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Machampin Pokémon Heart & Soul

fighting
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Pokédex Entry

Superpower Pokémon

It is impossible to defend against punches and chops doled out by its four arms. Its fighting spirit flares up when it faces a tough opponent.

Machamp in Pokémon Heart & Soul

Machamp is #68 in the Pokédex for Pokémon Heart & Soul. This page covers its fighting typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 1 encounter location.

Type
Fighting
Dex
#153 Johto Dex · #068 National
Abilities
Guts(Primary)

Ups Attack if suffering.

No Guard(Secondary)

Ensures that all moves hit.

Steadfast(Hidden)

Flinching raises Speed.

Growth Rate
mediumslow
Gender Ratio
75% Male, 25% Female
Egg Groups
humanlike
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
253
EV Yield
3 Attack
Wild Held Items
Weak To
flying ×2psychic ×2fairy ×2
Resists
bug ×0.5rock ×0.5dark ×0.5

Evolution Chain

Base form
Level up Machop to Lv. 28
• Trade Machoke
• Level up Machoke to Lv. 38

How to Obtain

Machamp appears in Cerulean Cave 1F (very rare). Wild ones range from level 52 to 61. There's a one-time encounter in Saffron City Fighting Dojo at level one.

LocationLevelMethodFormHeld ItemPrerequisite
Saffron City Fighting DojoLv. 1static---

Wild Encounters (1)

Gen 7 Moves

The movepool a new game starts with.

Level Up (22)

StrengthLevel: 0normal
PWR80ACC100PP15
Builds enormous power, then slams the foe.
StrengthLevel: 1normal
PWR80ACC100PP15
Builds enormous power, then slams the foe.
Wide GuardLevel: 1rock
PWR0ACC0PP10
Evades wide-ranging attacks for one turn.
Low KickLevel: 1fighting
PWR0ACC0PP20
A low, tripping kick that may cause flinching.
LeerLevel: 1normal
PWR0ACC100PP30
Frightens the foes with a leer to lower Defense.
Focus EnergyLevel: 1normal
PWR0ACC0PP30
Focuses power to raise the critical-hit ratio.
Karate ChopLevel: 1fighting
PWR50ACC100PP25
A chopping attack with a high critical-hit ratio.
Focus EnergyLevel: 3normal
PWR0ACC0PP30
Focuses power to raise the critical-hit ratio.
Karate ChopLevel: 7fighting
PWR50ACC100PP25
A chopping attack with a high critical-hit ratio.
ForesightLevel: 9normal
PWR0ACC0PP40
Negates the foe's efforts to heighten evasiveness.
Low SweepLevel: 13fighting
PWR0ACC100PP20
Attacks the foe's legs lowering its Speed.
Seismic TossLevel: 15fighting
PWR1ACC100PP20
Inflicts damage identical to the user's level.
RevengeLevel: 19fighting
PWR60ACC100PP10
Attack that moves last and gains power if hit.
Knock OffLevel: 21dark
PWR0ACC100PP20
Knocks down the foe's held item to prevent its use.
Vital ThrowLevel: 25fighting
PWR70ACC0PP10
Makes the user's move last, but it never misses.
Wake Up SlapLevel: 27fighting
PWR0ACC100PP10
Powerful against sleeping foes, but also wakes them.
Dual ChopLevel: 33dragon
PWR40ACC90PP15
Attacks with brutal hits that strike twice.
SubmissionLevel: 37fighting
PWR80ACC80PP0
A reckless body slam that also hurts the user.
Bulk UpLevel: 43fighting
PWR0ACC0PP20
Bulks up the body to boost both Attack and Defense.
Cross ChopLevel: 47fighting
PWR100ACC80PP5
A double-chopping attack. High critical-hit ratio.
Scary FaceLevel: 53normal
PWR0ACC0PP10
Frightens with a scary face to sharply reduce Speed.
Dynamic PunchLevel: 57fighting
PWR100ACC50PP5
Powerful and sure to cause confusion, but inaccurate.

Egg Moves (15)

Meditatepsychic
PWR0ACC0PP40
Meditates in a peaceful fashion to raise Attack.
Rolling Kickfighting
PWR60ACC85PP15
A fast kick delivered from a rapid spin. May flinch.
Encorenormal
PWR0ACC100PP5
Makes the foe repeat its last move over 3 turns.
Smelling Saltsnormal
PWR0ACC100PP10
Powerful against paralyzed foes, but also heals them.
Counterfighting
PWR1ACC100PP20
Retaliates any physical hit with double the power.
Close Combatfighting
PWR120ACC100PP5
A strong attack but lowers the defensive stats.
Fire Punchfire
PWR75ACC100PP15
A fiery punch that may burn the foe.
Thunder Punchelectric
PWR75ACC100PP15
An electrified punch that may paralyze the foe.
Ice Punchice
PWR75ACC100PP15
An icy punch that may leave the foe with frostbite.freeze the foe.
Bullet Punchsteel
PWR40ACC100PP30
Punches as fast as a bul- let. It always hits first.
Power Trickpsychic
PWR0ACC0PP10
The user swaps its Attack and Defense stats.
Heavy Slamsteel
PWR1ACC100PP10
Does more damage if the user outweighs the foe.
Knock Offdark
PWR0ACC100PP20
Knocks down the foe's held item to prevent its use.
Ticklenormal
PWR0ACC100PP20
Makes the foe laugh to lower Attack and Defense.
Quick Guardfighting
PWR0ACC0PP15
Evades priority attacks for one turn.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (13)

