Mewin Pokémon Polished Crystal
Pokédex Entry
New Species Pokémon
Because it can learn any move, some people began research to see if it is the ancestor of all Pokémon. Mew is in Faraway Jungle at Level 30. You need the Old Sea Map from Pokémon Mansion B1F to access it. Its actually a lower level legendaries which makes catching it easier! The whole idea behind Mew is that it learns literally *everything*. Every TM, every tutor move... thats the point. It also has even BST. Together this means you can make it whatever you want! It isn't amazing at anything specific though. Synchronize lets you pass status back which is fun. Banned from Battle Tower Remember, every Legendary will have 3 perfect IVs when caught.
Mew in Pokémon Polished Crystal
Mew is #151 in the Pokédex for Pokémon Polished Crystal. This page covers its psychic typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.
Passes Psn, Par, or Brn to foes.
Passes Psn, Par, or Brn to foes.
Only takes damage from attacks.
Evolution Chain
Note, you can always call Professor Elm with the Pokemon you are trying to evolve as first in your party. This was a feature that was added specifically to Polished Crystal. If the information on this page seems incorrect, please try calling Professor Elm.
How to Obtain
| Location | Level | Method | Form | Held Item | Prerequisite |
|---|---|---|---|---|---|
| Faraway Jungle | Lv. 30 | legendary | - | Lumberry | - |
Level Up Moves (15)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| SketchLevel: 1Sketch | normal | 0 | 100 | 1 | ||
| Copies the foe's move permanently. | ||||||
| TeleportLevel: 1Teleport | psychic | 0 | 100 | 20 | ||
| A move for fleeing from battle. | ||||||
| TackleLevel: 1Tackle | normal | 40 | 100 | 35 | ||
| A full-body charge attack. | ||||||
| TransformLevel: 1Transform | normal | 0 | 100 | 10 | ||
| The user assumes the foe's guise. | ||||||
| ConfusionLevel: 1Confusion | psychic | 50 | 100 | 25 | ||
| An attack that may confuse the foe. | ||||||
| HeadbuttLevel: 10Headbutt | normal | 70 | 100 | 15 | ||
| An attack that may cause flinching. | ||||||
| MetronomeLevel: 20Metronome | typeless | 0 | 100 | 20 | ||
| Randomly uses any Pokémon move. | ||||||
| PsychicLevel: 30Psychic | psychic | 90 | 100 | 10 | ||
| An attack that may lower Sp.Def. | ||||||
| BarrierLevel: 40Barrier | psychic | 0 | 100 | 20 | ||
| Sharply raises the user's Defense. | ||||||
| AncientpowerLevel: 50Ancientpower | rock | 60 | 100 | 5 | ||
| An attack that may raise all stats. | ||||||
| Baton PassLevel: 60Baton Pass | normal | 0 | 100 | 40 | ||
| Switches while keeping effects. | ||||||
| SafeguardLevel: 70Safeguard | normal | 0 | 100 | 25 | ||
| Prevents all status problems. | ||||||
| AmnesiaLevel: 80Amnesia | psychic | 0 | 100 | 20 | ||
| Sharply raises the user's Sp.Def. | ||||||
| Nasty PlotLevel: 90Nasty Plot | dark | 0 | 100 | 20 | ||
| Sharply raises the user's Sp.Atk. | ||||||
| Aura SphereLevel: 100Aura Sphere | fighting | 80 | 100 | 20 | ||
| An attack that never misses. |
TM/HM Moves (81)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| DynamicpunchDynamicpunch | fighting | 100 | 50 | 5 | TM01TM01 | |
