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Machampin Pokémon Polished Crystal

fighting

Pokédex Entry

Superpower Pokémon

With four arms that react more quickly than it can think, it can execute many punches at once.

Machamp in Pokémon Polished Crystal

Machamp is #68 in the Pokédex for Pokémon Polished Crystal. This page covers its fighting typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 3 encounter locations.

Type
Fighting
Dex
#155 Johto Dex · #068 National
Abilities
Guts(Primary)

Boosts Attack on status problems.

No Guard(Secondary)

Ensures attacks by or against it hit.

Steadfast(Hidden)

Boosts Speed when it flinches.

Growth Rate
Medium Slow
Gender Ratio
75% Male, 25% Female
Egg Groups
humanshape
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
193
EV Yield
3 Attack
Wild Held Items
Weak To
flying ×2psychic ×2fairy ×2
Resists
bug ×0.5rock ×0.5dark ×0.5

Evolution Chain

Note, you can always call Professor Elm with the Pokemon you are trying to evolve as first in your party. This was a feature that was added specifically to Polished Crystal. If the information on this page seems incorrect, please try calling Professor Elm.


Base form
Level up Machop to Lv. 28
Use Linkingcord on Machoke

How to Obtain

Machamp appears in Cerulean Cave 2F (uncommon), in Cerulean Cave B1F (uncommon), and in Cerulean Cave 1F (rare). Wild ones range from level 68 to 70.

Wild Encounters (3)

Evolution Moves (1)

Moves learned upon evolving into Machamp.

Strengthfighting
PWR80ACC100PP15
A powerful physical attack.

Level Up Moves (18)

Rock BlastLevel: 1rock
PWR25ACC90PP25
Hurls boulders to hit 2-5 times.
Low KickLevel: 1fighting
PWR1ACC100PP20
Deals more damage to heavier foes.
LeerLevel: 1normal
PWR0ACC100PP30
A move that lowers the foe's Defense.
Focus EnergyLevel: 3normal
PWR0ACC100PP30
Raises the critical hit ratio.
Karate ChopLevel: 7fighting
PWR50ACC100PP25
Has a high critical hit ratio.
ForesightLevel: 9normal
PWR0ACC100PP40
Negates foe's evasion and immunity.
RageLevel: 13normal
PWR20ACC100PP20
Raises Attack if the user is hit.
Seismic TossLevel: 15fighting
PWR1ACC100PP20
Damage equals the user's level.
ReversalLevel: 19fighting
PWR1ACC100PP15
Stronger if the user's HP is low.
Knock OffLevel: 21dark
PWR65ACC100PP20
Slaps down the foe's held item.
Mach PunchLevel: 25fighting
PWR40ACC100PP30
A fast punch that always goes first.
Bullet PunchLevel: 27steel
PWR40ACC100PP30
A tough punch that always goes first.
ThrashLevel: 33normal
PWR120ACC100PP10
Works 2-3 turns and confuses user.
Close CombatLevel: 37fighting
PWR120ACC100PP5
Lowers the user's Def and Sp.Def.
Bulk UpLevel: 43fighting
PWR0ACC100PP20
Raises the user's Atk and Def.
Cross ChopLevel: 47fighting
PWR100ACC80PP5
Has a high critical hit ratio.
Scary FaceLevel: 53normal
PWR0ACC100PP10
Sharply lowers the foe's Speed.
DynamicpunchLevel: 57fighting
PWR100ACC50PP5
An attack that confuses the foe.

Egg Moves (7)

Bullet Punchsteel
PWR40ACC100PP30
A tough punch that always goes first.
Encorenormal
PWR0ACC100PP5
Makes the foe repeat 2-6 times.
Bulk Upfighting
PWR0ACC100PP20
Raises the user's Atk and Def.
Light Screenpsychic
PWR0ACC100PP30
Raises Sp.Def with a wall of light.
Mach Punchfighting
PWR40ACC100PP30
A fast punch that always goes first.
Close Combatfighting
PWR120ACC100PP5
Lowers the user's Def and Sp.Def.
Knock Offdark
PWR65ACC100PP20
Slaps down the foe's held item.

Wild Moves (1)

Note: These moves are only available on wild Pokémon caught at specific locations.

Metronome(Cerulean Cave)typeless
PWR0ACC100PP20
Randomly uses any Pokémon move.

