Accent Image to accompany hero

Machampin Pokémon SoulGold

fighting

Pokédex Entry

Superpower Pokémon

It is impossible to defend against punches and chops doled out by its four arms. Its fighting spirit flares up when it faces a tough opponent.

Machamp in Pokémon SoulGold

Machamp is #68 in the Pokédex for Pokémon SoulGold. This page covers its fighting typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 1 encounter location.

Type
Fighting
Dex
#068
Abilities
Guts(Primary)

Ups Attack if suffering.

No Guard(Secondary)

Ensures that all moves hit.

Steadfast(Hidden)

Flinching raises Speed.

Growth Rate
mediumslow
Gender Ratio
75% Male, 25% Female
Egg Groups
humanlike
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
253
EV Yield
3 Attack
Wild Held Items
Weak To
flying ×2psychic ×2fairy ×2
Resists
bug ×0.5rock ×0.5dark ×0.5

Evolution Chain

Base form
Level up Machop to Lv. 28
• Trade Machoke
• Use Linkingcord on Machoke

How to Obtain

Machamp appears in Mt. Silver 2F (uncommon). Wild ones range from level 64 to 65. There's a one-time encounter in Saffron City Fighting Dojo at level one.

LocationLevelMethodFormHeld ItemPrerequisite
Saffron City Fighting DojoLv. 1static---

Wild Encounters (1)

Level Up Moves (18)

Wide GuardLevel: 1rock
PWR0ACC0PP10
Evades wide-ranging attacks for one turn.
SuperpowerLevel: 1fighting
PWR120ACC100PP5
Boosts strength sharply, but lowers abilities.
Low KickLevel: 1fighting
PWR0ACC0PP20
A low, tripping kick that may cause flinching.
LeerLevel: 1normal
PWR0ACC100PP30
Frightens the foes with a leer to lower Defense.
Focus EnergyLevel: 1normal
PWR0ACC0PP30
Focuses power to raise the critical-hit ratio.
RevengeLevel: 1fighting
PWR60ACC100PP10
An attack that moves last and gains power if hit.
Low SweepLevel: 12fighting
PWR0ACC100PP20
Attacks the foe's legs lowering its Speed.
Knock OffLevel: 16dark
PWR0ACC100PP20
Knocks down the foe's held item to prevent its use.
Scary FaceLevel: 20normal
PWR0ACC0PP10
Frightens with a scary face to sharply reduce Speed.
Vital ThrowLevel: 24fighting
PWR70ACC0PP10
Makes the user's move last, but it never misses.
StrengthLevel: 31normal
PWR80ACC100PP15
Builds enormous power, then slams the foe.
Dual ChopLevel: 36dragon
PWR40ACC90PP15
Attacks with brutal hits that strike twice.
Bulk UpLevel: 42fighting
PWR0ACC0PP20
Bulks up the body to boost both Attack and Defense.
Seismic TossLevel: 48fighting
PWR1ACC100PP20
Inflicts damage identical to the user's level.
Dynamic PunchLevel: 54fighting
PWR100ACC50PP5
Powerful and sure to cause confusion, but inaccurate.
Cross ChopLevel: 60fighting
PWR100ACC80PP5
A double-chopping attack. High critical-hit ratio.
Close CombatLevel: 66fighting
PWR120ACC100PP5
A strong attack but lowers the defensive stats.
Double EdgeLevel: 70normal
PWR0ACC100PP15
A life-risking tackle that also hurts the user.