| An attack that confuses the foe. | ||||||
| Dragon ClawDragon Claw | dragon | 80 | 100 | 15 | TM02TM02 | |
| Slashes the foe with sharp claws. | ||||||
| CurseCurse | ghost | 0 | 100 | 10 | TM03TM03 | |
| Works differently for Ghost-types. | ||||||
| Calm MindCalm Mind | psychic | 0 | 100 | 20 | TM04TM04 | |
| Raises the user's Sp.Atk and Sp.Def. | ||||||
| RoarRoar | normal | 0 | 100 | 20 | TM05TM05 | |
| Scares wild foes to end battle. | ||||||
| ToxicToxic | poison | 0 | 90 | 10 | TM06TM06 | |
| A Poison move with increasing damage. | ||||||
| HailHail | ice | 0 | 100 | 10 | TM07TM07 | |
| Inflicts damage every turn. | ||||||
| Bulk UpBulk Up | fighting | 0 | 100 | 20 | TM08TM08 | |
| Raises the user's Atk and Def. | ||||||
| VenoshockVenoshock | poison | 65 | 100 | 10 | TM09TM09 | |
| Damage doubles if foe is poisoned. | ||||||
| The type varies with the Pokémon. | ||||||
| Sunny DaySunny Day | fire | 0 | 100 | 5 | TM11TM11 | |
| Boosts Fire-type moves for 5 turns. | ||||||
| Hone ClawsHone Claws | dark | 0 | 100 | 40 | TM12TM12 | |
| Raises the user's Atk and accuracy. | ||||||
| Ice BeamIce Beam | ice | 90 | 100 | 10 | TM13TM13 | |
| An attack that may freeze the foe. | ||||||
| BlizzardBlizzard | ice | 110 | 70 | 5 | TM14TM14 | |
| An attack that may freeze the foe. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| 1st turn: Attack 2nd turn: Rest | ||||||
| Light ScreenLight Screen | psychic | 0 | 100 | 30 | TM16TM16 | |
| Raises Sp.Def with a wall of light. | ||||||
| ProtectProtect | normal | 0 | 100 | 10 | TM17TM17 | |
| Foils attack that turn. It may fail. | ||||||
| Rain DanceRain Dance | water | 0 | 100 | 5 | TM18TM18 | |
| Boosts Water-type moves for 5 turns. | ||||||
| Giga DrainGiga Drain | grass | 75 | 100 | 10 | TM19TM19 | |
| Steals 1/2 of the damage inflicted. | ||||||
| SafeguardSafeguard | normal | 0 | 100 | 25 | TM20TM20 | |
| Prevents all status problems. | ||||||
| BulldozeBulldoze | ground | 60 | 100 | 20 | TM21TM21 | |
| A Ground attack that lowers Speed. | ||||||
| Solar BeamSolar Beam | grass | 120 | 100 | 10 | TM22TM22 | |
| 1st turn: Prepare 2nd turn: Attack | ||||||
| Iron TailIron Tail | steel | 100 | 75 | 15 | TM23TM23 | |
| An attack that may lower Defense. | ||||||
| ThunderboltThunderbolt | electric | 90 | 100 | 15 | TM24TM24 | |
| An attack that may cause paralysis. | ||||||
| ThunderThunder | electric | 110 | 70 | 10 | TM25TM25 | |
| An attack that may cause paralysis. | ||||||
| EarthquakeEarthquake | ground | 100 | 100 | 10 | TM26TM26 | |
| Tough but useless vs. flying foes. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that is based on loyalty. | ||||||
| DigDig | ground | 90 | 100 | 10 | TM28TM28 | |
| 1st turn: Burrow 2nd turn: Attack | ||||||
| PsychicPsychic | psychic | 90 | 100 | 10 | TM29TM29 | |
| An attack that may lower Sp.Def. | ||||||
| Shadow BallShadow Ball | ghost | 80 | 100 | 15 | TM30TM30 | |
| An attack that may lower Sp.Def. | ||||||
| Brick BreakBrick Break | fighting | 75 | 100 | 15 | TM31TM31 | |
| Removes Reflect and Light Screen. | ||||||
| Double TeamDouble Team | normal | 0 | 100 | 15 | TM32TM32 | |
