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Machampin Pokémon Johto Legends

fighting

Pokédex Entry

Superpower Pokémon

With four arms that react more quickly than it can think, it can execute many punches at once.

Machamp in Pokémon Johto Legends

Machamp is #68 in the Pokédex for Pokémon Johto Legends. This page covers its fighting typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 5 encounter locations.

Type
Fighting
Dex
#243 Regional Dex · #068 National
Abilities
Guts(Primary)

Status problems increase Attack.

No Guard(Secondary)

Moves can't miss, for or against.

Steadfast(Hidden)

Flinching raises Speed.

Growth Rate
Medium Slow
Gender Ratio
75% Male, 25% Female
Egg Groups
humanshape
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
193
EV Yield
None
Wild Held Items
Weak To
flying ×2psychic ×2fairy ×2
Resists
bug ×0.5rock ×0.5dark ×0.5

How to Obtain

Machamp appears common in Silver Cave Room2, in Rock Tunnel 1F (rare), and in Rock Tunnel B1F (rare). Wild ones range from level 73 to 75.

Wild Encounters (3)

Level Up Moves (18)

StrengthLevel: 1normal
8010015
A powerful physical attack.
Low KickLevel: 1fighting
110020
Damage depends on target's weight.
LeerLevel: 1normal
010030
Reduces the foe's Defense.
Focus EnergyLevel: 3normal
010030
Raises the critical hit ratio.
Karate ChopLevel: 7fighting
5010025
Has a high critical hit ratio.
ForesightLevel: 9normal
010040
Negates accuracy reduction moves.
Low SweepLevel: 13fighting
6510020
Sweeping kick that lowers Speed.
Seismic TossLevel: 15fighting
110020
The user's level equals damage HP.
RevengeLevel: 19fighting
6010010
Go 2nd. Power raised after damage.
Knock OffLevel: 21dark
6510020
Can knock off a foe's item.
Vital ThrowLevel: 25fighting
7010010
A 2nd-strike move that never misses.
brickbreakLevel: 27normal
000
Dual ChopLevel: 33dragon
409015
Brutally chops the foe twice.
SubmissionLevel: 37fighting
808025
An attack that also hurts the user.
Bulk UpLevel: 43fighting
010020
Boosts Attack and Defense.
Cross ChopLevel: 47fighting
100805
Has a high critical hit ratio.
Scary FaceLevel: 53normal
010010
Harshly reduces the foe's Speed.
DynamicpunchLevel: 57fighting
100505
An attack that always confuses.

Egg Moves (7)

Meditatepsychic
010040
Raises the user's Attack.
Rolling Kickfighting
608515
A fast, spinning kick.
Encorenormal
01005
Makes the foe repeat 2-6 times.
Bullet Punchsteel
4010030
Fist of steel that strikes first.
Counterfighting
110020
Returns a physical blow double.
Close Combatfighting
1201005
Lowers user's Def and Spcl.Def.
Knock Offdark
6510020
Can knock off a foe's item.

TM/HM Moves (29)

Dynamicpunchfighting
100505TM01
An attack that always confuses.
Toxicpoison
09010TM06
A poison move with increasing damage.
Bulk Upfighting
010020TM08
Boosts Attack and Defense.
Hidden Powernormal
7010015TM10
The power varies with the Pokémon.
Sunny Dayfire
0905TM11
Boosts fire-type moves for 5 turns.
Hyper Beamnormal
150905TM15
1st turn: Attack 2nd turn: Rest
Light Screenpsychic
010030TM16
Ups Spcl.Def with a wall of light.
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Rain Dancewater
0905TM18
Boosts water-type moves for 5 turns.
Bulldozeground
6010020TM21
Runs foe over and lowers its Speed.
Earthquakeground
10010010TM26
Tough but useless vs. flying foes.
Returnnormal
110020TM27
An attack that is based on loyalty.
Digground
8010010TM28
1st turn: Burrow 2nd turn: Attack
brickbreaknormal
000TM31
Double Teamnormal
010015TM32
Heightens evasiveness.
Flamethrowerfire
9010015TM35
An attack that may inflict a burn.
Fire Blastfire
110855TM38
An attack that may cause a burn.
Rock Tombrock
609515TM39
Lowers Speed by piling rocks.
Substitutenormal
010010TM41
Makes a decoy with 1/4 user's max HP.
Rock Sliderock
759010TM43
An attack that may cause flinching.
Restpsychic
010010TM44
Sleep for 2 turns to fully recover.
Attractnormal
010015TM45
Makes the opposite gender infatuated.
Thiefdark
6010025TM46
An attack that may steal a held item.
Focus Blastfighting
120705TM51
Spcl.Def can be lowered.
Sleep Talknormal
010010TM57
Randomly attacks while asleep.
Poweruppunchfighting
4010020TM58
Will always raise user's Attack.
Stone Edgerock
100805TM59
Has a high critical hit ratio.
Poison Jabpoison
8010020TM68
Powerful jab that can poison foe.
Giga Impactnormal
150905TM70
1st turn: Attack 2nd turn: Rest

Move Tutor Moves (4)

Fire Punchfire
7510015Tutor
A fiery punch. May cause a burn.
Thunderpunchelectric
7510015Tutor
An electric punch. It may paralyze.
Ice Punchice
7510015Tutor
An icy punch. May cause freezing.
Drain Punchfighting
7510010Tutor
Punch that heals the user.

Type Summary

3
Weaknesses
3
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Machamp. Use these types to counter it effectively.

Resistances & Immunities

Types that Machamp resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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