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Golduckin Pokémon Heart & Soul

water

Pokédex Entry

Duck Pokémon

A Golduck is an adept swimmer. It sometimes joins competitive swimmers in training. It uses psychic powers when its forehead shimmers with light.

Golduck in Pokémon Heart & Soul

Golduck is #55 in the Pokédex for Pokémon golduck. This page covers its water typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 53 encounter locations.

Type
Water
Dex
#055
Abilities
DAMP(Primary)

Prevents self-destruction.

CLOUD NINE(Secondary)

Negates weather effects.

SWIFT SWIM(Hidden)

Raises Speed in rain.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
water1, field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
75
pokeball
Poké Ball7.5%
greatball
Great Ball10.9%
ultraball
Ultra Ball13.4%
Base Exp
EV Yield
2 SpecialAttack
Wild Held Items
None
Weak To
electric ×2grass ×2
Resists
fire ×0.5water ×0.5ice ×0.5steel ×0.5

How to Obtain

Golduck appears very common in Mt Silver 1f Waterfall Room Hns while surfing or walking, very common in Mt Silver 2f Hns while walking or surfing, and very common in Poni Cave Hns while surfing, among 20 other areas. Wild ones range from level 15 to 68.

Wild Encounters (29)

Level Up Moves (11)

ScratchLevel: 1normal
4010035
Scratches the foe with sharp claws.
Water SportLevel: 1water
0015
The user becomes soaked to weaken all Fire moves.
Tail WhipLevel: 1normal
010030
Wags the tail to lower the foe's Defense.
DisableLevel: 1normal
05520
For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move.
Tail WhipLevel: 5normal
010030
Wags the tail to lower the foe's Defense.
DisableLevel: 10normal
05520
For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move.
ConfusionLevel: 16psychic
5010025
A psychic attack that may cause confusion.
ScreechLevel: 23normal
08540
Emits a screech to sharply reduce the foe's Defense.
Psych UpLevel: 31normal
0010
Copies foe's stat changes and gives to the user.
Fury SwipesLevel: 44normal
188015
Rakes the foe with sharp claws, etc., 2 to 5 times.
Hydro PumpLevel: 58water
0805
Blasts water at high power to strike the foe.

Egg Moves (8)

Hypnosispsychic
06020
A hypnotizing move that may induce sleep.
Psybeampsychic
6510020
Fires a peculiar ray that may confuse the foe.
Foresightnormal
0040
Negates the foe's efforts to heighten evasiveness.
Light Screenpsychic
0030
Wall of light cuts special damage for 5 turns.
Future Sightpsychic
8000
Heightens inner power to strike 2 turns later.
Psychicpsychic
9010010
A powerful psychic attack that may lower Sp. Def.
Cross Chopfighting
100805
A double-chopping attack. High critical-hit ratio.
Refreshnormal
0020
Heals poisoning, paralysis, or a burn.

TM/HM Moves (48)

Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Brinewater
6510010TM55
Does double damage to foes with half HP or less.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
False Swipenormal
4010040TM54
Attack that leaves the foe with at least 1 HP.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Flingdark
110010TM56
The effectiveness varies with the held item.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Focus Punchfighting
15010020TM01
Powerful attack, moves last. The user flinches if hit.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Rock Climbnormal
908520TM70
A charging attack that may confuse the foe.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Shadow Clawghost
7010015TM65
Strikes with a shadow claw. High critical-hit ratio.
Skill Swappsychic
0010TM48
The user swaps special abilities with the target.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
0015HM08
Traps and hurts the foe in a whirlpool for turns.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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