Golduckin Pokémon Crystal Advance Redux
Pokédex Entry
Duck Pokémon
The forelegs are webbed, helping to make it an adept swimmer. It can be seen swimming elegantly in lakes, etc.
Golduck in Pokémon Crystal Advance Redux
Golduck is #55 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its water typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 20 encounter locations.
Raises Speed by 1 stage in Rain.
Negates weather effects.
How to Obtain
Wild Encounters (26)
Evolution Moves (1)
Moves learned upon evolving into Golduck.
Level Up Moves (20)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Mud SportLevel: 1Mud Sport | ground | PWR0 | ACC0 | PP15 | ||
| Weakens Electric- type attacks while the user is in the battle. | ||||||
| ScratchLevel: 1Scratch | normal | PWR40 | ACC100 | PP35 | ||
| Hard, pointed, and sharp claws rake the foe. | ||||||
| Tail WhipLevel: 3Tail Whip | normal | PWR0 | ACC100 | PP30 | ||
| The user wags its tail cutely, making the foe lower its Defense stat. | ||||||
| Water GunLevel: 5Water Gun | water | PWR40 | ACC100 | PP25 | ||
| The foe is struck with a lot of water expelled forcibly from the mouth. | ||||||
| DisableLevel: 7Disable | normal | PWR0 | ACC80 | PP20 | ||
| For a few turns, it prevents the foe from using the move it last used. | ||||||
| ConfusionLevel: 10Confusion | psychic | PWR50 | ACC100 | PP25 | ||
| A weak telekinetic attack that may also leave the foe confused. | ||||||
| Confuse RayLevel: 13Confuse Ray | ghost | PWR0 | ACC100 | PP10 | ||
| The foe is exposed to a sinister ray that triggers confusion. | ||||||
| Fury SwipesLevel: 16Fury Swipes | normal | PWR18 | ACC80 | PP15 | ||
| The foe is raked with sharp claws or scythes two to five times. | ||||||
| Water PulseLevel: 19Water Pulse | water | PWR60 | ACC100 | PP20 | ||
| An attack with a pulsing blast of water. It may also confuse the foe. | ||||||
| HypnosisLevel: 22Hypnosis | psychic | PWR0 | ACC60 | PP20 | ||
| Hypnotic suggestion is used to make the foe fall into a deep sleep. | ||||||
| PsybeamLevel: 26Psybeam | psychic | PWR65 | ACC100 | PP20 | ||
| A peculiar ray is shot at the foe. It may leave the foe confused. | ||||||
| ScreechLevel: 30Screech | normal | PWR0 | ACC85 | PP40 | ||
| An ear-splitting screech is emitted to sharply reduce the foe's Defense. | ||||||
| Psych UpLevel: 35Psych Up | normal | PWR0 | ACC0 | PP10 | ||
| The user hypnotizes itself into copying any stat change made by the foe. | ||||||
| ScaldLevel: 39Scald | water | PWR80 | ACC100 | PP15 | ||
| Boiling water is shot at the foe. It may also cause a burn. | ||||||
| Power GemLevel: 41Power Gem | rock | PWR80 | ACC100 | PP20 | ||
| The user attacks with a ray of light that sparkles like gemstones. | ||||||
| Zen HeadbuttLevel: 44Zen Headbutt | psychic | PWR80 | ACC100 | PP15 | ||
| The user focuses and rams the foe. It may also make the foe flinch. | ||||||
| AmnesiaLevel: 47Amnesia | psychic | PWR0 | ACC0 | PP20 | ||
| Forgets about something and sharply raises Sp. Def. | ||||||
| PsychicLevel: 50Psychic | psychic | PWR90 | ACC100 | PP10 | ||
| A strong telekinetic attack. It may also lower the foe's Sp. Def stat. | ||||||
| Focus BlastLevel: 54Focus Blast | fighting | PWR120 | ACC70 | PP5 | ||
| The user unleashes its power. It may also lower the foe's Sp. Def. | ||||||
| Hydro PumpLevel: 59Hydro Pump | water | PWR120 | ACC80 | PP5 | ||
| A high volume of water is blasted at the foe under great pressure. | ||||||
TM/HM Moves (29)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| DynamicpunchDynamicpunch | fighting | PWR100 | ACC50 | PP5 | TM01TM01 | |
| The foe is punched with the user's full power. It confuses the foe if it hits. | ||||||
| HeadbuttHeadbutt | normal | PWR70 | ACC100 | PP15 | TM02TM02 | |
| The user sticks its head out and rams. It may make the foe flinch. | ||||||
| CurseCurse | ghost | PWR0 | ACC0 | PP10 | TM03TM03 | |
| A move that works differently for the Ghost type and all the other types. | ||||||
| ToxicToxic | poison | PWR0 | ACC85 | PP10 | TM06TM06 | |
| A move that badly poisons the foe. Its poison damage worsens every turn. | ||||||
| Calm MindCalm Mind | psychic | PWR0 | ACC0 | PP20 | TM09TM09 | |
| The user focuses its mind to raise the Sp. Atk and Sp. Def stats. | ||||||
| An attack that varies in type and intensity depending on the user. | ||||||
