Accent Image to accompany hero

Magnezonein Pokémon Polished Crystal

electricsteel

Pokédex Entry

Magnet Area Pokémon

It evolved from exposure to a special magnetic field. Three units generate magnetism.

Magnezone in Pokémon Polished Crystal

Magnezone is #462 in the Pokédex for Pokémon Polished Crystal. This page covers its electric/steel typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 6 encounter locations.

Type
ElectricSteel
Dex
#127 Johto Dex · #462 National
Abilities
Magnet Pull(Primary)

Prevents escape by Steel-type foes.

Levitate(Secondary)

Gives immunity to Ground-type moves.

Analytic(Hidden)

Boosts move power when moving last.

Growth Rate
Medium Fast
Gender Ratio
Genderless
Egg Groups
mineral
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
30
pokeball
Poké Ball3.7%
greatball
Great Ball5.3%
ultraball
Ultra Ball6.9%
Base Exp
211
EV Yield
3 SpecialAttack
Wild Held Items
Weak To
fire ×2fighting ×2ground ×4
Resists
normal ×0.5electric ×0.5grass ×0.5ice ×0.5flying ×0.25psychic ×0.5bug ×0.5rock ×0.5dragon ×0.5steel ×0.25fairy ×0.5
Immune To
poison

Evolution Chain

Note, you can always call Professor Elm with the Pokemon you are trying to evolve as first in your party. This was a feature that was added specifically to Polished Crystal. If the information on this page seems incorrect, please try calling Professor Elm.


Base form
Level up Magnemite to Lv. 30
Use Thunder Stone on Magneton
Level up Magneton at Magnettunnel
Level up Magneton at Dimcave

How to Obtain

You can catch Magnezone common in Cerulean Cave B1F, and in Cerulean Cave 2F (rare). Expect to find it at level 69.

Wild Encounters (2)

Evolution Moves (1)

Moves learned upon evolving into Magnezone.

Tri Attacknormal
8010010
Fires three kinds of beams at once.

Level Up Moves (20)

Mirror CoatLevel: 1psychic
110020
Returns a special attack double.
BarrierLevel: 1psychic
010020
Sharply raises the user's Defense.
SupersonicLevel: 1normal
06520
A move that may confuse the foe.
TackleLevel: 1normal
4010035
A full-body charge attack.
ThundershockLevel: 5electric
4010030
An attack that may cause paralysis.
Thunder WaveLevel: 7electric
09020
A move that paralyzes the foe.
Quick AttackLevel: 11normal
4010030
Lets the user get in the first hit.
Light ScreenLevel: 13psychic
010030
Raises Sp.Def with a wall of light.
Sonic BoomLevel: 17normal
209020
Always inflicts 20HP damage.
SparkLevel: 19electric
6510020
An attack that may cause paralysis.
SwiftLevel: 23normal
6010020
An attack that never misses.
ScreechLevel: 25normal
08540
Sharply lowers the foe's Defense.
ThunderboltLevel: 29electric
9010015
An attack that may cause paralysis.
Flash CannonLevel: 33steel
8010010
An attack that may lower Sp.Def.
ExplosionLevel: 39normal
2501005
Very powerful but makes user faint.
Hidden PowerLevel: 43typeless
7010015
The type varies with the Pokémon.
AgilityLevel: 49psychic
010030
Sharply raises the user's Speed.
Gyro BallLevel: 53steel
11005
Does more damage at lower speed.
ThunderLevel: 59electric
1107010
An attack that may cause paralysis.
Zap CannonLevel: 63electric
120505
An attack that always paralyzes.

TM/HM Moves (25)

Curseghost
010010TM03
Works differently for Ghost-types.
Toxicpoison
09010TM06
A Poison move with increasing damage.
Hidden Powertypeless
7010015TM10
The type varies with the Pokémon.
Sunny Dayfire
01005TM11
Boosts Fire-type moves for 5 turns.
Hyper Beamnormal
150905TM15
1st turn: Attack 2nd turn: Rest
Light Screenpsychic
010030TM16
Raises Sp.Def with a wall of light.
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Rain Dancewater
01005TM18
Boosts Water-type moves for 5 turns.
Thunderboltelectric
9010015TM24
An attack that may cause paralysis.
Thunderelectric
1107010TM25
An attack that may cause paralysis.
Returnnormal
110020TM27
An attack that is based on loyalty.
Double Teamnormal
010015TM32
Raises the user's evasiveness.
Reflectpsychic
010020TM33
Raises Defense with a barrier.
Flash Cannonsteel
8010010TM34
An attack that may lower Sp.Def.
Swiftnormal
6010020TM39
An attack that never misses.
Substitutenormal
010010TM41
Makes a decoy with 1/4 user's max HP.
Facadenormal
7010020TM42
Double damage with Psn, Brn, or Prz.
Restpsychic
01005TM44
Sleep for 2 turns to fully recover.
Wild Chargeelectric
9010015TM57
A charge that also hurts the user.
Explosionnormal
2501005TM64
Very powerful but makes user faint.
Giga Impactnormal
150905TM68
1st turn: Attack 2nd turn: Rest
Flashnormal
010020TM70
A move that lowers the foe's accuracy.
Volt Switchelectric
7010020TM72
Switches out after making its attack.
Thunder Waveelectric
09020TM73
A move that paralyzes the foe.
Gyro Ballsteel
11005TM74
Does more damage at lower speed.

Move Tutor Moves (8)

Agility(Mahogany Mart 1F)psychic
010030Tutor
Sharply raises the user's Speed.
Double Edge(Safari Zone North)normal
12010015Tutor
A tackle that also hurts the user.
Endure(Warm Beach Shack)normal
010010Tutor
Endures any hit with at least 1HP.
Iron Head(Route 4)steel
8010015Tutor
An attack that may cause flinching.
Rollout(Route 46)rock
309020Tutor
Attacks 5 turns with rising power.
Sleep Talk(Route 31)normal
010010Tutor
Randomly attacks while asleep.
Swagger(Celadon City)normal
08515Tutor
Causes confusion but raises Attack.
Zap Cannon(Power Plant)electric
120505Tutor
An attack that always paralyzes.

Type Summary

3
Weaknesses
11
Resistances
1
Immunities
3
Neutral

Weaknesses

Types that deal increased damage to Magnezone. Use these types to counter it effectively.

Resistances & Immunities

Types that Magnezone resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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