Accent Image to accompany hero

Magnemitein Pokémon Modern Emerald

electricsteel

Pokédex Entry

Magnet Pokémon

The units at its sides are extremely powerful magnets. They generate enough magnetism to draw in iron objects from over 300 feet away.

Magnemite in Pokémon Modern Emerald

Magnemite is #81 in the Pokédex for Pokémon Modern Emerald. This page covers its electric/steel typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 3 encounter locations.

Type
ElectricSteel
Dex
#084 Hoenn Dex · #081 National
Abilities
Magnet Pull(Primary)

Traps Steel-type Pokémon.

Sturdy(Secondary)

Negates 1-hit KO attacks.

Growth Rate
mediumfast
Gender Ratio
Genderless
Egg Groups
mineral
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
190
pokeball
Poké Ball15.6%
greatball
Great Ball21.3%
ultraball
Ultra Ball26.1%
Base Exp
89
EV Yield
1 SpecialAttack
Wild Held Items
Weak To
fire ×2fighting ×2ground ×4
Resists
normal ×0.5electric ×0.5grass ×0.5ice ×0.5flying ×0.25psychic ×0.5bug ×0.5rock ×0.5dragon ×0.5steel ×0.25fairy ×0.5
Immune To
poison

How to Obtain

You can catch Magnemite in New Mauville Entrance (uncommon), in New Mauville Inside (uncommon), and in New Mauville Inside Raikou (uncommon). Wild ones range from level 22 to 26.

Wild Encounters (3)

Level Up Moves (13)

Metal SoundLevel: 1steel
PWR0ACC85PP40
Emits a horrible screech that sharply lowers Sp. Def.
TackleLevel: 1normal
PWR40ACC100PP35
Charges the foe with a full- body tackle.
Thunder ShockLevel: 6electric
PWR40ACC100PP30
An electrical attack that may paralyze the foe.
SupersonicLevel: 11normal
PWR0ACC55PP20
Emits bizarre sound waves that may confuse the foe.
Light ScreenLevel: 13psychic
PWR0ACC0PP30
Creates a wall of light that lowers Sp. Atk damage.
Sonic BoomLevel: 16normal
PWR1ACC90PP20
Launches shock waves that always inflict 20 HP damage.
Thunder WaveLevel: 21electric
PWR0ACC90PP20
A weak jolt of electricity that paralyzes the foe.
SparkLevel: 26electric
PWR65ACC100PP20
An electrified tackle that may paralyze the foe.
Flash CannonLevel: 31steel
PWR80ACC100PP10
Releases a blast of light that may lower Sp. Def.
Lock OnLevel: 32normal
PWR0ACC100PP5
Locks on to the foe to ensure the next move hits.
SwiftLevel: 38normal
PWR60ACC0PP20
Sprays star-shaped rays that never miss.
ScreechLevel: 44normal
PWR0ACC85PP40
Emits a screech to sharply reduce the foe's Defense.
Zap CannonLevel: 50electric
PWR120ACC50PP5
Powerful and sure to cause paralysis, but inaccurate.

TM/HM Moves (16)

Toxicpoison
PWR0ACC70PP10TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
PWR60ACC100PP15TM10
The effectiveness varies with the user.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the Trainer is disliked.
Thunderboltelectric
PWR90ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
PWR110ACC70PP10TM25
A lightning attack that may cause paralysis.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
PWR0ACC0PP20TM33
Creates a wall of light that weakens physical attacks.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Facadenormal
PWR70ACC100PP20TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
PWR70ACC100PP20TM43
An attack with effects that vary by location.
Restpsychic
PWR0ACC0PP5TM44
The user sleeps for 2 turns, restoring HP and status.
Flashnormal
PWR0ACC100PP20HM05
Looses a powerful blast of light that cuts accuracy.

Move Tutor Moves (12)

Double Edge(Sootopolis City Pokemon Center 1F)normal
PWR120ACC100PP15Tutor
A life-risking tackle that also hurts the user.
Endure(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Endures any attack for 1 turn, leaving at least 1HP.
Explosion(Pacifidlog Town Pokemon Center 1F)normal
PWR250ACC100PP5Tutor
Inflicts severe damage but makes the user faint.
Mimic(Lavaridge Town House)normal
PWR0ACC100PP10Tutor
Copies a move used by the foe during one battle.
Psych Up(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Copies the foe's effect(s) and gives to the user.
Rollout(Mauville City)rock
PWR30ACC90PP20Tutor
An attack lasting 5 turns with rising intensity.
Sleep Talk(Fortree City House 2)normal
PWR0ACC0PP10Tutor
Uses an available move randomly while asleep.
Snore(Battle Frontier Lounge 7)normal
PWR50ACC100PP15Tutor
A loud attack that can be used only while asleep.
Substitute(Lilycove City Department Store Rooftop)normal
PWR0ACC0PP10Tutor
Creates a decoy using 1/4 of the user's maximum HP.
Swagger(Slateport City Pokemon Fan Club)normal
PWR0ACC85PP15Tutor
Confuses the foe, but also sharply raises Attack.
Swift(Battle Frontier Lounge 7)normal
PWR60ACC0PP20Tutor
Sprays star-shaped rays that never miss.
Thunder Wave(Battle Frontier Lounge 7)electric
PWR0ACC90PP20Tutor
A weak jolt of electricity that paralyzes the foe.

Type Summary

3
Weaknesses
11
Resistances
1
Immunities
3
Neutral

Weaknesses

Types that deal increased damage to Magnemite. Use these types to counter it effectively.

Resistances & Immunities

Types that Magnemite resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Magnemite differs across the games we cover →

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