Accent Image to accompany hero

Mewin Pokémon Polished Crystal

psychic

Pokédex Entry

New Species Pokémon

Because it can learn any move, some people began research to see if it is the ancestor of all Pokémon. Mew is in Faraway Jungle at Level 30. You need the Old Sea Map from Pokémon Mansion B1F to access it. Its actually a lower level legendaries which makes catching it easier! The whole idea behind Mew is that it learns literally *everything*. Every TM, every tutor move... thats the point. It also has even BST. Together this means you can make it whatever you want! It isn't amazing at anything specific though. Synchronize lets you pass status back which is fun. Banned from Battle Tower Remember, every Legendary will have 3 perfect IVs when caught.

Mew in Pokémon Polished Crystal

Mew is #151 in the Pokédex for Pokémon Polished Crystal. This page covers its psychic typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
Psychic
Dex
#288 Johto Dex · #151 National
Abilities
Synchronize(Primary)

Passes Psn, Par, or Brn to foes.

Synchronize(Secondary)

Passes Psn, Par, or Brn to foes.

Magic Guard(Hidden)

Only takes damage from attacks.

Growth Rate
Medium Slow
Gender Ratio
Genderless
Egg Groups
Unknown
Hatch Rate
Unknown
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
64
EV Yield
3 Hp
Wild Held Items
Weak To
bug ×2ghost ×2dark ×2
Resists
fighting ×0.5psychic ×0.5

Evolution Chain

Note, you can always call Professor Elm with the Pokemon you are trying to evolve as first in your party. This was a feature that was added specifically to Polished Crystal. If the information on this page seems incorrect, please try calling Professor Elm.


How to Obtain

There's a one-time encounter in Faraway Jungle at level 30.

LocationLevelMethodFormHeld ItemPrerequisite
Faraway JungleLv. 30legendary-Lumberry-

Level Up Moves (15)

SketchLevel: 1normal
01001
Copies the foe's move permanently.
TeleportLevel: 1psychic
010020
A move for fleeing from battle.
TackleLevel: 1normal
4010035
A full-body charge attack.
TransformLevel: 1normal
010010
The user assumes the foe's guise.
ConfusionLevel: 1psychic
5010025
An attack that may confuse the foe.
HeadbuttLevel: 10normal
7010015
An attack that may cause flinching.
MetronomeLevel: 20typeless
010020
Randomly uses any Pokémon move.
PsychicLevel: 30psychic
9010010
An attack that may lower Sp.Def.
BarrierLevel: 40psychic
010020
Sharply raises the user's Defense.
AncientpowerLevel: 50rock
601005
An attack that may raise all stats.
Baton PassLevel: 60normal
010040
Switches while keeping effects.
SafeguardLevel: 70normal
010025
Prevents all status problems.
AmnesiaLevel: 80psychic
010020
Sharply raises the user's Sp.Def.
Nasty PlotLevel: 90dark
010020
Sharply raises the user's Sp.Atk.
Aura SphereLevel: 100fighting
8010020
An attack that never misses.

TM/HM Moves (81)

