Accent Image to accompany hero

Magnezonein Pokémon Johto Legends

electricsteel

Pokédex Entry

Magnet Area Pokémon

A group tried to use scientific means to make Magnezone evolve, but their efforts ended in failure.

Magnezone in Pokémon Johto Legends

Magnezone is #462 in the Pokédex for Pokémon Johto Legends. This page covers its electric/steel typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
ElectricSteel
Dex
#208 Regional Dex · #462 National
Abilities
Sturdy(Primary)

Prevents 1-hit KO moves.

Magnet Pull(Secondary)

Traps Steel type Pokémon.

Analytic(Hidden)

Boosts power if user moves last.

Growth Rate
Medium Fast
Gender Ratio
Genderless
Egg Groups
mineral
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
30
pokeball
Poké Ball3.7%
greatball
Great Ball5.3%
ultraball
Ultra Ball6.9%
Base Exp
241
EV Yield
None
Wild Held Items
Weak To
fire ×2fighting ×2ground ×4
Resists
normal ×0.5electric ×0.5grass ×0.5ice ×0.5flying ×0.25psychic ×0.5bug ×0.5rock ×0.5dragon ×0.5steel ×0.25fairy ×0.5
Immune To
poison

How to Obtain

Magnezone has no wild encounters recorded in this game. Evolve magneton or magnemite to get one.

Level Up Moves (21)

Tri AttackLevel: 1normal
PWR80ACC100PP10
Fires three kinds of beams at once.
SupersonicLevel: 1normal
PWR0ACC55PP20
Sound waves that cause confusion.
TackleLevel: 1normal
PWR40ACC100PP35
A full-body charge attack.
ThundershockLevel: 5electric
PWR40ACC100PP30
An attack that may cause paralysis.
Mirror ShotLevel: 7steel
PWR65ACC85PP10
Flash of energy. Lowers accuracy.
Thunder WaveLevel: 11electric
PWR0ACC100PP20
A move that may cause paralysis.
Light ScreenLevel: 13psychic
PWR0ACC100PP30
Ups Spcl.Def with a wall of light.
SonicboomLevel: 17normal
PWR20ACC90PP20
Always inflicts 20HP damage.
SparkLevel: 19electric
PWR65ACC100PP20
An attack that may cause paralysis.
Steel SliceLevel: 23steel
PWR80ACC80PP5
Can lower all foe's stats.
Metal SoundLevel: 25steel
PWR0ACC85PP40
Harsh sound that lowers Splc.Def.
DischargeLevel: 29electric
PWR80ACC100PP15
Flare of electricity, can paralyze.
Tri AttackLevel: 30normal
PWR80ACC100PP10
Fires three kinds of beams at once.
Flash CannonLevel: 33steel
PWR80ACC100PP10
Cannon of light. Lowers Spcl.Def.
ScreechLevel: 39normal
PWR0ACC85PP40
Harshly reduces the foe's Defense.
ThunderboltLevel: 43electric
PWR90ACC100PP15
An attack that may cause paralysis.
Lock OnLevel: 49normal
PWR0ACC100PP5
Ensures the next attack will hit.
Rain DanceLevel: 53water
PWR0ACC90PP5
Boosts water-type moves for 5 turns.
Gyro BallLevel: 59steel
PWR1ACC100PP5
User spins and deals damage.
Zap CannonLevel: 63electric
PWR120ACC50PP5
An attack that always paralyzes.
ThunderLevel: 67electric
PWR110ACC70PP10
An attack that may cause paralysis.

TM/HM Moves (21)

Toxicpoison
PWR0ACC90PP10TM06
A poison move with increasing damage.
Wild Chargeelectric
PWR90ACC100PP15TM09
Electric tackle, hurts the user.
Hidden Powernormal
PWR70ACC100PP15TM10
The power varies with the Pokémon.
Sunny Dayfire
PWR0ACC90PP5TM11
Boosts fire-type moves for 5 turns.
Dazzlingleamfairy
PWR80ACC100PP10TM12
User emits a powerful flash.
Hyper Beamnormal
PWR150ACC90PP5TM15
1st turn: Attack 2nd turn: Rest
Light Screenpsychic
PWR0ACC100PP30TM16
Ups Spcl.Def with a wall of light.
Protectnormal
PWR0ACC100PP10TM17
Foils attack that turn. It may fail.
Rain Dancewater
PWR0ACC90PP5TM18
Boosts water-type moves for 5 turns.
Thunderboltelectric
PWR90ACC100PP15TM24
An attack that may cause paralysis.
Thunderelectric
PWR110ACC70PP10TM25
An attack that may cause paralysis.
Returnnormal
PWR1ACC100PP20TM27
An attack that is based on loyalty.
Double Teamnormal
PWR0ACC100PP15TM32
Heightens evasiveness.
Reflectpsychic
PWR0ACC100PP20TM33
Raises Defense with a barrier.
Sandstormrock
PWR0ACC100PP10TM37
Inflicts damage every turn.
Substitutenormal
PWR0ACC100PP10TM41
Makes a decoy with 1/4 user's max HP.
Flash Cannonsteel
PWR80ACC100PP10TM42
Cannon of light. Lowers Spcl.Def.
Restpsychic
PWR0ACC100PP10TM44
Sleep for 2 turns to fully recover.
Sleep Talknormal
PWR0ACC100PP10TM57
Randomly attacks while asleep.
Iron Headsteel
PWR80ACC100PP15TM65
Can cause flinch with a hard head.
Giga Impactnormal
PWR150ACC90PP5TM70
1st turn: Attack 2nd turn: Rest

Move Tutor Moves (2)

Steel Slicesteel
PWR80ACC80PP5Tutor
Can lower all foe's stats.
Volt Switchelectric
PWR70ACC100PP20Tutor
After attacking, user switches out.

Type Summary

3
Weaknesses
11
Resistances
1
Immunities
3
Neutral

Weaknesses

Types that deal increased damage to Magnezone. Use these types to counter it effectively.

Resistances & Immunities

Types that Magnezone resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Magnezone differs across the games we cover →

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