| Raises the user's evasiveness. | ||||||
| ReflectReflect | psychic | 0 | 100 | 20 | TM33TM33 | |
| Raises Defense with a barrier. | ||||||
| Flash CannonFlash Cannon | steel | 80 | 100 | 10 | TM34TM34 | |
| An attack that may lower Sp.Def. | ||||||
| FlamethrowerFlamethrower | fire | 90 | 100 | 15 | TM35TM35 | |
| An attack that may inflict a burn. | ||||||
| Sludge BombSludge Bomb | poison | 90 | 100 | 10 | TM36TM36 | |
| An attack that may poison the foe. | ||||||
| SandstormSandstorm | rock | 0 | 100 | 10 | TM37TM37 | |
| Inflicts damage every turn. | ||||||
| Fire BlastFire Blast | fire | 110 | 85 | 5 | TM38TM38 | |
| An attack that may inflict a burn. | ||||||
| SwiftSwift | normal | 60 | 100 | 20 | TM39TM39 | |
| An attack that never misses. | ||||||
| Aerial AceAerial Ace | flying | 60 | 100 | 20 | TM40TM40 | |
| An attack that never misses. | ||||||
| SubstituteSubstitute | normal | 0 | 100 | 10 | TM41TM41 | |
| Makes a decoy with 1/4 user's max HP. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Double damage with Psn, Brn, or Prz. | ||||||
| Flame ChargeFlame Charge | fire | 50 | 100 | 20 | TM43TM43 | |
| An attack that may up user's Speed. | ||||||
| RestRest | psychic | 0 | 100 | 5 | TM44TM44 | |
| Sleep for 2 turns to fully recover. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender infatuated. | ||||||
| ThiefThief | dark | 60 | 100 | 25 | TM46TM46 | |
| An attack that may steal a held item. | ||||||
| Steel WingSteel Wing | steel | 70 | 90 | 25 | TM47TM47 | |
| An attack that may up user's Defense. | ||||||
| Rock SlideRock Slide | rock | 75 | 90 | 10 | TM48TM48 | |
| An attack that may cause flinching. | ||||||
| DazzlingleamDazzlingleam | fairy | 80 | 100 | 10 | TM49TM49 | |
| Dazzles with a powerful flash. | ||||||
| Leech LifeLeech Life | bug | 80 | 100 | 10 | TM50TM50 | |
| Steals 1/2 of the damage inflicted. | ||||||
| RoostRoost | flying | 0 | 100 | 5 | TM51TM51 | |
| Lands to restore 1/2 the max HP. | ||||||
| Focus BlastFocus Blast | fighting | 120 | 70 | 5 | TM52TM52 | |
| An attack that may lower Sp.Def. | ||||||
| Energy BallEnergy Ball | grass | 90 | 100 | 10 | TM53TM53 | |
| An attack that may lower Sp.Def. | ||||||
| False SwipeFalse Swipe | normal | 40 | 100 | 40 | TM54TM54 | |
| Leaves the foe with at least 1HP. | ||||||
| ScaldScald | water | 70 | 100 | 15 | TM55TM55 | |
| An attack that may inflict a burn. | ||||||
| X ScissorX Scissor | bug | 80 | 100 | 15 | TM56TM56 | |
| Slashes foe with scythes or claws. | ||||||
| Wild ChargeWild Charge | electric | 90 | 100 | 15 | TM57TM57 | |
| A charge that also hurts the user. | ||||||
| Dark PulseDark Pulse | dark | 80 | 100 | 15 | TM58TM58 | |
| An attack that may cause flinching. | ||||||
| Dragon PulseDragon Pulse | dragon | 85 | 100 | 10 | TM59TM59 | |
| Attacks foe with a shock wave. | ||||||
| Drain PunchDrain Punch | fighting | 75 | 100 | 10 | TM60TM60 | |
| Steals 1/2 of the damage inflicted. | ||||||
| Will O WispWill O Wisp | fire | 0 | 85 | 15 | TM61TM61 | |
| A move that may burn the foe. | ||||||
| AcrobaticsAcrobatics | flying | 55 | 100 | 15 | TM62TM62 | |