Low KickLevel: 1fighting
PWR0ACC0PP20
A low, tripping kick that may cause flinching.
LeerLevel: 1normal
PWR0ACC100PP30
Frightens the foes with a leer to lower Defense.
Focus EnergyLevel: 1normal
PWR0ACC0PP30
Focuses power to raise the critical-hit ratio.
Focus EnergyLevel: 7normal
PWR0ACC0PP30
Focuses power to raise the critical-hit ratio.
Karate ChopLevel: 13fighting
PWR50ACC100PP25
A chopping attack with a high critical-hit ratio.
Seismic TossLevel: 19fighting
PWR1ACC100PP20
Inflicts damage identical to the user's level.
ForesightLevel: 22normal
PWR0ACC0PP40
Negates the foe's efforts to heighten evasiveness.
RevengeLevel: 25fighting
PWR60ACC100PP10
Attack that moves last and gains power if hit.
Vital ThrowLevel: 33fighting
PWR70ACC0PP10
Makes the user's move last, but it never misses.
SubmissionLevel: 41fighting
PWR80ACC80PP0
A reckless body slam that also hurts the user.
Cross ChopLevel: 46fighting
PWR100ACC80PP5
A double-chopping attack. High critical-hit ratio.
Scary FaceLevel: 51normal
PWR0ACC0PP10
Frightens with a scary face to sharply reduce Speed.
Dynamic PunchLevel: 59fighting
PWR100ACC50PP5
Powerful and sure to cause confusion, but inaccurate.

Egg Moves (7)

Light Screenpsychic
PWR0ACC0PP30
Wall of light cuts special damage for 5 turns.
Meditatepsychic
PWR0ACC0PP40
Meditates in a peaceful fashion to raise Attack.
Rolling Kickfighting
PWR60ACC85PP15
A fast kick delivered from a rapid spin. May flinch.
Encorenormal
PWR0ACC100PP5
Makes the foe repeat its last move over 3 turns.
Smelling Saltsnormal
PWR0ACC100PP10
Powerful against paralyzed foes, but also heals them.
Counterfighting
PWR1ACC100PP20
Retaliates any physical hit with double the power.
Rock Sliderock
PWR75ACC90PP10
Hits the foe with an avalanche of rocks.

TM/HM Moves (40)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as REFLECT and causes damage.
Bulk Upfighting
PWR0ACC0PP20TM08
Bulks up the body to boost both Attack and Defense.
Captivatenormal
PWR0ACC100PP20TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Digground
PWR100ACC100PP10TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Drain Punchfighting
PWR0ACC100PP0TM60
Attack that absorbs half the damage inflicted.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake that hits all other POKéMON.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Fire Blastfire
PWR0ACC85PP5TM38
Incinerates everything it strikes. May cause a burn.
Flamethrowerfire
PWR0ACC100PP15TM35
A powerful fire attack that may inflict a burn.
Flingdark
PWR1ACC100PP10TM56
The effectiveness varies with the held item.
Focus Blastfighting
PWR120ACC70PP5TM52
Attacks at full power. May lower Sp. Def.
Focus Punchfighting
PWR150ACC100PP20TM01
Powerful attack, moves last. The user flinches if hit.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Paybackdark
PWR50ACC100PP10TM66
Attack that gains power if the user moves last.
Poison Jabpoison
PWR80ACC100PP20TM84
A stabbing attack that may poison the foe.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Rock Climbnormal
PWR90ACC85PP20TM70
A charging attack that may confuse the foe.
Rock Sliderock
PWR75ACC90PP10TM80
Hits the foe with an avalanche of rocks.
Rock Smashfighting
PWR0ACC100PP15HM06
A rock-crushing attack that may lower Defense.
Rock Tombrock
PWR0ACC0PP0TM39
Stops the foe from moving with rocks and cuts Speed.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Stone Edgerock
PWR100ACC80PP5TM71
Stabs the foe with stones. High critical-hit ratio.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Thiefdark
PWR0ACC100PP0TM46
While attacking, it may steal the foe's held item.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.

Type Summary

3
Weaknesses
3
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Machamp. Use these types to counter it effectively.

Resistances & Immunities

Types that Machamp resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Machamp differs across the games we cover →

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