Galarian Mr. Mimein Pokémon Heart & Soul
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Pokédex Entry
Dancing Pokémon
Its talent is tap-dancing. It can radiate chilliness from the bottoms of its feet to to create a floor of ice, which this Pokémon can kick up to use as a barrier.
Galarian Mr. Mime in Pokémon Heart & Soul
Galarian Mr. Mime is #1052 in the Pokédex for Pokémon Heart & Soul. This page covers its ice/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.
Prevents sleep.
Removes walls of light.
HP recovery in Hail or Snow.
Evolution Chain
How to Obtain
Gen 7 Moves
The movepool a new game starts with.
Level Up (26)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| CopycatLevel: 1Copycat | normal | PWR0 | ACC0 | PP20 | ||
| The user mimics the last move used by a foe. | ||||||
| EncoreLevel: 1Encore | normal | PWR0 | ACC100 | PP5 | ||
| Makes the foe repeat its last move over 3 turns. | ||||||
| Role PlayLevel: 1Role Play | psychic | PWR0 | ACC0 | PP10 | ||
| Mimics the target and copies its Ability. | ||||||
| ProtectLevel: 1Protect | normal | PWR0 | ACC0 | PP10 | ||
| Evades attack, but may fail if used in succession. | ||||||
| RecycleLevel: 1Recycle | normal | PWR0 | ACC0 | PP10 | ||
| Recycles a used item for one more use. | ||||||
| MimicLevel: 1Mimic | normal | PWR0 | ACC0 | PP10 | ||
| Copies last move used by the foe during one battle. | ||||||
| Light ScreenLevel: 1Light Screen | psychic | PWR0 | ACC0 | PP30 | ||
| Wall of light cuts special damage for 5 turns. | ||||||
| ReflectLevel: 1Reflect | psychic | PWR0 | ACC0 | PP20 | ||
| Wall of light cuts physical damage for 5 turns. | ||||||
| SafeguardLevel: 1Safeguard | normal | PWR0 | ACC0 | PP25 | ||
| Protects allies from status problems for 5 turns. | ||||||
| Dazzling GleamLevel: 1Dazzling Gleam | fairy | PWR80 | ACC100 | PP10 | ||
| Damages foes by emitting a bright flash. | ||||||
| Misty TerrainLevel: 1Misty Terrain | fairy | PWR0 | ACC0 | PP10 | ||
| Covers the ground with mist for 5 turns. Blocks status. | ||||||
| PoundLevel: 1Pound | normal | PWR40 | ACC100 | PP35 | ||
| Pounds the foe with forelegs or tail. | ||||||
| Rapid SpinLevel: 1Rapid Spin | normal | PWR0 | ACC100 | PP40 | ||
| User spins and removes some effects, while upping speed.effects. | ||||||
| Baton PassLevel: 1Baton Pass | normal | PWR0 | ACC0 | PP40 | ||
| Switches out the user while keeping effects in play. | ||||||
| Ice ShardLevel: 1Ice Shard | ice | PWR40 | ACC100 | PP30 | ||
| Hurls a chunk of ice that always strikes first. | ||||||
| ConfusionLevel: 12Confusion | psychic | PWR50 | ACC100 | PP25 | ||
| A psychic attack that may cause confusion. | ||||||
| Ally SwitchLevel: 16Ally Switch | psychic | PWR0 | ACC0 | PP15 | ||
| The user switches places with its partner. | ||||||
| Icy WindLevel: 20Icy Wind | ice | PWR55 | ACC95 | PP15 | ||
| A chilling attack that lowers the foe's Speed. | ||||||
| Double KickLevel: 24Double Kick | fighting | PWR30 | ACC100 | PP30 | ||
| A double-kicking attack that strikes the foe twice. | ||||||
| PsybeamLevel: 28Psybeam | psychic | PWR65 | ACC100 | PP20 | ||
| Fires a peculiar ray that may confuse the foe. | ||||||
| HypnosisLevel: 32Hypnosis | psychic | PWR0 | ACC60 | PP20 | ||
| A hypnotizing move that may induce sleep. | ||||||
| Mirror CoatLevel: 36Mirror Coat | psychic | PWR1 | ACC100 | PP20 | ||
| Counters the foe's special attack at double the power. | ||||||
| Sucker PunchLevel: 40Sucker Punch | dark | PWR0 | ACC100 | PP5 | ||
| Strikes first if the foe is preparing Attack. | ||||||
| Freeze DryLevel: 44Freeze Dry | ice | PWR70 | ACC100 | PP20 | ||
| Super effective on Water- types. May cause frostbite.types. May cause freezing. | ||||||
| PsychicLevel: 48Psychic | psychic | PWR90 | ACC100 | PP10 | ||
| A powerful psychic attack that may lower Sp. Def. | ||||||
| Teeter DanceLevel: 52Teeter Dance | normal | PWR0 | ACC100 | PP20 | ||
| Confuses all Pokémon on the scene. | ||||||
Egg Moves (4)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Fake OutFake Out | normal | PWR40 | ACC100 | PP10 | |
| Moves 1st and flinches. Only works on user's 1st turn. | |||||
| Confuse RayConfuse Ray | ghost | PWR0 | ACC100 | PP10 | |
| A sinister ray that confuses the foe. | |||||
| Power SplitPower Split | psychic | PWR0 | ACC0 | PP10 | |
| Averages changes to Attack and Sp. Atk with the foe. | |||||
| TickleTickle | normal | PWR0 | ACC100 | PP20 | |
| Makes the foe laugh to lower Attack and Defense. | |||||
Gen 3 Moves
Used when the “Pokémon Movepool” challenge setting is set to Gen 3.
