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Togepiin Pokémon Polished Crystal

fairy

Pokédex Entry

Spike Ball Pokémon

It is considered to be a symbol of good luck. Its shell is said to be filled with happiness.

Togepi in Pokémon Polished Crystal

Togepi is #175 in the Pokédex for Pokémon Polished Crystal. This page covers its fairy typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 1 encounter location.

Type
Fairy
Dex
#046 Johto Dex · #175 National
Abilities
Hustle(Primary)

Boosts Attack, but lowers accuracy.

Serene Grace(Secondary)

Boosts the rate of added effects.

Super Luck(Hidden)

Boosts the rate of critical hits.

Growth Rate
Fast
Gender Ratio
87.5% Male, 12.5% Female
Egg Groups
Unknown
Hatch Rate
Faster (10 cycles)
Catch Rate
190
pokeball
Poké Ball15.6%
greatball
Great Ball21.3%
ultraball
Ultra Ball26.1%
Base Exp
74
EV Yield
1 SpecialDefense
Wild Held Items
None
Weak To
poison ×2steel ×2
Resists
fighting ×0.5bug ×0.5dark ×0.5
Immune To
dragon

Evolution Chain

Note, you can always call Professor Elm with the Pokemon you are trying to evolve as first in your party. This was a feature that was added specifically to Polished Crystal. If the information on this page seems incorrect, please try calling Professor Elm.


Base form
Level up Togepi with high friendship
Use Shiny Stone on Togetic

How to Obtain

Look for Togepi in Lucky Island (very rare) in the morning and day-time. Their levels scale with your badge count. It can also hatch from an egg.

LocationLevelMethodFormHeld ItemPrerequisite
Violet Poke Center 1FLv. 1egg---
Mystri StageLv. 1egg---

Wild Encounters (2)

Level Up Moves (15)

GrowlLevel: 1normal
PWR0ACC100PP40
A move that lowers the foe's Attack.
CharmLevel: 1fairy
PWR0ACC100PP20
Sharply lowers the foe's Attack.
MetronomeLevel: 5typeless
PWR0ACC100PP20
Randomly uses any Pokémon move.
Sweet KissLevel: 9fairy
PWR0ACC75PP10
A move that may confuse the foe.
SingLevel: 13normal
PWR0ACC75PP15
May cause the foe to fall asleep.
EncoreLevel: 17normal
PWR0ACC100PP5
Makes the foe repeat 2-6 times.
Dizzy PunchLevel: 21normal
PWR70ACC100PP10
An attack that may confuse the foe.
Heal BellLevel: 25normal
PWR0ACC100PP5
Eliminates all status problems.
Fresh SnackLevel: 29normal
PWR0ACC100PP10
Restores HP by 1/2 the user's max HP.
AncientpowerLevel: 33rock
PWR60ACC100PP5
An attack that may raise all stats.
SafeguardLevel: 37normal
PWR0ACC100PP25
Prevents all status problems.
Baton PassLevel: 41normal
PWR0ACC100PP40
Switches while keeping effects.
Double EdgeLevel: 45normal
PWR120ACC100PP15
A tackle that also hurts the user.
ExtrasensoryLevel: 49psychic
PWR80ACC100PP20
An attack that may cause flinching.
Play RoughLevel: 53fairy
PWR90ACC90PP10
An attack that may lower Attack.

Egg Moves (6)

Extrasensorypsychic
PWR80ACC100PP20
An attack that may cause flinching.
Foresightnormal
PWR0ACC100PP40
Negates foe's evasion and immunity.
Future Sightpsychic
PWR120ACC100PP10
An attack that hits on 3rd turn.
Healinglightnormal
PWR0ACC100PP5
Restores HP based on weather.
Nasty Plotdark
PWR0ACC100PP20
Sharply raises the user's Sp.Atk.
Peckflying
PWR35ACC100PP35
Jabs the foe with a beak, etc.

Wild Moves (4)

Note: These moves are only available on wild Pokémon caught at specific locations.

Growl(Mystri Egg from Cynthia)normal
PWR0ACC100PP40
A move that lowers the foe's Attack.
Charm(Mystri Egg from Cynthia)fairy
PWR0ACC100PP20
Sharply lowers the foe's Attack.
Moonblast(Mystri Egg from Cynthia)fairy
PWR95ACC100PP15
An attack that may lower Sp.Atk.
Aeroblast(Mystri Egg from Cynthia)flying
PWR100ACC95PP5
Has a high critical hit ratio.

