Accent Image to accompany hero

Magnezonein Pokémon Modern Emerald

electricsteel

Pokédex Entry

Magnetarea Pokémon

As it zooms through the sky, this Pokémon seems to be receiving signals of unknown origin, while transmitting its own signals of unknown purpose.

Magnezone in Pokémon Modern Emerald

Magnezone is #404 in the Pokédex for Pokémon Modern Emerald. This page covers its electric/steel typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 1 encounter location.

Type
ElectricSteel
Dex
#086 Hoenn Dex · #404 National
Abilities
Magnet Pull(Primary)

Traps Steel-type Pokémon.

Sturdy(Secondary)

Negates 1-hit KO attacks.

Growth Rate
mediumfast
Gender Ratio
Genderless
Egg Groups
mineral
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
30
pokeball
Poké Ball3.7%
greatball
Great Ball5.3%
ultraball
Ultra Ball6.9%
Base Exp
208
EV Yield
3 SpecialAttack
Wild Held Items
Weak To
fire ×2fighting ×2ground ×4
Resists
normal ×0.5electric ×0.5grass ×0.5ice ×0.5flying ×0.25psychic ×0.5bug ×0.5rock ×0.5dragon ×0.5steel ×0.25fairy ×0.5
Immune To
poison

How to Obtain

You can catch Magnezone in Altering Cave (very rare). Expect to find it at level 61.

Wild Encounters (1)

Level Up Moves (16)

Metal SoundLevel: 1steel
PWR0ACC85PP40
Emits a horrible screech that sharply lowers Sp. Def.
Mirror CoatLevel: 1psychic
PWR1ACC100PP20
Counters the foe's special attack at double the power.
TackleLevel: 1normal
PWR40ACC100PP35
Charges the foe with a full- body tackle.
BarrierLevel: 1psychic
PWR0ACC0PP20
Creates a barrier that sharply raises Defense.
Thunder ShockLevel: 1electric
PWR40ACC100PP30
An electrical attack that may paralyze the foe.
SupersonicLevel: 1normal
PWR0ACC55PP20
Emits bizarre sound waves that may confuse the foe.
Thunder ShockLevel: 6electric
PWR40ACC100PP30
An electrical attack that may paralyze the foe.
SupersonicLevel: 11normal
PWR0ACC55PP20
Emits bizarre sound waves that may confuse the foe.
Sonic BoomLevel: 14normal
PWR1ACC90PP20
Launches shock waves that always inflict 20 HP damage.
Thunder WaveLevel: 17electric
PWR0ACC90PP20
A weak jolt of electricity that paralyzes the foe.
SparkLevel: 22electric
PWR65ACC100PP20
An electrified tackle that may paralyze the foe.
Flash CannonLevel: 25steel
PWR80ACC100PP10
Releases a blast of light that may lower Sp. Def.
Lock OnLevel: 27normal
PWR0ACC100PP5
Locks on to the foe to ensure the next move hits.
ScreechLevel: 34normal
PWR0ACC85PP40
Emits a screech to sharply reduce the foe's Defense.
Tri AttackLevel: 46normal
PWR80ACC100PP10
Fires three types of beams at the same time.
Zap CannonLevel: 60electric
PWR120ACC50PP5
Powerful and sure to cause paralysis, but inaccurate.

TM/HM Moves (18)

Toxicpoison
PWR0ACC70PP10TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
PWR60ACC100PP15TM10
The effectiveness varies with the user.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Hyper Beamnormal
PWR150ACC90PP5TM15
Powerful, but leaves the user immobile the next turn.
Light Screenpsychic
PWR0ACC0PP30TM16
Creates a wall of light that lowers Sp. Atk damage.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the Trainer is disliked.
Thunderboltelectric
PWR90ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
PWR110ACC70PP10TM25
A lightning attack that may cause paralysis.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
PWR0ACC0PP20TM33
Creates a wall of light that weakens physical attacks.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Facadenormal
PWR70ACC100PP20TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
PWR70ACC100PP20TM43
An attack with effects that vary by location.
Restpsychic
PWR0ACC0PP5TM44
The user sleeps for 2 turns, restoring HP and status.
Flashnormal
PWR0ACC100PP20HM05
Looses a powerful blast of light that cuts accuracy.

Move Tutor Moves (11)

Double Edge(Sootopolis City Pokemon Center 1F)normal
PWR120ACC100PP15Tutor
A life-risking tackle that also hurts the user.
Mimic(Lavaridge Town House)normal
PWR0ACC100PP10Tutor
Copies a move used by the foe during one battle.
Thunder Wave(Battle Frontier Lounge 7)electric
PWR0ACC90PP20Tutor
A weak jolt of electricity that paralyzes the foe.
Explosion(Pacifidlog Town Pokemon Center 1F)normal
PWR250ACC100PP5Tutor
Inflicts severe damage but makes the user faint.
Substitute(Lilycove City Department Store Rooftop)normal
PWR0ACC0PP10Tutor
Creates a decoy using 1/4 of the user's maximum HP.
Rollout(Mauville City)rock
PWR30ACC90PP20Tutor
An attack lasting 5 turns with rising intensity.
Snore(Battle Frontier Lounge 7)normal
PWR50ACC100PP15Tutor
A loud attack that can be used only while asleep.
Endure(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Endures any attack for 1 turn, leaving at least 1HP.
Swagger(Slateport City Pokemon Fan Club)normal
PWR0ACC85PP15Tutor
Confuses the foe, but also sharply raises Attack.
Sleep Talk(Fortree City House 2)normal
PWR0ACC0PP10Tutor
Uses an available move randomly while asleep.
Swift(Battle Frontier Lounge 7)normal
PWR60ACC0PP20Tutor
Sprays star-shaped rays that never miss.

Type Summary

3
Weaknesses
11
Resistances
1
Immunities
3
Neutral

Weaknesses

Types that deal increased damage to Magnezone. Use these types to counter it effectively.

Resistances & Immunities

Types that Magnezone resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Magnezone differs across the games we cover →

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