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Ironcrownin Pokémon Heart & Soul

steelpsychic

Pokédex Entry

Paradox Pokémon

It resembles a mysterious object introduced in a paranormal magazine as a cutting-edge weapon shaped like Cobalion.

Ironcrown in Pokémon Heart & Soul

Ironcrown is #1430 in the Pokédex for Pokémon ironcrown. This page covers its steel/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
SteelPsychic
Dex
#1430
Abilities

Elec. field ups best stat.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
10
pokeball
Poké Ball1.6%
greatball
Great Ball2.7%
ultraball
Ultra Ball2.7%
Base Exp
295
EV Yield
3 SpecialAttack
Wild Held Items
Weak To
fire ×2ground ×2ghost ×2dark ×2
Resists
normal ×0.5grass ×0.5ice ×0.5flying ×0.5psychic ×0.25rock ×0.5dragon ×0.5steel ×0.5fairy ×0.5
Immune To
poison

How to Obtain

Ironcrown isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (17)

LeerLevel: 1normal
010030
Frightens the foes with a leer to lower Defense.
Electric TerrainLevel: 1electric
0010
Electrifies the ground for 5 turns. Prevents sleep.
ConfusionLevel: 1psychic
5010025
A psychic attack that may cause confusion.
Metal ClawLevel: 1steel
509535
A claw attack that may raise the user's Attack.
Smart StrikeLevel: 7steel
70010
Hits with an accurate horn that never misses.
SlashLevel: 14normal
7010020
Slashes with claws, etc. Has a high critical-hit ratio.
Iron DefenseLevel: 21steel
0015
Hardens the body's surface to sharply raise Defense.
PsyshockLevel: 28psychic
8010010
Attacks with a psychic wave that does physical damage.
Psycho CutLevel: 35psychic
7010020
Tears with psychic blades. High critical-hit ratio.
Flash CannonLevel: 42steel
8010010
Releases a blast of light that may lower Sp. Def.
Sacred SwordLevel: 49fighting
901000
Strikes through the foe's stat changes.
Tachyon CutterLevel: 56steel
50010
Launches particle blades at the target. Strikes twice.
Future SightLevel: 63psychic
8000
Heightens inner power to strike 2 turns later.
Volt SwitchLevel: 70electric
7010020
Does damage then switches out the user.
Quick GuardLevel: 77fighting
0015
Evades priority attacks for one turn.
Metal BurstLevel: 84steel
110010
Retaliates any hit with greater power.
Hyper BeamLevel: 91normal
150905
Leaves the user immobile if target is not KO'd.

TM/HM Moves (20)

Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flash Cannonsteel
8010010TM91
Releases a blast of light that may lower Sp. Def.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
X Scissorbug
8010015TM81
Slashes the foe with crossed scythes, claws, etc.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
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