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Mew

psychic

Because it can learn any move, some people began research to see if it is the ancestor of all Pokémon.

Mew is in Faraway Jungle at Level 30. You need the Old Sea Map from Pokémon Mansion B1F to access it. Its actually a lower level legendaries which makes catching it easier!

The whole idea behind Mew is that it learns literally everything. Every TM, every tutor move... thats the point. It also has even BST. Together this means you can make it whatever you want! It isn't amazing at anything specific though. Synchronize lets you pass status back which is fun. Banned from Battle Tower

Remember, every Legendary will have 3 perfect IVs when caught.

Type
Psychic
Dex
#288
Abilities
Synchronize(Primary)

Passes Psn, Par, or Brn to foes.

Synchronize(Secondary)

Passes Psn, Par, or Brn to foes.

Magic Guard(Hidden)

Only takes damage from attacks.

Growth Rate
Medium Slow
Gender Ratio
Genderless
Egg Groups
Unknown
Hatch Rate
Unknown
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
64
EV Yield
3 Hp
Wild Held Items
Weak To
bug ×2ghost ×2dark ×2
Resists
fighting ×0.5psychic ×0.5

Evolution Chain

Note, you can always call Professor Elm with the Pokemon you are trying to evolve as first in your party. This was a feature that was added specifically to Polished Crystal. If the information on this page seems incorrect, please try calling Professor Elm.


This Pokémon does not evolve.

How to Obtain

There's a one-time encounter in Faraway Jungle at level 30.

LocationLevelMethodFormHeld ItemPrerequisite
Faraway JungleLv. 30legendary-Lumberry-

Level Up Moves (15)

SketchLevel: 1
normal
status category
01001
Copies the foe's move permanently.
TeleportLevel: 1
psychic
status category
010020
A move for fleeing from battle.
TackleLevel: 1
normal
physical category
4010035
A full-body charge attack.
TransformLevel: 1
normal
status category
010010
The user assumes the foe's guise.
ConfusionLevel: 1
psychic
special category
5010025
An attack that may confuse the foe.
HeadbuttLevel: 10
normal
physical category
7010015
An attack that may cause flinching.
MetronomeLevel: 20
typeless
status category
010020
Randomly uses any Pokémon move.
PsychicLevel: 30
psychic
special category
9010010
An attack that may lower Sp.Def.
BarrierLevel: 40
psychic
status category
010020
Sharply raises the user's Defense.
AncientpowerLevel: 50
rock
special category
601005
An attack that may raise all stats.
Baton PassLevel: 60
normal
status category
010040
Switches while keeping effects.
SafeguardLevel: 70
normal
status category
010025
Prevents all status problems.
AmnesiaLevel: 80
psychic
status category
010020
Sharply raises the user's Sp.Def.
Nasty PlotLevel: 90
dark
status category
010020
Sharply raises the user's Sp.Atk.
Aura SphereLevel: 100
fighting
special category
8010020
An attack that never misses.

TM/HM Moves (81)