| Damage doubles if user has no item. | ||||||
| Water PulseWater Pulse | water | 60 | 100 | 20 | TM63TM63 | |
| An attack that may confuse the foe. | ||||||
| ExplosionExplosion | normal | 250 | 100 | 5 | TM64TM64 | |
| Very powerful but makes user faint. | ||||||
| Shadow ClawShadow Claw | ghost | 70 | 100 | 15 | TM65TM65 | |
| Has a high critical hit ratio. | ||||||
| Poison JabPoison Jab | poison | 80 | 100 | 20 | TM66TM66 | |
| An attack that may poison the foe. | ||||||
| AvalancheAvalanche | ice | 60 | 100 | 10 | TM67TM67 | |
| Damage doubles if user is hit first. | ||||||
| Giga ImpactGiga Impact | normal | 150 | 90 | 5 | TM68TM68 | |
| 1st turn: Attack 2nd turn: Rest | ||||||
| U TurnU Turn | bug | 70 | 100 | 20 | TM69TM69 | |
| Switches out after making its attack. | ||||||
| FlashFlash | normal | 0 | 100 | 20 | TM70TM70 | |
| A move that lowers the foe's accuracy. | ||||||
| Stone EdgeStone Edge | rock | 100 | 80 | 5 | TM71TM71 | |
| Has a high critical hit ratio. | ||||||
| Volt SwitchVolt Switch | electric | 70 | 100 | 20 | TM72TM72 | |
| Switches out after making its attack. | ||||||
| Thunder WaveThunder Wave | electric | 0 | 90 | 20 | TM73TM73 | |
| A move that paralyzes the foe. | ||||||
| Gyro BallGyro Ball | steel | 1 | 100 | 5 | TM74TM74 | |
| Does more damage at lower speed. | ||||||
| Swords DanceSwords Dance | normal | 0 | 100 | 20 | TM75TM75 | |
| Sharply raises the user's Attack. | ||||||
| CutCut | steel | 60 | 100 | 30 | HM01HM01 | |
| Cuts using claws, scythes, etc. | ||||||
| FlyFly | flying | 90 | 100 | 15 | HM02HM02 | |
| 1st turn: Fly 2nd turn: Attack | ||||||
| SurfSurf | water | 90 | 100 | 15 | HM03HM03 | |
| A strong Watertype attack. | ||||||
| StrengthStrength | fighting | 80 | 100 | 15 | HM04HM04 | |
| A powerful physical attack. | ||||||
| WhirlpoolWhirlpool | water | 40 | 90 | 15 | HM05HM05 | |
| Traps the foe for 2-5 turns. | ||||||
| WaterfallWaterfall | water | 80 | 100 | 15 | HM06HM06 | |
| An attack that may cause flinching. |
Move Tutor Moves (31)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Agility(Mahogany Mart 1F)Agility | psychic | 0 | 100 | 30 | TutorTutor | ||
| Sharply raises the user's Speed. | |||||||
| Aqua Tail(Route 4)Aqua Tail | water | 90 | 90 | 10 | TutorTutor | ||
| Swings tail like a wave in a storm. | |||||||
| Baton Pass(Goldenrod Museum 2F)Baton Pass | normal | 0 | 100 | 40 | TutorTutor | ||
| Switches while keeping effects. | |||||||
| Body Slam(Warm Beach Shack)Body Slam | normal | 85 | 100 | 15 | TutorTutor | ||
| An attack that may cause paralysis. | |||||||
| Charm(Route 35 National Park Gate)Charm | fairy | 0 | 100 | 20 | TutorTutor | ||
| Sharply lowers the foe's Attack. | |||||||
| Counter(Celadon Dept Store 3F)Counter | fighting | 1 | 100 | 20 | TutorTutor | ||
| Returns a physical attack double. | |||||||
| Defense Curl(Mount Mortar B1F)Defense Curl | normal | 0 | 100 | 40 | TutorTutor | ||
| Raises the user's Defense. | |||||||
| Double Edge(Safari Zone North)Double Edge | normal | 120 | 100 | 15 | TutorTutor | ||
| A tackle that also hurts the user. | |||||||
| Dream Eater(Viridian City)Dream Eater | psychic | 100 | 100 | 15 | TutorTutor | ||