Level Up (26)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| CopycatLevel: 1Copycat | normal | PWR0 | ACC0 | PP20 | ||
| The user mimics the last move used by a foe. | ||||||
| EncoreLevel: 1Encore | normal | PWR0 | ACC100 | PP5 | ||
| Makes the foe repeat its last move over 3 turns. | ||||||
| Role PlayLevel: 1Role Play | psychic | PWR0 | ACC0 | PP10 | ||
| Mimics the target and copies its Ability. | ||||||
| ProtectLevel: 1Protect | normal | PWR0 | ACC0 | PP10 | ||
| Evades attack, but may fail if used in succession. | ||||||
| RecycleLevel: 1Recycle | normal | PWR0 | ACC0 | PP10 | ||
| Recycles a used item for one more use. | ||||||
| MimicLevel: 1Mimic | normal | PWR0 | ACC0 | PP10 | ||
| Copies last move used by the foe during one battle. | ||||||
| Light ScreenLevel: 1Light Screen | psychic | PWR0 | ACC0 | PP30 | ||
| Wall of light cuts special damage for 5 turns. | ||||||
| ReflectLevel: 1Reflect | psychic | PWR0 | ACC0 | PP20 | ||
| Wall of light cuts physical damage for 5 turns. | ||||||
| SafeguardLevel: 1Safeguard | normal | PWR0 | ACC0 | PP25 | ||
| Protects allies from status problems for 5 turns. | ||||||
| Dazzling GleamLevel: 1Dazzling Gleam | fairy | PWR80 | ACC100 | PP10 | ||
| Damages foes by emitting a bright flash. | ||||||
| Misty TerrainLevel: 1Misty Terrain | fairy | PWR0 | ACC0 | PP10 | ||
| Covers the ground with mist for 5 turns. Blocks status. | ||||||
| PoundLevel: 1Pound | normal | PWR40 | ACC100 | PP35 | ||
| Pounds the foe with forelegs or tail. | ||||||
| Rapid SpinLevel: 1Rapid Spin | normal | PWR0 | ACC100 | PP40 | ||
| User spins and removes some effects, while upping speed.effects. | ||||||
| Baton PassLevel: 1Baton Pass | normal | PWR0 | ACC0 | PP40 | ||
| Switches out the user while keeping effects in play. | ||||||
| Ice ShardLevel: 1Ice Shard | ice | PWR40 | ACC100 | PP30 | ||
| Hurls a chunk of ice that always strikes first. | ||||||
| ConfusionLevel: 12Confusion | psychic | PWR50 | ACC100 | PP25 | ||
| A psychic attack that may cause confusion. | ||||||
| Ally SwitchLevel: 16Ally Switch | psychic | PWR0 | ACC0 | PP15 | ||
| The user switches places with its partner. | ||||||
| Icy WindLevel: 20Icy Wind | ice | PWR55 | ACC95 | PP15 | ||
| A chilling attack that lowers the foe's Speed. | ||||||
| Double KickLevel: 24Double Kick | fighting | PWR30 | ACC100 | PP30 | ||
| A double-kicking attack that strikes the foe twice. | ||||||
| PsybeamLevel: 28Psybeam | psychic | PWR65 | ACC100 | PP20 | ||
| Fires a peculiar ray that may confuse the foe. | ||||||
| HypnosisLevel: 32Hypnosis | psychic | PWR0 | ACC60 | PP20 | ||
| A hypnotizing move that may induce sleep. | ||||||
| Mirror CoatLevel: 36Mirror Coat | psychic | PWR1 | ACC100 | PP20 | ||
| Counters the foe's special attack at double the power. | ||||||
| Sucker PunchLevel: 40Sucker Punch | dark | PWR0 | ACC100 | PP5 | ||
| Strikes first if the foe is preparing Attack. | ||||||
| Freeze DryLevel: 44Freeze Dry | ice | PWR70 | ACC100 | PP20 | ||
| Super effective on Water- types. May cause frostbite.types. May cause freezing. | ||||||
| PsychicLevel: 48Psychic | psychic | PWR90 | ACC100 | PP10 | ||
| A powerful psychic attack that may lower Sp. Def. | ||||||
| Teeter DanceLevel: 52Teeter Dance | normal | PWR0 | ACC100 | PP20 | ||
| Confuses all Pokémon on the scene. | ||||||
Egg Moves (9)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| CharmCharm | fairy | PWR0 | ACC100 | PP20 | |
| Charms the foe and sharply reduces its Attack. | |||||
