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Golduckin Pokémon Heart & Soul

water
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Pokédex Entry

Duck Pokémon

A Golduck is an adept swimmer. It sometimes joins competitive swimmers in training. It uses psychic powers when its forehead shimmers with light.

Golduck in Pokémon Heart & Soul

Golduck is #55 in the Pokédex for Pokémon Heart & Soul. This page covers its water typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 18 encounter locations.

Type
Water
Dex
#150 Johto Dex · #055 National
Abilities
Damp(Primary)

Prevents self-destruction.

Cloud Nine(Secondary)

Negates weather effects.

Swift Swim(Hidden)

Raises Speed in rain.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
water1, field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
75
pokeball
Poké Ball7.5%
greatball
Great Ball10.9%
ultraball
Ultra Ball13.4%
Base Exp
175
EV Yield
2 SpecialAttack
Wild Held Items
None
Weak To
electric ×2grass ×2
Resists
fire ×0.5water ×0.5ice ×0.5steel ×0.5

How to Obtain

Golduck appears very common in Mt. Silver 1F Waterfall Room while surfing or walking, very common in Mt. Silver 2F while walking or surfing, and very common in Poni Cave while surfing, among 15 other areas. Wild ones range from level 15 to 68.

Wild Encounters (23)

Gen 7 Moves

The movepool a new game starts with.

Level Up (20)

Me FirstLevel: 1normal
PWR0ACC0PP20
Executes the foe's attack with greater power.
Aqua JetLevel: 1water
PWR40ACC100PP20
Strikes first by dashing at the foe at a high speed.
Water SportLevel: 1water
PWR0ACC0PP15
The user becomes soaked to weaken all Fire moves.
ScratchLevel: 1normal
PWR40ACC100PP35
Scratches the foe with sharp claws.
Tail WhipLevel: 1normal
PWR0ACC100PP30
Wags the tail to lower the foe's Defense.
Water GunLevel: 1water
PWR40ACC100PP25
Squirts water to attack the foe.
Tail WhipLevel: 4normal
PWR0ACC100PP30
Wags the tail to lower the foe's Defense.
Water GunLevel: 7water
PWR40ACC100PP25
Squirts water to attack the foe.
ConfusionLevel: 10psychic
PWR50ACC100PP25
A psychic attack that may cause confusion.
Fury SwipesLevel: 13normal
PWR18ACC80PP15
Rakes the foe with sharp claws, etc., 2 to 5 times.
Water PulseLevel: 16water
PWR60ACC100PP20
Attacks with ultrasonic waves. May confuse the foe.
DisableLevel: 19normal
PWR0ACC55PP20
For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move.
ScreechLevel: 22normal
PWR0ACC85PP40
Emits a screech to sharply reduce the foe's Defense.
Zen HeadbuttLevel: 25psychic
PWR80ACC90PP15
Hits with a strong head- butt. May cause flinching.
Aqua TailLevel: 28water
PWR90ACC90PP10
The user swings its tail like a wave to attack.
SoakLevel: 31water
PWR0ACC100PP20
Sprays water at the foe, changing it to Water type.
Psych UpLevel: 36normal
PWR0ACC0PP10
Copies foe's stat changes and gives to the user.
AmnesiaLevel: 41psychic
PWR0ACC0PP20
Forgets about something and sharply raises Sp. Def.
Hydro PumpLevel: 46water
PWR0ACC80PP5
Blasts water at high power to strike the foe.
Wonder RoomLevel: 51psychic
PWR0ACC0PP10
Defense and Sp. Def stats are swapped for 5 turns.

Egg Moves (15)

Hypnosispsychic
PWR0ACC60PP20
A hypnotizing move that may induce sleep.
Psybeampsychic
PWR65ACC100PP20
Fires a peculiar ray that may confuse the foe.
Foresightnormal
PWR0ACC0PP40
Negates the foe's efforts to heighten evasiveness.
Future Sightpsychic
PWR80ACC0PP0
Heightens inner power to strike 2 turns later.
Cross Chopfighting
PWR100ACC80PP5
A double-chopping attack. High critical-hit ratio.
Refreshnormal
PWR0ACC0PP20
Heals poisoning, paralysis, or a burn.
Confuse Rayghost
PWR0ACC100PP10
A sinister ray that confuses the foe.
Yawnnormal
PWR0ACC0PP10
Lulls the foe into yawning, then sleeping next turn.
Mud Bombground
PWR65ACC85PP10
Throws a blob of mud to damage and cut accuracy.
Encorenormal
PWR0ACC100PP5
Makes the foe repeat its last move over 3 turns.
Secret Powernormal
PWR70ACC100PP20
Attack with effects that vary by location.
Sleep Talknormal
PWR0ACC0PP10
Uses an available move randomly while asleep.
Synchronoisepsychic
PWR0ACC100PP0
An odd shock wave that only damages same-type {PKMN}.
Simple Beamnormal
PWR0ACC100PP15
A beam that changes the foe's Ability to Simple.
Clear Smogpoison
PWR50ACC0PP15
Attacks with white haze that eliminates all stat changes.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (11)

