Working through some updates, thank you for your patience! Having a problem? Please give me a shout at cammy@polisheddex.app.

Accent Image to accompany hero

Magnemitein Pokémon Modern Emerald

electricsteel
Pokemon #81
Type
ElectricSteel
Dex
#081
Abilities
Magnet Pull(Primary)

Traps Steel-type Pokémon.

Sturdy(Secondary)

Negates 1-hit KO attacks.

Growth Rate
mediumfast
Gender Ratio
Genderless
Egg Groups
mineral
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
190
pokeball
Poké Ball15.6%
greatball
Great Ball21.3%
ultraball
Ultra Ball26.1%
Base Exp
89
EV Yield
1 SpecialAttack
Wild Held Items
Weak To
fire ×2fighting ×2ground ×4
Resists
normal ×0.5electric ×0.5grass ×0.5ice ×0.5flying ×0.25psychic ×0.5bug ×0.5rock ×0.5dragon ×0.5steel ×0.25fairy ×0.5
Immune To
poison

How to Obtain

You can catch Magnemite in New Mauville Entrance (uncommon), in New Mauville Inside (uncommon), and in New Mauville Inside Raikou (uncommon). Wild ones range from level 22 to 26.

Wild Encounters (3)

Level Up Moves (13)

Metal SoundLevel: 1steel
08540
Emits a horrible screech that sharply lowers Sp. Def.
TackleLevel: 1normal
4010035
Charges the foe with a full- body tackle.
Thunder ShockLevel: 6electric
4010030
An electrical attack that may paralyze the foe.
SupersonicLevel: 11normal
05520
Emits bizarre sound waves that may confuse the foe.
Light ScreenLevel: 13psychic
0030
Creates a wall of light that lowers Sp. Atk damage.
Sonic BoomLevel: 16normal
19020
Launches shock waves that always inflict 20 HP damage.
Thunder WaveLevel: 21electric
09020
A weak jolt of electricity that paralyzes the foe.
SparkLevel: 26electric
6510020
An electrified tackle that may paralyze the foe.
Flash CannonLevel: 31steel
8010010
Releases a blast of light that may lower Sp. Def.
Lock OnLevel: 32normal
01005
Locks on to the foe to ensure the next move hits.
SwiftLevel: 38normal
60020
Sprays star-shaped rays that never miss.
ScreechLevel: 44normal
08540
Emits a screech to sharply reduce the foe's Defense.
Zap CannonLevel: 50electric
120505
Powerful and sure to cause paralysis, but inaccurate.

TM/HM Moves (16)

Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Thunderboltelectric
9010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
1107010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Creates a wall of light that weakens physical attacks.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.

Pokédex Entry

Magnet Pokémon

The units at its sides are extremely powerful magnets. They generate enough magnetism to draw in iron objects from over 300 feet away.

Magnemite in Pokémon Modern Emerald

Magnemite is #81 in the Pokédex for Pokémon magnemite. This page covers its electric/steel typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 23 encounter locations.

Use ← → arrow keys to navigate