Mr. Mimein Pokémon Heart & Soul
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Pokédex Entry
Barrier Pokémon
A Mr. Mime is a master of pantomime. It can convince others that something unseeable actually exists. Once believed, the imaginary object does become real.
Mr. Mime in Pokémon Heart & Soul
Mr. Mime is #122 in the Pokédex for Pokémon Heart & Soul. This page covers its psychic/fairy typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 3 encounter locations.
Without the Fairy type: Psychic
Avoids sound-based moves.
Weakens “supereffective”.
Boosts weaker moves.
Evolution Chain
How to Obtain
Wild Encounters (3)
Gen 7 Moves
The movepool a new game starts with.
Level Up (28)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Misty TerrainLevel: 1Misty Terrain | fairy | PWR0 | ACC0 | PP10 | ||
| Covers the ground with mist for 5 turns. Blocks status. | ||||||
| MoonblastLevel: 1Moonblast | fairy | PWR95 | ACC100 | PP15 | ||
| Attacks with the power of the moon. May lower Sp. Atk. | ||||||
| Magical LeafLevel: 1Magical Leaf | grass | PWR60 | ACC0 | PP20 | ||
| Attacks with a strange leaf that cannot be evaded. | ||||||
| Quick GuardLevel: 1Quick Guard | fighting | PWR0 | ACC0 | PP15 | ||
| Evades priority attacks for one turn. | ||||||
| Wide GuardLevel: 1Wide Guard | rock | PWR0 | ACC0 | PP10 | ||
| Evades wide-ranging attacks for one turn. | ||||||
| Power SwapLevel: 1Power Swap | psychic | PWR0 | ACC0 | PP10 | ||
| Swaps changes to Attack and Sp. Atk with the foe. | ||||||
| Guard SwapLevel: 1Guard Swap | psychic | PWR0 | ACC0 | PP10 | ||
| Swaps changes to Defense and Sp. Def with the foe. | ||||||
| BarrierLevel: 1Barrier | psychic | PWR0 | ACC0 | PP0 | ||
| Creates a barrier that sharply raises Defense. | ||||||
| PoundLevel: 1Pound | normal | PWR40 | ACC100 | PP35 | ||
| Pounds the foe with forelegs or tail. | ||||||
| ConfusionLevel: 1Confusion | psychic | PWR50 | ACC100 | PP25 | ||
| A psychic attack that may cause confusion. | ||||||
| CopycatLevel: 4Copycat | normal | PWR0 | ACC0 | PP20 | ||
| The user mimics the last move used by a foe. | ||||||
| MeditateLevel: 8Meditate | psychic | PWR0 | ACC0 | PP40 | ||
| Meditates in a peaceful fashion to raise Attack. | ||||||
| Double SlapLevel: 11Double Slap | normal | PWR15 | ACC85 | PP10 | ||
| Repeatedly slaps the foe 2 to 5 times. | ||||||
| MimicLevel: 15Mimic | normal | PWR0 | ACC0 | PP10 | ||
| Copies last move used by the foe during one battle. | ||||||
| PsywaveLevel: 15Psywave | psychic | PWR1 | ACC0 | PP15 | ||
| Attacks with a psychic wave of varying intensity. | ||||||
| EncoreLevel: 18Encore | normal | PWR0 | ACC100 | PP5 | ||
| Makes the foe repeat its last move over 3 turns. | ||||||
| Light ScreenLevel: 22Light Screen | psychic | PWR0 | ACC0 | PP30 | ||
| Wall of light cuts special damage for 5 turns. | ||||||
| ReflectLevel: 22Reflect | psychic | PWR0 | ACC0 | PP20 | ||
| Wall of light cuts physical damage for 5 turns. | ||||||
| PsybeamLevel: 25Psybeam | psychic | PWR65 | ACC100 | PP20 | ||
| Fires a peculiar ray that may confuse the foe. | ||||||
| SubstituteLevel: 29Substitute | normal | PWR0 | ACC0 | PP10 | ||
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| RecycleLevel: 32Recycle | normal | PWR0 | ACC0 | PP10 | ||
| Recycles a used item for one more use. | ||||||
| Dazzling GleamLevel: 35Dazzling Gleam | fairy | PWR80 | ACC100 | PP10 | ||
| Damages foes by emitting a bright flash. | ||||||
| TrickLevel: 36Trick | psychic | PWR0 | ACC100 | PP10 | ||
| Tricks the foe into trading held items. | ||||||
| PsychicLevel: 39Psychic | psychic | PWR90 | ACC100 | PP10 | ||
| A powerful psychic attack that may lower Sp. Def. | ||||||
| Role PlayLevel: 43Role Play | psychic | PWR0 | ACC0 | PP10 | ||
| Mimics the target and copies its Ability. | ||||||
