Accent Image to accompany hero

Dragonitein Pokémon Polished Crystal

dragonflying

Pokédex Entry

Dragon Pokémon

It is said that somewhere in the ocean lies an island where these gather. Only they live there. Dragonite is another Pokemon in Polished Crystal with its shiny colorway changed. Now, it is blue, which is much better than green. Multiscale halves damage at full HP - give it leftovers and Rest will keep it harder to take down. Dragon Dance will increase the effects of Outrage and Extreme Speed, making it a Pokemon that can wipe out the other team quickly. A very good stat spread with Attack leading as highest base stat.

Dragonite in Pokémon Polished Crystal

Dragonite is #149 in the Pokédex for Pokémon Polished Crystal. This page covers its dragon/flying typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 2 encounter locations.

Type
DragonFlying
Dex
#281 Johto Dex · #149 National
Abilities
Inner Focus(Primary)

Protects it from flinching. Also prevents Intimidate.

Marvel Scale(Secondary)

Boosts Defense on status problems.

Multiscale(Hidden)

Reduces damage when HP is full.

Growth Rate
Slow
Gender Ratio
50% Male, 50% Female
Egg Groups
water1, dragon
Hatch Rate
Slowest (40 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
218
EV Yield
3 Attack
Wild Held Items
Weak To
ice ×4rock ×2dragon ×2fairy ×2
Resists
fire ×0.5water ×0.5grass ×0.25fighting ×0.5bug ×0.5
Immune To
ground

Evolution Chain

Note, you can always call Professor Elm with the Pokemon you are trying to evolve as first in your party. This was a feature that was added specifically to Polished Crystal. If the information on this page seems incorrect, please try calling Professor Elm.


Base form
Level up Dratini to Lv. 30
Level up Dragonair to Lv. 55

How to Obtain

You can catch Dragonite in Navel Rock Inside (very rare). Wild ones range from level 84 to 85.

Wild Encounters (1)

Evolution Moves (1)

Moves learned upon evolving into Dragonite.

Wing Attackflying
6010035
Strikes the foe with wings.

Level Up Moves (21)

HurricaneLevel: 1flying
1107010
An attack that may confuse the foe.
Close CombatLevel: 1fighting
1201005
Lowers the user's Def and Sp.Def.
Fire PunchLevel: 1fire
7510015
A fiery punch. May cause a burn.
ThunderpunchLevel: 1electric
7510015
An electric punch. It may paralyze.
RoostLevel: 1flying
01005
Lands to restore 1/2 the max HP.
WrapLevel: 1normal
159020
Traps the foe for 2-5 turns.
LeerLevel: 1normal
010030
A move that lowers the foe's Defense.
Thunder WaveLevel: 1electric
09020
A move that paralyzes the foe.
Thunder WaveLevel: 5electric
09020
A move that paralyzes the foe.
Aqua JetLevel: 11water
4010020
A speedy lunge. Always goes first.
Dragon RageLevel: 15dragon
4010010
Always inflicts 40HP damage.
HeadbuttLevel: 21normal
7010015
An attack that may cause flinching.
AgilityLevel: 25psychic
010030
Sharply raises the user's Speed.
DragonbreathLevel: 33dragon
6010020
A strong breath attack.
Aqua TailLevel: 39water
909010
Swings tail like a wave in a storm.
BarrierLevel: 47psychic
010020
Sharply raises the user's Defense.
SafeguardLevel: 53normal
010025
Prevents all status problems.
Dragon DanceLevel: 61dragon
010020
Raises the user's Attack and Speed.
OutrageLevel: 67dragon
12010010
Works 2-3 turns and confuses user.
Hyper BeamLevel: 75normal
150905
1st turn: Attack 2nd turn: Rest
HurricaneLevel: 81flying
1107010
An attack that may confuse the foe.

Egg Moves (5)

Extremespeednormal
801005
A powerful firststrike attack.
Hazeice
010030
Eliminates all stat changes.
Supersonicnormal
06520
A move that may confuse the foe.
Water Pulsewater
6010020
An attack that may confuse the foe.
Aqua Jetwater
4010020
A speedy lunge. Always goes first.

