Accent Image to accompany hero

Machampin Pokémon Crystal Advance Redux

fighting

Pokédex Entry

Superpower Pokémon

Its four ruggedly developed arms can launch a flurry of 1,000 punches in just two seconds.

Machamp in Pokémon Crystal Advance Redux

Machamp is #68 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its fighting typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 1 encounter location.

Type
Fighting
Dex
#068
Abilities
Guts(Primary)

Ups Attack by 50% when Slp/Brn/Par/Psn.

No Guard(Secondary)

Ensures that all moves land.

Growth Rate
mediumslow
Gender Ratio
75% Male, 25% Female
Egg Groups
humanlike
Hatch Rate
Slowest (40 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
193
EV Yield
3 Attack
Wild Held Items
Weak To
flying ×2psychic ×2fairy ×2
Resists
bug ×0.5rock ×0.5dark ×0.5

Evolution Chain

Base form
Level up Machop to Lv. 25
Level up Machoke holding Machobrace

How to Obtain

Machamp appears in Mt. Silver (rare). Wild ones range from level 56 to 60.

Wild Encounters (1)

Evolution Moves (1)

Moves learned upon evolving into Machamp.

Sucker Punchdark
PWR70ACC100PP5
This move allows the user to strike first, if the foe is readying an attack.

Level Up Moves (22)

Low KickLevel: 1fighting
PWR1ACC100PP20
A low, tripping kick that inflicts more damage on heavier foes.
LeerLevel: 3normal
PWR0ACC100PP30
The foe is given an intimidating look that lowers its Defense stat.
Bullet PunchLevel: 5steel
PWR40ACC100PP30
The user strikes with a tough punch that is certain to strike first.
Focus EnergyLevel: 7normal
PWR0ACC0PP30
The user takes a deep breath and focuses to raise its critical-hit ratio.
Karate ChopLevel: 10fighting
PWR50ACC100PP25
The foe is attacked with a sharp chop. It has a high critical-hit ratio.
ForesightLevel: 13normal
PWR0ACC0PP40
Completely negates the foe's efforts to heighten its ability to evade.
PaybackLevel: 16dark
PWR50ACC100PP10
An attack move that gains in intensity if the target has hurt the user.
Seismic TossLevel: 19fighting
PWR1ACC100PP20
A gravity-fed throw that causes damage matching the user's level.
Dual ChopLevel: 22dragon
PWR40ACC90PP15
The user hits the foe with two brutal strikes in one turn.
Vital ThrowLevel: 25fighting
PWR70ACC0PP10
Makes the user attack after the foe. In return, it will not miss.
ThunderpunchLevel: 28electric
PWR75ACC100PP15
The foe is punched with an electrified fist. It may leave the foe paralyzed.
Ice PunchLevel: 28ice
PWR75ACC100PP15
The foe is punched with an icy fist. It may leave the foe frostbitten.
Fire PunchLevel: 28fire
PWR75ACC100PP15
The foe is punched with a fiery fist. It may leave the foe with a burn.
RevengeLevel: 31fighting
PWR60ACC100PP10
An attack move that gains in intensity if the target has hurt the user.
Wake-Up SlapLevel: 34fighting
PWR60ACC100PP10
Does double damage to a sleeping foe. It also wakes the foe up, however.
Cross ChopLevel: 37fighting
PWR100ACC80PP5
The foe is hit with double chops. It has a high critical-hit ratio.
Knock OffLevel: 40dark
PWR65ACC100PP20
Knocks down the foe's held item to prevent its use during the battle.
Scary FaceLevel: 43normal
PWR0ACC90PP10
Frightens the foe with a scary face to sharply reduce its Speed.
DynamicpunchLevel: 47fighting
PWR100ACC50PP5
The foe is punched with the user's full power. It confuses the foe if it hits.
Bulk UpLevel: 51fighting
PWR0ACC0PP20
The user bulks up its body to boost both its Attack and Defense stats.
Rock WreckerLevel: 55rock
PWR150ACC90PP5
The foe is hit with a huge boulder. The user can't move on the next turn.
FissureLevel: 61ground
PWR1ACC30PP5
The foe is dropped into a fissure. The foe faints if it hits.

Pre-evolution-only Moves (1)

These moves must be learned before evolving; Machamp cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

TickleLevel: 28(Machop · Level 28)normal
PWR0ACC100PP20
The foe is made to laugh, reducing its Attack and Defense stats.