Dynamicpunchfighting
100505TM01
An attack that confuses the foe.
Dragon Clawdragon
8010015TM02
Slashes the foe with sharp claws.
Curseghost
010010TM03
Works differently for Ghost-types.
Calm Mindpsychic
010020TM04
Raises the user's Sp.Atk and Sp.Def.
Roarnormal
010020TM05
Scares wild foes to end battle.
Toxicpoison
09010TM06
A Poison move with increasing damage.
Hailice
010010TM07
Inflicts damage every turn.
Bulk Upfighting
010020TM08
Raises the user's Atk and Def.
Venoshockpoison
6510010TM09
Damage doubles if foe is poisoned.
Hidden Powertypeless
7010015TM10
The type varies with the Pokémon.
Sunny Dayfire
01005TM11
Boosts Fire-type moves for 5 turns.
Hone Clawsdark
010040TM12
Raises the user's Atk and accuracy.
Ice Beamice
9010010TM13
An attack that may freeze the foe.
Blizzardice
110705TM14
An attack that may freeze the foe.
Hyper Beamnormal
150905TM15
1st turn: Attack 2nd turn: Rest
Light Screenpsychic
010030TM16
Raises Sp.Def with a wall of light.
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Rain Dancewater
01005TM18
Boosts Water-type moves for 5 turns.
Giga Draingrass
7510010TM19
Steals 1/2 of the damage inflicted.
Safeguardnormal
010025TM20
Prevents all status problems.
Bulldozeground
6010020TM21
A Ground attack that lowers Speed.
Solar Beamgrass
12010010TM22
1st turn: Prepare 2nd turn: Attack
Iron Tailsteel
1007515TM23
An attack that may lower Defense.
Thunderboltelectric
9010015TM24
An attack that may cause paralysis.
Thunderelectric
1107010TM25
An attack that may cause paralysis.
Earthquakeground
10010010TM26
Tough but useless vs. flying foes.
Returnnormal
110020TM27
An attack that is based on loyalty.
Digground
9010010TM28
1st turn: Burrow 2nd turn: Attack
Psychicpsychic
9010010TM29
An attack that may lower Sp.Def.
Shadow Ballghost
8010015TM30
An attack that may lower Sp.Def.
Brick Breakfighting
7510015TM31
Removes Reflect and Light Screen.
Double Teamnormal
010015TM32
Raises the user's evasiveness.
Reflectpsychic
010020TM33
Raises Defense with a barrier.
Flash Cannonsteel
8010010TM34
An attack that may lower Sp.Def.
Flamethrowerfire
9010015TM35
An attack that may inflict a burn.
Sludge Bombpoison
9010010TM36
An attack that may poison the foe.
Sandstormrock
010010TM37
Inflicts damage every turn.
Fire Blastfire
110855TM38
An attack that may inflict a burn.
Swiftnormal
6010020TM39
An attack that never misses.
Aerial Aceflying
6010020TM40
An attack that never misses.
Substitutenormal
010010TM41
Makes a decoy with 1/4 user's max HP.
Facadenormal
7010020TM42
Double damage with Psn, Brn, or Prz.
Flame Chargefire
5010020TM43
An attack that may up user's Speed.
Restpsychic
01005TM44
Sleep for 2 turns to fully recover.
Attractnormal
010015TM45
Makes the opposite gender infatuated.
Thiefdark
6010025TM46
An attack that may steal a held item.
Steel Wingsteel
709025TM47
An attack that may up user's Defense.
Rock Sliderock
759010TM48
An attack that may cause flinching.
Dazzlingleamfairy
8010010TM49
Dazzles with a powerful flash.
Leech Lifebug
8010010TM50
Steals 1/2 of the damage inflicted.
Roostflying
01005TM51
Lands to restore 1/2 the max HP.
Focus Blastfighting
120705TM52
An attack that may lower Sp.Def.
Energy Ballgrass
9010010TM53
An attack that may lower Sp.Def.
False Swipenormal
4010040TM54
Leaves the foe with at least 1HP.
Scaldwater
7010015TM55
An attack that may inflict a burn.
X Scissorbug
8010015TM56
Slashes foe with scythes or claws.
Wild Chargeelectric
9010015TM57
A charge that also hurts the user.
Dark Pulsedark
8010015TM58
An attack that may cause flinching.
Dragon Pulsedragon
8510010TM59
Attacks foe with a shock wave.
Drain Punchfighting
7510010TM60
Steals 1/2 of the damage inflicted.
Will O Wispfire
08515TM61
A move that may burn the foe.
Acrobaticsflying
5510015TM62
Damage doubles if user has no item.
Water Pulsewater
6010020TM63
An attack that may confuse the foe.
Explosionnormal
2501005TM64
Very powerful but makes user faint.
Shadow Clawghost
7010015TM65
Has a high critical hit ratio.
Poison Jabpoison
8010020TM66
An attack that may poison the foe.
Avalancheice
6010010TM67
Damage doubles if user is hit first.
Giga Impactnormal
150905TM68
1st turn: Attack 2nd turn: Rest
U Turnbug
7010020TM69
Switches out after making its attack.
Flashnormal
010020TM70
A move that lowers the foe's accuracy.
Stone Edgerock
100805TM71
Has a high critical hit ratio.
Volt Switchelectric
7010020TM72
Switches out after making its attack.
Thunder Waveelectric
09020TM73
A move that paralyzes the foe.
Gyro Ballsteel
11005TM74
Does more damage at lower speed.
Swords Dancenormal
010020TM75
Sharply raises the user's Attack.
Cutsteel
6010030HM01
Cuts using claws, scythes, etc.
Flyflying
9010015HM02
1st turn: Fly 2nd turn: Attack
Surfwater
9010015HM03
A strong Watertype attack.
Strengthfighting
8010015HM04
A powerful physical attack.
Whirlpoolwater
409015HM05
Traps the foe for 2-5 turns.
Waterfallwater
8010015HM06
An attack that may cause flinching.