| AvalancheAvalanche | ice | PWR60 | ACC100 | PP10 | TM13TM13 | |
| An attack move that gains in intensity if the target has hurt the user. | ||||||
| BlizzardBlizzard | ice | PWR120 | ACC70 | PP5 | TM14TM14 | |
| The foe is blasted with a blizzard. It may leave the foe frostbitten. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| A severely damaging attack that makes the user rest on the next turn. | ||||||
| SnowscapeSnowscape | ice | PWR0 | ACC0 | PP10 | TM16TM16 | |
| A snowstorm lasting five turns damages all Pokémon except the Ice-type. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| A heavy rain falls for five turns, powering up Water- type moves. | ||||||
| Iron TailIron Tail | steel | PWR100 | ACC75 | PP15 | TM23TM23 | |
| An attack with a steel-hard tail. It may lower the foe's Defense stat. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| This attack move grows more powerful the more the user likes its Trainer. | ||||||
| DigDig | ground | PWR80 | ACC100 | PP10 | TM28TM28 | |
| An attack that hits on the 2nd turn. Can also be used to exit dungeons. | ||||||
| PsychicPsychic | psychic | PWR90 | ACC100 | PP10 | TM29TM29 | |
| A strong telekinetic attack. It may also lower the foe's Sp. Def stat. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| The user creates illusory copies of itself to raise its evasiveness. | ||||||
| Water PulseWater Pulse | water | PWR60 | ACC100 | PP20 | TM33TM33 | |
| An attack with a pulsing blast of water. It may also confuse the foe. | ||||||
| SwaggerSwagger | normal | PWR0 | ACC90 | PP15 | TM34TM34 | |
| A move that makes the foe confused, but also sharply raises its Attack. | ||||||
| SwiftSwift | normal | PWR60 | ACC0 | PP20 | TM39TM39 | |
| Star-shaped rays that never miss are fired at all foes in battle. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP10 | TM44TM44 | |
| The user sleeps for two turns to fully restore HP and heal any status problem. | ||||||
| Fury CutterFury Cutter | bug | PWR20 | ACC95 | PP20 | TM49TM49 | |
| An attack that grows stronger on each successive hit. | ||||||
| Freezy FrostFreezy Frost | ice | PWR0 | ACC85 | PP15 | TM50TM50 | |
| A Chilling blast that will cause foes to become frostbitten. | ||||||
| SurfSurf | water | PWR95 | ACC100 | PP15 | HM03HM03 | |
| A big wave crashes down on the foe. Can also be used for crossing water. | ||||||
| StrengthStrength | rock | PWR95 | ACC100 | PP15 | HM04HM04 | |
| The user throws a large boulder at the foe. Chance to cause flinch. | ||||||
| FlashFlash | normal | PWR0 | ACC100 | PP20 | HM05HM05 | |
| A blast of light that cuts the foe's accuracy. It also illuminates caves. | ||||||
| Rock SmashRock Smash | fighting | PWR55 | ACC100 | PP15 | HM06HM06 | |
| An attack that may also cut Defense. It can also smash cracked boulders. | ||||||
| WhirlpoolWhirlpool | water | PWR35 | ACC85 | PP15 | HM07HM07 | |
| The foe is trapped in a fast, vicious whirlpool for two to five turns. | ||||||
| WaterfallWaterfall | water | PWR80 | ACC100 | PP15 | HM08HM08 | |
| Charges the target with speed to climb Waterfalls. Might make the foe Flinch. | ||||||
Move Tutor Moves (29)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Ice Beam(Celadon City)Ice Beam | ice | PWR95 | ACC100 | PP10 | TutorTutor | ||
| The foe is struck with an icy beam. It may leave the foe frostbitten. | |||||||
| Aerial Ace(Pallet Town)Aerial Ace | flying | PWR60 | ACC0 | PP20 | TutorTutor | ||
| An extremely fast attack against one target. It can't be evaded. | |||||||
| Focus Blast(Route 13)Focus Blast | fighting | PWR120 | ACC70 | PP5 | TutorTutor | ||
| The user unleashes its power. It may also lower the foe's Sp. Def. | |||||||
| Zen Headbutt(Blackthorn City, Route 8)Zen Headbutt | psychic | PWR80 | ACC100 | PP15 | TutorTutor | ||
| The user focuses and rams the foe. It may also make the foe flinch. | |||||||
| Aqua Tail(Route 25)Aqua Tail | water | PWR90 | ACC90 | PP10 | TutorTutor | ||
| The foe is attacked with a swinging tail as vicious as a wave in a storm. | |||||||
| Mud-Slap(Violet City)Mud-Slap | ground | PWR20 | ACC100 | PP10 | TutorTutor | ||
| Mud is hurled in the foe's face to inflict damage and lower its accuracy. | |||||||
| Attract(Goldenrod City)Attract | normal | PWR0 | ACC100 | PP15 | TutorTutor | ||
