Magnezonein Pokémon Polished Crystal
Pokédex Entry
Magnet Area Pokémon
It evolved from exposure to a special magnetic field. Three units generate magnetism.
Magnezone in Pokémon Polished Crystal
Magnezone is #462 in the Pokédex for Pokémon Polished Crystal. This page covers its electric/steel typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 6 encounter locations.
Prevents escape by Steel-type foes.
Gives immunity to Ground-type moves.
Boosts move power when moving last.
Evolution Chain
Note, you can always call Professor Elm with the Pokemon you are trying to evolve as first in your party. This was a feature that was added specifically to Polished Crystal. If the information on this page seems incorrect, please try calling Professor Elm.
How to Obtain
Wild Encounters (2)
Evolution Moves (1)
Moves learned upon evolving into Magnezone.
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Tri AttackTri Attack | normal | 80 | 100 | 10 | |
| Fires three kinds of beams at once. |
Level Up Moves (20)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Mirror CoatLevel: 1Mirror Coat | psychic | 1 | 100 | 20 | ||
| Returns a special attack double. | ||||||
| BarrierLevel: 1Barrier | psychic | 0 | 100 | 20 | ||
| Sharply raises the user's Defense. | ||||||
| SupersonicLevel: 1Supersonic | normal | 0 | 65 | 20 | ||
| A move that may confuse the foe. | ||||||
| TackleLevel: 1Tackle | normal | 40 | 100 | 35 | ||
| A full-body charge attack. | ||||||
| ThundershockLevel: 5Thundershock | electric | 40 | 100 | 30 | ||
| An attack that may cause paralysis. | ||||||
| Thunder WaveLevel: 7Thunder Wave | electric | 0 | 90 | 20 | ||
| A move that paralyzes the foe. | ||||||
| Quick AttackLevel: 11Quick Attack | normal | 40 | 100 | 30 | ||
| Lets the user get in the first hit. | ||||||
| Light ScreenLevel: 13Light Screen | psychic | 0 | 100 | 30 | ||
| Raises Sp.Def with a wall of light. | ||||||
| Sonic BoomLevel: 17Sonic Boom | normal | 20 | 90 | 20 | ||
| Always inflicts 20HP damage. | ||||||
| SparkLevel: 19Spark | electric | 65 | 100 | 20 | ||
| An attack that may cause paralysis. | ||||||
| SwiftLevel: 23Swift | normal | 60 | 100 | 20 | ||
| An attack that never misses. | ||||||
| ScreechLevel: 25Screech | normal | 0 | 85 | 40 | ||
| Sharply lowers the foe's Defense. | ||||||
| ThunderboltLevel: 29Thunderbolt | electric | 90 | 100 | 15 | ||
| An attack that may cause paralysis. | ||||||
| Flash CannonLevel: 33Flash Cannon | steel | 80 | 100 | 10 | ||
| An attack that may lower Sp.Def. | ||||||
| ExplosionLevel: 39Explosion | normal | 250 | 100 | 5 | ||
| Very powerful but makes user faint. | ||||||
| The type varies with the Pokémon. | ||||||
| AgilityLevel: 49Agility | psychic | 0 | 100 | 30 | ||
| Sharply raises the user's Speed. | ||||||
| Gyro BallLevel: 53Gyro Ball | steel | 1 | 100 | 5 | ||
| Does more damage at lower speed. | ||||||
| ThunderLevel: 59Thunder | electric | 110 | 70 | 10 | ||
| An attack that may cause paralysis. | ||||||
| Zap CannonLevel: 63Zap Cannon | electric | 120 | 50 | 5 | ||
| An attack that always paralyzes. |
TM/HM Moves (25)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| CurseCurse | ghost | 0 | 100 | 10 | TM03TM03 | |
| Works differently for Ghost-types. | ||||||
| ToxicToxic | poison | 0 | 90 | 10 | TM06TM06 | |
| A Poison move with increasing damage. | ||||||
| The type varies with the Pokémon. | ||||||
| Sunny DaySunny Day | fire | 0 | 100 | 5 | TM11TM11 | |
| Boosts Fire-type moves for 5 turns. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| 1st turn: Attack 2nd turn: Rest | ||||||
