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Hitmontopin Pokémon Polished Crystal

fighting

Pokédex Entry

Handstand Pokémon

After doing a handstand to throw off the opponent's timing, it presents its fancy kick moves.

Hitmontop in Pokémon Polished Crystal

Hitmontop is #237 in the Pokédex for Pokémon Polished Crystal. This page covers its fighting typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Fighting
Dex
#159 Johto Dex · #237 National
Abilities
Intimidate(Primary)

Lowers the foe's Attack stat.

Technician(Secondary)

Powers up its weaker moves.

Steadfast(Hidden)

Boosts Speed when it flinches.

Growth Rate
Medium Fast
Gender Ratio
100% Male
Egg Groups
humanshape
Hatch Rate
Medium Slow (25 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
138
EV Yield
2 SpecialDefense
Wild Held Items
None
Weak To
flying ×2psychic ×2fairy ×2
Resists
bug ×0.5rock ×0.5dark ×0.5

Evolution Chain

Note, you can always call Professor Elm with the Pokemon you are trying to evolve as first in your party. This was a feature that was added specifically to Polished Crystal. If the information on this page seems incorrect, please try calling Professor Elm.


Base form
Level up Tyrogue at Lv. 20 with Attack = Defense (or Atk IV = Def IV if EVs off - use Judge Machine if needed)

How to Obtain

Hitmontop has no wild encounters recorded in this game. Evolve tyrogue to get one.

Evolution Moves (1)

Moves learned upon evolving into Hitmontop.

Low Kickfighting
PWR1ACC100PP20
Deals more damage to heavier foes.

Level Up Moves (14)

Bulk UpLevel: 1fighting
PWR0ACC100PP20
Raises the user's Atk and Def.
Focus EnergyLevel: 6normal
PWR0ACC100PP30
Raises the critical hit ratio.
PursuitLevel: 10dark
PWR40ACC100PP20
Heavily strikes switching Pokémon.
Quick AttackLevel: 15normal
PWR40ACC100PP30
Lets the user get in the first hit.
Rapid SpinLevel: 19normal
PWR50ACC100PP20
A high-speed spinning attack.
Feint AttackLevel: 24dark
PWR60ACC100PP20
An attack that never misses.
CounterLevel: 28fighting
PWR1ACC100PP20
Returns a physical attack double.
Double KickLevel: 33fighting
PWR30ACC100PP30
A double kicking attack.
AgilityLevel: 37psychic
PWR0ACC100PP30
Sharply raises the user's Speed.
Gyro BallLevel: 42steel
PWR1ACC100PP5
Does more damage at lower speed.
ForesightLevel: 46normal
PWR0ACC100PP40
Negates foe's evasion and immunity.
ProtectLevel: 50normal
PWR0ACC100PP10
Foils attack that turn. It may fail.
Close CombatLevel: 55fighting
PWR120ACC100PP5
Lowers the user's Def and Sp.Def.
ReversalLevel: 60fighting
PWR1ACC100PP15
Stronger if the user's HP is low.

Pre-evolution-only Moves (2)

These moves must be learned before evolving; Hitmontop cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

TackleLevel: 1(Tyrogue · Level 1)normal
PWR40ACC100PP35
A full-body charge attack.
RageLevel: 1(Tyrogue · Level 1)normal
PWR20ACC100PP20
Raises Attack if the user is hit.

Egg Moves (5)

Bullet Punchsteel
PWR40ACC100PP30
A tough punch that always goes first.
Hi Jump Kickfighting
PWR130ACC90PP10
May miss and hurt the user.
Mach Punchfighting
PWR40ACC100PP30
A fast punch that always goes first.
Pursuitdark
PWR40ACC100PP20
Heavily strikes switching Pokémon.
Rapid Spinnormal
PWR50ACC100PP20
A high-speed spinning attack.

