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Mewin Pokémon Heart & Soul

psychic
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Pokédex Entry

New Species Pokémon

A Mew is said to possess the genes of all Pokémon. It is capable of making itself invisible at will, so it entirely avoids notice even if it approaches people.

Mew in Pokémon Heart & Soul

Mew is #151 in the Pokédex for Pokémon Heart & Soul. This page covers its psychic typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
Psychic
Dex
#281 Johto Dex · #151 National
Abilities

Passes on status problems.

Growth Rate
mediumslow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
300
EV Yield
3 Hp
Wild Held Items
Weak To
bug ×2ghost ×2dark ×2
Resists
fighting ×0.5psychic ×0.5

How to Obtain

Mew has no wild encounters recorded in this game, and no other in-game source is recorded yet.

Gen 7 Moves

The movepool a new game starts with.

Level Up (13)

PoundLevel: 1normal
PWR40ACC100PP35
Pounds the foe with forelegs or tail.
Reflect TypeLevel: 1normal
PWR0ACC0PP15
The user reflects the foe's type, copying it.
TransformLevel: 1normal
PWR0ACC0PP10
Alters the user's cells to become a copy of the foe.
Mega PunchLevel: 10normal
PWR80ACC85PP20
A strong punch thrown with incredible power.
MetronomeLevel: 20normal
PWR0ACC0PP10
Waggles a finger to use any Pokémon move at random.
PsychicLevel: 30psychic
PWR90ACC100PP10
A powerful psychic attack that may lower Sp. Def.
BarrierLevel: 40psychic
PWR0ACC0PP0
Creates a barrier that sharply raises Defense.
Ancient PowerLevel: 50rock
PWR60ACC100PP5
Attack that may raise all stats.
AmnesiaLevel: 60psychic
PWR0ACC0PP20
Forgets about something and sharply raises Sp. Def.
Me FirstLevel: 70normal
PWR0ACC0PP20
Executes the foe's attack with greater power.
Baton PassLevel: 80normal
PWR0ACC0PP40
Switches out the user while keeping effects in play.
Nasty PlotLevel: 90dark
PWR0ACC0PP20
Thinks bad thoughts to sharply boost Sp. Atk.
Aura SphereLevel: 100fighting
PWR0ACC0PP20
Attacks with an aura blast that cannot be evaded.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (6)

PoundLevel: 1normal
PWR40ACC100PP35
Pounds the foe with forelegs or tail.
TransformLevel: 10normal
PWR0ACC0PP10
Alters the user's cells to become a copy of the foe.
Mega PunchLevel: 20normal
PWR80ACC85PP20
A strong punch thrown with incredible power.
MetronomeLevel: 30normal
PWR0ACC0PP10
Waggles a finger to use any Pokémon move at random.
PsychicLevel: 40psychic
PWR90ACC100PP10
A powerful psychic attack that may lower Sp. Def.
Ancient PowerLevel: 50rock
PWR60ACC100PP5
Attack that may raise all stats.

TM/HM Moves (100)

