Magnezonein Pokémon Orange
Pokédex Entry
Magnet Area Pokémon
Zooming through the sky, MAGNEZONE seems to be receiving and sending signals of an unknown origin.
Magnezone in Pokémon Pokémon Orange
Magnezone is #462 in the Pokédex for Pokémon Pokémon Orange. This page covers its electric/steel typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.
Evolution Chain
How to Obtain
Level Up Moves (16)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TackleLevel: 1Tackle | normal | PWR40 | ACC100 | PP35 | ||
| A full-body charge attack. | ||||||
| ThundershockLevel: 1Thundershock | electric | PWR40 | ACC100 | PP30 | ||
| An attack that may cause paralysis. | ||||||
| SupersonicLevel: 1Supersonic | normal | PWR0 | ACC55 | PP20 | ||
| Sound waves that cause confusion. | ||||||
| SonicboomLevel: 1Sonicboom | normal | PWR20 | ACC90 | PP20 | ||
| Always inflicts 20HP damage. | ||||||
| ThundershockLevel: 6Thundershock | electric | PWR40 | ACC100 | PP30 | ||
| An attack that may cause paralysis. | ||||||
| SupersonicLevel: 11Supersonic | normal | PWR0 | ACC55 | PP20 | ||
| Sound waves that cause confusion. | ||||||
| SonicboomLevel: 16Sonicboom | normal | PWR20 | ACC90 | PP20 | ||
| Always inflicts 20HP damage. | ||||||
| Thunder WaveLevel: 21Thunder Wave | electric | PWR0 | ACC90 | PP20 | ||
| A move that may cause paralysis. | ||||||
| SparkLevel: 26Spark | electric | PWR65 | ACC100 | PP20 | ||
| An attack that may cause paralysis. | ||||||
| Tri AttackLevel: 30Tri Attack | normal | PWR80 | ACC100 | PP10 | ||
| Fires three kinds of beams at once. | ||||||
| Lock OnLevel: 35Lock On | normal | PWR0 | ACC100 | PP5 | ||
| Ensures the next attack will hit. | ||||||
| Flash CannonLevel: 44Flash Cannon | steel | PWR80 | ACC100 | PP10 | ||
| An attack that may lower SPCL.DEF. | ||||||
| Mirror CoatLevel: 49Mirror Coat | psychic | PWR1 | ACC100 | PP20 | ||
| Counters a SPCL. ATK move double. | ||||||
| ScreechLevel: 53Screech | normal | PWR0 | ACC85 | PP40 | ||
| Sharply reduces the foe's DEFENSE. | ||||||
| FissureLevel: 57Fissure | ground | PWR1 | ACC30 | PP5 | ||
| A ground-type, one-hit KO attack. | ||||||
| Zap CannonLevel: 62Zap Cannon | electric | PWR120 | ACC50 | PP5 | ||
| An attack that always paralyzes. | ||||||
Pre-evolution-only Moves (1)
These moves must be learned before evolving; Magnezone cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.
| Level | Move | Type | Cat. | Power | Acc. | PP | Learned from |
|---|---|---|---|---|---|---|---|
| SelfdestructLevel: 43(Magneton · Level 43)Selfdestruct | normal | PWR200 | ACC100 | PP5 | |||
| Powerful but makes the user faint. | |||||||
TM/HM Moves (17)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| ToxicToxic | poison | PWR0 | ACC90 | PP10 | TM06TM06 | |
| A poison move with increasing damage. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC90 | PP5 | TM11TM11 | |
| Boosts fire-type moves for 5 turns. | ||||||
| Lock OnLock On | normal | PWR0 | ACC100 | PP5 | TM12TM12 | |
| Ensures the next attack will hit. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| 1st turn: Attack 2nd turn: Rest | ||||||
| ProtectProtect | normal | PWR0 | ACC100 | PP10 | TM17TM17 | |
| Foils attack that turn. It may fail. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC90 | PP5 | TM18TM18 | |
| Boosts water-type moves for 5 turns. | ||||||
| ThunderboltThunderbolt | electric | PWR90 | ACC100 | PP15 | TM24TM24 | |
| An attack that may cause paralysis. | ||||||
| ThunderThunder | electric | PWR110 | ACC70 | PP10 | TM25TM25 | |
| An attack that may cause paralysis. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| An attack that is based on loyalty. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC100 | PP15 | TM32TM32 | |
| Heightens evasiveness. | ||||||
| Giga ImpactGiga Impact | normal | PWR150 | ACC90 | PP5 | TM34TM34 | |
| 1st turn: Attack 2nd turn: Rest | ||||||
| Flash CannonFlash Cannon | steel | PWR80 | ACC100 | PP10 | TM41TM41 | |
| An attack that may lower SPCL.DEF. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Double damage with PSN, BRN, or PRZ. | ||||||
| Zap CannonZap Cannon | electric | PWR120 | ACC50 | PP5 | TM43TM43 | |
| An attack that always paralyzes. | ||||||
| RestRest | psychic | PWR0 | ACC100 | PP10 | TM44TM44 | |
| Sleep for 2 turns to fully recover. | ||||||
| Tri AttackTri Attack | normal | PWR80 | ACC100 | PP10 | TM49TM49 | |
| Fires three kinds of beams at once. | ||||||
| FlashFlash | normal | PWR0 | ACC100 | PP20 | TM50TM50 | |
| Blinds the foe to reduce accuracy. | ||||||
Type Summary
Weaknesses
Types that deal increased damage to Magnezone. Use these types to counter it effectively.
Resistances & Immunities
Types that Magnezone resists or is immune to. Avoid using these types against it.
Immunities (0×)
Best Counters
Pokémon that have type advantages against Magnezone, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
See how Magnezone differs across the games we cover →
magnezone in 6 gameselectricsteelSame typing and stats as this game
magnezone in Red++electricsteelSp. Def 130 +40