Accent Image to accompany hero

Jirachiin Pokémon Heart & Soul

steelpsychic
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Pokédex Entry

Wish Pokémon

Jirachi is said to make wishes come true. While it sleeps, a tough crystalline shell envelops the body to protect it from enemies.

Jirachi in Pokémon Heart & Soul

Jirachi is #385 in the Pokédex for Pokémon Heart & Soul. This page covers its steel/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
SteelPsychic
Dex
#385
Abilities

Promotes added effects.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
3
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball1.6%
Base Exp
300
EV Yield
3 Hp
Wild Held Items
Weak To
fire ×2ground ×2ghost ×2dark ×2
Resists
normal ×0.5grass ×0.5ice ×0.5flying ×0.5psychic ×0.25rock ×0.5dragon ×0.5steel ×0.5fairy ×0.5
Immune To
poison

How to Obtain

Jirachi has no wild encounters recorded in this game, and no other in-game source is recorded yet.

Gen 7 Moves

The movepool a new game starts with.

Level Up (16)

WishLevel: 1normal
PWR0ACC0PP10
A wish that restores HP. It takes time to work.
ConfusionLevel: 1psychic
PWR50ACC100PP25
A psychic attack that may cause confusion.
RestLevel: 5psychic
PWR0ACC0PP0
The user sleeps for 2 turns, restoring HP and status.
SwiftLevel: 10normal
PWR60ACC0PP20
Sprays star-shaped rays that never miss.
Helping HandLevel: 15normal
PWR0ACC0PP20
Boosts the power of ally recipient's moves.
PsychicLevel: 20psychic
PWR90ACC100PP10
A powerful psychic attack that may lower Sp. Def.
RefreshLevel: 25normal
PWR0ACC0PP20
Heals poisoning, paralysis, or a burn.
Lucky ChantLevel: 30normal
PWR0ACC0PP30
Prevents the foe from landing critical hits.
Zen HeadbuttLevel: 35psychic
PWR80ACC90PP15
Hits with a strong head- butt. May cause flinching.
Double EdgeLevel: 40normal
PWR0ACC100PP15
A life-risking tackle that also hurts the user.
GravityLevel: 45psychic
PWR0ACC0PP5
Gravity is intensified negating levitation.
Healing WishLevel: 50psychic
PWR0ACC0PP10
The user faints to heal up the recipient.
Future SightLevel: 55psychic
PWR80ACC0PP0
Heightens inner power to strike 2 turns later.
Cosmic PowerLevel: 60psychic
PWR0ACC0PP20
Raises Defense and Sp. Def with a mystic power.
Last ResortLevel: 65normal
PWR0ACC100PP5
Can only be used if every other move has been used.
Doom DesireLevel: 70steel
PWR0ACC0PP5
Summons strong light to attack 2 turns later.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (11)

WishLevel: 1normal
PWR0ACC0PP10
A wish that restores HP. It takes time to work.
ConfusionLevel: 1psychic
PWR50ACC100PP25
A psychic attack that may cause confusion.
SwiftLevel: 10normal
PWR60ACC0PP20
Sprays star-shaped rays that never miss.
Helping HandLevel: 15normal
PWR0ACC0PP20
Boosts the power of ally recipient's moves.
RestLevel: 17psychic
PWR0ACC0PP0
The user sleeps for 2 turns, restoring HP and status.
PsychicLevel: 20psychic
PWR90ACC100PP10
A powerful psychic attack that may lower Sp. Def.
RefreshLevel: 25normal
PWR0ACC0PP20
Heals poisoning, paralysis, or a burn.
Double EdgeLevel: 35normal
PWR0ACC100PP15
A life-risking tackle that also hurts the user.
Future SightLevel: 40psychic
PWR80ACC0PP0
Heightens inner power to strike 2 turns later.
Cosmic PowerLevel: 45psychic
PWR0ACC0PP20
Raises Defense and Sp. Def with a mystic power.
Doom DesireLevel: 50steel
PWR0ACC0PP5
Summons strong light to attack 2 turns later.

TM/HM Moves (45)

Aerial Aceflying
PWR60ACC0PP20TM40
An extremely speedy and unavoidable attack.
Calm Mindpsychic
PWR0ACC0PP20TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Charge Beamelectric
PWR50ACC90PP10TM57
Fires a beam of electricity. May raise Sp. Atk.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Drain Punchfighting
PWR0ACC100PP0TM60
Attack that absorbs half the damage inflicted.
Dream Eaterpsychic
PWR100ACC100PP15TM85
Takes one half the damage inflicted on a sleeping foe.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Energy Ballgrass
PWR0ACC100PP10TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
PWR0ACC0PP20HM05
Looses a powerful blast of light that cuts accuracy.
Flash Cannonsteel
PWR80ACC100PP10TM91
Releases a blast of light that may lower Sp. Def.
Flingdark
PWR1ACC100PP10TM56
The effectiveness varies with the held item.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
PWR1ACC100PP20TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
PWR90ACC100PP10TM29
A powerful psychic attack that may lower Sp. Def.
Psych Upnormal
PWR0ACC0PP10TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Recyclenormal
PWR0ACC0PP10TM67
Recycles a used item for one more use.
Reflectpsychic
PWR0ACC0PP20TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Safeguardnormal
PWR0ACC0PP25TM20
Protects allies from status problems for 5 turns.
Sandstormrock
PWR0ACC0PP10TM37
Causes a sandstorm that rages for several turns.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's Sp. Def.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Skill Swappsychic
PWR0ACC0PP10TM48
The user swaps special abilities with the target.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Stealth Rockrock
PWR0ACC0PP20TM76
Sets floating stones that hurt a foe switching in.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Thunderelectric
PWR0ACC70PP10TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Trick Roompsychic
PWR0ACC0PP5TM92
Slower Pokémon get to move first for 5 turns.
U Turnbug
PWR70ACC100PP20TM89
Does damage then switches out the user.
Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.

Type Summary

4
Weaknesses
9
Resistances
1
Immunities
4
Neutral

Weaknesses

Types that deal increased damage to Jirachi. Use these types to counter it effectively.

Resistances & Immunities

Types that Jirachi resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Jirachi differs across the games we cover →

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