TM/HM Moves (22)

Dynamicpunchfighting
PWR100ACC50PP5TM01
The foe is punched with the user's full power. It confuses the foe if it hits.
Headbuttnormal
PWR70ACC100PP15TM02
The user sticks its head out and rams. It may make the foe flinch.
Curseghost
PWR0ACC0PP10TM03
A move that works differently for the Ghost type and all the other types.
Toxicpoison
PWR0ACC85PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Rock Sliderock
PWR75ACC90PP10TM08
Large boulders are hurled at the foe. It may make the foe flinch.
Hidden Powertypeless
PWR60ACC100PP15TM10
An attack that varies in type and intensity depending on the user.
Sunny Dayfire
PWR0ACC0PP5TM11
The sun blazes for five turns, powering up Fire-type moves.
Hyper Beamnormal
PWR150ACC90PP5TM15
A severely damaging attack that makes the user rest on the next turn.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
A heavy rain falls for five turns, powering up Water- type moves.
Earthquakeground
PWR100ACC100PP10TM26
An earthquake that strikes all Pokémon in battle excluding the user.
Returnnormal
PWR1ACC100PP20TM27
This attack move grows more powerful the more the user likes its Trainer.
Digground
PWR80ACC100PP10TM28
An attack that hits on the 2nd turn. Can also be used to exit dungeons.
Double Teamnormal
PWR0ACC0PP15TM32
The user creates illusory copies of itself to raise its evasiveness.
Swaggernormal
PWR0ACC90PP15TM34
A move that makes the foe confused, but also sharply raises its Attack.
Drain Punchfighting
PWR75ACC100PP10TM35
A harsh punch that absorbs half the damage it inflicted to restore HP.
Fire Blastfire
PWR120ACC85PP5TM38
The foe is hit with an intense flame. It may leave the target with a burn.
Detectfighting
PWR0ACC0PP5TM43
Enables the user to evade all attacks. It may fail if used in succession.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Thiefdark
PWR60ACC100PP25TM46
An attack that may take the foe's held item if the user isn't holding one.
Strengthrock
PWR95ACC100PP15HM04
The user throws a large boulder at the foe. Chance to cause flinch.
Rock Smashfighting
PWR55ACC100PP15HM06
An attack that may also cut Defense. It can also smash cracked boulders.

Move Tutor Moves (21)

Focus Blast(Route 13)fighting
PWR120ACC70PP5Tutor
The user unleashes its power. It may also lower the foe's Sp. Def.
Stone Edge(Route 5)rock
PWR100ACC80PP5Tutor
The foe is stabbed by sharpened stones. It has a high critical-hit ratio.
Poison Jab(Safari Zone)poison
PWR80ACC100PP20Tutor
The foe is stabbed by an arm steeped in poison. It may also poison the foe.
Flamethrower(Celadon City)fire
PWR95ACC100PP15Tutor
The foe is scorched with intense flames. The foe may suffer a burn.
Mud-Slap(Violet City)ground
PWR20ACC100PP10Tutor
Mud is hurled in the foe's face to inflict damage and lower its accuracy.
Attract(Goldenrod City)normal
PWR0ACC100PP15Tutor
If it is the other gender, the foe is made infatuated and unlikely to attack.
Sleep Talk(Ecruteak City)normal
PWR0ACC0PP10Tutor
While asleep, the user randomly uses one of the moves it knows.
Bulk Up(Cianwood City)fighting
PWR0ACC0PP20Tutor
The user bulks up its body to boost both its Attack and Defense stats.
Work Up(Underwater Sevii, Viridian City)normal
PWR0ACC0PP30Tutor
The user rouses itself to raise its Attack and Sp. Atk stats.
Fire Punch(Goldenrod City)fire
PWR75ACC100PP15Tutor
The foe is punched with a fiery fist. It may leave the foe with a burn.
Thunderpunch(Goldenrod City)electric
PWR75ACC100PP15Tutor
The foe is punched with an electrified fist. It may leave the foe paralyzed.
Ice Punch(Goldenrod City)ice
PWR75ACC100PP15Tutor
The foe is punched with an icy fist. It may leave the foe frostbitten.
Facade(Goldenrod Dept., Ice Path)normal
PWR70ACC100PP20Tutor
An attack that is boosted if user is burned, poisoned, or paralyzed.
Mimic(Goldenrod Dept., Saffron City)normal
PWR0ACC100PP10Tutor
The user copies the move last used by the foe for the rest of the battle.
Body Slam(Battle Tower, Route 25)normal
PWR85ACC100PP15Tutor
The user drops its full body on the foe. It may leave the foe paralyzed.
Superpower(Celadon Dept.)fighting
PWR120ACC100PP5Tutor
A powerful attack, but it also lowers the user's Attack and Defense stats.
Bulldoze(Goldenrod Dept., Hollow Tunnel)ground
PWR60ACC100PP20Tutor
The user hits all Pokémon in battle by stomping. Lowers Speed of those hit.
Metronome(Goldenrod Dept.)normal
PWR0ACC0PP10Tutor
Waggles a finger and stimulates the brain into using any move at random.
Rock Climb(Battle Tower, Celadon Dept.)normal
PWR90ACC85PP20Tutor
A charging attack that may confuse the foe. May use to reach new areas.
Close Combat(Celadon Dept., Underwater Sevii)fighting
PWR120ACC100PP5Tutor
The foe is fought up close. This cuts the user's Defense and Sp. Def.
Encore(Goldenrod Dept.)normal
PWR0ACC100PP5Tutor
Makes the foe use the move it last used repeatedly for three turns.

Type Summary

2
Weaknesses
3
Resistances
0
Immunities
13
Neutral

Weaknesses

Types that deal increased damage to Machamp. Use these types to counter it effectively.

Resistances & Immunities

Types that Machamp resists or is immune to. Avoid using these types against it.

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Machamp differs across the games we cover →

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