TM/HM Moves (30)

Dynamicpunchfighting
PWR100ACC50PP5TM01
An attack that confuses the foe.
Curseghost
PWR0ACC100PP10TM03
Works differently for Ghost-types.
Toxicpoison
PWR0ACC90PP10TM06
A Poison move with increasing damage.
Bulk Upfighting
PWR0ACC100PP20TM08
Raises the user's Atk and Def.
Hidden Powertypeless
PWR70ACC100PP15TM10
The type varies with the Pokémon.
Sunny Dayfire
PWR0ACC100PP5TM11
Boosts Fire-type moves for 5 turns.
Hyper Beamnormal
PWR150ACC90PP5TM15
1st turn: Attack 2nd turn: Rest
Light Screenpsychic
PWR0ACC100PP30TM16
Raises Sp.Def with a wall of light.
Protectnormal
PWR0ACC100PP10TM17
Foils attack that turn. It may fail.
Rain Dancewater
PWR0ACC100PP5TM18
Boosts Water-type moves for 5 turns.
Bulldozeground
PWR60ACC100PP20TM21
A Ground attack that lowers Speed.
Earthquakeground
PWR100ACC100PP10TM26
Tough but useless vs. flying foes.
Returnnormal
PWR1ACC100PP20TM27
An attack that is based on loyalty.
Digground
PWR90ACC100PP10TM28
1st turn: Burrow 2nd turn: Attack
Brick Breakfighting
PWR75ACC100PP15TM31
Removes Reflect and Light Screen.
Double Teamnormal
PWR0ACC100PP15TM32
Raises the user's evasiveness.
Flamethrowerfire
PWR90ACC100PP15TM35
An attack that may inflict a burn.
Fire Blastfire
PWR110ACC85PP5TM38
An attack that may inflict a burn.
Substitutenormal
PWR0ACC100PP10TM41
Makes a decoy with 1/4 user's max HP.
Facadenormal
PWR70ACC100PP20TM42
Double damage with Psn, Brn, or Prz.
Restpsychic
PWR0ACC100PP5TM44
Sleep for 2 turns to fully recover.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender infatuated.
Thiefdark
PWR60ACC100PP25TM46
An attack that may steal a held item.
Rock Sliderock
PWR75ACC90PP10TM48
An attack that may cause flinching.
Focus Blastfighting
PWR120ACC70PP5TM52
An attack that may lower Sp.Def.
False Swipenormal
PWR40ACC100PP40TM54
Leaves the foe with at least 1HP.
Poison Jabpoison
PWR80ACC100PP20TM66
An attack that may poison the foe.
Giga Impactnormal
PWR150ACC90PP5TM68
1st turn: Attack 2nd turn: Rest
Stone Edgerock
PWR100ACC80PP5TM71
Has a high critical hit ratio.
Strengthfighting
PWR80ACC100PP15HM04
A powerful physical attack.

Move Tutor Moves (12)

Body Slam(Warm Beach Shack)normal
PWR85ACC100PP15Tutor
An attack that may cause paralysis.
Counter(Celadon Dept Store 3F)fighting
PWR1ACC100PP20Tutor
Returns a physical attack double.
Double Edge(Safari Zone North)normal
PWR120ACC100PP15Tutor
A tackle that also hurts the user.
Endure(Warm Beach Shack)normal
PWR0ACC100PP10Tutor
Endures any hit with at least 1HP.
Fire Punch(Goldenrod City)fire
PWR75ACC100PP15Tutor
A fiery punch. May cause a burn.
Headbutt(Ilex Forest)normal
PWR70ACC100PP15Tutor
An attack that may cause flinching.
Ice Punch(Goldenrod City)ice
PWR75ACC100PP15Tutor
An icy punch. May cause freezing.
Knock Off(Route 40)dark
PWR65ACC100PP20Tutor
Slaps down the foe's held item.
Seismic Toss(Pewter Museum Of Science 2F)fighting
PWR1ACC100PP20Tutor
Damage equals the user's level.
Sleep Talk(Route 31)normal
PWR0ACC100PP10Tutor
Randomly attacks while asleep.
Swagger(Celadon City)normal
PWR0ACC85PP15Tutor
Causes confusion but raises Attack.
Thunderpunch(Goldenrod City)electric
PWR75ACC100PP15Tutor
An electric punch. It may paralyze.

Type Summary

3
Weaknesses
3
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Machamp. Use these types to counter it effectively.

Resistances & Immunities

Types that Machamp resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Machamp differs across the games we cover →

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