Accent Image to accompany hero

Hitmontopin Pokémon Modern Emerald

fighting

Pokédex Entry

Handstand Pokémon

Its technique of kicking while spinning is a remarkable mix of both offense and defense. Hitmontop travel faster spinning than they do walking.

Hitmontop in Pokémon Modern Emerald

Hitmontop is #237 in the Pokédex for Pokémon Modern Emerald. This page covers its fighting typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Fighting
Dex
#237
Abilities

Lowers the foe's Attack.

Growth Rate
mediumfast
Gender Ratio
100% Male
Egg Groups
humanlike
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
138
EV Yield
2 SpecialDefense
Wild Held Items
None
Weak To
flying ×2psychic ×2fairy ×2
Resists
bug ×0.5rock ×0.5dark ×0.5

Evolution Chain

Base form
Level up Tyrogue at Lv. 20 with Attack < Defense
Level up Tyrogue at Lv. 20 with Attack > Defense
Level up Tyrogue at Lv. 20 with Attack = Defense

How to Obtain

Hitmontop has no wild encounters recorded in this game. Evolve tyrogue to get one.

Level Up Moves (15)

RevengeLevel: 1fighting
PWR60ACC100PP10
An attack that gains power if injured by the foe.
Helping HandLevel: 1normal
PWR0ACC100PP20
Boosts the power of the recipient's moves.
Fake OutLevel: 1normal
PWR40ACC100PP10
A 1st-turn, 1st-strike move that causes flinching.
Rolling KickLevel: 1fighting
PWR60ACC85PP15
A fast kick delivered from a rapid spin.
Focus EnergyLevel: 7normal
PWR0ACC0PP30
Focuses power to raise the critical-hit ratio.
Low KickLevel: 8fighting
PWR1ACC100PP20
A kick that inflicts more damage on heavier foes.
PursuitLevel: 13dark
PWR40ACC100PP20
Inflicts bad damage if used on a foe switching out.
Quick AttackLevel: 19normal
PWR40ACC100PP30
An extremely fast attack that always strikes first.
Triple KickLevel: 20fighting
PWR10ACC90PP10
Kicks the foe 3 times in a row with rising intensity.
Rapid SpinLevel: 25normal
PWR50ACC100PP40
Spins the body at high speed to strike the foe.
CounterLevel: 31fighting
PWR1ACC100PP20
Retaliates any physical hit with double the power.
AgilityLevel: 37psychic
PWR0ACC0PP30
Relaxes the body to sharply boost Speed.
Focus BlastLevel: 40fighting
PWR120ACC70PP5
Attacks at full power. May lower Sp. Def.
DetectLevel: 43fighting
PWR0ACC0PP5
Evades attack, but may fail if used in succession.
EndeavorLevel: 49normal
PWR1ACC100PP5
Gains power if the user's HP is lower than the foe's HP.

Pre-evolution-only Moves (2)

These moves must be learned before evolving; Hitmontop cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

TackleLevel: 1(Tyrogue · Level 1)normal
PWR40ACC100PP35
Charges the foe with a full- body tackle.
ForesightLevel: 1(Tyrogue · Level 1)normal
PWR0ACC100PP40
Negates the foe's efforts to heighten evasiveness.

Egg Moves (6)

Rapid Spinnormal
PWR50ACC100PP40
Spins the body at high speed to strike the foe.
Counterfighting
PWR1ACC100PP20
Retaliates any physical hit with double the power.
Hi Jump Kickfighting
PWR100ACC90PP10
A jumping knee kick. If it misses, the user is hurt.
Mach Punchfighting
PWR40ACC100PP30
A punch is thrown at wicked speed to strike first.
Mind Readernormal
PWR0ACC100PP5
Senses the foe's action to ensure the next move's hit.
Helping Handnormal
PWR0ACC100PP20
Boosts the power of the recipient's moves.

TM/HM Moves (20)

Toxicpoison
PWR0ACC70PP10TM06
Poisons the foe with an intensifying toxin.
Bulk Upfighting
PWR0ACC0PP20TM08
Bulks up the body to boost both Attack and Defense.
Hidden Powernormal
PWR60ACC100PP15TM10
The effectiveness varies with the user.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the Trainer is disliked.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Digground
PWR80ACC100PP10TM28
Digs underground the first turn and strikes next turn.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as Reflect and causes damage.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Sandstormrock
PWR0ACC0PP10TM37
Causes a sandstorm that rages for several turns.
Facadenormal
PWR70ACC100PP20TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
PWR70ACC100PP20TM43
An attack with effects that vary by location.
Restpsychic
PWR0ACC0PP5TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Thiefdark
PWR50ACC100PP25TM46
While attacking, it may steal the foe's held item.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
PWR40ACC100PP15HM06
A rock-crushing attack that may lower Defense.

Move Tutor Moves (15)

Body Slam(Battle Frontier Lounge 7)normal
PWR85ACC100PP15Tutor
A full-body slam that may cause paralysis.
Counter(Battle Frontier Lounge 7)fighting
PWR1ACC100PP20Tutor
Retaliates any physical hit with double the power.
Double Edge(Sootopolis City Pokemon Center 1F)normal
PWR120ACC100PP15Tutor
A life-risking tackle that also hurts the user.
Endure(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Endures any attack for 1 turn, leaving at least 1HP.
Mega Kick(Battle Frontier Lounge 7)normal
PWR120ACC75PP5Tutor
An extremely powerful kick with intense force.
Mimic(Lavaridge Town House)normal
PWR0ACC100PP10Tutor
Copies a move used by the foe during one battle.
Mud Slap(Battle Frontier Lounge 7)ground
PWR20ACC100PP10Tutor
Hurls mud in the foe's face to reduce its accuracy.
Rock Slide(Battle Frontier Lounge 7)rock
PWR75ACC90PP10Tutor
Large boulders are hurled. May cause flinching.
Rollout(Mauville City)rock
PWR30ACC90PP20Tutor
An attack lasting 5 turns with rising intensity.
Seismic Toss(Battle Frontier Lounge 7)fighting
PWR1ACC100PP20Tutor
Inflicts damage identical to the user's level.
Sleep Talk(Fortree City House 2)normal
PWR0ACC0PP10Tutor
Uses an available move randomly while asleep.
Snore(Battle Frontier Lounge 7)normal
PWR50ACC100PP15Tutor
A loud attack that can be used only while asleep.
Substitute(Lilycove City Department Store Rooftop)normal
PWR0ACC0PP10Tutor
Creates a decoy using 1/4 of the user's maximum HP.
Swagger(Slateport City Pokemon Fan Club)normal
PWR0ACC85PP15Tutor
Confuses the foe, but also sharply raises Attack.
Swift(Battle Frontier Lounge 7)normal
PWR60ACC0PP20Tutor
Sprays star-shaped rays that never miss.

Type Summary

3
Weaknesses
3
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Hitmontop. Use these types to counter it effectively.

Resistances & Immunities

Types that Hitmontop resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Hitmontop differs across the games we cover →

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