ScratchLevel: 1normal
PWR40ACC100PP35
Scratches the foe with sharp claws.
Water SportLevel: 1water
PWR0ACC0PP15
The user becomes soaked to weaken all Fire moves.
Tail WhipLevel: 1normal
PWR0ACC100PP30
Wags the tail to lower the foe's Defense.
DisableLevel: 1normal
PWR0ACC55PP20
For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move.
Tail WhipLevel: 5normal
PWR0ACC100PP30
Wags the tail to lower the foe's Defense.
DisableLevel: 10normal
PWR0ACC55PP20
For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move.
ConfusionLevel: 16psychic
PWR50ACC100PP25
A psychic attack that may cause confusion.
ScreechLevel: 23normal
PWR0ACC85PP40
Emits a screech to sharply reduce the foe's Defense.
Psych UpLevel: 31normal
PWR0ACC0PP10
Copies foe's stat changes and gives to the user.
Fury SwipesLevel: 44normal
PWR18ACC80PP15
Rakes the foe with sharp claws, etc., 2 to 5 times.
Hydro PumpLevel: 58water
PWR0ACC80PP5
Blasts water at high power to strike the foe.

Egg Moves (8)

Hypnosispsychic
PWR0ACC60PP20
A hypnotizing move that may induce sleep.
Psybeampsychic
PWR65ACC100PP20
Fires a peculiar ray that may confuse the foe.
Foresightnormal
PWR0ACC0PP40
Negates the foe's efforts to heighten evasiveness.
Light Screenpsychic
PWR0ACC0PP30
Wall of light cuts special damage for 5 turns.
Future Sightpsychic
PWR80ACC0PP0
Heightens inner power to strike 2 turns later.
Psychicpsychic
PWR90ACC100PP10
A powerful psychic attack that may lower Sp. Def.
Cross Chopfighting
PWR100ACC80PP5
A double-chopping attack. High critical-hit ratio.
Refreshnormal
PWR0ACC0PP20
Heals poisoning, paralysis, or a burn.

TM/HM Moves (48)

Aerial Aceflying
PWR60ACC0PP20TM40
An extremely speedy and unavoidable attack.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Blizzardice
PWR0ACC0PP5TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as REFLECT and causes damage.
Brinewater
PWR65ACC100PP10TM55
Does double damage to foes with half HP or less.
Calm Mindpsychic
PWR0ACC0PP20TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Captivatenormal
PWR0ACC100PP20TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Digground
PWR100ACC100PP10TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
False Swipenormal
PWR40ACC100PP40TM54
Attack that leaves the foe with at least 1 HP.
Flashnormal
PWR0ACC0PP20HM05
Looses a powerful blast of light that cuts accuracy.
Flingdark
PWR1ACC100PP10TM56
The effectiveness varies with the held item.
Focus Blastfighting
PWR120ACC70PP5TM52
Attacks at full power. May lower Sp. Def.
Focus Punchfighting
PWR150ACC100PP20TM01
Powerful attack, moves last. The user flinches if hit.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
PWR1ACC100PP20TM86
A snare attack that does more damage to heavier foes.
Hailice
PWR0ACC0PP10TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
PWR0ACC100PP10TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Iron Tailsteel
PWR100ACC75PP15TM23
Attacks with a rock-hard tail. May lower Defense.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
PWR90ACC100PP10TM29
A powerful psychic attack that may lower Sp. Def.
Psych Upnormal
PWR0ACC0PP10TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Rock Climbnormal
PWR90ACC85PP20TM70
A charging attack that may confuse the foe.
Rock Smashfighting
PWR0ACC100PP15HM06
A rock-crushing attack that may lower Defense.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Shadow Clawghost
PWR70ACC100PP15TM65
Strikes with a shadow claw. High critical-hit ratio.
Skill Swappsychic
PWR0ACC0PP10TM48
The user swaps special abilities with the target.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
PWR0ACC100PP15HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Tauntdark
PWR0ACC100PP20TM12
Taunts the foe into only using attack moves.
Thiefdark
PWR0ACC100PP0TM46
While attacking, it may steal the foe's held item.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Waterfallwater
PWR80ACC100PP15HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
PWR0ACC0PP15HM08
Traps and hurts the foe in a whirlpool for turns.

Type Summary

2
Weaknesses
4
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Golduck. Use these types to counter it effectively.

Resistances & Immunities

Types that Golduck resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Golduck differs across the games we cover →

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