| Baton PassLevel: 46Baton Pass | normal | PWR0 | ACC0 | PP40 | ||
| Switches out the user while keeping effects in play. | ||||||
| SafeguardLevel: 50Safeguard | normal | PWR0 | ACC0 | PP25 | ||
| Protects allies from status problems for 5 turns. | ||||||
| Crafty ShieldLevel: 53Crafty Shield | fairy | PWR0 | ACC0 | PP10 | ||
| Evades status moves for one turn. | ||||||
Egg Moves (13)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Future SightFuture Sight | psychic | PWR80 | ACC0 | PP0 | |
| Heightens inner power to strike 2 turns later. | |||||
| HypnosisHypnosis | psychic | PWR0 | ACC60 | PP20 | |
| A hypnotizing move that may induce sleep. | |||||
| MimicMimic | normal | PWR0 | ACC0 | PP10 | |
| Copies last move used by the foe during one battle. | |||||
| Fake OutFake Out | normal | PWR40 | ACC100 | PP10 | |
| Moves 1st and flinches. Only works on user's 1st turn. | |||||
| TrickTrick | psychic | PWR0 | ACC100 | PP10 | |
| Tricks the foe into trading held items. | |||||
| Confuse RayConfuse Ray | ghost | PWR0 | ACC100 | PP10 | |
| A sinister ray that confuses the foe. | |||||
| Wake Up SlapWake Up Slap | fighting | PWR0 | ACC100 | PP10 | |
| Powerful against sleeping foes, but also wakes them. | |||||
| Teeter DanceTeeter Dance | normal | PWR0 | ACC100 | PP20 | |
| Confuses all Pokémon on the scene. | |||||
| Nasty PlotNasty Plot | dark | PWR0 | ACC0 | PP20 | |
| Thinks bad thoughts to sharply boost Sp. Atk. | |||||
| Power SplitPower Split | psychic | PWR0 | ACC0 | PP10 | |
| Averages changes to Attack and Sp. Atk with the foe. | |||||
| Magic RoomMagic Room | psychic | PWR0 | ACC0 | PP10 | |
| Hold items lose their effects for 5 turns. | |||||
| Icy WindIcy Wind | ice | PWR55 | ACC95 | PP15 | |
| A chilling attack that lowers the foe's Speed. | |||||
| Psychic TerrainPsychic Terrain | psychic | PWR0 | ACC0 | PP10 | |
| The ground turns weird for 5 turns. Blocks priority. | |||||
Gen 3 Moves
Used when the “Pokémon Movepool” challenge setting is set to Gen 3.
Level Up (15)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| BarrierLevel: 1Barrier | psychic | PWR0 | ACC0 | PP0 | ||
| Creates a barrier that sharply raises Defense. | ||||||
| ConfusionLevel: 5Confusion | psychic | PWR50 | ACC100 | PP25 | ||
| A psychic attack that may cause confusion. | ||||||
| SubstituteLevel: 9Substitute | normal | PWR0 | ACC0 | PP10 | ||
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| MeditateLevel: 13Meditate | psychic | PWR0 | ACC0 | PP40 | ||
| Meditates in a peaceful fashion to raise Attack. | ||||||
| Double SlapLevel: 17Double Slap | normal | PWR15 | ACC85 | PP10 | ||
| Repeatedly slaps the foe 2 to 5 times. | ||||||
| Light ScreenLevel: 21Light Screen | psychic | PWR0 | ACC0 | PP30 | ||
| Wall of light cuts special damage for 5 turns. | ||||||
| ReflectLevel: 21Reflect | psychic | PWR0 | ACC0 | PP20 | ||
| Wall of light cuts physical damage for 5 turns. | ||||||
| EncoreLevel: 25Encore | normal | PWR0 | ACC100 | PP5 | ||
| Makes the foe repeat its last move over 3 turns. | ||||||
| PsybeamLevel: 29Psybeam | psychic | PWR65 | ACC100 | PP20 | ||
| Fires a peculiar ray that may confuse the foe. | ||||||
| RecycleLevel: 33Recycle | normal | PWR0 | ACC0 | PP10 | ||
| Recycles a used item for one more use. | ||||||
| TrickLevel: 37Trick | psychic | PWR0 | ACC100 | PP10 | ||
| Tricks the foe into trading held items. | ||||||
| Role PlayLevel: 41Role Play | psychic | PWR0 | ACC0 | PP10 | ||
| Mimics the target and copies its Ability. | ||||||
| PsychicLevel: 45Psychic | psychic | PWR90 | ACC100 | PP10 | ||
| A powerful psychic attack that may lower Sp. Def. | ||||||
| Baton PassLevel: 49Baton Pass | normal | PWR0 | ACC0 | PP40 | ||
| Switches out the user while keeping effects in play. | ||||||
| SafeguardLevel: 53Safeguard | normal | PWR0 | ACC0 | PP25 | ||