Dynamicpunch
fighting
physical category
100505TM01
An attack that confuses the foe.
Dragon Claw
dragon
physical category
8010015TM02
Slashes the foe with sharp claws.
Curse
ghost
status category
010010TM03
Works differently for Ghost-types.
Calm Mind
psychic
status category
010020TM04
Raises the user's Sp.Atk and Sp.Def.
Roar
normal
status category
010020TM05
Scares wild foes to end battle.
Toxic
poison
status category
09010TM06
A Poison move with increasing damage.
Hail
ice
status category
010010TM07
Inflicts damage every turn.
Bulk Up
fighting
status category
010020TM08
Raises the user's Atk and Def.
Venoshock
poison
special category
6510010TM09
Damage doubles if foe is poisoned.
Hidden Power
typeless
special category
7010015TM10
The type varies with the Pokémon.
Sunny Day
fire
status category
01005TM11
Boosts Fire-type moves for 5 turns.
Hone Claws
dark
status category
010040TM12
Raises the user's Atk and accuracy.
Ice Beam
ice
special category
9010010TM13
An attack that may freeze the foe.
Blizzard
ice
special category
110705TM14
An attack that may freeze the foe.
Hyper Beam
normal
special category
150905TM15
1st turn: Attack 2nd turn: Rest
Light Screen
psychic
status category
010030TM16
Raises Sp.Def with a wall of light.
Protect
normal
status category
010010TM17
Foils attack that turn. It may fail.
Rain Dance
water
status category
01005TM18
Boosts Water-type moves for 5 turns.
Giga Drain
grass
special category
7510010TM19
Steals 1/2 of the damage inflicted.
Safeguard
normal
status category
010025TM20
Prevents all status problems.
Bulldoze
ground
physical category
6010020TM21
A Ground attack that lowers Speed.
Solar Beam
grass
special category
12010010TM22
1st turn: Prepare 2nd turn: Attack
Iron Tail
steel
physical category
1007515TM23
An attack that may lower Defense.
Thunderbolt
electric
special category
9010015TM24
An attack that may cause paralysis.
Thunder
electric
special category
1107010TM25
An attack that may cause paralysis.
Earthquake
ground
physical category
10010010TM26
Tough but useless vs. flying foes.
Return
normal
physical category
110020TM27
An attack that is based on loyalty.
Dig
ground
physical category
9010010TM28
1st turn: Burrow 2nd turn: Attack
Psychic
psychic
special category
9010010TM29
An attack that may lower Sp.Def.
Shadow Ball
ghost
special category
8010015TM30
An attack that may lower Sp.Def.
Brick Break
fighting
physical category
7510015TM31
Removes Reflect and Light Screen.
Double Team
normal
status category
010015TM32
Raises the user's evasiveness.
Reflect
psychic
status category
010020TM33
Raises Defense with a barrier.
Flash Cannon
steel
special category
8010010TM34
An attack that may lower Sp.Def.
Flamethrower
fire
special category
9010015TM35
An attack that may inflict a burn.
Sludge Bomb
poison
special category
9010010TM36
An attack that may poison the foe.
Sandstorm
rock
status category
010010TM37
Inflicts damage every turn.
Fire Blast
fire
special category
110855TM38
An attack that may inflict a burn.
Swift
normal
special category
6010020TM39
An attack that never misses.
Aerial Ace
flying
physical category
6010020TM40
An attack that never misses.
Substitute
normal
status category
010010TM41
Makes a decoy with 1/4 user's max HP.
Facade
normal
physical category
7010020TM42
Double damage with Psn, Brn, or Prz.
Flame Charge
fire
physical category
5010020TM43
An attack that may up user's Speed.
Rest
psychic
status category
01005TM44
Sleep for 2 turns to fully recover.
Attract
normal
status category
010015TM45
Makes the opposite gender infatuated.
Thief
dark
physical category
6010025TM46
An attack that may steal a held item.
Steel Wing
steel
physical category
709025TM47
An attack that may up user's Defense.
Rock Slide
rock
physical category
759010TM48
An attack that may cause flinching.
Dazzlingleam
fairy
special category
8010010TM49
Dazzles with a powerful flash.
Leech Life
bug
physical category
8010010TM50
Steals 1/2 of the damage inflicted.
Roost
flying
status category
01005TM51
Lands to restore 1/2 the max HP.
Focus Blast
fighting
special category
120705TM52
An attack that may lower Sp.Def.
Energy Ball
grass
special category
9010010TM53
An attack that may lower Sp.Def.
False Swipe
normal
physical category
4010040TM54
Leaves the foe with at least 1HP.
Scald
water
special category
7010015TM55
An attack that may inflict a burn.
X Scissor
bug
physical category
8010015TM56
Slashes foe with scythes or claws.
Wild Charge
electric
physical category
9010015TM57
A charge that also hurts the user.
Dark Pulse
dark
special category
8010015TM58
An attack that may cause flinching.
Dragon Pulse
dragon
special category
8510010TM59
Attacks foe with a shock wave.
Drain Punch
fighting
physical category
7510010TM60
Steals 1/2 of the damage inflicted.
Will O Wisp
fire
status category
08515TM61
A move that may burn the foe.
Acrobatics
flying
physical category
5510015TM62
Damage doubles if user has no item.
Water Pulse
water
special category
6010020TM63
An attack that may confuse the foe.
Explosion
normal
physical category
2501005TM64
Very powerful but makes user faint.
Shadow Claw
ghost
physical category
7010015TM65
Has a high critical hit ratio.
Poison Jab
poison
physical category
8010020TM66
An attack that may poison the foe.
Avalanche
ice
physical category
6010010TM67
Damage doubles if user is hit first.
Giga Impact
normal
physical category
150905TM68
1st turn: Attack 2nd turn: Rest
U Turn
bug
physical category
7010020TM69
Switches out after making its attack.
Flash
normal
status category
010020TM70
A move that lowers the foe's accuracy.
Stone Edge
rock
physical category
100805TM71
Has a high critical hit ratio.
Volt Switch
electric
special category
7010020TM72
Switches out after making its attack.
Thunder Wave
electric
status category
09020TM73
A move that paralyzes the foe.
Gyro Ball
steel
physical category
11005TM74
Does more damage at lower speed.
Swords Dance
normal
status category
010020TM75
Sharply raises the user's Attack.
Cut
steel
physical category
6010030HM01
Cuts using claws, scythes, etc.
Fly
flying
physical category
9010015HM02
1st turn: Fly 2nd turn: Attack
Surf
water
special category
9010015HM03
A strong Watertype attack.
Strength
fighting
physical category
8010015HM04
A powerful physical attack.
Whirlpool
water
special category
409015HM05
Traps the foe for 2-5 turns.
Waterfall
water
physical category
8010015HM06
An attack that may cause flinching.