| Steals HP from a sleeping victim. | |||||||
| Earth Power(Cherrygrove Bay)Earth Power | ground | 90 | 100 | 10 | TutorTutor | ||
| An attack that may lower Sp.Def. | |||||||
| Endure(Warm Beach Shack)Endure | normal | 0 | 100 | 10 | TutorTutor | ||
| Endures any hit with at least 1HP. | |||||||
| Fire Punch(Goldenrod City)Fire Punch | fire | 75 | 100 | 15 | TutorTutor | ||
| A fiery punch. May cause a burn. | |||||||
| Headbutt(Ilex Forest)Headbutt | normal | 70 | 100 | 15 | TutorTutor | ||
| An attack that may cause flinching. | |||||||
| Hyper Voice(Goldenrod Harbor)Hyper Voice | normal | 90 | 100 | 10 | TutorTutor | ||
| Attack the foe with sound waves. | |||||||
| Ice Punch(Goldenrod City)Ice Punch | ice | 75 | 100 | 15 | TutorTutor | ||
| An icy punch. May cause freezing. | |||||||
| Icy Wind(Snowtop Mountain Inside)Icy Wind | ice | 55 | 95 | 15 | TutorTutor | ||
| An icy attack that lowers Speed. | |||||||
| Iron Head(Route 4)Iron Head | steel | 80 | 100 | 15 | TutorTutor | ||
| An attack that may cause flinching. | |||||||
| Knock Off(Route 40)Knock Off | dark | 65 | 100 | 20 | TutorTutor | ||
| Slaps down the foe's held item. | |||||||
| Pay Day(Goldenrod Game Corner)Pay Day | normal | 40 | 100 | 20 | TutorTutor | ||
| Throws coins. Gets them back later. | |||||||
| Rollout(Route 46)Rollout | rock | 30 | 90 | 20 | TutorTutor | ||
| Attacks 5 turns with rising power. | |||||||
| Seed Bomb(Yellow Forest)Seed Bomb | grass | 80 | 100 | 15 | TutorTutor | ||
| Slams a barrage of seeds at the foe. | |||||||
| Seismic Toss(Pewter Museum Of Science 2F)Seismic Toss | fighting | 1 | 100 | 20 | TutorTutor | ||
| Damage equals the user's level. | |||||||
| Skill Swap(Route 27 Rest House)Skill Swap | psychic | 0 | 100 | 10 | TutorTutor | ||
| Swaps abilities with the foe. | |||||||
| Sleep Talk(Route 31)Sleep Talk | normal | 0 | 100 | 10 | TutorTutor | ||
| Randomly attacks while asleep. | |||||||
| Sucker Punch(Scary Cave 1F)Sucker Punch | dark | 70 | 100 | 5 | TutorTutor | ||
| Attacks before the foe does. | |||||||
| Swagger(Celadon City)Swagger | normal | 0 | 85 | 15 | TutorTutor | ||
| Causes confusion but raises Attack. | |||||||
| Thunderpunch(Goldenrod City)Thunderpunch | electric | 75 | 100 | 15 | TutorTutor | ||
| An electric punch. It may paralyze. | |||||||
| Trick(Battle Tower 1F)Trick | psychic | 0 | 100 | 10 | TutorTutor | ||
| Swaps held items with the foe. | |||||||
| Trick Room(Route 1617 Gate 2F)Trick Room | psychic | 0 | 100 | 5 | TutorTutor | ||
| Slow Pokémon move first for 5 turns. | |||||||
| Zap Cannon(Power Plant)Zap Cannon | electric | 120 | 50 | 5 | TutorTutor | ||
| An attack that always paralyzes. | |||||||
| Zen Headbutt(Mr Psychics House)Zen Headbutt | psychic | 80 | 90 | 15 | TutorTutor | ||
| An attack that may cause flinching. |
Type Summary
Weaknesses
Types that deal increased damage to Mew. Use these types to counter it effectively.
Resistances & Immunities
Types that Mew resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Mew, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
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