| Protects allies from status problems for 5 turns. | ||||||
Egg Moves (6)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Future SightFuture Sight | psychic | PWR80 | ACC0 | PP0 | |
| Heightens inner power to strike 2 turns later. | |||||
| HypnosisHypnosis | psychic | PWR0 | ACC60 | PP20 | |
| A hypnotizing move that may induce sleep. | |||||
| MimicMimic | normal | PWR0 | ACC0 | PP10 | |
| Copies last move used by the foe during one battle. | |||||
| Psych UpPsych Up | normal | PWR0 | ACC0 | PP10 | |
| Copies foe's stat changes and gives to the user. | |||||
| Fake OutFake Out | normal | PWR40 | ACC100 | PP10 | |
| Moves 1st and flinches. Only works on user's 1st turn. | |||||
| TrickTrick | psychic | PWR0 | ACC100 | PP10 | |
| Tricks the foe into trading held items. | |||||
Pre-evolution-only Moves (2)
These moves must be learned before evolving; Mr. Mime cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.
| Level | Move | Type | Cat. | Power | Acc. | PP | Learned from |
|---|---|---|---|---|---|---|---|
| TickleLevel: 1(Mime Jr. · Level 1)Tickle | normal | PWR0 | ACC100 | PP20 | |||
| Makes the foe laugh to lower Attack and Defense. | |||||||
| Fairy WindLevel: 13(Mime Jr. · Level 13)Fairy Wind | fairy | PWR40 | ACC100 | PP30 | |||
| Stirs up a fairy wind to strike the foe. | |||||||
TM/HM Moves (51)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Aerial AceAerial Ace | flying | PWR60 | ACC0 | PP20 | TM40TM40 | |
| An extremely speedy and unavoidable attack. | ||||||
| AttractAttract | normal | PWR0 | ACC100 | PP15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| Brick BreakBrick Break | fighting | PWR75 | ACC100 | PP15 | TM31TM31 | |
| Destroys barriers such as REFLECT and causes damage. | ||||||
| Calm MindCalm Mind | psychic | PWR0 | ACC0 | PP20 | TM04TM04 | |
| Raises Sp. Atk and Sp. Def by focusing the mind. | ||||||
| CaptivateCaptivate | normal | PWR0 | ACC100 | PP20 | TM78TM78 | |
| Makes the opposite gender sharply reduce its Sp. Atk. | ||||||
| Charge BeamCharge Beam | electric | PWR50 | ACC90 | PP10 | TM57TM57 | |
| Fires a beam of electricity. May raise Sp. Atk. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| Drain PunchDrain Punch | fighting | PWR0 | ACC100 | PP0 | TM60TM60 | |
| Attack that absorbs half the damage inflicted. | ||||||
| Dream EaterDream Eater | psychic | PWR100 | ACC100 | PP15 | TM85TM85 | |
| Takes one half the damage inflicted on a sleeping foe. | ||||||
| EndureEndure | normal | PWR0 | ACC0 | PP10 | TM58TM58 | |
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| Energy BallEnergy Ball | grass | PWR0 | ACC100 | PP10 | TM53TM53 | |
| Draws power from nature to attack. May lower Sp. Def. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| FlashFlash | normal | PWR0 | ACC0 | PP20 | HM05HM05 | |
| Looses a powerful blast of light that cuts accuracy. | ||||||
| FlingFling | dark | PWR1 | ACC100 | PP10 | TM56TM56 | |
| The effectiveness varies with the held item. | ||||||
| Focus BlastFocus Blast | fighting | PWR120 | ACC70 | PP5 | TM52TM52 | |
| Attacks at full power. May lower Sp. Def. | ||||||
| Focus PunchFocus Punch | fighting | PWR150 | ACC100 | PP20 | TM01TM01 | |
| Powerful attack, moves last. The user flinches if hit. | ||||||
| FrustrationFrustration | normal | PWR1 | ACC100 | PP20 | TM21TM21 | |
| Attack that is stronger if the Trainer is disliked. | ||||||
| Giga ImpactGiga Impact | normal | PWR150 | ACC90 | PP5 | TM68TM68 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Grass KnotGrass Knot | grass | PWR1 | ACC100 | PP20 | TM86TM86 | |
| A snare attack that does more damage to heavier foes. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Light ScreenLight Screen | psychic | PWR0 | ACC0 | PP30 | TM16TM16 | |
| Wall of light cuts special damage for 5 turns. | ||||||
