ACC100 | PP15 | HM05HM05 | |
| An attack that may lower DEFENSE. | ||||||
| DiveDive | water | PWR90 | ACC100 | PP10 | HM06HM06 | |
| 1st turn: Dive 2nd turn: Attack | ||||||
| WaterfallWaterfall | water | PWR90 | ACC100 | PP15 | HM07HM07 | |
| An aquatic charge attack. | ||||||
| Rock ClimbRock Climb | normal | PWR110 | ACC85 | PP20 | HM08HM08 | |
| An attack that may confuse the foe. | ||||||
Move Tutor Moves (11)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Fire Punch(Trovitopolis Dept Store 5F)Fire Punch | fire | PWR75 | ACC100 | PP15 | TutorTutor | ||
| A fiery punch. May cause a burn. | |||||||
| Thunderpunch(Route 52)Thunderpunch | electric | PWR75 | ACC100 | PP15 | TutorTutor | ||
| An electric punch. It may paralyze. | |||||||
| Ice Punch(Trovitopolis Dept Store 5F)Ice Punch | ice | PWR75 | ACC100 | PP15 | TutorTutor | ||
| An icy punch. May cause freezing. | |||||||
| Comet Punch(Trovitopolis Dept Store 5F)Comet Punch | normal | PWR18 | ACC85 | PP15 | TutorTutor | ||
| Repeatedly punches 2-5 times. | |||||||
| Mach Punch(Route 56 East)Mach Punch | fighting | PWR40 | ACC100 | PP30 | TutorTutor | ||
| A fast punch that lands first. | |||||||
| Dynamicpunch(Trovitopolis Dept Store 5F)Dynamicpunch | fighting | PWR100 | ACC50 | PP5 | TutorTutor | ||
| An attack that always confuses. | |||||||
| Headbutt(Moro House1)Headbutt | normal | PWR70 | ACC100 | PP15 | TutorTutor | ||
| An attack that may cause flinching. | |||||||
| Zen Headbutt(Route 69 North)Zen Headbutt | psychic | PWR80 | ACC90 | PP15 | TutorTutor | ||
| An attack that may cause flinching. | |||||||
| Swords Dance(Route 71)Swords Dance | normal | PWR0 | ACC100 | PP20 | TutorTutor | ||
| A dance that increases ATTACK. | |||||||
| Attract(Kumquat House3)Attract | normal | PWR0 | ACC100 | PP15 | TutorTutor | ||
| Makes the opposite gender infatuated. | |||||||
| Bug Bite(Route 49)Bug Bite | bug | PWR60 | ACC100 | PP20 | TutorTutor | ||
| Bites the foe and eats a held BERRY. | |||||||
Type Summary
3
Weaknesses
2
Resistances
0
Immunities
13
Neutral
Weaknesses
Types that deal increased damage to Mew. Use these types to counter it effectively.
Resistances & Immunities
Types that Mew resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Mew, either offensively or defensively.
Rattata
darknormal
2× STAB damage • Immune to psychic
2×Good
Raticate
darknormal
2× STAB damage • Immune to psychic
2×Good
Grimer
poisondark
2× STAB damage • Immune to psychic
2×Good
Muk
poisondark
2× STAB damage • Immune to psychic
2×Good
Umbreon
dark
2× STAB damage • Immune to psychic
2×Good
Carvanha
waterdark
2× STAB damage • Immune to psychic
2×Good
Sharpedo
waterdark
2× STAB damage • Immune to psychic
2×Good
Scizor
bugsteel
2× STAB damage • Resists psychic
2×Good
Caterpie
bug
2× STAB damage
2×
Metapod
bug
2× STAB damage
2×
Butterfree
bugflying
2× STAB damage
2×
Paras
buggrass
2× STAB damage
2×
Parasect
buggrass
2× STAB damage
2×
Marowak
fireghost
2× STAB damage
2×
Scyther
bugflying
2× STAB damage
2×
Pinsir
bug
2× STAB damage
2×
Mimikyu
ghostfairy
2× STAB damage
2×
Shuckle
bugrock
2× STAB damage
2×
Sandygast
ghostground
2× STAB damage
2×
Palossand
ghostground
2× STAB damage
2×
Related Guides
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
See how Mew differs across the games we cover →
mew in 9 gamesPolished CrystalHeart & SoulJohto LegendsAmbrosiaSoulGoldModern EmeraldSour CrystalEmerald LegacyRed++psychicSame typing and stats as this game
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