Accent Image to accompany hero

Magnemitein Pokémon Emerald Legacy

electricsteel

Pokédex Entry

Magnet Pokémon

The units at its sides are extremely powerful magnets. They generate enough magnetism to draw in iron objects from over 300 feet away.

Magnemite in Pokémon Emerald Legacy

Magnemite is #81 in the Pokédex for Pokémon Emerald Legacy. This page covers its electric/steel typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 2 encounter locations.

Type
ElectricSteel
Dex
#082 Hoenn Dex · #081 National
Abilities
Magnet Pull(Primary)

Traps STEEL-type POKéMON.

Sturdy(Secondary)

Negates 1-hit KO attacks.

Growth Rate
mediumfast
Gender Ratio
Genderless
Egg Groups
mineral
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
190
pokeball
Poké Ball15.6%
greatball
Great Ball21.3%
ultraball
Ultra Ball26.1%
Base Exp
89
EV Yield
1 SpecialAttack
Wild Held Items
Weak To
fire ×2fighting ×2ground ×4
Resists
normal ×0.5electric ×0.5grass ×0.5ice ×0.5flying ×0.25psychic ×0.5bug ×0.5rock ×0.5dragon ×0.5steel ×0.25fairy ×0.5
Immune To
poison

How to Obtain

You can catch Magnemite in New Mauville Entrance (uncommon), and in New Mauville Inside (uncommon). Wild ones range from level 22 to 26.

Wild Encounters (2)

Level Up Moves (13)

Metal SoundLevel: 1steel
PWR0ACC85PP40
Emits a horrible screech that sharply lowers SP. DEF.
TackleLevel: 1normal
PWR35ACC100PP35
Charges the foe with a full- body tackle.
Thunder ShockLevel: 6electric
PWR40ACC100PP30
An electrical attack that may paralyze the foe.
SupersonicLevel: 11normal
PWR0ACC70PP20
Emits bizarre sound waves that may confuse the foe.
Sonic BoomLevel: 16normal
PWR1ACC100PP20
Launches shock waves that always inflict 20 HP damage.
ScreechLevel: 19normal
PWR0ACC85PP40
Emits a screech to sharply reduce the foe's DEFENSE.
Thunder WaveLevel: 22electric
PWR0ACC100PP20
A weak jolt of electricity that paralyzes the foe.
SparkLevel: 26electric
PWR65ACC100PP20
An electrified tackle that may paralyze the foe.
Tri AttackLevel: 30normal
PWR85ACC100PP15
Fires three types of beams at the same time.
ThunderboltLevel: 36electric
PWR95ACC100PP15
A strong electrical attack that may paralyze the foe.
Light ScreenLevel: 40psychic
PWR0ACC0PP30
Creates a wall of light that lowers SP. ATK damage.
Lock OnLevel: 50normal
PWR0ACC100PP5
Locks on to the foe to ensure the next move hits.
Zap CannonLevel: 50electric
PWR100ACC70PP10
Powerful and sure to cause paralysis, but inaccurate.

TM/HM Moves (17)

Toxicpoison
PWR0ACC85PP10TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
PWR1ACC100PP15TM10
The effectiveness varies with the user.
Sunny Dayfire
PWR0ACC0PP10TM11
Boosts the power of FIRE- type moves for 5 turns.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP10TM18
Boosts the power of WATER- type moves for 5 turns.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the TRAINER is disliked.
Thunderboltelectric
PWR95ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
PWR120ACC70PP10TM25
A lightning attack that may cause paralysis.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
PWR0ACC0PP20TM33
Creates a wall of light that weakens physical attacks.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Facadenormal
PWR70ACC100PP20TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
PWR70ACC100PP20TM43
An attack with effects that vary by location.
Light Screenpsychic
PWR0ACC0PP30TM16
Creates a wall of light that lowers SP. ATK damage.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for 2 turns, restoring HP and status.
Flashnormal
PWR0ACC100PP20HM05
Looses a powerful blast of light that cuts accuracy.

Move Tutor Moves (10)

Double Edge(Sootopolis City Pokemon Center 1F)normal
PWR120ACC100PP15Tutor
A life-risking tackle that also hurts the user.
Mimic(Lavaridge Town House)normal
PWR0ACC100PP10Tutor
Copies a move used by the foe during one battle.
Thunder Wave(Battle Frontier Lounge 7)electric
PWR0ACC100PP20Tutor
A weak jolt of electricity that paralyzes the foe.
Substitute(Lilycove City Department Store Rooftop)normal
PWR0ACC0PP10Tutor
Creates a decoy using 1/4 of the user's maximum HP.
Rollout(Mauville City)rock
PWR30ACC90PP20Tutor
An attack lasting 5 turns with rising intensity.
Snore(Battle Frontier Lounge 7)normal
PWR60ACC100PP20Tutor
A loud attack that can be used only while asleep.
Endure(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Endures any attack for 1 turn, leaving at least 1HP.
Swagger(Slateport City Pokemon Fan Club)normal
PWR0ACC90PP15Tutor
Confuses the foe, but also sharply raises ATTACK.
Sleep Talk(Fortree City House 2)normal
PWR0ACC0PP10Tutor
Uses an available move randomly while asleep.
Swift(Battle Frontier Lounge 7)normal
PWR60ACC0PP20Tutor
Sprays star-shaped rays that never miss.

Type Summary

3
Weaknesses
12
Resistances
1
Immunities
2
Neutral

Weaknesses

Types that deal increased damage to Magnemite. Use these types to counter it effectively.

Resistances & Immunities

Types that Magnemite resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Magnemite differs across the games we cover →

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