| Natural GiftNatural Gift | normal | PWR1 | ACC100 | PP15 | TM83TM83 | |
| The effectiveness varies with the held Berry. | ||||||
| PaybackPayback | dark | PWR50 | ACC100 | PP10 | TM66TM66 | |
| Attack that gains power if the user moves last. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| PsychicPsychic | psychic | PWR90 | ACC100 | PP10 | TM29TM29 | |
| A powerful psychic attack that may lower Sp. Def. | ||||||
| Psych UpPsych Up | normal | PWR0 | ACC0 | PP10 | TM77TM77 | |
| Copies foe's stat changes and gives to the user. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| RecycleRecycle | normal | PWR0 | ACC0 | PP10 | TM67TM67 | |
| Recycles a used item for one more use. | ||||||
| ReflectReflect | psychic | PWR0 | ACC0 | PP20 | TM33TM33 | |
| Wall of light cuts physical damage for 5 turns. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| Attack that increases in power with friendship. | ||||||
| SafeguardSafeguard | normal | PWR0 | ACC0 | PP25 | TM20TM20 | |
| Protects allies from status problems for 5 turns. | ||||||
| Secret PowerSecret Power | normal | PWR70 | ACC100 | PP20 | TM43TM43 | |
| Attack with effects that vary by location. | ||||||
| Shadow BallShadow Ball | ghost | PWR80 | ACC100 | PP15 | TM30TM30 | |
| Hurls a black blob that may lower the foe's Sp. Def. | ||||||
| Shock WaveShock Wave | electric | PWR60 | ACC0 | PP20 | TM34TM34 | |
| A fast and unavoidable electric attack. | ||||||
| Skill SwapSkill Swap | psychic | PWR0 | ACC0 | PP10 | TM48TM48 | |
| The user swaps special abilities with the target. | ||||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | TM82TM82 | |
| Uses an available move randomly while asleep. | ||||||
| SnatchSnatch | dark | PWR0 | ACC0 | PP10 | TM49TM49 | |
| Steals the effects of the move the target uses next. | ||||||
| Solar BeamSolar Beam | grass | PWR120 | ACC100 | PP10 | TM22TM22 | |
| Absorbs light in one turn, then attacks next turn. | ||||||
| SubstituteSubstitute | normal | PWR0 | ACC0 | PP10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC0 | PP5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| SwaggerSwagger | normal | PWR0 | ACC0 | PP15 | TM87TM87 | |
| Confuses the foe, but also sharply raises its Attack. | ||||||
| TauntTaunt | dark | PWR0 | ACC100 | PP20 | TM12TM12 | |
| Taunts the foe into only using attack moves. | ||||||
| ThiefThief | dark | PWR0 | ACC100 | PP0 | TM46TM46 | |
| While attacking, it may steal the foe's held item. | ||||||
| ThunderThunder | electric | PWR0 | ACC70 | PP10 | TM25TM25 | |
| A lightning attack that may cause paralysis. | ||||||
| ThunderboltThunderbolt | electric | PWR0 | ACC100 | PP15 | TM24TM24 | |
| A strong electrical attack that may paralyze the foe. | ||||||
| Thunder WaveThunder Wave | electric | PWR0 | ACC0 | PP20 | TM73TM73 | |
| A weak jolt of electricity that paralyzes the foe. | ||||||
| TormentTorment | dark | PWR0 | ACC100 | PP15 | TM41TM41 | |
| Torments the foe and stops successive use of a move. | ||||||
| ToxicToxic | poison | PWR0 | ACC0 | PP10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| Trick RoomTrick Room | psychic | PWR0 | ACC0 | PP5 | TM92TM92 | |
| Slower Pokémon get to move first for 5 turns. | ||||||
Type Summary
Weaknesses
Types that deal increased damage to Mr. Mime. Use these types to counter it effectively.
Resistances & Immunities
Types that Mr. Mime resists or is immune to. Avoid using these types against it.
Immunities (0×)
Best Counters
Pokémon that have type advantages against Mr. Mime, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
See how Mr. Mime differs across the games we cover →
mrmime in 5 gamespsychicfairySame typing and stats as this game
mrmime in Johto LegendspsychicfairyHP 60 +20Attack 65 +20Defense 75 +10Sp. Atk 110 +10
mrmime in Red++psychicfairySp. Def 100 -20