Egg Moves (15)

Meditatepsychic
PWR0ACC0PP40
Meditates in a peaceful fashion to raise Attack.
Rolling Kickfighting
PWR60ACC85PP15
A fast kick delivered from a rapid spin. May flinch.
Encorenormal
PWR0ACC100PP5
Makes the foe repeat its last move over 3 turns.
Smelling Saltsnormal
PWR0ACC100PP10
Powerful against paralyzed foes, but also heals them.
Counterfighting
PWR1ACC100PP20
Retaliates any physical hit with double the power.
Close Combatfighting
PWR120ACC100PP5
A strong attack but lowers the defensive stats.
Fire Punchfire
PWR75ACC100PP15
A fiery punch that may burn the foe.
Thunder Punchelectric
PWR75ACC100PP15
An electrified punch that may paralyze the foe.
Ice Punchice
PWR75ACC100PP15
An icy punch that may leave the foe with frostbite.freeze the foe.
Bullet Punchsteel
PWR40ACC100PP30
Punches as fast as a bul- let. It always hits first.
Power Trickpsychic
PWR0ACC0PP10
The user swaps its Attack and Defense stats.
Heavy Slamsteel
PWR1ACC100PP10
Does more damage if the user outweighs the foe.
Knock Offdark
PWR0ACC100PP20
Knocks down the foe's held item to prevent its use.
Ticklenormal
PWR0ACC100PP20
Makes the foe laugh to lower Attack and Defense.
Quick Guardfighting
PWR0ACC0PP15
Evades priority attacks for one turn.

TM/HM Moves (42)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as REFLECT and causes damage.
Brutal Swingdark
PWR60ACC100PP20TM59
Violently swings around to hurt everyone nearby.
Bulk Upfighting
PWR0ACC0PP20TM08
Bulks up the body to boost both Attack and Defense.
Bulldozeground
PWR60ACC100PP20TM78
Stomps down on the ground. Hits all and lowers Speed.
Digground
PWR100ACC100PP10TM77
Digs underground the first turn and strikes next turn.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Drain Punchfighting
PWR0ACC100PP0TM85
An attack that absorbs half the damage inflicted.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake that hits all other Pokémon.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Fire Blastfire
PWR0ACC85PP5TM38
Incinerates everything it strikes. May cause a burn.
Fire Punchfire
PWR75ACC100PP15TM69
A fiery punch that may burn the foe.
Flamethrowerfire
PWR0ACC100PP15TM35
A powerful fire attack that may inflict a burn.
Flingdark
PWR1ACC100PP10TM56
The effectiveness varies with the held item.
Focus Blastfighting
PWR120ACC70PP5TM52
Attacks at full power. May lower Sp. Def.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Ice Punchice
PWR75ACC100PP15TM100
An icy punch that may leave the foe with frostbite.freeze the foe.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Low Sweepfighting
PWR0ACC100PP20TM47
Attacks the foe's legs lowering its Speed.
Paybackdark
PWR50ACC100PP10TM66
An attack that gains power if the user moves last.
Poison Jabpoison
PWR80ACC100PP20TM84
A stabbing attack that may poison the foe.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Rock Climbnormal
PWR90ACC85PP20HM09
A charging attack that may confuse the foe.
Rock Sliderock
PWR75ACC90PP10TM80
Hits the foe with an avalanche of rocks.
Rock Smashfighting
PWR0ACC100PP15HM06
A rock-crushing attack that may lower Defense.
Rock Tombrock
PWR0ACC0PP0TM39
Stops the foe from moving with rocks and cuts Speed.
Roundnormal
PWR60ACC100PP15TM48
A song that inflicts damage. Others can join in too.
Smack Downrock
PWR50ACC100PP15TM23
Throws a rock to knock the foe down to the ground.
Stone Edgerock
PWR100ACC80PP5TM71
Stabs the foe with stones. High critical-hit ratio.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Thiefdark
PWR0ACC100PP0TM46
While attacking, it may steal the foe's held item.
Thunder Punchelectric
PWR75ACC100PP15TM63
An electrified punch that may paralyze the foe.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Work Upnormal
PWR0ACC0PP30TM01
The user is roused. Ups Attack and Sp. Atk.

Type Summary

3
Weaknesses
3
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Machamp. Use these types to counter it effectively.

Resistances & Immunities

Types that Machamp resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Machamp differs across the games we cover →

Related tools
Use ← → arrow keys to navigate