Accent Image to accompany hero

Magnezonein Pokémon Crystal Advance Redux

electricsteel

Pokédex Entry

Magnet Area Pokémon

Exposure to a special magnetic field changed Magneton's molecular structure, turning it into Magnezone.

Magnezone in Pokémon Crystal Advance Redux

Magnezone is #462 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its electric/steel typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
ElectricSteel
Dex
#462
Abilities
Magnet Pull(Primary)

Traps Steel-type Pokémon.

Sturdy(Secondary)

Cannot be KO'd from full HP.

Growth Rate
mediumfast
Gender Ratio
Genderless
Egg Groups
mineral
Hatch Rate
Slowest (40 cycles)
Catch Rate
30
pokeball
Poké Ball3.7%
greatball
Great Ball5.3%
ultraball
Ultra Ball6.9%
Base Exp
211
EV Yield
3 SpecialAttack
Wild Held Items
Weak To
fire ×2fighting ×2ground ×4
Resists
normal ×0.5electric ×0.5grass ×0.5ice ×0.5flying ×0.25psychic ×0.5bug ×0.5rock ×0.5dragon ×0.5steel ×0.25fairy ×0.5
Immune To
poison

Evolution Chain

Base form
Level up Magnemite to Lv. 30
Use Thunder Stone on Magneton

How to Obtain

Magnezone has no wild encounters recorded in this game. Evolve Magneton or Magnemite to get one.

Evolution Moves (1)

Moves learned upon evolving into Magnezone.

Thunderboltelectric
PWR95ACC100PP15
A strong electrical attack that may also leave the foe paralyzed.

Level Up Moves (20)

TackleLevel: 1normal
PWR40ACC100PP35
A physical attack in which the user charges, full body, into the foe.
Metal SoundLevel: 3steel
PWR0ACC85PP40
A horrible metallic screech is used to sharply lower the foe's Sp. Def.
ThundershockLevel: 5electric
PWR40ACC100PP30
An electric shock attack that may also leave the foe paralyzed.
SupersonicLevel: 7normal
PWR0ACC55PP20
The user generates odd sound waves. It may confuse the foe.
SonicboomLevel: 10normal
PWR1ACC90PP20
The foe is hit with a shock wave that always inflicts 20- HP damage.
Thunder WaveLevel: 13electric
PWR0ACC90PP20
A weak electric shock that is sure to cause paralysis if it hits.
Magnet BombLevel: 17steel
PWR60ACC0PP20
A steel bomb is stuck to the foe. It is sure to hit.
Charge BeamLevel: 20electric
PWR50ACC90PP10
The user fires a load of electricity that may raise the user's Sp. Atk.
Lock-OnLevel: 23normal
PWR0ACC0PP5
The user locks on to the foe, making the next move sure to hit.
Signal BeamLevel: 26bug
PWR75ACC100PP15
The foe is hit with a flashing beam that may also cause confusion.
Electro BallLevel: 28electric
PWR1ACC100PP10
The ball of light that has more power if the user is slower than the foe.
Tri AttackLevel: 30normal
PWR80ACC100PP10
A simultaneous 3-beam attack that may paralyze, burn, or freeze the foe.
ScreechLevel: 33normal
PWR0ACC85PP40
An ear-splitting screech is emitted to sharply reduce the foe's Defense.
Mirror ShotLevel: 37steel
PWR65ACC85PP10
The user looses a flash of energy to damage and lower accuracy.
DischargeLevel: 40electric
PWR80ACC100PP15
The user looses an electric flare that hits all Pokémon and may paralyze.
Magnet RiseLevel: 44electric
PWR0ACC0PP10
The user levitates using electrically magnetism for five turns.
Flash CannonLevel: 48steel
PWR80ACC100PP10
Light energy is shot at the foe. It may also lower the foe's Sp. Def.
Zap CannonLevel: 53electric
PWR120ACC50PP5
An electric blast is fired like a cannon to inflict damage and paralyze.
Iron DefenseLevel: 57steel
PWR0ACC0PP15
The user hardens its body's surface to sharply raise its Defense stat.
ExplosionLevel: 62normal
PWR250ACC100PP5
The user explodes to inflict terrible damage even while fainting itself.

