Accent Image to accompany hero

Magnemitein Pokémon Orange

electricsteel

Pokédex Entry

Magnet Pokémon

The electricity emitted by the units on each side of its body cause it to become a strong magnet.

Magnemite in Pokémon Pokémon Orange

Magnemite is #81 in the Pokédex for Pokémon Pokémon Orange. This page covers its electric/steel typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 1 encounter location.

Type
ElectricSteel
Dex
#110 Regional Dex · #081 National
Growth Rate
Medium Fast
Gender Ratio
NaN% Male, NaN% Female
Egg Groups
inanimate
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
190
pokeball
Poké Ball15.6%
greatball
Great Ball21.3%
ultraball
Ultra Ball26.1%
Base Exp
Unknown
EV Yield
None
Wild Held Items
Weak To
fire ×2fighting ×2ground ×4
Resists
normal ×0.5electric ×0.5grass ×0.5ice ×0.5flying ×0.25psychic ×0.5bug ×0.5rock ×0.5dragon ×0.5steel ×0.25fairy ×0.5
Immune To
poison

How to Obtain

You can catch Magnemite in Sunray Cave Mandarin Desert 1F (uncommon). Expect to find it at level 22.

Wild Encounters (1)

Level Up Moves (12)

TackleLevel: 1normal
PWR40ACC100PP35
A full-body charge attack.
ThundershockLevel: 6electric
PWR40ACC100PP30
An attack that may cause paralysis.
SupersonicLevel: 11normal
PWR0ACC55PP20
Sound waves that cause confusion.
SonicboomLevel: 16normal
PWR20ACC90PP20
Always inflicts 20HP damage.
Thunder WaveLevel: 21electric
PWR0ACC90PP20
A move that may cause paralysis.
SparkLevel: 26electric
PWR65ACC100PP20
An attack that may cause paralysis.
Lock OnLevel: 30normal
PWR0ACC100PP5
Ensures the next attack will hit.
Flash CannonLevel: 34steel
PWR80ACC100PP10
An attack that may lower SPCL.DEF.
ThunderboltLevel: 37electric
PWR90ACC100PP15
An attack that may cause paralysis.
SelfdestructLevel: 40normal
PWR200ACC100PP5
Powerful but makes the user faint.
ScreechLevel: 44normal
PWR0ACC85PP40
Sharply reduces the foe's DEFENSE.
Zap CannonLevel: 48electric
PWR120ACC50PP5
An attack that always paralyzes.

TM/HM Moves (14)

Toxicpoison
PWR0ACC90PP10TM06
A poison move with increasing damage.
Sunny Dayfire
PWR0ACC90PP5TM11
Boosts fire-type moves for 5 turns.
Lock Onnormal
PWR0ACC100PP5TM12
Ensures the next attack will hit.
Protectnormal
PWR0ACC100PP10TM17
Foils attack that turn. It may fail.
Rain Dancewater
PWR0ACC90PP5TM18
Boosts water-type moves for 5 turns.
Thunderboltelectric
PWR90ACC100PP15TM24
An attack that may cause paralysis.
Thunderelectric
PWR110ACC70PP10TM25
An attack that may cause paralysis.
Returnnormal
PWR1ACC100PP20TM27
An attack that is based on loyalty.
Double Teamnormal
PWR0ACC100PP15TM32
Heightens evasiveness.
Flash Cannonsteel
PWR80ACC100PP10TM41
An attack that may lower SPCL.DEF.
Facadenormal
PWR70ACC100PP20TM42
Double damage with PSN, BRN, or PRZ.
Zap Cannonelectric
PWR120ACC50PP5TM43
An attack that always paralyzes.
Restpsychic
PWR0ACC100PP10TM44
Sleep for 2 turns to fully recover.
Flashnormal
PWR0ACC100PP20TM50
Blinds the foe to reduce accuracy.

Type Summary

3
Weaknesses
13
Resistances
1
Immunities
1
Neutral

Weaknesses

Types that deal increased damage to Magnemite. Use these types to counter it effectively.

Resistances & Immunities

Types that Magnemite resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Magnemite differs across the games we cover →

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