Accent Image to accompany hero

Golduckin Pokémon Modern Emerald

waterpsychic

Pokédex Entry

Duck Pokémon

A Golduck is an adept swimmer. It sometimes joins competitive swimmers in training. It uses psychic powers when its forehead shimmers with light.

Golduck in Pokémon Modern Emerald

Golduck is #55 in the Pokédex for Pokémon Modern Emerald. This page covers its water/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 3 encounter locations.

Type
WaterPsychic
Dex
#166 Hoenn Dex · #055 National
Abilities
Damp(Primary)

Prevents self-destruction.

Cloud Nine(Secondary)

Negates weather effects.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
water1, field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
75
pokeball
Poké Ball7.5%
greatball
Great Ball10.9%
ultraball
Ultra Ball13.4%
Base Exp
174
EV Yield
2 SpecialAttack
Wild Held Items
None
Weak To
electric ×2grass ×2bug ×2ghost ×2dark ×2
Resists
fire ×0.5water ×0.5ice ×0.5fighting ×0.5psychic ×0.5steel ×0.5

How to Obtain

Golduck appears in Altering Cave while surfing (rare), in Altering Cave while surfing (very rare), and in Safari Zone Northwest while surfing (very rare). Wild ones range from level 25 to 65.

Wild Encounters (3)

Level Up Moves (16)

Water SportLevel: 1water
PWR0ACC100PP15
The user becomes soaked to raise resistance to fire.
ScratchLevel: 1normal
PWR40ACC100PP35
Scratches the foe with sharp claws.
Tail WhipLevel: 1normal
PWR0ACC100PP30
Wags the tail to lower the foe's Defense.
DisableLevel: 1normal
PWR0ACC100PP20
Psychically disables one of the foe's moves.
Water GunLevel: 5water
PWR40ACC100PP25
Squirts water to attack the foe.
Tail WhipLevel: 5normal
PWR0ACC100PP30
Wags the tail to lower the foe's Defense.
DisableLevel: 10normal
PWR0ACC100PP20
Psychically disables one of the foe's moves.
ConfusionLevel: 16psychic
PWR50ACC100PP25
A psychic attack that may cause confusion.
ScreechLevel: 23normal
PWR0ACC85PP40
Emits a screech to sharply reduce the foe's Defense.
Psych UpLevel: 31normal
PWR0ACC0PP10
Copies the foe's effect(s) and gives to the user.
Focus BlastLevel: 38fighting
PWR120ACC70PP5
Attacks at full power. May lower Sp. Def.
Fury SwipesLevel: 44normal
PWR18ACC80PP15
Rakes the foe with sharp claws, etc., 2 to 5 times.
AmnesiaLevel: 50psychic
PWR0ACC0PP20
Forgets about something and sharply raises Sp. Def.
Shadow ClawLevel: 54ghost
PWR70ACC100PP15
Strikes with a shadow claw. High critical-hit ratio.
Hydro PumpLevel: 58water
PWR120ACC80PP5
Blasts water at high power to strike the foe.
PsychicLevel: 60psychic
PWR90ACC100PP10
A powerful psychic attack that may lower Sp. Def.

Egg Moves (11)

Hypnosispsychic
PWR0ACC60PP20
A hypnotizing move that may induce sleep.
Confuse Rayghost
PWR0ACC100PP10
A sinister ray that confuses the foe.
Encorenormal
PWR0ACC100PP5
Makes the foe repeat its last move over 2 to 6 turns.
Yawnnormal
PWR0ACC100PP10
Lulls the foe into yawning, then sleeping next turn.
Psybeampsychic
PWR65ACC100PP20
Fires a peculiar ray that may confuse the foe.
Foresightnormal
PWR0ACC100PP40
Negates the foe's efforts to heighten evasiveness.
Light Screenpsychic
PWR0ACC0PP30
Creates a wall of light that lowers Sp. Atk damage.
Future Sightpsychic
PWR120ACC100PP10
Heightens inner power to strike 2 turns later.
Psychicpsychic
PWR90ACC100PP10
A powerful psychic attack that may lower Sp. Def.
Cross Chopfighting
PWR100ACC80PP5
A double-chopping attack. High critical-hit ratio.
Refreshnormal
PWR0ACC100PP20
Heals poisoning, paralysis, or a burn.

