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Nidokingin Pokémon Heart & Soul

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Pokédex Entry

Drill Pokémon

A Nidoking's thick tail packs enormously destructive power capable of toppling a metal transmission tower. Once it goes on a rampage, there is no stopping it.

Nidoking in Pokémon Heart & Soul

Nidoking is #34 in the Pokédex for Pokémon Heart & Soul. This page covers its poison/ground typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
PoisonGround
Dex
#102 Johto Dex · #034 National
Abilities
Poison Point(Primary)

Poisons foe on contact.

Rivalry(Secondary)

Powers up against rivals.

Sheer Force(Hidden)

Trades effects for power.

Growth Rate
mediumslow
Gender Ratio
100% Male
Egg Groups
monster, field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
253
EV Yield
3 Attack
Wild Held Items
None
Weak To
water ×2ice ×2ground ×2psychic ×2
Resists
fighting ×0.5poison ×0.25bug ×0.5rock ×0.5fairy ×0.5
Immune To
electric

How to Obtain

Nidoking has no wild encounters recorded in this game. Evolve nidorino or nidoranm to get one.

Gen 7 Moves

The movepool a new game starts with.

Level Up (17)

Poison JabLevel: 0poison
PWR80ACC100PP20
A stabbing attack that may poison the foe.
Toxic SpikesLevel: 1poison
PWR0ACC0PP20
Sets spikes that poison a foe switching in.
FlatterLevel: 1dark
PWR0ACC100PP15
Confuses the foe, but raises its Sp. Atk.
CaptivateLevel: 1normal
PWR0ACC100PP20
Makes the opposite gender sharply reduce its Sp. Atk.
Horn DrillLevel: 1normal
PWR1ACC30PP5
A one-hit KO attack that uses a horn like a drill.
MegahornLevel: 1bug
PWR120ACC85PP10
A brutal ramming attack using out-thrust horns.
PeckLevel: 1flying
PWR35ACC100PP35
Attacks the foe with a jabbing beak, etc.
Focus EnergyLevel: 1normal
PWR0ACC0PP30
Focuses power to raise the critical-hit ratio.
Double KickLevel: 1fighting
PWR30ACC100PP30
A double-kicking attack that strikes the foe twice.
Poison StingLevel: 1poison
PWR30ACC100PP35
A toxic attack with barbs, etc., that may poison.
Chip AwayLevel: 23normal
PWR70ACC100PP20
Strikes through the foe's stat changes.
ThrashLevel: 35normal
PWR0ACC100PP0
A rampage of 2 to 3 turns that confuses the user.
Cross PoisonLevel: 37poison
PWR70ACC100PP20
A slash that may poison a foe and do critical damage.
BulldozeLevel: 39ground
PWR60ACC100PP20
Stomps down on the ground. Hits all and lowers Speed.
Earth PowerLevel: 43ground
PWR90ACC100PP10
Makes the ground erupt with power. May lower Sp. Def.
MegahornLevel: 58bug
PWR120ACC85PP10
A brutal ramming attack using out-thrust horns.
Horn LeechLevel: 58grass
PWR75ACC100PP10
Attack that absorbs half the damage inflicted.

Egg Moves (14)

Counterfighting
PWR1ACC100PP20
Retaliates any physical hit with double the power.
Disablenormal
PWR0ACC55PP20
For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move.
Supersonicnormal
PWR0ACC55PP20
Emits bizarre sound waves that may confuse the foe.
Take Downnormal
PWR90ACC85PP20
A reckless charge attack that also hurts the user.
Amnesiapsychic
PWR0ACC0PP20
Forgets about something and sharply raises Sp. Def.
Confusionpsychic
PWR50ACC100PP25
A psychic attack that may cause confusion.
Beat Updark
PWR0ACC100PP10
Summons party Pokémon to join in the attack.
Sucker Punchdark
PWR0ACC100PP5
Strikes first if the foe is preparing Attack.
Head Smashrock
PWR150ACC80PP5
A life-risking headbutt that seriously hurts the user.
Iron Tailsteel
PWR100ACC75PP15
Attacks with a rock-hard tail. May lower Defense.
Poison Tailpoison
PWR50ACC100PP25
Has a high critical-hit ratio. May also poison.
Endurenormal
PWR0ACC0PP10
Endures any attack for 1 turn, leaving at least 1HP.
Chip Awaynormal
PWR70ACC100PP20
Strikes through the foe's stat changes.
Venom Drenchpoison
PWR0ACC100PP20
Lowers the Attack, Sp. Atk and Speed of poisoned foes.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (5)

PeckLevel: 1flying
PWR35ACC100PP35
Attacks the foe with a jabbing beak, etc.
Focus EnergyLevel: 1normal
PWR0ACC0PP30
Focuses power to raise the critical-hit ratio.
Double KickLevel: 1fighting
PWR30ACC100PP30
A double-kicking attack that strikes the foe twice.
Poison StingLevel: 1poison
PWR30ACC100PP35
A toxic attack with barbs, etc., that may poison.
ThrashLevel: 23normal
PWR0ACC100PP0
A rampage of 2 to 3 turns that confuses the user.