TM/HM Moves (26)

Curseghost
PWR0ACC100PP10TM03
Works differently for Ghost-types.
Toxicpoison
PWR0ACC90PP10TM06
A Poison move with increasing damage.
Hidden Powertypeless
PWR70ACC100PP15TM10
The type varies with the Pokémon.
Sunny Dayfire
PWR0ACC100PP5TM11
Boosts Fire-type moves for 5 turns.
Light Screenpsychic
PWR0ACC100PP30TM16
Raises Sp.Def with a wall of light.
Protectnormal
PWR0ACC100PP10TM17
Foils attack that turn. It may fail.
Rain Dancewater
PWR0ACC100PP5TM18
Boosts Water-type moves for 5 turns.
Safeguardnormal
PWR0ACC100PP25TM20
Prevents all status problems.
Solar Beamgrass
PWR120ACC100PP10TM22
1st turn: Prepare 2nd turn: Attack
Returnnormal
PWR1ACC100PP20TM27
An attack that is based on loyalty.
Psychicpsychic
PWR90ACC100PP10TM29
An attack that may lower Sp.Def.
Shadow Ballghost
PWR80ACC100PP15TM30
An attack that may lower Sp.Def.
Brick Breakfighting
PWR75ACC100PP15TM31
Removes Reflect and Light Screen.
Double Teamnormal
PWR0ACC100PP15TM32
Raises the user's evasiveness.
Reflectpsychic
PWR0ACC100PP20TM33
Raises Defense with a barrier.
Flamethrowerfire
PWR90ACC100PP15TM35
An attack that may inflict a burn.
Fire Blastfire
PWR110ACC85PP5TM38
An attack that may inflict a burn.
Swiftnormal
PWR60ACC100PP20TM39
An attack that never misses.
Substitutenormal
PWR0ACC100PP10TM41
Makes a decoy with 1/4 user's max HP.
Facadenormal
PWR70ACC100PP20TM42
Double damage with Psn, Brn, or Prz.
Restpsychic
PWR0ACC100PP5TM44
Sleep for 2 turns to fully recover.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender infatuated.
Dazzlingleamfairy
PWR80ACC100PP10TM49
Dazzles with a powerful flash.
Water Pulsewater
PWR60ACC100PP20TM63
An attack that may confuse the foe.
Flashnormal
PWR0ACC100PP20TM70
A move that lowers the foe's accuracy.
Thunder Waveelectric
PWR0ACC90PP20TM73
A move that paralyzes the foe.

Move Tutor Moves (17)

Baton Pass(Goldenrod Museum 2F)normal
PWR0ACC100PP40Tutor
Switches while keeping effects.
Body Slam(Warm Beach Shack)normal
PWR85ACC100PP15Tutor
An attack that may cause paralysis.
Charm(Route 35 National Park Gate)fairy
PWR0ACC100PP20Tutor
Sharply lowers the foe's Attack.
Counter(Celadon Dept Store 3F)fighting
PWR1ACC100PP20Tutor
Returns a physical attack double.
Defense Curl(Mount Mortar B1F)normal
PWR0ACC100PP40Tutor
Raises the user's Defense.
Double Edge(Safari Zone North)normal
PWR120ACC100PP15Tutor
A tackle that also hurts the user.
Dream Eater(Viridian City)psychic
PWR100ACC100PP15Tutor
Steals HP from a sleeping victim.
Endure(Warm Beach Shack)normal
PWR0ACC100PP10Tutor
Endures any hit with at least 1HP.
Headbutt(Ilex Forest)normal
PWR70ACC100PP15Tutor
An attack that may cause flinching.
Hyper Voice(Goldenrod Harbor)normal
PWR90ACC100PP10Tutor
Attack the foe with sound waves.
Rollout(Route 46)rock
PWR30ACC90PP20Tutor
Attacks 5 turns with rising power.
Seismic Toss(Pewter Museum Of Science 2F)fighting
PWR1ACC100PP20Tutor
Damage equals the user's level.
Sleep Talk(Route 31)normal
PWR0ACC100PP10Tutor
Randomly attacks while asleep.
Swagger(Celadon City)normal
PWR0ACC85PP15Tutor
Causes confusion but raises Attack.
Trick(Battle Tower 1F)psychic
PWR0ACC100PP10Tutor
Swaps held items with the foe.
Zap Cannon(Power Plant)electric
PWR120ACC50PP5Tutor
An attack that always paralyzes.
Zen Headbutt(Mr Psychics House)psychic
PWR80ACC90PP15Tutor
An attack that may cause flinching.

Type Summary

2
Weaknesses
3
Resistances
1
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Togepi. Use these types to counter it effectively.

Resistances & Immunities

Types that Togepi resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Togepi differs across the games we cover →

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