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Nidoking Moves & Learnsetin Pokémon Polished Crystal

poisonground77 total moves

Complete moveset and learnset for Nidoking in Pokémon Polished Crystal. Learn which moves Nidoking can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

9
Level Up
45
TM/HM
16
Move Tutor
7
Egg Moves
77
Total

Level Up Moves (9)

Moves that Nidoking learns naturally as it levels up.

MegahornLevel: 1bug
1208510
A powerful charge attack.
PeckLevel: 1flying
3510035
Jabs the foe with a beak, etc.
Focus EnergyLevel: 1normal
010030
Raises the critical hit ratio.
Double KickLevel: 1fighting
3010030
A double kicking attack.
Poison StingLevel: 1poison
1510035
An attack that may poison the foe.
OutrageLevel: 23dragon
12010010
Works 2-3 turns and confuses user.
ThrashLevel: 35normal
12010010
Works 2-3 turns and confuses user.
Earth PowerLevel: 43ground
9010010
An attack that may lower Sp.Def.
MegahornLevel: 58bug
1208510
A powerful charge attack.

Egg Moves (7)

Moves that Nidoking can learn through breeding with compatible Pokémon.

Amnesiapsychic
010020
Sharply raises the user's Sp.Def.
Confusionpsychic
5010025
An attack that may confuse the foe.
Disablenormal
010020
Disables the foe's most recent move.
Supersonicnormal
06520
A move that may confuse the foe.
Take Downnormal
9010015
A tackle that also hurts the user.
Calm Mindpsychic
010020
Raises the user's Sp.Atk and Sp.Def.
Counterfighting
110020
Returns a physical attack double.

TM/HM Moves (45)

Moves that Nidoking can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Dynamicpunchfighting
100505TM01
An attack that confuses the foe.
Curseghost
010010TM03
Works differently for Ghost-types.
Roarnormal
010020TM05
Scares wild foes to end battle.
Toxicpoison
09010TM06
A Poison move with increasing damage.
Venoshockpoison
6510010TM09
Damage doubles if foe is poisoned.
Hidden Powertypeless
7010015TM10
The type varies with the Pokémon.
Sunny Dayfire
01005TM11
Boosts Fire-type moves for 5 turns.
Hone Clawsdark
010040TM12
Raises the user's Atk and accuracy.
Ice Beamice
9010010TM13
An attack that may freeze the foe.
Blizzardice
110705TM14
An attack that may freeze the foe.
Hyper Beamnormal
150905TM15
1st turn: Attack 2nd turn: Rest
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Rain Dancewater
01005TM18
Boosts Water-type moves for 5 turns.
Bulldozeground
6010020TM21
A Ground attack that lowers Speed.
Iron Tailsteel
1007515TM23
An attack that may lower Defense.
Thunderboltelectric
9010015TM24
An attack that may cause paralysis.
Thunderelectric
1107010TM25
An attack that may cause paralysis.
Earthquakeground
10010010TM26
Tough but useless vs. flying foes.
Returnnormal
110020TM27
An attack that is based on loyalty.
Digground
9010010TM28
1st turn: Burrow 2nd turn: Attack
Shadow Ballghost
8010015TM30
An attack that may lower Sp.Def.
Brick Breakfighting
7510015TM31
Removes Reflect and Light Screen.
Double Teamnormal
010015TM32
Raises the user's evasiveness.
Flamethrowerfire
9010015TM35
An attack that may inflict a burn.
Sludge Bombpoison
9010010TM36
An attack that may poison the foe.
Sandstormrock
010010TM37
Inflicts damage every turn.
Fire Blastfire
110855TM38
An attack that may inflict a burn.
Substitutenormal
010010TM41
Makes a decoy with 1/4 user's max HP.
Facadenormal
7010020TM42
Double damage with Psn, Brn, or Prz.
Restpsychic
01005TM44
Sleep for 2 turns to fully recover.
Attractnormal
010015TM45
Makes the opposite gender infatuated.
Thiefdark
6010025TM46
An attack that may steal a held item.
Rock Sliderock
759010TM48
An attack that may cause flinching.
Focus Blastfighting
120705TM52
An attack that may lower Sp.Def.
Dragon Pulsedragon
8510010TM59
Attacks foe with a shock wave.
Water Pulsewater
6010020TM63
An attack that may confuse the foe.
Shadow Clawghost
7010015TM65
Has a high critical hit ratio.
Poison Jabpoison
8010020TM66
An attack that may poison the foe.
Avalancheice
6010010TM67
Damage doubles if user is hit first.
Giga Impactnormal
150905TM68
1st turn: Attack 2nd turn: Rest
Stone Edgerock
100805TM71
Has a high critical hit ratio.
Cutsteel
6010030HM01
Cuts using claws, scythes, etc.
Surfwater
9010015HM03
A strong Watertype attack.
Strengthfighting
8010015HM04
A powerful physical attack.
Whirlpoolwater
409015HM05
Traps the foe for 2-5 turns.

Move Tutor Moves (16)

Moves that Nidoking can learn from Move Tutors found throughout the game.


Aqua Tailwater
909010MT02
Swings tail like a wave in a storm.
Body Slamnormal
8510015MT04
An attack that may cause paralysis.
Counterfighting
110020MT06
Returns a physical attack double.
Defense Curlnormal
010040MT07
Raises the user's Defense.
Double Edgenormal
12010015MT08
A tackle that also hurts the user.
Earth Powerground
9010010MT10
An attack that may lower Sp.Def.
Endurenormal
010010MT11
Endures any hit with at least 1HP.
Fire Punchfire
7510015MT12
A fiery punch. May cause a burn.
Headbuttnormal
7010015MT13
An attack that may cause flinching.
Ice Punchice
7510015MT15
An icy punch. May cause freezing.
Icy Windice
559515MT16
An icy attack that lowers Speed.
Seismic Tossfighting
110020MT22
Damage equals the user's level.
Sleep Talknormal
010010MT24
Randomly attacks while asleep.
Sucker Punchdark
701005MT25
Attacks before the foe does.
Swaggernormal
08515MT26
Causes confusion but raises Attack.
Thunderpunchelectric
7510015MT27
An electric punch. It may paralyze.