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Ironcrownin Pokémon Heart & Soul
steelpsychic
Pokédex Entry
Paradox Pokémon
It resembles a mysterious object introduced in a paranormal magazine as a cutting-edge weapon shaped like Cobalion.
Ironcrown in Pokémon Heart & Soul
Ironcrown is #1430 in the Pokédex for Pokémon ironcrown. This page covers its steel/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.
Front
Normal
Shiny
Animated
Shiny Animated
Back
Normal
Shiny
Type
SteelPsychic
Dex
#1430
Abilities
Elec. field ups best stat.
Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
10
Base Exp
295
EV Yield
3 SpecialAttack
Wild Held Items
Weak To
fire ×2ground ×2ghost ×2dark ×2
Resists
normal ×0.5grass ×0.5ice ×0.5psychic ×0.25rock ×0.5dragon ×0.5steel ×0.5fairy ×0.5
Immune To
poison
Evolution Chain
This Pokémon does not evolve.
How to Obtain
Ironcrown isn't found in the wild. You'll need to evolve, trade, or breed to get one.
Level Up Moves (17)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| LeerLevel: 1Leer | normal | 0 | 100 | 30 | ||
| Frightens the foes with a leer to lower Defense. | ||||||
| Electric TerrainLevel: 1Electric Terrain | electric | 0 | 0 | 10 | ||
| Electrifies the ground for 5 turns. Prevents sleep. | ||||||
| ConfusionLevel: 1Confusion | psychic | 50 | 100 | 25 | ||
| A psychic attack that may cause confusion. | ||||||
| Metal ClawLevel: 1Metal Claw | steel | 50 | 95 | 35 | ||
| A claw attack that may raise the user's Attack. | ||||||
| Smart StrikeLevel: 7Smart Strike | steel | 70 | 0 | 10 | ||
| Hits with an accurate horn that never misses. | ||||||
| SlashLevel: 14Slash | normal | 70 | 100 | 20 | ||
| Slashes with claws, etc. Has a high critical-hit ratio. | ||||||
| Iron DefenseLevel: 21Iron Defense | steel | 0 | 0 | 15 | ||
| Hardens the body's surface to sharply raise Defense. | ||||||
| PsyshockLevel: 28Psyshock | psychic | 80 | 100 | 10 | ||
| Attacks with a psychic wave that does physical damage. | ||||||
| Psycho CutLevel: 35Psycho Cut | psychic | 70 | 100 | 20 | ||
| Tears with psychic blades. High critical-hit ratio. | ||||||
| Flash CannonLevel: 42Flash Cannon | steel | 80 | 100 | 10 | ||
| Releases a blast of light that may lower Sp. Def. | ||||||
| Sacred SwordLevel: 49Sacred Sword | fighting | 90 | 100 | 0 | ||
| Strikes through the foe's stat changes. | ||||||
| Tachyon CutterLevel: 56Tachyon Cutter | steel | 50 | 0 | 10 | ||
| Launches particle blades at the target. Strikes twice. | ||||||
| Future SightLevel: 63Future Sight | psychic | 80 | 0 | 0 | ||
| Heightens inner power to strike 2 turns later. | ||||||
| Volt SwitchLevel: 70Volt Switch | electric | 70 | 100 | 20 | ||
| Does damage then switches out the user. | ||||||
| Quick GuardLevel: 77Quick Guard | fighting | 0 | 0 | 15 | ||
| Evades priority attacks for one turn. | ||||||
| Metal BurstLevel: 84Metal Burst | steel | 1 | 100 | 10 | ||
| Retaliates any hit with greater power. | ||||||
| Hyper BeamLevel: 91Hyper Beam | normal | 150 | 90 | 5 | ||
| Leaves the user immobile if target is not KO'd. |
Related Guides
TM/HM Moves (20)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Brick BreakBrick Break | fighting | 75 | 100 | 15 | TM31TM31 | |
| Destroys barriers such as REFLECT and causes damage. | ||||||
| Calm MindCalm Mind | psychic | 0 | 0 | 20 | TM04TM04 | |
| Raises Sp. Atk and Sp. Def by focusing the mind. | ||||||
| EndureEndure | normal | 0 | 0 | 10 | TM58TM58 | |
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| Flash CannonFlash Cannon | steel | 80 | 100 | 10 | TM91TM91 | |
| Releases a blast of light that may lower Sp. Def. | ||||||
| Focus BlastFocus Blast | fighting | 120 | 70 | 5 | TM52TM52 | |
| Attacks at full power. May lower Sp. Def. | ||||||
| Giga ImpactGiga Impact | normal | 150 | 90 | 5 | TM68TM68 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| PsychicPsychic | psychic | 90 | 100 | 10 | TM29TM29 | |
| A powerful psychic attack that may lower Sp. Def. | ||||||
| RestRest | psychic | 0 | 0 | 0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| Sleep TalkSleep Talk | normal | 0 | 0 | 10 | TM82TM82 | |
| Uses an available move randomly while asleep. | ||||||
| SubstituteSubstitute | normal | 0 | 0 | 10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| Swords DanceSwords Dance | normal | 0 | 0 | 0 | TM75TM75 | |
| A fighting dance that sharply raises Attack. | ||||||
| X ScissorX Scissor | bug | 80 | 100 | 15 | TM81TM81 | |
| Slashes the foe with crossed scythes, claws, etc. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| Attack that is stronger if the Trainer is disliked. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Natural GiftNatural Gift | normal | 1 | 100 | 15 | TM83TM83 | |
| The effectiveness varies with the held Berry. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| Attack that increases in power with friendship. | ||||||
| Secret PowerSecret Power | normal | 70 | 100 | 20 | TM43TM43 | |
| Attack with effects that vary by location. |
Base Stats
Related tools