TM/HM Moves (48)

Dynamicpunchfighting
100505TM01
An attack that confuses the foe.
Dragon Clawdragon
8010015TM02
Slashes the foe with sharp claws.
Curseghost
010010TM03
Works differently for Ghost-types.
Roarnormal
010020TM05
Scares wild foes to end battle.
Toxicpoison
09010TM06
A Poison move with increasing damage.
Hailice
010010TM07
Inflicts damage every turn.
Hidden Powertypeless
7010015TM10
The type varies with the Pokémon.
Sunny Dayfire
01005TM11
Boosts Fire-type moves for 5 turns.
Hone Clawsdark
010040TM12
Raises the user's Atk and accuracy.
Ice Beamice
9010010TM13
An attack that may freeze the foe.
Blizzardice
110705TM14
An attack that may freeze the foe.
Hyper Beamnormal
150905TM15
1st turn: Attack 2nd turn: Rest
Light Screenpsychic
010030TM16
Raises Sp.Def with a wall of light.
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Rain Dancewater
01005TM18
Boosts Water-type moves for 5 turns.
Safeguardnormal
010025TM20
Prevents all status problems.
Bulldozeground
6010020TM21
A Ground attack that lowers Speed.
Iron Tailsteel
1007515TM23
An attack that may lower Defense.
Thunderboltelectric
9010015TM24
An attack that may cause paralysis.
Thunderelectric
1107010TM25
An attack that may cause paralysis.
Earthquakeground
10010010TM26
Tough but useless vs. flying foes.
Returnnormal
110020TM27
An attack that is based on loyalty.
Brick Breakfighting
7510015TM31
Removes Reflect and Light Screen.
Double Teamnormal
010015TM32
Raises the user's evasiveness.
Flamethrowerfire
9010015TM35
An attack that may inflict a burn.
Sandstormrock
010010TM37
Inflicts damage every turn.
Fire Blastfire
110855TM38
An attack that may inflict a burn.
Swiftnormal
6010020TM39
An attack that never misses.
Aerial Aceflying
6010020TM40
An attack that never misses.
Substitutenormal
010010TM41
Makes a decoy with 1/4 user's max HP.
Facadenormal
7010020TM42
Double damage with Psn, Brn, or Prz.
Restpsychic
01005TM44
Sleep for 2 turns to fully recover.
Attractnormal
010015TM45
Makes the opposite gender infatuated.
Steel Wingsteel
709025TM47
An attack that may up user's Defense.
Rock Sliderock
759010TM48
An attack that may cause flinching.
Roostflying
01005TM51
Lands to restore 1/2 the max HP.
Focus Blastfighting
120705TM52
An attack that may lower Sp.Def.
Dragon Pulsedragon
8510010TM59
Attacks foe with a shock wave.
Water Pulsewater
6010020TM63
An attack that may confuse the foe.
Giga Impactnormal
150905TM68
1st turn: Attack 2nd turn: Rest
Stone Edgerock
100805TM71
Has a high critical hit ratio.
Thunder Waveelectric
09020TM73
A move that paralyzes the foe.
Cutsteel
6010030HM01
Cuts using claws, scythes, etc.
Flyflying
9010015HM02
1st turn: Fly 2nd turn: Attack
Surfwater
9010015HM03
A strong Watertype attack.
Strengthfighting
8010015HM04
A powerful physical attack.
Whirlpoolwater
409015HM05
Traps the foe for 2-5 turns.
Waterfallwater
8010015HM06
An attack that may cause flinching.

Move Tutor Moves (14)

Agility(Mahogany Mart 1F)psychic
010030Tutor
Sharply raises the user's Speed.
Aqua Tail(Route 4)water
909010Tutor
Swings tail like a wave in a storm.
Body Slam(Warm Beach Shack)normal
8510015Tutor
An attack that may cause paralysis.
Double Edge(Safari Zone North)normal
12010015Tutor
A tackle that also hurts the user.
Endure(Warm Beach Shack)normal
010010Tutor
Endures any hit with at least 1HP.
Fire Punch(Goldenrod City)fire
7510015Tutor
A fiery punch. May cause a burn.
Headbutt(Ilex Forest)normal
7010015Tutor
An attack that may cause flinching.
Ice Punch(Goldenrod City)ice
7510015Tutor
An icy punch. May cause freezing.
Icy Wind(Snowtop Mountain Inside)ice
559515Tutor
An icy attack that lowers Speed.
Iron Head(Route 4)steel
8010015Tutor
An attack that may cause flinching.
Sleep Talk(Route 31)normal
010010Tutor
Randomly attacks while asleep.
Swagger(Celadon City)normal
08515Tutor
Causes confusion but raises Attack.
Thunderpunch(Goldenrod City)electric
7510015Tutor
An electric punch. It may paralyze.
Zap Cannon(Power Plant)electric
120505Tutor
An attack that always paralyzes.

Type Summary

4
Weaknesses
5
Resistances
1
Immunities
8
Neutral

Weaknesses

Types that deal increased damage to Dragonite. Use these types to counter it effectively.

Resistances & Immunities

Types that Dragonite resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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