Move Tutor Moves (31)

Agility
psychic
status category
010030MT01
Sharply raises the user's Speed.
Aqua Tail
water
physical category
909010MT02
Swings tail like a wave in a storm.
Baton Pass
normal
status category
010040MT03
Switches while keeping effects.
Body Slam
normal
physical category
8510015MT04
An attack that may cause paralysis.
Charm
fairy
status category
010020MT05
Sharply lowers the foe's Attack.
Counter
fighting
physical category
110020MT06
Returns a physical attack double.
Defense Curl
normal
status category
010040MT07
Raises the user's Defense.
Double Edge
normal
physical category
12010015MT08
A tackle that also hurts the user.
Dream Eater
psychic
special category
10010015MT09
Steals HP from a sleeping victim.
Earth Power
ground
special category
9010010MT10
An attack that may lower Sp.Def.
Endure
normal
status category
010010MT11
Endures any hit with at least 1HP.
Fire Punch
fire
physical category
7510015MT12
A fiery punch. May cause a burn.
Headbutt
normal
physical category
7010015MT13
An attack that may cause flinching.
Hyper Voice
normal
special category
9010010MT14
Attack the foe with sound waves.
Ice Punch
ice
physical category
7510015MT15
An icy punch. May cause freezing.
Icy Wind
ice
special category
559515MT16
An icy attack that lowers Speed.
Iron Head
steel
physical category
8010015MT17
An attack that may cause flinching.
Knock Off
dark
physical category
6510020MT18
Slaps down the foe's held item.
Pay Day
normal
physical category
4010020MT19
Throws coins. Gets them back later.
Rollout
rock
physical category
309020MT20
Attacks 5 turns with rising power.
Seed Bomb
grass
physical category
8010015MT21
Slams a barrage of seeds at the foe.
Seismic Toss
fighting
physical category
110020MT22
Damage equals the user's level.
Skill Swap
psychic
status category
010010MT23
Swaps abilities with the foe.
Sleep Talk
normal
status category
010010MT24
Randomly attacks while asleep.
Sucker Punch
dark
physical category
701005MT25
Attacks before the foe does.
Swagger
normal
status category
08515MT26
Causes confusion but raises Attack.
Thunderpunch
electric
physical category
7510015MT27
An electric punch. It may paralyze.
Trick
psychic
status category
010010MT28
Swaps held items with the foe.
Trick Room
psychic
status category
01005MT29
Slow Pokémon move first for 5 turns.
Zap Cannon
electric
special category
120505MT30
An attack that always paralyzes.
Zen Headbutt
psychic
physical category
809015MT31
An attack that may cause flinching.

Mew in Pokémon Polished Crystal

Mew is #288 in the PolishedDex for Pokémon Polished Crystal. This page covers its psychic typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it. Use the moves and counters links below to plan a team around this Mew form.

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