Bronzongin Pokémon Heart & Soul
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Pokédex Entry
Bronze Bell Pokémon
In ages past, this Pokémon was revered as a bringer of rain. One caused a news stir when it was dug up at a construction site after a 2000-year sleep.
Bronzong in Pokémon Heart & Soul
Bronzong is #437 in the Pokédex for Pokémon Heart & Soul. This page covers its steel/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.
Not hit by Ground attacks.
Heat and burn protection.
Doubles weight.
Evolution Chain
How to Obtain
Gen 7 Moves
The movepool a new game starts with.
Level Up (22)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| BlockLevel: 0Block | normal | PWR0 | ACC0 | PP5 | ||
| Blocks the foe's way and prevents escape. | ||||||
| BlockLevel: 1Block | normal | PWR0 | ACC0 | PP5 | ||
| Blocks the foe's way and prevents escape. | ||||||
| Sunny DayLevel: 1Sunny Day | fire | PWR0 | ACC0 | PP5 | ||
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| Rain DanceLevel: 1Rain Dance | water | PWR0 | ACC0 | PP5 | ||
| Boosts the power of Water- type moves for 5 turns. | ||||||
| TackleLevel: 1Tackle | normal | PWR35 | ACC0 | PP35 | ||
| Charges the foe with a full- body tackle. | ||||||
| ConfusionLevel: 1Confusion | psychic | PWR50 | ACC100 | PP25 | ||
| A psychic attack that may cause confusion. | ||||||
| HypnosisLevel: 1Hypnosis | psychic | PWR0 | ACC60 | PP20 | ||
| A hypnotizing move that may induce sleep. | ||||||
| ImprisonLevel: 1Imprison | psychic | PWR0 | ACC0 | PP10 | ||
| Prevents foes from using moves known by the user. | ||||||
| HypnosisLevel: 5Hypnosis | psychic | PWR0 | ACC60 | PP20 | ||
| A hypnotizing move that may induce sleep. | ||||||
| ImprisonLevel: 9Imprison | psychic | PWR0 | ACC0 | PP10 | ||
| Prevents foes from using moves known by the user. | ||||||
| Confuse RayLevel: 11Confuse Ray | ghost | PWR0 | ACC100 | PP10 | ||
| A sinister ray that confuses the foe. | ||||||
| PsywaveLevel: 15Psywave | psychic | PWR1 | ACC0 | PP15 | ||
| Attacks with a psychic wave of varying intensity. | ||||||
| Iron DefenseLevel: 19Iron Defense | steel | PWR0 | ACC0 | PP15 | ||
| Hardens the body's surface to sharply raise Defense. | ||||||
| Feint AttackLevel: 21Feint Attack | dark | PWR60 | ACC0 | PP20 | ||
| Draws the foe close, then strikes without fail. | ||||||
| SafeguardLevel: 25Safeguard | normal | PWR0 | ACC0 | PP25 | ||
| Protects allies from status problems for 5 turns. | ||||||
| Future SightLevel: 29Future Sight | psychic | PWR80 | ACC0 | PP0 | ||
| Heightens inner power to strike 2 turns later. | ||||||
| Metal SoundLevel: 31Metal Sound | steel | PWR0 | ACC85 | PP40 | ||
| Emits a horrible screech that sharply lowers Sp. Def. | ||||||
| Gyro BallLevel: 36Gyro Ball | steel | PWR1 | ACC100 | PP5 | ||
| A high-speed spin that does more damage to faster foes. | ||||||
| ExtrasensoryLevel: 42Extrasensory | psychic | PWR80 | ACC100 | PP0 | ||
| Attacks with a peculiar power. May cause flinching. | ||||||
| PaybackLevel: 46Payback | dark | PWR50 | ACC100 | PP10 | ||
| Attack that gains power if the user moves last. | ||||||
| Heal BlockLevel: 52Heal Block | psychic | PWR0 | ACC100 | PP15 | ||
| Prevents the foes from recovering HP for 5 turns. | ||||||
| Heavy SlamLevel: 58Heavy Slam | steel | PWR1 | ACC100 | PP10 | ||
| Does more damage if the user outweighs the foe. | ||||||
Gen 3 Moves
Used when the “Pokémon Movepool” challenge setting is set to Gen 3.
