Accent Image to accompany hero

Bronzorin Pokémon Heart & Soul

steelpsychic
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Pokédex Entry

Bronze Pokémon

Implements shaped like it were discovered in ancient tombs. There are researchers who believe this Pokémon reflected like a mirror in the distant past.

Bronzor in Pokémon Heart & Soul

Bronzor is #436 in the Pokédex for Pokémon Heart & Soul. This page covers its steel/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
SteelPsychic
Dex
#436
Abilities
Levitate(Primary)

Not hit by Ground attacks.

Heatproof(Secondary)

Heat and burn protection.

Heavy Metal(Hidden)

Doubles weight.

Growth Rate
mediumfast
Gender Ratio
Genderless
Egg Groups
mineral
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
255
pokeball
Poké Ball19.4%
greatball
Great Ball26.7%
ultraball
Ultra Ball33.0%
Base Exp
60
EV Yield
1 Defense
Wild Held Items
Weak To
fire ×2ground ×2ghost ×2dark ×2
Resists
normal ×0.5grass ×0.5ice ×0.5flying ×0.5psychic ×0.25rock ×0.5dragon ×0.5steel ×0.5fairy ×0.5
Immune To
poison

How to Obtain

Bronzor has no wild encounters recorded in this game, and no other in-game source is recorded yet.

Gen 7 Moves

The movepool a new game starts with.

Level Up (16)

TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
ConfusionLevel: 1psychic
PWR50ACC100PP25
A psychic attack that may cause confusion.
HypnosisLevel: 5psychic
PWR0ACC60PP20
A hypnotizing move that may induce sleep.
ImprisonLevel: 9psychic
PWR0ACC0PP10
Prevents foes from using moves known by the user.
Confuse RayLevel: 11ghost
PWR0ACC100PP10
A sinister ray that confuses the foe.
PsywaveLevel: 15psychic
PWR1ACC0PP15
Attacks with a psychic wave of varying intensity.
Iron DefenseLevel: 19steel
PWR0ACC0PP15
Hardens the body's surface to sharply raise Defense.
Feint AttackLevel: 21dark
PWR60ACC0PP20
Draws the foe close, then strikes without fail.
SafeguardLevel: 25normal
PWR0ACC0PP25
Protects allies from status problems for 5 turns.
Future SightLevel: 29psychic
PWR80ACC0PP0
Heightens inner power to strike 2 turns later.
Metal SoundLevel: 31steel
PWR0ACC85PP40
Emits a horrible screech that sharply lowers Sp. Def.
Gyro BallLevel: 35steel
PWR1ACC100PP5
A high-speed spin that does more damage to faster foes.
ExtrasensoryLevel: 39psychic
PWR80ACC100PP0
Attacks with a peculiar power. May cause flinching.
PaybackLevel: 41dark
PWR50ACC100PP10
Attack that gains power if the user moves last.
Heal BlockLevel: 45psychic
PWR0ACC100PP15
Prevents the foes from recovering HP for 5 turns.
Heavy SlamLevel: 49steel
PWR1ACC100PP10
Does more damage if the user outweighs the foe.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (13)

TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
ConfusionLevel: 1psychic
PWR50ACC100PP25
A psychic attack that may cause confusion.
HypnosisLevel: 7psychic
PWR0ACC60PP20
A hypnotizing move that may induce sleep.
ImprisonLevel: 12psychic
PWR0ACC0PP10
Prevents foes from using moves known by the user.
Confuse RayLevel: 14ghost
PWR0ACC100PP10
A sinister ray that confuses the foe.
ExtrasensoryLevel: 19psychic
PWR80ACC100PP0
Attacks with a peculiar power. May cause flinching.
Iron DefenseLevel: 26steel
PWR0ACC0PP15
Hardens the body's surface to sharply raise Defense.
SafeguardLevel: 30normal
PWR0ACC0PP25
Protects allies from status problems for 5 turns.
Gyro BallLevel: 35steel
PWR1ACC100PP5
A high-speed spin that does more damage to faster foes.
Future SightLevel: 37psychic
PWR80ACC0PP0
Heightens inner power to strike 2 turns later.
Feint AttackLevel: 41dark
PWR60ACC0PP20
Draws the foe close, then strikes without fail.
PaybackLevel: 49dark
PWR50ACC100PP10
Attack that gains power if the user moves last.
Heal BlockLevel: 52psychic
PWR0ACC100PP15
Prevents the foes from recovering HP for 5 turns.

TM/HM Moves (40)

Calm Mindpsychic
PWR0ACC0PP20TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Charge Beamelectric
PWR50ACC90PP10TM57
Fires a beam of electricity. May raise Sp. Atk.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Dream Eaterpsychic
PWR100ACC100PP15TM85
Takes one half the damage inflicted on a sleeping foe.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake that hits all other POKéMON.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
PWR0ACC0PP20HM05
Looses a powerful blast of light that cuts accuracy.
Flash Cannonsteel
PWR80ACC100PP10TM91
Releases a blast of light that may lower Sp. Def.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Grass Knotgrass
PWR1ACC100PP20TM86
A snare attack that does more damage to heavier foes.
Gyro Ballsteel
PWR1ACC100PP5TM74
A high-speed spin that does more damage to faster foes.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Paybackdark
PWR50ACC100PP10TM66
Attack that gains power if the user moves last.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
PWR90ACC100PP10TM29
A powerful psychic attack that may lower Sp. Def.
Psych Upnormal
PWR0ACC0PP10TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Recyclenormal
PWR0ACC0PP10TM67
Recycles a used item for one more use.
Reflectpsychic
PWR0ACC0PP20TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Rock Polishrock
PWR0ACC0PP20TM69
Polishes the body to sharply raise Speed.
Rock Sliderock
PWR75ACC90PP10TM80
Hits the foe with an avalanche of rocks.
Rock Tombrock
PWR0ACC0PP0TM39
Stops the foe from moving with rocks and cuts Speed.
Safeguardnormal
PWR0ACC0PP25TM20
Protects allies from status problems for 5 turns.
Sandstormrock
PWR0ACC0PP10TM37
Causes a sandstorm that rages for several turns.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's Sp. Def.
Skill Swappsychic
PWR0ACC0PP10TM48
The user swaps special abilities with the target.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Solar Beamgrass
PWR120ACC100PP10TM22
Absorbs light in one turn, then attacks next turn.
Stealth Rockrock
PWR0ACC0PP20TM76
Sets floating stones that hurt a foe switching in.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Trick Roompsychic
PWR0ACC0PP5TM92
Slower Pokémon get to move first for 5 turns.

Type Summary

4
Weaknesses
9
Resistances
1
Immunities
4
Neutral

Weaknesses

Types that deal increased damage to Bronzor. Use these types to counter it effectively.

Resistances & Immunities

Types that Bronzor resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Bronzor differs across the games we cover →

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