TM/HM Moves (28)

Focus Punchfighting
PWR150ACC100PP20TM01
A powerful loyalty attack. The user flinches if hit.
Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Calm Mindpsychic
PWR0ACC0PP20TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Toxicpoison
PWR0ACC70PP10TM06
Poisons the foe with an intensifying toxin.
Hailice
PWR0ACC0PP10TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
PWR60ACC100PP15TM10
The effectiveness varies with the user.
Ice Beamice
PWR90ACC100PP10TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
PWR110ACC70PP5TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
PWR150ACC90PP5TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the Trainer is disliked.
Iron Tailsteel
PWR100ACC75PP15TM23
Attacks with a rock-hard tail. May lower Defense.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Digground
PWR80ACC100PP10TM28
Digs underground the first turn and strikes next turn.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as Reflect and causes damage.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Aerial Aceflying
PWR60ACC0PP20TM40
An extremely speedy and unavoidable attack.
Facadenormal
PWR70ACC100PP20TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
PWR70ACC100PP20TM43
An attack with effects that vary by location.
Restpsychic
PWR0ACC0PP5TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Surfwater
PWR90ACC100PP15HM03
Creates a huge wave, then crashes it down on the foe.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Flashnormal
PWR0ACC100PP20HM05
Looses a powerful blast of light that cuts accuracy.
Rock Smashfighting
PWR40ACC100PP15HM06
A rock-crushing attack that may lower Defense.
Waterfallwater
PWR80ACC100PP15HM07
Charges the foe with speed to climb waterfalls.
Divewater
PWR90ACC100PP10HM08
Dives underwater the first turn and strikes next turn.

Move Tutor Moves (19)

Body Slam(Battle Frontier Lounge 7)normal
PWR85ACC100PP15Tutor
A full-body slam that may cause paralysis.
Counter(Battle Frontier Lounge 7)fighting
PWR1ACC100PP20Tutor
Retaliates any physical hit with double the power.
Double Edge(Sootopolis City Pokemon Center 1F)normal
PWR120ACC100PP15Tutor
A life-risking tackle that also hurts the user.
Dynamic Punch(Mossdeep City)fighting
PWR100ACC50PP5Tutor
Powerful and sure to cause confusion, but inaccurate.
Endure(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Endures any attack for 1 turn, leaving at least 1HP.
Fury Cutter(Verdanturf Town Pokemon Center 1F)bug
PWR20ACC95PP20Tutor
An attack that intensifies on each successive hit.
Ice Punch(Battle Frontier Lounge 7)ice
PWR75ACC100PP15Tutor
An icy punch that may freeze the foe.
Icy Wind(Battle Frontier Lounge 7)ice
PWR55ACC95PP15Tutor
A chilling attack that lowers the foe's Speed.
Mega Kick(Battle Frontier Lounge 7)normal
PWR120ACC75PP5Tutor
An extremely powerful kick with intense force.
Mega Punch(Battle Frontier Lounge 7)normal
PWR80ACC85PP20Tutor
A strong punch thrown with incredible power.
Mimic(Lavaridge Town House)normal
PWR0ACC100PP10Tutor
Copies a move used by the foe during one battle.
Mud Slap(Battle Frontier Lounge 7)ground
PWR20ACC100PP10Tutor
Hurls mud in the foe's face to reduce its accuracy.
Psych Up(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Copies the foe's effect(s) and gives to the user.
Seismic Toss(Battle Frontier Lounge 7)fighting
PWR1ACC100PP20Tutor
Inflicts damage identical to the user's level.
Sleep Talk(Fortree City House 2)normal
PWR0ACC0PP10Tutor
Uses an available move randomly while asleep.
Snore(Battle Frontier Lounge 7)normal
PWR50ACC100PP15Tutor
A loud attack that can be used only while asleep.
Substitute(Lilycove City Department Store Rooftop)normal
PWR0ACC0PP10Tutor
Creates a decoy using 1/4 of the user's maximum HP.
Swagger(Slateport City Pokemon Fan Club)normal
PWR0ACC85PP15Tutor
Confuses the foe, but also sharply raises Attack.
Swift(Battle Frontier Lounge 7)normal
PWR60ACC0PP20Tutor
Sprays star-shaped rays that never miss.

Type Summary

5
Weaknesses
6
Resistances
0
Immunities
7
Neutral

Weaknesses

Types that deal increased damage to Golduck. Use these types to counter it effectively.

Resistances & Immunities

Types that Golduck resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Golduck differs across the games we cover →

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