Egg Moves (7)

Counterfighting
PWR1ACC100PP20
Retaliates any physical hit with double the power.
Disablenormal
PWR0ACC55PP20
For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move.
Supersonicnormal
PWR0ACC55PP20
Emits bizarre sound waves that may confuse the foe.
Take Downnormal
PWR90ACC85PP20
A reckless charge attack that also hurts the user.
Amnesiapsychic
PWR0ACC0PP20
Forgets about something and sharply raises Sp. Def.
Confusionpsychic
PWR50ACC100PP25
A psychic attack that may cause confusion.
Beat Updark
PWR0ACC100PP10
Summons party Pokémon to join in the attack.

Pre-evolution-only Moves (5)

These moves must be learned before evolving; Nidoking cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

LeerLevel: 1(Nidorino · Level 1)normal
PWR0ACC100PP30
Frightens the foes with a leer to lower Defense.
Fury AttackLevel: 20(Nidorino · Level 20)normal
PWR15ACC85PP20
Jabs the foe 2 to 5 times with sharp horns, etc.
Horn AttackLevel: 23(Nidorino · Level 23)normal
PWR65ACC100PP25
Jabs the foe with sharp horns.
Helping HandLevel: 28(Nidorino · Level 28)normal
PWR0ACC0PP20
Boosts the power of ally recipient's moves.
Mud SlapLevel: 3(Nidoran♂ · Level 3)ground
PWR20ACC100PP10
Hurls mud in the foe's face to reduce its accuracy.

TM/HM Moves (58)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Avalancheice
PWR60ACC100PP10TM72
Attack that moves last and gains power if hit.
Blizzardice
PWR0ACC0PP5TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as REFLECT and causes damage.
Captivatenormal
PWR0ACC100PP20TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Cutnormal
PWR50ACC95PP30HM01
Cuts the foe with sharp scythes, claws, etc.
Digground
PWR100ACC100PP10TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Dragon Pulsedragon
PWR0ACC100PP10TM59
Generates a shock wave to damage the foe.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake that hits all other POKéMON.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
False Swipenormal
PWR40ACC100PP40TM54
Attack that leaves the foe with at least 1 HP.
Fire Blastfire
PWR0ACC85PP5TM38
Incinerates everything it strikes. May cause a burn.
Flamethrowerfire
PWR0ACC100PP15TM35
A powerful fire attack that may inflict a burn.
Flingdark
PWR1ACC100PP10TM56
The effectiveness varies with the held item.
Focus Blastfighting
PWR120ACC70PP5TM52
Attacks at full power. May lower Sp. Def.
Focus Punchfighting
PWR150ACC100PP20TM01
Powerful attack, moves last. The user flinches if hit.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
PWR0ACC100PP10TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Iron Tailsteel
PWR100ACC75PP15TM23
Attacks with a rock-hard tail. May lower Defense.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Poison Jabpoison
PWR80ACC100PP20TM84
A stabbing attack that may poison the foe.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
PWR0ACC0PP20TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Roarnormal
PWR0ACC0PP20TM05
Switches the foe out or ends wild battle.
Rock Climbnormal
PWR90ACC85PP20TM70
A charging attack that may confuse the foe.
Rock Sliderock
PWR75ACC90PP10TM80
Hits the foe with an avalanche of rocks.
Rock Smashfighting
PWR0ACC100PP15HM06
A rock-crushing attack that may lower Defense.
Rock Tombrock
PWR0ACC0PP0TM39
Stops the foe from moving with rocks and cuts Speed.
Sandstormrock
PWR0ACC0PP10TM37
Causes a sandstorm that rages for several turns.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's Sp. Def.
Shadow Clawghost
PWR70ACC100PP15TM65
Strikes with a shadow claw. High critical-hit ratio.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Sludge Bombpoison
PWR90ACC100PP10TM36
Sludge is hurled to inflict damage. May also poison.
Stealth Rockrock
PWR0ACC0PP20TM76
Sets floating stones that hurt a foe switching in.
Stone Edgerock
PWR100ACC80PP5TM71
Stabs the foe with stones. High critical-hit ratio.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Surfwater
PWR0ACC100PP15HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Tauntdark
PWR0ACC100PP20TM12
Taunts the foe into only using attack moves.
Thiefdark
PWR0ACC100PP0TM46
While attacking, it may steal the foe's held item.
Thunderelectric
PWR0ACC70PP10TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Tormentdark
PWR0ACC100PP15TM41
Torments the foe and stops successive use of a move.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
PWR0ACC0PP15HM08
Traps and hurts the foe in a whirlpool for turns.

Type Summary

4
Weaknesses
5
Resistances
1
Immunities
8
Neutral

Weaknesses

Types that deal increased damage to Nidoking. Use these types to counter it effectively.

Resistances & Immunities

Types that Nidoking resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Nidoking differs across the games we cover →

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