Level Up (18)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Sunny DayLevel: 1Sunny Day | fire | PWR0 | ACC0 | PP5 | ||
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| Rain DanceLevel: 1Rain Dance | water | PWR0 | ACC0 | PP5 | ||
| Boosts the power of Water- type moves for 5 turns. | ||||||
| TackleLevel: 1Tackle | normal | PWR35 | ACC0 | PP35 | ||
| Charges the foe with a full- body tackle. | ||||||
| ConfusionLevel: 1Confusion | psychic | PWR50 | ACC100 | PP25 | ||
| A psychic attack that may cause confusion. | ||||||
| HypnosisLevel: 1Hypnosis | psychic | PWR0 | ACC60 | PP20 | ||
| A hypnotizing move that may induce sleep. | ||||||
| ImprisonLevel: 1Imprison | psychic | PWR0 | ACC0 | PP10 | ||
| Prevents foes from using moves known by the user. | ||||||
| HypnosisLevel: 7Hypnosis | psychic | PWR0 | ACC60 | PP20 | ||
| A hypnotizing move that may induce sleep. | ||||||
| ImprisonLevel: 12Imprison | psychic | PWR0 | ACC0 | PP10 | ||
| Prevents foes from using moves known by the user. | ||||||
| Confuse RayLevel: 14Confuse Ray | ghost | PWR0 | ACC100 | PP10 | ||
| A sinister ray that confuses the foe. | ||||||
| ExtrasensoryLevel: 19Extrasensory | psychic | PWR80 | ACC100 | PP0 | ||
| Attacks with a peculiar power. May cause flinching. | ||||||
| Iron DefenseLevel: 26Iron Defense | steel | PWR0 | ACC0 | PP15 | ||
| Hardens the body's surface to sharply raise Defense. | ||||||
| SafeguardLevel: 30Safeguard | normal | PWR0 | ACC0 | PP25 | ||
| Protects allies from status problems for 5 turns. | ||||||
| BlockLevel: 33Block | normal | PWR0 | ACC0 | PP5 | ||
| Blocks the foe's way and prevents escape. | ||||||
| Gyro BallLevel: 38Gyro Ball | steel | PWR1 | ACC100 | PP5 | ||
| A high-speed spin that does more damage to faster foes. | ||||||
| Future SightLevel: 43Future Sight | psychic | PWR80 | ACC0 | PP0 | ||
| Heightens inner power to strike 2 turns later. | ||||||
| Feint AttackLevel: 50Feint Attack | dark | PWR60 | ACC0 | PP20 | ||
| Draws the foe close, then strikes without fail. | ||||||
| PaybackLevel: 61Payback | dark | PWR50 | ACC100 | PP10 | ||
| Attack that gains power if the user moves last. | ||||||
| Heal BlockLevel: 67Heal Block | psychic | PWR0 | ACC100 | PP15 | ||
| Prevents the foes from recovering HP for 5 turns. | ||||||
TM/HM Moves (45)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Calm MindCalm Mind | psychic | PWR0 | ACC0 | PP20 | TM04TM04 | |
| Raises Sp. Atk and Sp. Def by focusing the mind. | ||||||
| Charge BeamCharge Beam | electric | PWR50 | ACC90 | PP10 | TM57TM57 | |
| Fires a beam of electricity. May raise Sp. Atk. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| Dream EaterDream Eater | psychic | PWR100 | ACC100 | PP15 | TM85TM85 | |
| Takes one half the damage inflicted on a sleeping foe. | ||||||
| EarthquakeEarthquake | ground | PWR100 | ACC100 | PP10 | TM26TM26 | |
| A powerful quake that hits all other POKéMON. | ||||||
| EndureEndure | normal | PWR0 | ACC0 | PP10 | TM58TM58 | |
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| ExplosionExplosion | normal | PWR0 | ACC100 | PP5 | TM64TM64 | |
| Inflicts severe damage but makes the user faint. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| FlashFlash | normal | PWR0 | ACC0 | PP20 | HM05HM05 | |
| Looses a powerful blast of light that cuts accuracy. | ||||||
| Flash CannonFlash Cannon | steel | PWR80 | ACC100 | PP10 | TM91TM91 | |
| Releases a blast of light that may lower Sp. Def. | ||||||
| FrustrationFrustration | normal | PWR1 | ACC100 | PP20 | TM21TM21 | |
| Attack that is stronger if the Trainer is disliked. | ||||||
| Giga ImpactGiga Impact | normal | PWR150 | ACC90 | PP5 | TM68TM68 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Grass KnotGrass Knot | grass | PWR1 | ACC100 | PP20 | TM86TM86 | |