Focus Punchfighting
PWR150ACC100PP20TM01
Powerful attack, moves last. The user flinches if hit.
Dragon Clawdragon
PWR80ACC100PP15TM02
Slashes the foe with sharp claws.
Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Calm Mindpsychic
PWR0ACC0PP20TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Roarnormal
PWR0ACC0PP20TM05
Switches the foe out or ends wild battle.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Hailice
PWR0ACC0PP10TM07
Summons a hailstorm that strikes every turn.
Bulk Upfighting
PWR0ACC0PP20TM08
Bulks up the body to boost both Attack and Defense.
Bullet Seedgrass
PWR0ACC100PP30TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
PWR0ACC100PP20TM12
Taunts the foe into only using attack moves.
Ice Beamice
PWR0ACC100PP10TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Blizzardice
PWR0ACC0PP5TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Giga Draingrass
PWR0ACC100PP25TM19
Attack that steals half the damage inflicted.
Safeguardnormal
PWR0ACC0PP25TM20
Protects allies from status problems for 5 turns.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Solar Beamgrass
PWR120ACC100PP10TM22
Absorbs light in one turn, then attacks next turn.
Iron Tailsteel
PWR100ACC75PP15TM23
Attacks with a rock-hard tail. May lower Defense.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
PWR0ACC70PP10TM25
A lightning attack that may cause paralysis.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake that hits all other POKéMON.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Digground
PWR100ACC100PP10TM28
Digs underground the first turn and strikes next turn.
Psychicpsychic
PWR90ACC100PP10TM29
A powerful psychic attack that may lower Sp. Def.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's Sp. Def.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
PWR0ACC0PP20TM33
Wall of light cuts physical damage for 5 turns.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Flamethrowerfire
PWR0ACC100PP15TM35
A powerful fire attack that may inflict a burn.
Sludge Bombpoison
PWR90ACC100PP10TM36
Sludge is hurled to inflict damage. May also poison.
Sandstormrock
PWR0ACC0PP10TM37
Causes a sandstorm that rages for several turns.
Fire Blastfire
PWR0ACC85PP5TM38
Incinerates everything it strikes. May cause a burn.
Rock Tombrock
PWR0ACC0PP0TM39
Stops the foe from moving with rocks and cuts Speed.
Aerial Aceflying
PWR60ACC0PP20TM40
An extremely speedy and unavoidable attack.
Tormentdark
PWR0ACC100PP15TM41
Torments the foe and stops successive use of a move.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Thiefdark
PWR0ACC100PP0TM46
While attacking, it may steal the foe's held item.
Steel Wingsteel
PWR70ACC90PP25TM47
Strikes the foe with hard wings spread wide.
Skill Swappsychic
PWR0ACC0PP10TM48
The user swaps special abilities with the target.
Snatchdark
PWR0ACC0PP10TM49
Steals the effects of the move the target uses next.
Overheatfire
PWR0ACC90PP5TM50
Allows a full-power attack, but sharply lowers Sp. Atk.
Roostflying
PWR0ACC0PP0TM51
Restores the user's HP by half of its max HP.
Focus Blastfighting
PWR120ACC70PP5TM52
Attacks at full power. May lower Sp. Def.
Energy Ballgrass
PWR0ACC100PP10TM53
Draws power from nature to attack. May lower Sp. Def.
False Swipenormal
PWR40ACC100PP40TM54
Attack that leaves the foe with at least 1 HP.
Brinewater
PWR65ACC100PP10TM55
Does double damage to foes with half HP or less.
Flingdark
PWR1ACC100PP10TM56
The effectiveness varies with the held item.
Charge Beamelectric
PWR50ACC90PP10TM57
Fires a beam of electricity. May raise Sp. Atk.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Dragon Pulsedragon
PWR0ACC100PP10TM59
Generates a shock wave to damage the foe.
Drain Punchfighting
PWR0ACC100PP0TM60
Attack that absorbs half the damage inflicted.
Will O Wispfire
PWR0ACC0PP15TM61
Inflicts a burn on the foe with intense fire.
Silver Windbug
PWR60ACC100PP5TM62
A powdery attack that may raise abilities.
Embargodark
PWR0ACC100PP15TM63
Prevents the foe from using any items.
Explosionnormal
PWR0ACC100PP5TM64
Inflicts severe damage but makes the user faint.
Shadow Clawghost
PWR70ACC100PP15TM65
Strikes with a shadow claw. High critical-hit ratio.
Paybackdark
PWR50ACC100PP10TM66
Attack that gains power if the user moves last.
Recyclenormal
PWR0ACC0PP10TM67
Recycles a used item for one more use.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Rock Polishrock
PWR0ACC0PP20TM69
Polishes the body to sharply raise Speed.
Rock Climbnormal
PWR90ACC85PP20TM70
A charging attack that may confuse the foe.
Stone Edgerock
PWR100ACC80PP5TM71
Stabs the foe with stones. High critical-hit ratio.
Avalancheice
PWR60ACC100PP10TM72
Attack that moves last and gains power if hit.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Gyro Ballsteel
PWR1ACC100PP5TM74
A high-speed spin that does more damage to faster foes.
Swords Dancenormal
PWR0ACC0PP0TM75
A fighting dance that sharply raises Attack.
Stealth Rockrock
PWR0ACC0PP20TM76
Sets floating stones that hurt a foe switching in.
Psych Upnormal
PWR0ACC0PP10TM77
Copies foe's stat changes and gives to the user.
Captivatenormal
PWR0ACC100PP20TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Dark Pulsedark
PWR80ACC100PP15TM79
Attacks with a horrible aura. May cause flinching.
Rock Sliderock
PWR75ACC90PP10TM80
Hits the foe with an avalanche of rocks.
X Scissorbug
PWR80ACC100PP15TM81
Slashes the foe with crossed scythes, claws, etc.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Poison Jabpoison
PWR80ACC100PP20TM84
A stabbing attack that may poison the foe.
Dream Eaterpsychic
PWR100ACC100PP15TM85
Takes one half the damage inflicted on a sleeping foe.
Grass Knotgrass
PWR1ACC100PP20TM86
A snare attack that does more damage to heavier foes.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Pluckflying
PWR60ACC100PP20TM88
Eats the foe's held Berry gaining its effect.
U Turnbug
PWR70ACC100PP20TM89
Does damage then switches out the user.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Flash Cannonsteel
PWR80ACC100PP10TM91
Releases a blast of light that may lower Sp. Def.
Trick Roompsychic
PWR0ACC0PP5TM92
Slower Pokémon get to move first for 5 turns.
Cutnormal
PWR50ACC95PP30HM01
Cuts the foe with sharp scythes, claws, etc.
Flyflying
PWR0ACC95PP15HM02
Flies up on the first turn, then strikes the next turn.
Surfwater
PWR0ACC100PP15HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Flashnormal
PWR0ACC0PP20HM05
Looses a powerful blast of light that cuts accuracy.
Rock Smashfighting
PWR0ACC100PP15HM06
A rock-crushing attack that may lower Defense.
Waterfallwater
PWR80ACC100PP15HM07
Charges with speed to climb waterfalls. May flinch.
Whirlpoolwater
PWR0ACC0PP15HM08
Traps and hurts the foe in a whirlpool for turns.

Type Summary

3
Weaknesses
2
Resistances
0
Immunities
13
Neutral

Weaknesses

Types that deal increased damage to Mew. Use these types to counter it effectively.

Resistances & Immunities

Types that Mew resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Mew differs across the games we cover →

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