| Confuse RayConfuse Ray | ghost | PWR0 | ACC100 | PP10 | |
| A sinister ray that confuses the foe. | |||||
| Teeter DanceTeeter Dance | normal | PWR0 | ACC100 | PP20 | |
| Confuses all Pokémon on the scene. | |||||
| Future SightFuture Sight | psychic | PWR80 | ACC0 | PP0 | |
| Heightens inner power to strike 2 turns later. | |||||
| HypnosisHypnosis | psychic | PWR0 | ACC60 | PP20 | |
| A hypnotizing move that may induce sleep. | |||||
| MimicMimic | normal | PWR0 | ACC0 | PP10 | |
| Copies last move used by the foe during one battle. | |||||
| Psych UpPsych Up | normal | PWR0 | ACC0 | PP10 | |
| Copies foe's stat changes and gives to the user. | |||||
| Fake OutFake Out | normal | PWR40 | ACC100 | PP10 | |
| Moves 1st and flinches. Only works on user's 1st turn. | |||||
| TrickTrick | psychic | PWR0 | ACC100 | PP10 | |
| Tricks the foe into trading held items. | |||||
Pre-evolution-only Moves (5)
These moves must be learned before evolving; Galarian Mr. Mime cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.
| Level | Move | Type | Cat. | Power | Acc. | PP | Learned from |
|---|---|---|---|---|---|---|---|
| BarrierLevel: 1(Mime Jr. · Level 1)Barrier | psychic | PWR0 | ACC0 | PP0 | |||
| Creates a barrier that sharply raises Defense. | |||||||
| MeditateLevel: 8(Mime Jr. · Level 8)Meditate | psychic | PWR0 | ACC0 | PP40 | |||
| Meditates in a peaceful fashion to raise Attack. | |||||||
| Double SlapLevel: 11(Mime Jr. · Level 11)Double Slap | normal | PWR15 | ACC85 | PP10 | |||
| Repeatedly slaps the foe 2 to 5 times. | |||||||
| Fairy WindLevel: 13(Mime Jr. · Level 13)Fairy Wind | fairy | PWR40 | ACC100 | PP30 | |||
| Stirs up a fairy wind to strike the foe. | |||||||
| Crafty ShieldLevel: 41(Mime Jr. · Level 41)Crafty Shield | fairy | PWR0 | ACC0 | PP10 | |||
| Evades status moves for one turn. | |||||||
TM/HM Moves (42)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| AttractAttract | normal | PWR0 | ACC100 | PP15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| AvalancheAvalanche | ice | PWR60 | ACC100 | PP10 | TM72TM72 | |
| Attack that moves last and gains power if hit. | ||||||
| BlizzardBlizzard | ice | PWR0 | ACC0 | PP5 | TM14TM14 | |
| Hits the foes with an icy storm. May cause frostbite.storm that may freeze it. | ||||||
| Brick BreakBrick Break | fighting | PWR75 | ACC100 | PP15 | TM31TM31 | |
| Destroys barriers such as REFLECT and causes damage. | ||||||
| Calm MindCalm Mind | psychic | PWR0 | ACC0 | PP20 | TM04TM04 | |
| Raises Sp. Atk and Sp. Def by focusing the mind. | ||||||
| Drain PunchDrain Punch | fighting | PWR0 | ACC100 | PP0 | TM60TM60 | |
| Attack that absorbs half the damage inflicted. | ||||||
| EndureEndure | normal | PWR0 | ACC0 | PP10 | TM58TM58 | |
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| Energy BallEnergy Ball | grass | PWR0 | ACC100 | PP10 | TM53TM53 | |
| Draws power from nature to attack. May lower Sp. Def. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| FlingFling | dark | PWR1 | ACC100 | PP10 | TM56TM56 | |
| The effectiveness varies with the held item. | ||||||
| Focus BlastFocus Blast | fighting | PWR120 | ACC70 | PP5 | TM52TM52 | |
| Attacks at full power. May lower Sp. Def. | ||||||
| Giga ImpactGiga Impact | normal | PWR150 | ACC90 | PP5 | TM68TM68 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Grass KnotGrass Knot | grass | PWR1 | ACC100 | PP20 | TM86TM86 | |
| A snare attack that does more damage to heavier foes. | ||||||