TM/HM Moves (18)

Headbuttnormal
PWR70ACC100PP15TM02
The user sticks its head out and rams. It may make the foe flinch.
Curseghost
PWR0ACC0PP10TM03
A move that works differently for the Ghost type and all the other types.
Rolloutrock
PWR30ACC90PP20TM04
A 5-turn rolling attack that becomes stronger each time it hits.
Toxicpoison
PWR0ACC85PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Zap Cannonelectric
PWR120ACC50PP5TM07
An electric blast is fired like a cannon to inflict damage and paralyze.
Hidden Powertypeless
PWR60ACC100PP15TM10
An attack that varies in type and intensity depending on the user.
Sunny Dayfire
PWR0ACC0PP5TM11
The sun blazes for five turns, powering up Fire-type moves.
Hyper Beamnormal
PWR150ACC90PP5TM15
A severely damaging attack that makes the user rest on the next turn.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
A heavy rain falls for five turns, powering up Water- type moves.
Thunderelectric
PWR120ACC70PP10TM25
A brutal lightning attack that may also leave the foe paralyzed.
Returnnormal
PWR1ACC100PP20TM27
This attack move grows more powerful the more the user likes its Trainer.
Double Teamnormal
PWR0ACC0PP15TM32
The user creates illusory copies of itself to raise its evasiveness.
Swaggernormal
PWR0ACC90PP15TM34
A move that makes the foe confused, but also sharply raises its Attack.
Swiftnormal
PWR60ACC0PP20TM39
Star-shaped rays that never miss are fired at all foes in battle.
Shock Waveelectric
PWR60ACC0PP20TM41
A rapid jolt of electricity strikes the foe. It can't be evaded.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Flashnormal
PWR0ACC100PP20HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.

Move Tutor Moves (14)

Charge Beam(Saffron City)electric
PWR50ACC90PP10Tutor
The user fires a load of electricity that may raise the user's Sp. Atk.
Thunderbolt(Celadon City)electric
PWR95ACC100PP15Tutor
A strong electrical attack that may also leave the foe paralyzed.
Sleep Talk(Ecruteak City)normal
PWR0ACC0PP10Tutor
While asleep, the user randomly uses one of the moves it knows.
Gyro Ball(Olivine City, Underwater Sevii)steel
PWR1ACC100PP5Tutor
A high-speed spin. The slower the user is than the foe, the greater the damage.
Flash Cannon(Vermilion City)steel
PWR80ACC100PP10Tutor
Light energy is shot at the foe. It may also lower the foe's Sp. Def.
Signal Beam(Saffron City)bug
PWR75ACC100PP15Tutor
The foe is hit with a flashing beam that may also cause confusion.
Facade(Goldenrod Dept., Ice Path)normal
PWR70ACC100PP20Tutor
An attack that is boosted if user is burned, poisoned, or paralyzed.
Mimic(Goldenrod Dept., Saffron City)normal
PWR0ACC100PP10Tutor
The user copies the move last used by the foe for the rest of the battle.
Body Slam(Battle Tower, Route 25)normal
PWR85ACC100PP15Tutor
The user drops its full body on the foe. It may leave the foe paralyzed.
Thunder Wave(Goldenrod Dept.)electric
PWR0ACC90PP20Tutor
A weak electric shock that is sure to cause paralysis if it hits.
Wild Charge(Blackthorn City)electric
PWR90ACC100PP15Tutor
The user throws an electrified tackle. It hurts the user a little.
Tri Attack(Blackthorn City)normal
PWR80ACC100PP10Tutor
A simultaneous 3-beam attack that may paralyze, burn, or freeze the foe.
Volt Switch(Battle Tower, Power Plant)electric
PWR70ACC100PP20Tutor
After attacking, the user switches places with a party Pokémon.
Iron Head(Blackthorn City)steel
PWR80ACC100PP15Tutor
The foe is slammed with its hard head. It may also make the foe flinch.

Type Summary

3
Weaknesses
10
Resistances
1
Immunities
4
Neutral

Weaknesses

Types that deal increased damage to Magnezone. Use these types to counter it effectively.

Resistances & Immunities

Types that Magnezone resists or is immune to. Avoid using these types against it.

Immunities (0×)

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Magnezone differs across the games we cover →

Related tools
Use ← → arrow keys to navigate