| A snare attack that does more damage to heavier foes. | ||||||
| Gyro BallGyro Ball | steel | PWR1 | ACC100 | PP5 | TM74TM74 | |
| A high-speed spin that does more damage to faster foes. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Light ScreenLight Screen | psychic | PWR0 | ACC0 | PP30 | TM16TM16 | |
| Wall of light cuts special damage for 5 turns. | ||||||
| Natural GiftNatural Gift | normal | PWR1 | ACC100 | PP15 | TM83TM83 | |
| The effectiveness varies with the held Berry. | ||||||
| PaybackPayback | dark | PWR50 | ACC100 | PP10 | TM66TM66 | |
| Attack that gains power if the user moves last. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| PsychicPsychic | psychic | PWR90 | ACC100 | PP10 | TM29TM29 | |
| A powerful psychic attack that may lower Sp. Def. | ||||||
| Psych UpPsych Up | normal | PWR0 | ACC0 | PP10 | TM77TM77 | |
| Copies foe's stat changes and gives to the user. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| RecycleRecycle | normal | PWR0 | ACC0 | PP10 | TM67TM67 | |
| Recycles a used item for one more use. | ||||||
| ReflectReflect | psychic | PWR0 | ACC0 | PP20 | TM33TM33 | |
| Wall of light cuts physical damage for 5 turns. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| Attack that increases in power with friendship. | ||||||
| Rock PolishRock Polish | rock | PWR0 | ACC0 | PP20 | TM69TM69 | |
| Polishes the body to sharply raise Speed. | ||||||
| Rock SlideRock Slide | rock | PWR75 | ACC90 | PP10 | TM80TM80 | |
| Hits the foe with an avalanche of rocks. | ||||||
| Rock SmashRock Smash | fighting | PWR0 | ACC100 | PP15 | HM06HM06 | |
| A rock-crushing attack that may lower Defense. | ||||||
| Rock TombRock Tomb | rock | PWR0 | ACC0 | PP0 | TM39TM39 | |
| Stops the foe from moving with rocks and cuts Speed. | ||||||
| SafeguardSafeguard | normal | PWR0 | ACC0 | PP25 | TM20TM20 | |
| Protects allies from status problems for 5 turns. | ||||||
| SandstormSandstorm | rock | PWR0 | ACC0 | PP10 | TM37TM37 | |
| Causes a sandstorm that rages for several turns. | ||||||
| Secret PowerSecret Power | normal | PWR70 | ACC100 | PP20 | TM43TM43 | |
| Attack with effects that vary by location. | ||||||
| Shadow BallShadow Ball | ghost | PWR80 | ACC100 | PP15 | TM30TM30 | |
| Hurls a black blob that may lower the foe's Sp. Def. | ||||||
| Skill SwapSkill Swap | psychic | PWR0 | ACC0 | PP10 | TM48TM48 | |
| The user swaps special abilities with the target. | ||||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | TM82TM82 | |
| Uses an available move randomly while asleep. | ||||||
| Solar BeamSolar Beam | grass | PWR120 | ACC100 | PP10 | TM22TM22 | |
| Absorbs light in one turn, then attacks next turn. | ||||||
| Stealth RockStealth Rock | rock | PWR0 | ACC0 | PP20 | TM76TM76 | |
| Sets floating stones that hurt a foe switching in. | ||||||
| StrengthStrength | normal | PWR80 | ACC100 | PP15 | HM04HM04 | |
| Builds enormous power, then slams the foe. | ||||||
| SubstituteSubstitute | normal | PWR0 | ACC0 | PP10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC0 | PP5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| SwaggerSwagger | normal | PWR0 | ACC0 | PP15 | TM87TM87 | |
| Confuses the foe, but also sharply raises its Attack. | ||||||
| ToxicToxic | poison | PWR0 | ACC0 | PP10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| Trick RoomTrick Room | psychic | PWR0 | ACC0 | PP5 | TM92TM92 | |
| Slower Pokémon get to move first for 5 turns. | ||||||
Type Summary
Weaknesses
Types that deal increased damage to Bronzong. Use these types to counter it effectively.
Resistances & Immunities
Types that Bronzong resists or is immune to. Avoid using these types against it.
Immunities (0×)
Best Counters
Pokémon that have type advantages against Bronzong, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.