TM/HM Moves (26)

Curseghost
PWR0ACC100PP10TM03
Works differently for Ghost-types.
Toxicpoison
PWR0ACC90PP10TM06
A Poison move with increasing damage.
Bulk Upfighting
PWR0ACC100PP20TM08
Raises the user's Atk and Def.
Hidden Powertypeless
PWR70ACC100PP15TM10
The type varies with the Pokémon.
Sunny Dayfire
PWR0ACC100PP5TM11
Boosts Fire-type moves for 5 turns.
Protectnormal
PWR0ACC100PP10TM17
Foils attack that turn. It may fail.
Rain Dancewater
PWR0ACC100PP5TM18
Boosts Water-type moves for 5 turns.
Bulldozeground
PWR60ACC100PP20TM21
A Ground attack that lowers Speed.
Earthquakeground
PWR100ACC100PP10TM26
Tough but useless vs. flying foes.
Returnnormal
PWR1ACC100PP20TM27
An attack that is based on loyalty.
Digground
PWR90ACC100PP10TM28
1st turn: Burrow 2nd turn: Attack
Brick Breakfighting
PWR75ACC100PP15TM31
Removes Reflect and Light Screen.
Double Teamnormal
PWR0ACC100PP15TM32
Raises the user's evasiveness.
Sandstormrock
PWR0ACC100PP10TM37
Inflicts damage every turn.
Swiftnormal
PWR60ACC100PP20TM39
An attack that never misses.
Aerial Aceflying
PWR60ACC100PP20TM40
An attack that never misses.
Substitutenormal
PWR0ACC100PP10TM41
Makes a decoy with 1/4 user's max HP.
Facadenormal
PWR70ACC100PP20TM42
Double damage with Psn, Brn, or Prz.
Restpsychic
PWR0ACC100PP5TM44
Sleep for 2 turns to fully recover.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender infatuated.
Thiefdark
PWR60ACC100PP25TM46
An attack that may steal a held item.
Rock Sliderock
PWR75ACC90PP10TM48
An attack that may cause flinching.
Focus Blastfighting
PWR120ACC70PP5TM52
An attack that may lower Sp.Def.
Stone Edgerock
PWR100ACC80PP5TM71
Has a high critical hit ratio.
Gyro Ballsteel
PWR1ACC100PP5TM74
Does more damage at lower speed.
Strengthfighting
PWR80ACC100PP15HM04
A powerful physical attack.

Move Tutor Moves (11)

Agility(Mahogany Mart 1F)psychic
PWR0ACC100PP30Tutor
Sharply raises the user's Speed.
Body Slam(Warm Beach Shack)normal
PWR85ACC100PP15Tutor
An attack that may cause paralysis.
Counter(Celadon Dept Store 3F)fighting
PWR1ACC100PP20Tutor
Returns a physical attack double.
Double Edge(Safari Zone North)normal
PWR120ACC100PP15Tutor
A tackle that also hurts the user.
Endure(Warm Beach Shack)normal
PWR0ACC100PP10Tutor
Endures any hit with at least 1HP.
Headbutt(Ilex Forest)normal
PWR70ACC100PP15Tutor
An attack that may cause flinching.
Rollout(Route 46)rock
PWR30ACC90PP20Tutor
Attacks 5 turns with rising power.
Seismic Toss(Pewter Museum Of Science 2F)fighting
PWR1ACC100PP20Tutor
Damage equals the user's level.
Sleep Talk(Route 31)normal
PWR0ACC100PP10Tutor
Randomly attacks while asleep.
Sucker Punch(Scary Cave 1F)dark
PWR70ACC100PP5Tutor
Attacks before the foe does.
Swagger(Celadon City)normal
PWR0ACC85PP15Tutor
Causes confusion but raises Attack.

Type Summary

3
Weaknesses
3
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Hitmontop. Use these types to counter it effectively.

Resistances & Immunities

Types that Hitmontop resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Hitmontop differs across the games we cover →

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