Move Tutor Moves (31)

Agility(Mahogany Mart 1F)psychic
010030Tutor
Sharply raises the user's Speed.
Aqua Tail(Route 4)water
909010Tutor
Swings tail like a wave in a storm.
Baton Pass(Goldenrod Museum 2F)normal
010040Tutor
Switches while keeping effects.
Body Slam(Warm Beach Shack)normal
8510015Tutor
An attack that may cause paralysis.
Charm(Route 35 National Park Gate)fairy
010020Tutor
Sharply lowers the foe's Attack.
Counter(Celadon Dept Store 3F)fighting
110020Tutor
Returns a physical attack double.
Defense Curl(Mount Mortar B1F)normal
010040Tutor
Raises the user's Defense.
Double Edge(Safari Zone North)normal
12010015Tutor
A tackle that also hurts the user.
Dream Eater(Viridian City)psychic
10010015Tutor
Steals HP from a sleeping victim.
Earth Power(Cherrygrove Bay)ground
9010010Tutor
An attack that may lower Sp.Def.
Endure(Warm Beach Shack)normal
010010Tutor
Endures any hit with at least 1HP.
Fire Punch(Goldenrod City)fire
7510015Tutor
A fiery punch. May cause a burn.
Headbutt(Ilex Forest)normal
7010015Tutor
An attack that may cause flinching.
Hyper Voice(Goldenrod Harbor)normal
9010010Tutor
Attack the foe with sound waves.
Ice Punch(Goldenrod City)ice
7510015Tutor
An icy punch. May cause freezing.
Icy Wind(Snowtop Mountain Inside)ice
559515Tutor
An icy attack that lowers Speed.
Iron Head(Route 4)steel
8010015Tutor
An attack that may cause flinching.
Knock Off(Route 40)dark
6510020Tutor
Slaps down the foe's held item.
Pay Day(Goldenrod Game Corner)normal
4010020Tutor
Throws coins. Gets them back later.
Rollout(Route 46)rock
309020Tutor
Attacks 5 turns with rising power.
Seed Bomb(Yellow Forest)grass
8010015Tutor
Slams a barrage of seeds at the foe.
Seismic Toss(Pewter Museum Of Science 2F)fighting
110020Tutor
Damage equals the user's level.
Skill Swap(Route 27 Rest House)psychic
010010Tutor
Swaps abilities with the foe.
Sleep Talk(Route 31)normal
010010Tutor
Randomly attacks while asleep.
Sucker Punch(Scary Cave 1F)dark
701005Tutor
Attacks before the foe does.
Swagger(Celadon City)normal
08515Tutor
Causes confusion but raises Attack.
Thunderpunch(Goldenrod City)electric
7510015Tutor
An electric punch. It may paralyze.
Trick(Battle Tower 1F)psychic
010010Tutor
Swaps held items with the foe.
Trick Room(Route 1617 Gate 2F)psychic
01005Tutor
Slow Pokémon move first for 5 turns.
Zap Cannon(Power Plant)electric
120505Tutor
An attack that always paralyzes.
Zen Headbutt(Mr Psychics House)psychic
809015Tutor
An attack that may cause flinching.

Type Summary

3
Weaknesses
2
Resistances
0
Immunities
13
Neutral

Weaknesses

Types that deal increased damage to Mew. Use these types to counter it effectively.

Resistances & Immunities

Types that Mew resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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