| If it is the other gender, the foe is made infatuated and unlikely to attack. | |||||||
| Sleep Talk(Ecruteak City)Sleep Talk | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| While asleep, the user randomly uses one of the moves it knows. | |||||||
| Brine(Mahogany Town)Brine | water | PWR65 | ACC100 | PP10 | TutorTutor | ||
| If the foe's HP is down to half, this attack does double damage. | |||||||
| Shadow Claw(Soul House)Shadow Claw | ghost | PWR70 | ACC100 | PP15 | TutorTutor | ||
| Claws made of shadows rake the foe. It has a high critical-hit ratio. | |||||||
| Muddy Water(Cerulean City)Muddy Water | water | PWR95 | ACC85 | PP10 | TutorTutor | ||
| The user attacks with muddy water. It may also lower the foe's accuracy. | |||||||
| Ice Punch(Goldenrod City)Ice Punch | ice | PWR75 | ACC100 | PP15 | TutorTutor | ||
| The foe is punched with an icy fist. It may leave the foe frostbitten. | |||||||
| Power Gem(Pewter City)Power Gem | rock | PWR80 | ACC100 | PP20 | TutorTutor | ||
| The user attacks with a ray of light that sparkles like gemstones. | |||||||
| Signal Beam(Saffron City)Signal Beam | bug | PWR75 | ACC100 | PP15 | TutorTutor | ||
| The foe is hit with a flashing beam that may also cause confusion. | |||||||
| Amnesia(Goldenrod Dept., Underwater Johto)Amnesia | psychic | PWR0 | ACC0 | PP20 | TutorTutor | ||
| Forgets about something and sharply raises Sp. Def. | |||||||
| Facade(Goldenrod Dept., Ice Path)Facade | normal | PWR70 | ACC100 | PP20 | TutorTutor | ||
| An attack that is boosted if user is burned, poisoned, or paralyzed. | |||||||
| Nasty Plot(Goldenrod Dept., Route 10)Nasty Plot | dark | PWR0 | ACC0 | PP20 | TutorTutor | ||
| The user thinks bad thoughts. It sharply raises the Sp. Atk stat. | |||||||
| Mimic(Goldenrod Dept., Saffron City)Mimic | normal | PWR0 | ACC100 | PP10 | TutorTutor | ||
| The user copies the move last used by the foe for the rest of the battle. | |||||||
| Body Slam(Battle Tower, Route 25)Body Slam | normal | PWR85 | ACC100 | PP15 | TutorTutor | ||
| The user drops its full body on the foe. It may leave the foe paralyzed. | |||||||
| Metronome(Goldenrod Dept.)Metronome | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| Waggles a finger and stimulates the brain into using any move at random. | |||||||
| Hydro Pump(Celadon Dept., Whirl Islands)Hydro Pump | water | PWR120 | ACC80 | PP5 | TutorTutor | ||
| A high volume of water is blasted at the foe under great pressure. | |||||||
| Rock Climb(Battle Tower, Celadon Dept.)Rock Climb | normal | PWR90 | ACC85 | PP20 | TutorTutor | ||
| A charging attack that may confuse the foe. May use to reach new areas. | |||||||
| Skill Swap(Goldenrod Dept.)Skill Swap | psychic | PWR0 | ACC100 | PP10 | TutorTutor | ||
| The user employs its psychic power to swap abilities with the foe. | |||||||
| Tri Attack(Blackthorn City)Tri Attack | normal | PWR80 | ACC100 | PP10 | TutorTutor | ||
| A simultaneous 3-beam attack that may paralyze, burn, or freeze the foe. | |||||||
| Charm(Goldenrod Dept.)Charm | fairy | PWR0 | ACC100 | PP20 | TutorTutor | ||
| The foe is charmed by the user's cute appeals, sharply cutting its Attack. | |||||||
| Pay Day(Goldenrod Dept., Route 36)Pay Day | normal | PWR40 | ACC100 | PP20 | TutorTutor | ||
| Numerous coins are hurled at the foe. Money is earned after battle. | |||||||
| Taunt(Battle Tower, Three Island, Underwater Sevii)Taunt | dark | PWR0 | ACC100 | PP20 | TutorTutor | ||
| The foe is taunted into a rage that allows it to use only attack moves. | |||||||
| Encore(Goldenrod Dept.)Encore | normal | PWR0 | ACC100 | PP5 | TutorTutor | ||
| Makes the foe use the move it last used repeatedly for three turns. | |||||||
| Hone Claws(Battle Tower)Hone Claws | dark | PWR0 | ACC0 | PP15 | TutorTutor | ||
| The user sharpens its claws to raise its Attack and Accuracy. | |||||||
Type Summary
Weaknesses
Types that deal increased damage to Golduck. Use these types to counter it effectively.
Resistances & Immunities
Types that Golduck resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Golduck, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
See how Golduck differs across the games we cover →

golduck in 5 gameswaterSame typing and stats as this game
golduck in Red++waterSp. Atk 80 -15