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Golduckin Pokémon PokeOrange

water
Pokemon #100

Pokédex Entry

Duck Pokémon

It swims gracefully along on the quiet, slow-moving rivers and lakes of which it is so fond.

Golduck in Pokémon PokeOrange

Golduck is #100 in the Pokédex for Pokémon golduck. This page covers its water typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 4 encounter locations.

Type
Water
Dex
#100
Growth Rate
Medium Fast
Gender Ratio
50% Male, 50% Female
Egg Groups
amphibian, field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
75
pokeball
Poké Ball7.5%
greatball
Great Ball10.9%
ultraball
Ultra Ball13.4%
Base Exp
Unknown
EV Yield
None
Wild Held Items
None
Weak To
electric ×2grass ×2
Resists
fire ×0.5water ×0.5ice ×0.5steel ×0.5

Evolution Chain

Base form
Level up Psyduck to Lv. 33

How to Obtain

Golduck appears common in Butwal Island East while walking or surfing, and common in Butwal Island West while walking or surfing. Wild ones range from level 25 to 28.

Wild Encounters (4)

Level Up Moves (15)

ScratchLevel: 1normal
4010035
Scratches with sharp claws.
Tail WhipLevel: 1normal
010030
Lowers the foe's DEFENSE.
DisableLevel: 1normal
010020
Disables the foe's most recent move.
ConfusionLevel: 1psychic
5010025
An attack that may confuse the foe.
AmnesiaLevel: 1psychic
010020
Sharply raises the user's SPCL.DEF.
Tail WhipLevel: 5normal
010030
Lowers the foe's DEFENSE.
DisableLevel: 10normal
010020
Disables the foe's most recent move.
ConfusionLevel: 16psychic
5010025
An attack that may confuse the foe.
ScreechLevel: 23normal
08540
Sharply reduces the foe's DEFENSE.
Fury SwipesLevel: 28normal
188015
Quickly scratches 2-5 times.
PsybeamLevel: 33psychic
6510020
An attack that may confuse the foe.
Zen HeadbuttLevel: 37psychic
809015
An attack that may cause flinching.
Tri AttackLevel: 44normal
8010010
Fires three kinds of beams at once.
PsychicLevel: 48psychic
9010010
An attack that may lower SPCL.DEF.
Hydro PumpLevel: 52water
1108010
A powerful watertype attack.

TM/HM Moves (27)

Poweruppunchfighting
4010020TM01
An attack that may up user's ATTACK.
Water Pulsewater
6010020TM03
An attack that may confuse the foe.
Toxicpoison
09010TM06
A poison move with increasing damage.
Hailice
010010TM07
Inflicts damage every turn.
Whirlpoolwater
408515TM08
Traps the foe for 2-5 turns.
Ice Beamice
9010010TM13
An attack that may freeze the foe.
Blizzardice
110705TM14
An attack that may freeze the foe.
Hyper Beamnormal
150905TM15
1st turn: Attack 2nd turn: Rest
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Rain Dancewater
0905TM18
Boosts water-type moves for 5 turns.
Shadow Clawghost
7010015TM21
Has a high critical hit ratio.
Iron Tailsteel
1007515TM23
An attack that may lower DEFENSE.
Returnnormal
110020TM27
An attack that is based on loyalty.
Digground
9010010TM28
1st turn: Burrow 2nd turn: Attack
Bubblebeamwater
6510020TM31
An attack that may lower SPEED.
Double Teamnormal
010015TM32
Heightens evasiveness.
Giga Impactnormal
150905TM34
1st turn: Attack 2nd turn: Rest
Aerial Aceflying
6010020TM40
An attack that never misses.
Facadenormal
7010020TM42
Double damage with PSN, BRN, or PRZ.
Restpsychic
010010TM44
Sleep for 2 turns to fully recover.
Flashnormal
010020TM50
Blinds the foe to reduce accuracy.
Surfwater
110020HM03
A strong watertype attack.
Strengthnormal
9010015HM04
A powerful physical attack.
Rock Smashfighting
4010015HM05
An attack that may lower DEFENSE.
Divewater
9010010HM06
1st turn: Dive 2nd turn: Attack
Waterfallwater
9010015HM07
An aquatic charge attack.
Rock Climbnormal
1108520HM08
An attack that may confuse the foe.

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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