| Light ScreenLight Screen | psychic | 0 | 100 | 30 | TM16TM16 | |
| Raises Sp.Def with a wall of light. | ||||||
| ProtectProtect | normal | 0 | 100 | 10 | TM17TM17 | |
| Foils attack that turn. It may fail. | ||||||
| Rain DanceRain Dance | water | 0 | 100 | 5 | TM18TM18 | |
| Boosts Water-type moves for 5 turns. | ||||||
| ThunderboltThunderbolt | electric | 90 | 100 | 15 | TM24TM24 | |
| An attack that may cause paralysis. | ||||||
| ThunderThunder | electric | 110 | 70 | 10 | TM25TM25 | |
| An attack that may cause paralysis. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that is based on loyalty. | ||||||
| Double TeamDouble Team | normal | 0 | 100 | 15 | TM32TM32 | |
| Raises the user's evasiveness. | ||||||
| ReflectReflect | psychic | 0 | 100 | 20 | TM33TM33 | |
| Raises Defense with a barrier. | ||||||
| Flash CannonFlash Cannon | steel | 80 | 100 | 10 | TM34TM34 | |
| An attack that may lower Sp.Def. | ||||||
| SwiftSwift | normal | 60 | 100 | 20 | TM39TM39 | |
| An attack that never misses. | ||||||
| SubstituteSubstitute | normal | 0 | 100 | 10 | TM41TM41 | |
| Makes a decoy with 1/4 user's max HP. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Double damage with Psn, Brn, or Prz. | ||||||
| RestRest | psychic | 0 | 100 | 5 | TM44TM44 | |
| Sleep for 2 turns to fully recover. | ||||||
| Wild ChargeWild Charge | electric | 90 | 100 | 15 | TM57TM57 | |
| A charge that also hurts the user. | ||||||
| ExplosionExplosion | normal | 250 | 100 | 5 | TM64TM64 | |
| Very powerful but makes user faint. | ||||||
| Giga ImpactGiga Impact | normal | 150 | 90 | 5 | TM68TM68 | |
| 1st turn: Attack 2nd turn: Rest | ||||||
| FlashFlash | normal | 0 | 100 | 20 | TM70TM70 | |
| A move that lowers the foe's accuracy. | ||||||
| Volt SwitchVolt Switch | electric | 70 | 100 | 20 | TM72TM72 | |
| Switches out after making its attack. | ||||||
| Thunder WaveThunder Wave | electric | 0 | 90 | 20 | TM73TM73 | |
| A move that paralyzes the foe. | ||||||
| Gyro BallGyro Ball | steel | 1 | 100 | 5 | TM74TM74 | |
| Does more damage at lower speed. |
Move Tutor Moves (8)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Agility(Mahogany Mart 1F)Agility | psychic | 0 | 100 | 30 | TutorTutor | ||
| Sharply raises the user's Speed. | |||||||
| Double Edge(Safari Zone North)Double Edge | normal | 120 | 100 | 15 | TutorTutor | ||
| A tackle that also hurts the user. | |||||||
| Endure(Warm Beach Shack)Endure | normal | 0 | 100 | 10 | TutorTutor | ||
| Endures any hit with at least 1HP. | |||||||
| Iron Head(Route 4)Iron Head | steel | 80 | 100 | 15 | TutorTutor | ||
| An attack that may cause flinching. | |||||||
| Rollout(Route 46)Rollout | rock | 30 | 90 | 20 | TutorTutor | ||
| Attacks 5 turns with rising power. | |||||||
| Sleep Talk(Route 31)Sleep Talk | normal | 0 | 100 | 10 | TutorTutor | ||
| Randomly attacks while asleep. | |||||||
| Swagger(Celadon City)Swagger | normal | 0 | 85 | 15 | TutorTutor | ||
| Causes confusion but raises Attack. | |||||||
| Zap Cannon(Power Plant)Zap Cannon | electric | 120 | 50 | 5 | TutorTutor | ||
| An attack that always paralyzes. |
Type Summary
Weaknesses
Types that deal increased damage to Magnezone. Use these types to counter it effectively.
Resistances & Immunities
Types that Magnezone resists or is immune to. Avoid using these types against it.
Immunities (0×)
Best Counters
Pokémon that have type advantages against Magnezone, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
magnezone in 6 gameselectricsteelSame typing and stats as this game
magnezone in Red++electricsteelSp. Def 130 +40
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