| HailHail | ice | PWR0 | ACC0 | PP10 | TM07TM07 | |
| Summons a hailstorm that strikes every turn. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Ice BeamIce Beam | ice | PWR0 | ACC100 | PP10 | TM13TM13 | |
| Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it. | ||||||
| Light ScreenLight Screen | psychic | PWR0 | ACC0 | PP30 | TM16TM16 | |
| Wall of light cuts special damage for 5 turns. | ||||||
| PaybackPayback | dark | PWR50 | ACC100 | PP10 | TM66TM66 | |
| Attack that gains power if the user moves last. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| PsychicPsychic | psychic | PWR90 | ACC100 | PP10 | TM29TM29 | |
| A powerful psychic attack that may lower Sp. Def. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| RecycleRecycle | normal | PWR0 | ACC0 | PP10 | TM67TM67 | |
| Recycles a used item for one more use. | ||||||
| ReflectReflect | psychic | PWR0 | ACC0 | PP20 | TM33TM33 | |
| Wall of light cuts physical damage for 5 turns. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| SafeguardSafeguard | normal | PWR0 | ACC0 | PP25 | TM20TM20 | |
| Protects allies from status problems for 5 turns. | ||||||
| Shadow BallShadow Ball | ghost | PWR80 | ACC100 | PP15 | TM30TM30 | |
| Hurls a black blob that may lower the foe's Sp. Def. | ||||||
| Skill SwapSkill Swap | psychic | PWR0 | ACC0 | PP10 | TM48TM48 | |
| The user swaps special abilities with the target. | ||||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | TM82TM82 | |
| Uses an available move randomly while asleep. | ||||||
| Solar BeamSolar Beam | grass | PWR120 | ACC100 | PP10 | TM22TM22 | |
| Absorbs light in one turn, then attacks next turn. | ||||||
| SubstituteSubstitute | normal | PWR0 | ACC0 | PP10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC0 | PP5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| TauntTaunt | dark | PWR0 | ACC100 | PP20 | TM12TM12 | |
| Taunts the foe into only using attack moves. | ||||||
| ThiefThief | dark | PWR0 | ACC100 | PP0 | TM46TM46 | |
| While attacking, it may steal the foe's held item. | ||||||
| ThunderThunder | electric | PWR0 | ACC70 | PP10 | TM25TM25 | |
| A lightning attack that may cause paralysis. | ||||||
| ThunderboltThunderbolt | electric | PWR0 | ACC100 | PP15 | TM24TM24 | |
| A strong electrical attack that may paralyze the foe. | ||||||
| Thunder WaveThunder Wave | electric | PWR0 | ACC0 | PP20 | TM73TM73 | |
| A weak jolt of electricity that paralyzes the foe. | ||||||
| Trick RoomTrick Room | psychic | PWR0 | ACC0 | PP5 | TM92TM92 | |
| Slower Pokémon get to move first for 5 turns. | ||||||
| FrustrationFrustration | normal | PWR1 | ACC100 | PP20 | TM21TM21 | |
| Attack that is stronger if the Trainer is disliked. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Natural GiftNatural Gift | normal | PWR1 | ACC100 | PP15 | TM83TM83 | |
| The effectiveness varies with the held Berry. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| Attack that increases in power with friendship. | ||||||
| Secret PowerSecret Power | normal | PWR70 | ACC100 | PP20 | TM43TM43 | |
| Attack with effects that vary by location. | ||||||
Type Summary
Weaknesses
Types that deal increased damage to Galarian Mr. Mime. Use these types to counter it effectively.
Resistances & Immunities
Types that Galarian Mr. Mime resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Galarian Mr. Mime, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
See how Galarian Mr. Mime differs across the games we cover →